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#153 |
woot!!!
Datum registracije: Aug 2005
Lokacija: Varaždin
Postovi: 2,489
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What are the PC system requirements? Minimum System Requirements: * Windows XP/Vista * 1GB System RAM (XP)/ 2GB System RAM (Vista) * 2.4 Ghz Intel Pentium 4 or equivalent processor * Direct X 9.0c compliant video card with 256MB RAM (NVIDIA 6800 or better/ATI X850 or better) Recommended System Requirements: * Intel Core 2 Duo processor * 2 GB System RAM * NvidiaDirect X 9.0c compliant video card with 512MB RAM (NVIDIA 8800 series, ATI 3800 series) * Supported Video Card Chipsets: http://fallout.bethsoft.com/eng/info/faq.html |
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#154 |
Honda Prelude 2.0i driver
Datum registracije: Jul 2006
Lokacija: Zagreb Dubrava
Postovi: 1,128
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inače igra je smeče. običan oblivion u budućnosti. jedino što ima veze sa fallout serijalom je onaj ručni kompjuter koji je sličan kao u fallout 2 mislim da tako poznata franšiza nebi smjela toliko ličiti na oblivion siguran sam de če svi fallout fanovi biti razočarani
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#155 | |
Suit up!
Datum registracije: Dec 2004
Lokacija: Šibenik
Postovi: 5,958
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Dakako niti ne očekujem da će FO3 biti ni blizu FO1&2, no možda ipak ugodno iznenadi ![]() Mislim da je očekivati punokrvnog naslijednika dvojke uopće suludo i pomišljati jer takve igre više ne izlaze. |
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#156 |
Honda Prelude 2.0i driver
Datum registracije: Jul 2006
Lokacija: Zagreb Dubrava
Postovi: 1,128
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f3 će ti se svidjeti sam ako ti se i oblivion svidio. u falloutu likovi imaju iste proklete face i isto glupavo otvaraju usta kao u oblivionu. Kad sam vidio kakav je to copy/paste poludio sam. nekak mi se ok činilo dok nisam izašao iz vaulta al sam skužio već u prvom gradu odmah pored vaulta da je igra oblivion klon
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#157 |
Does youer dewg byte?
Datum registracije: May 2006
Lokacija: Zagreb
Postovi: 1,929
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Opet vi i grafika. Naravno da sliči kao oblivion jer koristi njegov engine, a ljudi čisto ok izgledaju, i zašto to mijenjati. Mene zanima koliko će biti zanimljivo igrati, a zasad , osim pucačine nitko od nas nije vidio ništa drugo. Dakle, preostaje nam samo da pričekamo izlazak. Jedino što zamjeram Bethesdi jest to da promoviraju igru, kao da su oni izmislili Fallout.
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#158 | |
Honda Prelude 2.0i driver
Datum registracije: Jul 2006
Lokacija: Zagreb Dubrava
Postovi: 1,128
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znači običan oblivion sa drukčije obučenim likovima , izbrisanim drvećem i travom. ak tebe to zadovoljava onda ok , ali ja mislim da si ipak malo više očekivao...barem ja jesam ovako igra jednostavno nema originalnost kad je klon nečega što sam več igrao
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#159 |
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Ljudi. Igra je izasla za konzolu. Automatska presuda - Govno. Fallout ili bilo koji RPG koji drzi do sebe ne moze biti dobar na konzoli. Uostalom. Nema Multiplayera, a nema ni turn baseda. lol! |
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#160 | |
Does youer dewg byte?
Datum registracije: May 2006
Lokacija: Zagreb
Postovi: 1,929
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Neću reći da me zadovoljava, ali naivno razmišljaš. Igra se ne radi samo za tebe, nego za jako širok spektar kupaca. Ne želim imati nikakve predrasude prije izlaska igre, a bome niti kad izađe. Ja sam već instalirao Xp na kompu samo za F3, i čekam da izađe. A kad krenem igrati, ono što želim jest, barem malo osjetiti tog fallout svijeta, da me nostalgija uhvati. Ako to igrica postigne, što se mene tiče, dobra je.
