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#31 |
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Datum registracije: Aug 2007
Lokacija: Chernobyl NPP
Postovi: 4,777
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#33 |
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Datum registracije: Jan 2008
Lokacija: zagreb
Postovi: 5,984
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http://yfrog.com/5earma22009080617361377g između 30 - 50 fps,tu i tamo padne do 25 ,ispod nikad.konfa iz siga |
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#35 |
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Datum registracije: May 2004
Lokacija: Dubrovnik
Postovi: 1,286
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Kako vam radi 1.3 sa vašom verzijom igre ![]() Je li tko ima cdkey problema sa originalčićima našim svagdašnjim ?
__________________
S3 Trio 64 , Voodoo 2 , Kyro 3d , GeForce MX 440 SE , Radeon 9000Pro , 6600 GT , 9600 GT , 260GTX , 560GTX , 760GTX, 1060 GTX, 1080 GTX, 3080 RTX |
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#38 |
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Datum registracije: May 2004
Lokacija: Dubrovnik
Postovi: 1,286
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Ja sam updato na 1.3. Stavio uzeo kutiju novih krekera i malo držo fige i uđem u igru. Samo kampanju nemogu nastavit jer mi isto izbaci neki error. Ali onda možeš stavit revert pa učitat zadnji save. Onda lijepo držat lijevi shift i minus na numpadu i napisat endmission. Samo mi se nikakva konzola ne otvori nego to pritisnem i samo pišem.
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S3 Trio 64 , Voodoo 2 , Kyro 3d , GeForce MX 440 SE , Radeon 9000Pro , 6600 GT , 9600 GT , 260GTX , 560GTX , 760GTX, 1060 GTX, 1080 GTX, 3080 RTX |
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#40 | |
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Datum registracije: Feb 2003
Lokacija: Zagreb
Postovi: 1,556
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Citiraj:
![]() meni 1.03 radi bez greške....neku večer sam bio na onom masovnom serveru (124 ljudi je bilo)...i naravno, ko pravi seljak uzmem snajpera....uz puno sreće uspijem se provući "iza neprijateljskih linija"....vrebam iz šume kad ono...čujem idu tenkovi....i lijepo stanu na livadu 30m od mene i ne vide me skrivenog....pas mater kak sam bio ljut kaj nisam uzeo neki javelin ili tak nekaj.....šteta....uglavnom igra je mrak i za svakog tko ima konfu koja može gurat najrealnije kaj se može igrat (uz AA3)....mene jedino smeta onaj blur efekt....nakon dužeg igranja mi se malo manta ![]() |
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#43 |
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Datum registracije: Aug 2007
Lokacija: Chernobyl NPP
Postovi: 4,777
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#44 | |
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Datum registracije: Feb 2003
Lokacija: Zagreb
Postovi: 1,556
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Citiraj:
![]() nego baš sam sinoć guštao...opaet sam bio na onom popularnom serveru di bude peko 100 ljudi....uzeo sam stingera....i naletio je mil 24....skinuo sam ga a unutra ekipa....a guštaa |
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#45 |
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Datum registracije: Jun 2003
Lokacija: Rijeka
Postovi: 533
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dobar je video ![]() e da je imat neku bjesnu kantu, da odigram kampanju na max, guštat se malo ![]() sjećam se kad sam odigrao prvu Armu na 7600gt i bartonu, ubit 2-3 vojnika je bio problem kolko je trzavo bilo ciljat.milina je bila pokrenut igru na ovoj konfiguraciji. |
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#46 |
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Datum registracije: Jan 2008
Lokacija: zagreb
Postovi: 5,984
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Izašao je novi patch 1.04 http://www.arma2.com/support/updates...4.html?lang=en SYSTEM REQUIREMENTS: ----------------------------------------- - ANY ORIGINAL VERSION OF ARMA 2 from 1.00 to 1.03 other than the Steam version, Steam users should use the auto updating feature instead (their game will not be playable if they apply this patch until they recover it again from Steam) - DirectX 9 March 2009 is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/ IMPORTANT: This patch doesn't work with STEAM version. Use steam auto update feature instead if you own Steam version! HOW TO INSTALL THE PATCH: ---------------------------------------------- - Run the patch exe to apply the patch setup automatically. - It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2). - Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch. - It is not recommended to use any savegames created in versions 1.00 or 1.01, if you use a savegame from 1.03 some of the fixes may not apply to that game in progress until the beginning of a new mission. ================================================== ====== VERSION 1.04 HIGHLIGHTS ================================================== ====== * Mouse controls: Improved mouse handling and responsivness * Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems * Sound: Fixed speed of sould simulation and other improvements * Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements CHANGELOG: ---------- Engine ------ * New: Added mouse smoothing to game options. * New: Enabled multiple parameters for MP missions. * New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config. * New: Command line argument -cpuCount=NNN to override cpu count detection. * Improved: Mouse smoothing disabled for fast movement. * Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0; * Improved: Audio volume settings. * Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings. * Fixed: Autocoordination caused rudder oscillation in high speed flight. * Fixed: Crashes in VoN when many players were speaking simultaneously. * Fixed: Immortal freezed soldiers occured in MP. * Fixed: Broken kill scoring in MP (two points for unit kill). * Fixed: Input key actions are no longer active while chat mode. * Fixed: Diag_log used with long text argument caused crash. * Fixed: Mouse scrolling in diary. * Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills. * Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape. * Fixed: Time of day synchronized on client after connection to server. * Fixed: Speed of sound simulation. * Fixed: Fire from rifle distort sound. * Fixed: Crash by malformed input to a diag_log scripting function. * Fixed: Dark muzzle flash in some of the weapon optics. * Fixed: MP: Ships and boats used excessive bandwidth and CPU power. * Fixed: Players are no longer forced to reconnect after MP Load on server. * Fixed: Bike rider can be no longer healed. * Fixed: Sometimes crew of a near vehicle was visible through the vehicle. Missions -------- * Improved: Communication menu updated to work with the new menu systems. * Fixed: Some persistent RE calls added for better JIP compatibility in campaign. * Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call. * Fixed: Scene area cleared from exploding destroyed vehicles during various scenes. * Fixed: Possible appearance of immortal non-player characters in campaign. * Fixed: (First to Fight) MP: Logos shown on client every time after JIP. * Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP. * Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor. * Fixed: (Into the Storm) MP: Bad position of client players during converation. * Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog. * Fixed: (Into the Storm) MP: No callsign for HQ entity on clients. * Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV. * Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey. * Fixed: (Manhattan) Escort chopper often shot down. * Fixed: (Manhattan) Palyer stuck in the animation after first scene. * Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle. * Fixed: (Badlands) Non-fucntional ending in campaign scenario. * Fixed: (Missing in Action) Redundant random sentences from Razor. Modules ------- * Improved: Ambient Civilians module caused lag in MP due to window lights. * Fixed: Undefined variables in Ambient Civilians module. * Fixed: High Command could behave strange when someone added his own display event handler. * Fixed: Wrong positions of objects/logics. * Fixed: Performance problems related to Animals module in MP. Data ---- * Improved: Some of the vehicle HUDs now contain missing info. * Fixed: Alignment issues on several wrapper UI screens. |
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#48 |
Registered User
Datum registracije: Feb 2003
Lokacija: Zagreb
Postovi: 1,556
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optimizacija ARME2
evo par savjeta kako poboljšati performanse ARME2: 1) dodati u Arma2 shortcut i probati: -maxmem=2047 : Allows game engine to use more RAM (2047 is hardcoded maximum atm, anything higher falls back to 2047) - ovo bi trebalo najviše koristiti ekipi koja ima 64 bitni OS -cpuCount=X : Change X to a number equal or less than numbers of available cores. (2 seems to have the best results....even on quads!) primjer: X\program files\ArmA2\arma2.exe -maxmem=2047 -cpuCount=2 2) trik za probati unutar Arma2.cfg fajla (nakon svake izmjene Arma2.cfg fajl treba staviti kao read only da ga ARMA2 ne bi mijenjala!): - Video memory setting 'Default' uses the value in Arma2.cfg. 'Very High' is 512mb, therefore 'Default' will actually be higher if your card has more than 512mb vram. So you need to change memory amount in arma2.cfg to more than 512mb (if you have more on your GPU) 3) under ARMAI2`s profile in the nvidia control panel, change max pre-rendered frames to 8, gives a nice performance boost. 4) Shadow setting 'Very High' usually offers better performance than 'High' 5) disable PhysX in nvidia CP |
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#49 | |
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Datum registracije: Jan 2008
Lokacija: zagreb
Postovi: 5,984
