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Staro 31.01.2007., 15:42   #61
Lihto
The Dark Side of Moon
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Pošto mi je grafa na reklmaciji,a imam jednog jako dobrog frenda(zna on) dobio sam na posudbu AIW x1900 i igra radi fenomenalno na 1680x1050 sve na max,još nisam ni patcheve sve stavio.Baš je igra do jaja,u biti najlakše da kažem COD2 al strategija.Preporuka u svakom slučaju.
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Staro 31.01.2007., 15:50   #62
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Pošto mi je grafa na reklmaciji,a imam jednog jako dobrog frenda(zna on) dobio sam na posudbu AIW x1900...
Znam i ja.
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Staro 31.01.2007., 15:51   #63
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Jos mi je ostala jedna misija i gotovo,steta nekako prekratko.
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Staro 31.01.2007., 16:06   #64
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Na prvi pogled ovo zarobljavanje resursa nije baš nešto, no nakon što skužiš bit (nema bunkera u bazi i štancanja tenkova) nego si uvijek na rubu, nikad nemaš puno jedinica, a što više točki kontroliraš to ti je lakše, dok je s druge strane teže čuvati iste.
Nikad nemaš toliko jedinica da možeš čuvati niti 50% (i to na small mapi).
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Staro 31.01.2007., 23:24   #65
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Meni se baš taj stil ne sviša...Uvijek sam strategije igrao zabuskaj se u bazi i gomilaj vojsku i onda pomeo sve...Ovo je puno dinamicnije...Al morat cu se naviknut sta ces vec sam zastario
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Staro 01.02.2007., 00:29   #66
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Je, dinamicno je. Fakat si nemres dozvolit cekanje.
I ja uglavnom ziheraski igram strategije, prvo nagomilavanje resursa, potom vojske i onda veliki napad.
Ovo ne dozvoljava opustanje, uvijek ima posla
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Staro 01.02.2007., 22:59   #67
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Je, dinamicno je. Fakat si nemres dozvolit cekanje.
I ja uglavnom ziheraski igram strategije, prvo nagomilavanje resursa, potom vojske i onda veliki napad.
Ovo ne dozvoljava opustanje, uvijek ima posla
E dritto sam to mislio
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Staro 03.02.2007., 13:00   #68
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Prosao sam igru i igra je mrak! dali se netko okusio u on-line igranju doticne?

Meni radi perfektno na konfiguraciji koju imam (pise ispod)
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Staro 22.02.2007., 23:48   #69
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dali netko možda zna kako (ako je uopće moguće) izvući sejvove od igre i iskoristiti ih u novoj instalaciji igre. (krepala mi instalacija windowsa, a novu sam napravio na novom disku tako da imam sve datoteke, ali nisam nigdje vidio sejvove)
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Staro 23.02.2007., 00:12   #70
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Staro 23.02.2007., 19:37   #71
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zahvaljujem!
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Staro 23.02.2007., 20:04   #72
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Vidim da je većina zadovoljna svojim uspjehom u campagine modu. Ajd probajte igrat skirmish. Pa za jednu mapu 2:2 i neprijaeljima na hard ili ekspertu trebat će vam cca 1-2. Ako govorimo o mapi sa dva mosta! Tamo mi je rutina dobit švabe za 45 min na ekspert levelu i mojim kolegama na normal.
Al ove veće mape sa 4 i više neprijatelja, e to je već velika zahebancija i skoro pa nemoguća misija!

Uglavnom zarazna i nenadhebiva RTS igra u zadnje vrijeme!
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Staro 24.02.2007., 12:40   #73
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Evo nedavno je izašao patch 1.5 (s verzije 1.4).
Download



==========================
Company of Heroes Release Notes
==========================

v1.5

New Maps:

2p_Beaux Lowlands
4p_Lyon

General Fixes

- Games with friends now have a friend icon displayed when browsing the lobby game list.
- Messages regarding game connection attempts are logged to the chat window for all players in the session.
- Rank icons now indicate the type of game the rank was earned in.
- Games with players who have infinite pings now display an “X” for ping in the lobby game list.
- New game list filtering options added to the online lobby.
- Custom maps are now properly supported in multiplayer.
- Losing connection with the lobby while downloading a patch no longer crashes the game.

Sound

- UI sounds have been added to the online lobby.
- Auto match sound notification has been improved.
- Various speech fixes for weapons have been implemented and tuned.
- Destruction sounds have been added to various world objects.
- Repetition has been reduced in battle chatter and with various units.

Gameplay

Sherman Calliope:

- Sherman Calliope’s main tank gun has been removed and the Calliope Barrage ability is now free to use.
- Sherman Calliope Barrage range increased from 130 to 150 meters.
- Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank.
- Sherman Calliope cost reduced from 600 Manpower to 560 Manpower.
- Sherman Calliope Barrage ability recharge timer increased to 105 seconds

M10 Tank Destroyer:

- Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate.
- Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5.
- Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced.

M8 Armored Car:

- Allied M8 Armored Car’s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer.
- Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma) have been removed.
- Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25.

M26 Pershing Heavy Tank:

- Allied Pershing penetration rate vs. the Stug increased to 80%.
- Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6%

Allied Commander Tree Improvements:

- Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope.
- War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing.
- Allied War Machine Command Point Cost reduced by 1
- Sherman Calliope Command Point Cost reduced by 1

Infantry AT weapon changes (Allies and Axis):

- All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets.
- Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles
- Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry.
- Panzerschreck Damage vs. base buildings lowered by 25%.
- Bazooka damage vs. base buildings has been lowered by 25%.

