|
![]() |
#1 |
192.168.0.1
Datum registracije: Oct 2005
Lokacija: BiH
Postovi: 463
|
![]() Ako je ikad ikog zanimalo kako se dobiju oni brojevi na kraju testova evo mu odgovora... 3DMark01 score= (Game Test 1 Low + Game Test 2 Low + Game Test 3 Low) x 10 + (Game Test 1 High + Game Test 2 High + Game Test 3 High + Nature) x 20 3DMark03 score = (Game Test 1 frame-rate x 7.3) + (Game Test 2 frame-rate x 37) + (Game Test 3 frame-rate x 47.1) + (Game Test 4 frame-rate x 38.7) 3DMark05 score = [(Game Test 1 frame-rate + Game Test 2 frame rate + Game Test 3 frame rate)/3] x 250 3DMark06 score = 2.5 x [1/ ( 1.7/ GS + 0.3/ CPU Score )] /2 In other words, it's 2.5 x weighted harmonic mean of GS and CPU Score. "GS" is the game score and depends on what hardware you're running. For Shader Model 3.0 hardware that is capable of running all the tests, it's equal to 0.5 x (SM2S + HDR SM3S). In other words, it's the average of the SM 2.0 and SM 3.0 + HDR tests. What if you have hardware that can't do the floating-point blending required for HDR, or doesn't support Shader Model 3.0 at all? In that case, the overall "GS" value is .75 x SM2S, or 3/4ths of the shader model 2.0 score. PCMark04 score = 66 x (Test 1 x Test 2 x Test 3 etc) ^(1/13) (13 tests) PCMark05 score = 87 x (Test 1 x Test 2 x Test 3 etc) ^(1/16) (16 tests) Kopirano sa XtremeSystems Foruma, pogledajte i ostatak na adresi http://www.xtremesystems.org/forums/.../t-136740.html
__________________
P4 3.0 Prescott (Zalman 7000b-cu) @ Gigabyte 8ik1100
2x512 Apacer ddr400 AiW x800xt + vf900 Hitachi 80gb Sata2 Corsair HX520W Linksys WRT54GL@Tomato 1.25.8515 RAF (Victek Mod) |
![]() |
![]() |
|
|
Oglas
|
|
![]() |
|
|