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" Have you tried turning it off and on again ? Are you sure it is plugged in ? " ![]() |
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#161 | |
Honda Prelude 2.0i driver
Datum registracije: Jul 2006
Lokacija: Zagreb Dubrava
Postovi: 1,128
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#162 | |
Premium
Datum registracije: Aug 2008
Lokacija: mamuti
Postovi: 310
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što se tiče samog Fallouta 3, bit će to odlična igra....koliko god ljudi kenjarili da ne valja zbog sličnosti sa oblivionom....ma kakve to veze ima...i nemojmo zaboravit, Oblivion je odlična igra, pogledajte samo ocjene....da napomenem, igrao sam i fallout 1 i fallout 2 u doba kada su izašle, fallout 2 mi je najbolji rpg ikad (uz baldur's gate 2) ali mislim da će fallout 3 biti odličan.... ![]() |
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#163 | |
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Meni je KOTOR produkt jedne jako glupe franšize i smece od igre. KOTOR nije ni do noznog palca Fallout 1, a kamoli 2. Balduru 1, a kamoli 2. A oblivion je "te jedno, te isto" govno takodjer, kao sto je i morrowind bio. Daggerfall je svojedobno bio car. Eto, toliko od mene. Tema je Fallout. Kako nesto moze biti Fallout nastavak ako ga ne radi ekipa koja radi Fallout i ne radi ga u stilu u kojem se igra Fallout. Cak je i Van Buren isao u dobrom smjeru. Steta! Citiraj:
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#164 | |
Suit up!
Datum registracije: Dec 2004
Lokacija: Šibenik
Postovi: 5,958
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#165 |
Premium
Datum registracije: Aug 2008
Lokacija: mamuti
Postovi: 310
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te igre su kao primjer toga da igre za konzolu mogu biti dobre i za kompjuter...to sam zato i napisao, malo bolje čitaj drugi put..... @mad_duke kotor je odlična igra, hrpa ljudi če ti to reći...kao što je i oblivion....ali da se razumijemo, kao što sam i napisao prije fallout 2 i baldur's gate 2 su definitivno najbolji rpg-ovi ikad....nadam se da će jednog dana doć koja igra da im bude barem blizu.... to što je tebi to smeće drž to za sebe.... Fallout 3 će bit odličan... ![]() |
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#166 |
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Samo podsjecam. Tema je Fallout i na njoj nema bas previse mjesta za neke Star Warse, i slicne stvari. :P Odnosno, nije bas fora pricati o tim pokusajima nekakvih RPGova naspram Fallouta :P -- |
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#168 |
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![]() French magazine CanardPC feature a five pages article on Fallout 3. What should have been a review is actually a preview (the real review will come once Fallout 3 is released in Europe) because, it seems, Omar Boulon has had quite a hard time playing the game in proper conditions. Here are some excerpts: Critical Hit on our hopes... The more time passes, the more I feel like this dog, barking and foaming at every car that happens to be passing by. I run after them, trying to bite their wheel rims, to crush their tires, their muffler, but I miss.They are going too fast, too far from me. And even if I succeeded ? What would happen anyway ? I bite a moving wheel, it stomps my face, I assault some scrap, it smashes my teeth. Some things are so lifeless, so sluggish that you can't possibly let off steam on them. Fallout 3, anyone ? [...] This article is not a test. Just an "introduction for things to come". Why? Because the conditions under which I had to play this "RPG" were not acceptable: sixteen hours in a row in a luxurious hotel on an almost finished build, Bethesda asking to see my screenshots in order to "approve" them...These factors, going from obnoxious to truly scandalous would have made my review biased or even dishonest. Well, I mean a little more dishonest than what I usually do. But have no fear, even though I was deprived of my screenshots, I'm not deprived from my opinion. Condolences: Fallout 3 is a sluggish device, soulless, not exactly terrible, actually almost enjoyable, but totally forgettable because of uncountable dishonest compromises. [...] From what I've seen, Fallout 3 does