Allied BAR and suppression changes:

- Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items
- Allied BAR Rifle damage increased by 40%.
- Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state
- Allied BAR Suppression ability can no longer suppress and pin units in heavy cover.

Construction Changes:

- Players may no longer delete Sand Bags or Tank Traps.
- Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers.
- Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction
- Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers – this allows them to construct Barbed Wire and Sand Bags.

Smoke Changes:

- All Barrage weapons no longer have a 50% chance to miss targets in Smoke.
- Projectiles will no longer pass directly through Sherman’s on registered “Misses” – they will now behave like all other tanks and those hits will be registered as a non-penetrated “deflection”.
- Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds

Axis Officer:

- Axis ‘Leutnant’ Manpower cost decreased to 260 from 340
- Axis ‘Leutnant’ Build Time increased to 60 from 30.

General Squad and Weapon Changes (Allies and Axis):

- All Snipers more effective against units garrisoned inside of bunkers.
- All Allied Rifles slightly more effective against Axis Motorcycles
- Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots
- Fixed an issue where the Stug’s main gun Area-of-Effect was too effective against infantry squads.
- Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active.
- Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%.

General Vehicle Changes (Allies and Axis):

- Panzer IV accuracy while moving set to the same value as other tanks.
- Axis Goliaths now destroy Tank Traps in a single explosion.
- Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade.
- Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced
- Axis StuH 42 now effectively kills infantry as was originally intended
- Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade.

General Heavy Weapon Team Changes (Allies and Axis):

- All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles.
- All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles.
- Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun.
- Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions.
- Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War.
- Axis Nebelwerfer Manpower cost has been reduced by 20
- Axis Nebelwerfer Rocket Suppression area of effect increased.
- Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units.
- Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types.
- Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not).
- Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.
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Staro 23.04.2007., 13:21   #74
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Evo da malo vratim temu iz zaborava hehe, da li netko zna u multiplayeru koji su hotkey-evi za timsko i globalno slanje poruka? Probao sam naci i nis pametno ne pise nigdje.
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Staro 23.04.2007., 14:53   #75
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Evo da malo vratim temu iz zaborava hehe, da li netko zna u multiplayeru koji su hotkey-evi za timsko i globalno slanje poruka? Probao sam naci i nis pametno ne pise nigdje.
Ima li u ReadMe?
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Staro 23.04.2007., 16:16   #76
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nema, gledao sam, i po netu sam trazio i nista nisam naso pametno
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Staro 19.05.2007., 20:20   #77
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Definitivno najigrivija i najbolja strategija koju sam igrao.
Priša sam je u vrlo kratkom roku jer je predobra!
Sada tražim ekipu skojom bi se klao u MP.
Inače vrlo dobro jedva čekam novu ekspanziju na jesen!
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Staro 31.05.2007., 12:43   #78
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Jel ima mozda kakvih naznaka da bi ekspanzija mogla uskoro ?
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Staro 31.05.2007., 13:06   #79
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Jel ima mozda kakvih naznaka da bi ekspanzija mogla uskoro ?
Mislim tek na jesen.
Želimo kampanju za Švabe i Ruse!
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Staro 31.05.2007., 13:17   #80
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CoH: Opposing Fronts
jesen 2007.

novosti: Nijemci i Britanci ().
DirectX 10 podrska
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Staro 31.05.2007., 15:21   #81
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A bilo sta da bude dobro je ,samo nek se roka. Jedva cekam da izadje.
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Staro 01.06.2007., 16:47   #82
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Shit I am the best I ever was!
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Staro 01.06.2007., 16:51   #83
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jel moguće da meni igra radi na 999FPS-a (7600GT)

sve sam nafrljio na max na 1280x1024

ili fraps kaki?

Igra nimalo netrza
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Staro 01.06.2007., 18:13   #84
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jel moguće da meni igra radi na 999FPS-a (7600GT)

sve sam nafrljio na max na 1280x1024

ili fraps kaki?

Igra nimalo netrza
Ocito fraps kaki
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Staro 01.06.2007., 21:42   #85
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jel moguće da meni igra radi na 999FPS-a (7600GT)

sve sam nafrljio na max na 1280x1024

ili fraps kaki?

Igra nimalo netrza
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Ocito fraps kaki
I meni ide do 10k!
Kad load-a!
Ali in game ide normalno!
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Staro 01.06.2007., 21:47   #86
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Na jesen ide expanzija!
BTW obožavan mrežno klanje!
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Staro 02.06.2007., 22:34   #87
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Nisam pratio, donose li sta novo patch-evi?
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Staro 02.06.2007., 22:37   #88
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Hoćemo Ruski front !!! Crvena armija, kaćuše i T34 .
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Staro 03.06.2007., 00:35   #89
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Hoćemo Ruski front !!! Crvena armija, kaćuše i T34 .
PPSH i mosin ^^
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Staro 18.07.2007., 14:47   #90
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dali je ko od vas imao problema sa igrom u četvero preko Lan-a.
dok haklamo u dvoje sve radi, u četvero likovi se jedva vuku meni se čini da je fps 7.
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