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Staro 06.08.2009., 09:49   #31
xGAME
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Patch 1.03
http://community.bistudio.com/wiki/Arma_2:_Patch_v1.03

e sad cu je probat igrat
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Staro 06.08.2009., 12:02   #32
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hm, na steamu se nije ništa updatealo već neko vrijeme.

ajde puknite sshot glavnog menia sa vašim postavkama.



( dva monitora, cropao sam u paintu :P )
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Staro 06.08.2009., 17:42   #33
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http://yfrog.com/5earma22009080617361377g

između 30 - 50 fps,tu i tamo padne do 25 ,ispod nikad.konfa iz siga
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Staro 06.08.2009., 18:44   #34
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ma cuj ono, sa tim kompom normalno da tako radi
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Staro 09.08.2009., 23:30   #35
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Kako vam radi 1.3 sa vašom verzijom igre ?

Je li tko ima cdkey problema sa originalčićima našim svagdašnjim ?
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Staro 11.08.2009., 12:32   #36
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meni baca error compiling pixel shader kad updejtam na 1.3 probao sam reinstalirat i updejtat ponovo al niš opet isto jel ima ko slični problem?
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Staro 11.08.2009., 12:50   #37
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nope
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Staro 11.08.2009., 13:06   #38
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Ja sam updato na 1.3. Stavio uzeo kutiju novih krekera i malo držo fige i uđem u igru. Samo kampanju nemogu nastavit jer mi isto izbaci neki error. Ali
onda možeš stavit revert pa učitat zadnji save. Onda lijepo držat lijevi shift i minus na numpadu i napisat endmission. Samo mi se nikakva konzola ne otvori nego to pritisnem i samo pišem.
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Staro 16.08.2009., 19:13   #39
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igra je prelosa nemogu vjerovat da su tako sta pustili u prodaju prelose
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Staro 19.08.2009., 09:31   #40
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igra je prelosa nemogu vjerovat da su tako sta pustili u prodaju prelose
COD fan?

meni 1.03 radi bez greške....neku večer sam bio na onom masovnom serveru (124 ljudi je bilo)...i naravno, ko pravi seljak uzmem snajpera....uz puno sreće uspijem se provući "iza neprijateljskih linija"....vrebam iz šume kad ono...čujem idu tenkovi....i lijepo stanu na livadu 30m od mene i ne vide me skrivenog....pas mater kak sam bio ljut kaj nisam uzeo neki javelin ili tak nekaj.....šteta....uglavnom igra je mrak i za svakog tko ima konfu koja može gurat najrealnije kaj se može igrat (uz AA3)....mene jedino smeta onaj blur efekt....nakon dužeg igranja mi se malo manta
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Staro 19.08.2009., 23:38   #41
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Za blur i hdr mos iskljucit postprocessing efekte a ima i mod/addon koji disejbla blur
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Staro 20.08.2009., 12:05   #42
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Za blur i hdr mos iskljucit postprocessing efekte a ima i mod/addon koji disejbla blur
tnx!

nije mi se dalo kopat po setinzima...budem provjerio....
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Staro 24.08.2009., 10:22   #43
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Staro 24.08.2009., 10:51   #44
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nego baš sam sinoć guštao...opaet sam bio na onom popularnom serveru di bude peko 100 ljudi....uzeo sam stingera....i naletio je mil 24....skinuo sam ga a unutra ekipa....a guštaa
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Staro 24.08.2009., 11:28   #45
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dobar je video

e da je imat neku bjesnu kantu, da odigram kampanju na max, guštat se malo

sjećam se kad sam odigrao prvu Armu na 7600gt i bartonu, ubit 2-3 vojnika je bio problem kolko je trzavo bilo ciljat.milina je bila pokrenut igru na ovoj konfiguraciji.
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Staro 15.09.2009., 18:46   #46
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Izašao je novi patch 1.04

http://www.arma2.com/support/updates...4.html?lang=en

SYSTEM REQUIREMENTS:
-----------------------------------------
- ANY ORIGINAL VERSION OF ARMA 2 from 1.00 to 1.03 other than the Steam version, Steam users should use the auto updating feature instead (their game will not be playable if they apply this patch until they recover it again from Steam)
- DirectX 9 March 2009 is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/


IMPORTANT: This patch doesn't work with STEAM version. Use steam auto update feature instead if you own Steam version!

HOW TO INSTALL THE PATCH:
----------------------------------------------
- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
- It is not recommended to use any savegames created in versions 1.00 or 1.01, if you use a savegame from 1.03 some of the fixes may not apply to that game in progress until the beginning of a new mission.

================================================== ======
VERSION 1.04 HIGHLIGHTS
================================================== ======

* Mouse controls: Improved mouse handling and responsivness
* Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems
* Sound: Fixed speed of sould simulation and other improvements
* Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements

CHANGELOG:
----------

Engine
------

* New: Added mouse smoothing to game options.
* New: Enabled multiple parameters for MP missions.
* New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
* New: Command line argument -cpuCount=NNN to override cpu count detection.
* Improved: Mouse smoothing disabled for fast movement.
* Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
* Improved: Audio volume settings.
* Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
* Fixed: Autocoordination caused rudder oscillation in high speed flight.
* Fixed: Crashes in VoN when many players were speaking simultaneously.
* Fixed: Immortal freezed soldiers occured in MP.
* Fixed: Broken kill scoring in MP (two points for unit kill).
* Fixed: Input key actions are no longer active while chat mode.
* Fixed: Diag_log used with long text argument caused crash.
* Fixed: Mouse scrolling in diary.
* Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
* Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
* Fixed: Time of day synchronized on client after connection to server.
* Fixed: Speed of sound simulation.
* Fixed: Fire from rifle distort sound.
* Fixed: Crash by malformed input to a diag_log scripting function.
* Fixed: Dark muzzle flash in some of the weapon optics.
* Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
* Fixed: Players are no longer forced to reconnect after MP Load on server.
* Fixed: Bike rider can be no longer healed.
* Fixed: Sometimes crew of a near vehicle was visible through the vehicle.

Missions
--------
* Improved: Communication menu updated to work with the new menu systems.
* Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
* Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.
* Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
* Fixed: Possible appearance of immortal non-player characters in campaign.
* Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
* Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
* Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
* Fixed: (Into the Storm) MP: Bad position of client players during converation.
* Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
* Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
* Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
* Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
* Fixed: (Manhattan) Escort chopper often shot down.
* Fixed: (Manhattan) Palyer stuck in the animation after first scene.
* Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
* Fixed: (Badlands) Non-fucntional ending in campaign scenario.
* Fixed: (Missing in Action) Redundant random sentences from Razor.

Modules
-------
* Improved: Ambient Civilians module caused lag in MP due to window lights.
* Fixed: Undefined variables in Ambient Civilians module.
* Fixed: High Command could behave strange when someone added his own display event handler.
* Fixed: Wrong positions of objects/logics.
* Fixed: Performance problems related to Animals module in MP.

Data
----
* Improved: Some of the vehicle HUDs now contain missing info.
* Fixed: Alignment issues on several wrapper UI screens.
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