not have any of the qualities of the previous episodes. But that was to be expected. However, it has none of the diffuse magic of the Elder Scrolls series. It feels like Bethesda made a break with this new title, a sad bend towards products multiplying "fan service", the dumb, goofy stuff that will make the client laugh, the "awsum roxxorz" elements and micro-gameplay to the detriment of world coherence and deeper mechanisms. To sum it all up, expect loads of shallow combat spoiled by VATS and slowmotion sequences as gore as pathetic, a terribly short main quest - a Spanish colleague has finished it in less than an afternoon, during his first playthrough - nice secondary quests, but which completely missed the intelligence and density of the series, the whole being flavored with failed occasions. [...] With technical means a lot inferior, Fallout 1 and 2 managed to depict this world in all its rococo excess and misery in a formidable manner. But no, despite the dismantled bridges, the huge depth of field, the buildings trying their best not to fall down, it just does not work. By the way, when I came back to CanardPC and people asked me "How is Fallout 3?", honestly, all that I could say at first was "Brown". These ochre shades smash, make the most eccentric idea - let's say, why not, the Washington area transformed into a battlefield scarred by trenches - bland, commonplace, immediately boring. Even worse, where the atmosphere of decay should have been palpable, when you are walking in a city overflowed by skyscrapers ruins, disembowelled roads, peopled by half-savages, one can focus on but one thing: ruins placed strategically to prevent you from crossing the street because designers decided that you shouldn't take THIS path. [...] Most locations you can discover are "raider dungeons". City ruins are copy-paste of the same and only model, here and there flavored by the same and only model of tricycle (the very poetic "Red Ryder") and even worse, the main quest will get you through an Hellgate London-ish nightmare in which you had to pass through kilometers of underground for hours and hours. [...] How about random encounters ? Well, I have yet to see one. Caravans wander in between cities, you can meet on or two non-aggressive guys in the underground but nothing original at a random road crossing, nothing spectacular at all. Worse than this, Dogmeat is to be found in the exact same spot at the north east of the map while we were originally told that his location is random. However, depending on your karma, you will come across bounty-hunters. I know that this is a cool thing, but remember that you'll never be attacked during fast travels. [...] Even when you want to explore things and let alone the main quest for a while, it still tastes weird. Besides the cardboard sets, the feeling of emptiness suddenly goes away. Just like in Oblivion and Gothic 3, adventure awaits at every corner of the street. Literally, unfortunately. A two minute walk and you're there! A design decision which probably has everything to do with the average attention span of the console gamer. [...] The Sims 2 : Apocalypse The second element that makes me think that Fallout 3 is condemned to mediocrity, as a Fallout episode but also as an RPG, is the total lack of coherence between all the elements of gameplay. Just an example. Pretty soon, you'll discover that the game has more to do with a doll's house than with roleplaying: you spend your time picking up clothes or armor parts that, *magic trick*, influence your skills. Pick up a surgeon overall, gain five Medicine points. Wear a camping suit, your agility is increased. All of a sudden, the building of a "role" - a specialized but unique and believable character, exactly what made the core of Black Isle's RPGs - is blown away. You just have to spend your caps on weapons, but even that is not necessary...For the rest, everybody who thinks for at least thirty seconds can make a multivalent character. One just needs the appropriate clothes, drugs to suddenly turn into a pyrotechnician, scientist, or burglar. [...] On the other hand, don't expect to be able to convince anybody that originally does not like you. NPC reactions are determined by your Karma and even a professional liar won't be able to convince someone who