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#52 |
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Datum registracije: May 2004
Lokacija: Dubrovnik
Postovi: 1,286
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Evo, samo javljam u ovoj temi za one koji se možda predomišljaju u vezi uzimanja igre. Kupio sam original preko steama i lijepo sve patcho i sa addon syncom skinuo ace 2 i još neke modove. Odjednom je arma 2 koja je inaće u biti predobra igra postala još osjetno boljom. Iako je krasi milijun mušica pruža zabave do bolesnih granica. Uskoro bi i predobri ace 2 trebao dobiti izaži iz bete. Predobra igra obavezno uzeti. Količina dodanih oružja, i mnogih featuersa su po meni već iznimnu igru pretvorili u stravično dobro iskustvo. Pogotovo kad se 10 minuta vozite vašim helićem da bi vas tunguska sprašila u sekundi. Ili sporo prolaženje kroz šumarak sa 15-30 suboraca da bi otkrili da vas t72 ima na nišanu neprocjenjivo. Također dobre sluše sound mod, plus kakav audigy da vas srce strefi od straha kad sniperersko zrno sa kilometra prođe mrvicu iznad glave ![]() ![]()
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S3 Trio 64 , Voodoo 2 , Kyro 3d , GeForce MX 440 SE , Radeon 9000Pro , 6600 GT , 9600 GT , 260GTX , 560GTX , 760GTX, 1060 GTX, 1080 GTX, 3080 RTX |
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#54 |
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Datum registracije: May 2004
Lokacija: Dubrovnik
Postovi: 1,286
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Sad ti je aktualan 1.05 pogledaj na službenim stranicama.
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S3 Trio 64 , Voodoo 2 , Kyro 3d , GeForce MX 440 SE , Radeon 9000Pro , 6600 GT , 9600 GT , 260GTX , 560GTX , 760GTX, 1060 GTX, 1080 GTX, 3080 RTX |
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#56 |
Registered User
Datum registracije: Feb 2003
Lokacija: Zagreb
Postovi: 1,556
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izašao je patch v 1.05...dobili smo Apatche helić a navodno igra sada brže radi u velikim gradovima...popravljeno je dosta bugova....najgori je bio kad su te mogli vidjeti i izdaleka kad si se zalegao u travu...sad je to riješeno...također, više nije potrebno imati DVD u kompu da bi igra radila (znam da postoje no-DVD exe "crackovi" ali ovo je super).... ===Version 1.05 Highlights=== * Free bonus campaign Eagle Wing * Free bonus helicopter addon AH-64D * New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions * Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command) * Significant performance improvements, especially in large towns * Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM * Grass now provides concealment also in distance * Improved hit detection and damage system * Improved object visibility and less significant objects popping in distance * Spatial sound improvements * Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game * Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options * Various crash opportunities fixed * Linux server support added (dedicated server file available as separate download) * New GUI to various dedicated server settings * DRM free for users of legitimate installs * Optional BattlEye anti-cheat protection * Airplane Heads-Up displays reworked ===Update 1.05 incorporates all fixes included in previous patches, most notable are:=== * Improved multiplayer and cooperative campaign (saving games, connection issues) * Numerous fixes and improvements in the Harvest Red campaign * Mission editor improvements * Many new scripting functions * Improved AI driving skills * Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls. * Fixed multiplayer session NAT negotiation * Multiple save slots supported * Improved terrain shape beyond map borders For full information about the included changes between versions 1.00 and 1.04 please visit http://community.bistudio.com/wiki/A...ersion_History ===Changelog=== [61961] Improved: Convoy movement a lot smoother, esp. on roads. [61943] Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected [61387] Improved: Cars are now following road turns and corners better. [61385] Improved: Enabled commanding during conversations. [61362] Improved: Helicopters now crashing less often when engaging ground targets. [61060] Fixed: Crash when copying trigger activated by a group. [61057] Fixed: AI subordinates in a player group were often not moving in combat until player has stopped. [61035] Fix: Dedicated server window has not react to some window messages often (such as focus loss) [61032] Changed: Destroy helicopter if on ground and upside down. [60954] Changed: Increased range of ILS signal from 3 to 8 km. [60939] Improved: increased VASI brightness to increase its visible range. [60908] New: BattlEye support [60902] Changed: Helicopters crash into the ground condition improved. [60902] Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure. [60886] Improved: AI subordinates in a player lead group now respect formation when choosing a cover. [60852] Fixed: After revert, year was