does not like him to become his partner. But have no fear: you can change your reputation just like you can switch clothes. You're too good to obtain what you wish? Steal, kill generic NPCs (those with no name) and here you are: the incarnation of evil! But don't worry: after three days, people forget about your deeds and you are forgiven. Your karma is too low for a particular quest? Just kill bad guys and give water to hobos (it comes for free if you have your own house) and there you go: holier than saints. Where the first Fallout episodes where built around balancing your own desires and deciding what sacrifices you were ready to do in order to fulfil them, Bethesda sweeps this and allows you to switch styles at will. Nothing is important any more, everything becomes relative. Everything black. Everything white. No need for grey when redemption and condemnation are made so easy. [...] Secondary quests are a bit more original, from the fight between a woman who thinks she is Queen of the Ants and a "graduated robotologist", to a black and white remake of Desperate Housewives flavored with Happy Days. Certain situations could lead to absurd results, like becoming the official crash dummy for a Wasteland Survival Guide. Unfortunately, everything remains nice and unoffensive. It echoes the impossibility of killing children and the completely avoided sex scenes - pay a prostitute and she will go to bed and sleep, not offering any particular dialog choice or text, not even a black screen. Bethesda's hero is apparently no hero in the sack... [...] In certain cases, I even feel like the usage of VATS is indispensable. Example: while underground, I come face to face with two gatling turrets and some feral ghouls. I kill the ghouls with the FPS view and then, unable hit the defense system, after several death and increasing frustration, gave up and switched to VATS. With hit chances like 3 to 5%: no way I'm going to succeed. Still, two critical hits. Gatlings destroyed. But only if you aim the sensors: elsewhere it does not work. Honestly it feels as if enemies had weak points and if you shot them where the developer expected you to shoot, then stats suddenly become useless, immediately replaced by critical hits. There we go: Dragon's Lair. [...] VATS slow motion may be the worst crime against video gaming since the invention of the auto-aim and checkpoint based save system. I don't know what the people of Bethesda had in mind... Maybe they feared that the game would be too short and imposed a twenty seconds on us at each targeted shot to extend the gameplay length, maybe they really desire that we notice their face modeling with independent eye globes, maybe they simply suffer from blaring bad taste, from a love for Brotherhood of Steel they want to share at any price? Either way, this "feature" that retarded teenagers and moronic fans of "self-confident but still crappy" violence will love (and even then, not beyond the 10 first minutes), guarantees that you will avoid using the targeted shot system at any price. It sucks, it's ugly, it's not funny, it's long et absolutely useless. Worst of all, there's no way to skip it or deactivate it in the options. You will be then forced to endure these scenes not even worthy of Soldier of Fortune 3. [...] Lambda players will probably enjoy it. But, us? Well, we still cannot swallow it, this mucky heresy. Sure, I could destroy it, dip it into a vat of hatred just to clean the insult. But it wouldn't make it better. It wouldn't bring Black Isle back. So if you don't mind, I'm going to stop here and have a drink at the café of broken dreams. |
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#170 |
Premium
Datum registracije: Dec 2006
Lokacija: Zagreb
Postovi: 489
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Ja cu reci samo ovo: Falout 1 & 2 su bile igre koje si mogao igrati ispocetka bezbroj puta i svaki puta bi ti bile zabavne i inuativne ko da igras skroz novu igru, jer opet bi bio neki novi perk, neki novi quest, otvarali se neki novi dialog okviri, a povrh svega bilo je zabavno! Sumljam da ce F3 moci ponoviti ovaj dio repeatabolnog igranja, jer svi cemo odigrati igru, neko ce biti razocaran, neko odusevljen, nekome ce biti svejedno, ali nitko, nitko od nas je neće igrati x puta ko 1 & 2...