restored to 1985. [60838] New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions. [60818] Fixed: AI no longer switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch. [60818] Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages. [60818] Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command. [60718] Changed: AI now goes to Combat behavior automatically only when under fire, not when player is prone. [60718] Changed: AI follows leader stance, but does not switch to combat behavior when player is prone. [60711] Changed: Units now never enter cover while moving in compact (Delta or File) formations. [60588] Fixed: MP client could not use laser designator in vehicles. [60525] Fixed: Changing window size is no longer possible inside of video options screen. [60522] Improved: Longer view distance for objects when high view distance is used. [60457] New: FreeTrack support using FreeTrackClient.dll [60323] Changed: Formation direction now adjusts to human leader body direction, not a movement direction. [60260] Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects. [60234] New: Scripting function enableAIFeature to disable new AI features when old behavior is required. [60220] Improved: AI covering units tend to stay close to each other. [60155] Fixed: MultiPlayer client crash caused by certain custom sound [60129] Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them. [60102] Fixed: AI subordinates should now respect formation more when moving in combat. [60101] Fixed: Group leader was often running far ahead alone in combat. [60092] Fixed: AI leader did not wait for a player to cover him when moving in combat. [60090] Fixed: Improved vehicles and motorcycles driving. [60068] New: Alt-Enter can be used to switch window/fullscreen while paused. [60015] New: Execute action with LMB can be unmapped. [60013] Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game during progress screen. [59999] Fixed: Player is no more target when commanding in external view. [59988] New: Windowed/Fullscreen can now be switched ingame (in Video options). [59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM. [59906] Fixed: Most vehicle gunners did not provide suppressive fire. [59899] Fixed: AI did not use suppressive fire against enemies seen while holding fire. [59898] Fixed: Spatial explosions sounds [59884] Fixed: Suppress in the commanding menu did nothing. [59875] New: Suppressive fire against known enemies can be scripted using unit suppressFor time. [59873] Fixed: After spawning new types of entities via script, game could randomly freeze or crash. [59872] Fixed: Airplane, helicopter, car and ship control was lost while map was active. [59808] Fixed: DOF in 3D scope view [59741] Analogue throttle working for helicopters as well. [59736] Fixed: Startup sounds are not spatial and stick to audio channels [59715] Covering soldier in grass ("Grass layer") [59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit) [59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored). [59446] New: IK weapon animations are now blending with primary animations. [59351] Fixed: VoN direct speaking distance fade out [59318] Fixed: support the highest Matrox TrippleHead2Go resolutions [59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll). [59088] Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg. [59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start [59030] Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons ===Missions=== New: Two benchmark missions. New: Multiplayer warfare mission: When diplomacy fails. New: Mini campaign Eagle wing. Fixed: Dogs of war - several fixes of scripts. Fixed: Badlands, Dogs of war(MP) - fixed death of AI during fast travel. Fixed: Badlands, Dogs of war(MP) - fixed buying units. Fixed: Badlands, Dogs of war(MP) - fixed AI getting spawned at 50km height when fast traveling. Fixed: Into the storm - several CO-OP scripts fixes. ===Data=== Fixed: RPG7L loaded missile model. Fixed: No weapons on pods from pilot view in Ka-52. Improved: Various weapons range setting. Fixed: ZSU and ZU-23 rate of fire. Fixed: Get-in points in static weapons. Improved: Hit-points system for all vehicles. New: Civilian cars registration plates. New: Enabled clan-sign on vehicles. Fixed: Fade-away of Pickup and Off-road in long distance. Fixed: Get-in point for Pickup(PKM). New: GUI Server commanding options in MP. Improved: GUI Servers browse. Improved: Several fixes in dubbing. Improved: Various vehicle/turrets optics zoom and effects changed. Zadnje izmijenjeno od: gnomisa. 14.02.2010. u 20:07. |
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#57 |
Premium
Datum registracije: Jan 2008
Lokacija: zagreb
Postovi: 5,984
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Izašla je nova samostalna ekspanzija ARMA2 Operation Arrowhead. Probal sam je i onak na prvu mi djeluje manje zanimnjivo od od obične arme2. Manji i nezanimljiviji teren na bliskom istoku . Par novih helića i ostalo je sve manje više isto. |
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