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#171 |
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Datum registracije: Jan 2008
Lokacija: Zagreb
Postovi: 182
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R.I.P. ![]()
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Ich fühle Mut, mich in die Welt zu wagen, mich in die Welt zu wagen, Der Erde Weh, der Erde Glück zu tragen, Mit Stürmen mich herumzuschlagen Und in des Schiffbruchs Knirschen nicht zu zagen. |
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#172 |
Banned
Datum registracije: Mar 2008
Lokacija: Zadar
Postovi: 328
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mozemo mi nagadjati koliko hocemo, no dok ne udjemo u igru i osjetimo stimung, sve je beskorisno....svi smo vikali kakvu igru hocemo, a ako u bethesdi imaju mozga, nesto su morali od toga i usvojiti. Bumo videli... |
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#173 | |
Suit up!
Datum registracije: Dec 2004
Lokacija: Šibenik
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#174 |
Premium
Datum registracije: Feb 2004
Lokacija: Zagreb
Postovi: 1,301
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Ocito je da se vremena mjenjaju, mi starimo a PC vec dugo nije najpozeljnija platforma za igranje. Dobili smo sto smo dobili, mozda nije ono sto smo ocekivali ali s obzirom da je igra bila otkazana, otpisana i pokopana nevjerojatna je sreca da smo ista dobili. Ako nista drugo mozda igra ostavi dovoljno dubok trag da netko pametan napravi nastavak za koju godinu, da se serijal ne ohladi bas do kraja kao mnogi drugi. Doci ce opet neki klinci iz podruma s vizijom |
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#175 |
Premium
Datum registracije: Nov 2006
Lokacija: Zagreb
Postovi: 248
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Nece nitko pametan nego ce bethesda, posto ima sva prava. Vec su pricali da planiraju serijal. Naravno osim ako f3 nebude toliki neuspjeh da odluce prodat ili bacit licencu (uz bethsoftovu hype masineriju i exclusive reviewe not gonna happen - Oblivion anyone?) |
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#176 | |
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Pogotovo me onaj dio o koncentraciji lijepo iznenadio u reviewu. Koncentracija prosjecnog konzolaskog igraca je manja od 20 minuta. Sto znaci da ne smije proci vise od 20 minuta bez borbe. A svi znamo koliko se provodi vremena u gradovima, pripreme likova, razmjene oruzja i armoura, te jos tu i tamo koji quest koji nije u stilu obliviona (otidji u ovu pecinu (vault) i ubi ova cudovista (undeadove)). ----- Za kraj. Umro, je umro. Ili kako je autor ovog reviewa koji sam postao rekao: "So if you don't mind, I'm going to stop here and have a drink at the café of broken dreams." |
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#177 |
Premium
Datum registracije: Dec 2006
Lokacija: Zagreb
Postovi: 489
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Zanimljivo je recimo da je Diablo ostao vjeran 3D izometriji bez obzira na sva čuda grafike u današnje vrijeme, ne vidim razloga zasto i F3 nije mogo ostati isto, ahm nda B. nije nikad radila takve igre... Ponekad mislim da je Grafika samo prokletstvo u današnjim igrama, jako rijetko se naleti na igru s odličnom igrivošću, zabavno, smiješnu itd. svi briju na grafu i efkte, a o bitnim aspektima igra ni rijeci.... No ugl, vidjet cemo kad izadje, mada, ja cu svoje pare potrositi na WTLK neg na F3 ![]()
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#178 | |
Lika u mom srcu
Datum registracije: Jan 2004
Lokacija: Canada, Toronto
Postovi: 9,887
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upravo ovo napisano i mene smeta kod novih igara, nema više zabavnih igara, avantura-komedija, sa crtanom 2d grafikom, komičnih komentara i likova, itd.. pucačine su sve isti k samo drukčije vizualno izgledaju, neke su totalno glupe, a neke pomalo izvlači MP (cod4).. sportskih simulacija ili sportskih arkada jako malo, ja ne znam nijednu... |
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#179 | |
Premium
Datum registracije: Sep 2007
Lokacija: Velika / Osijek
Postovi: 1,442
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Ja sam se uvijek pitao kako bi izgleda moderni diblo uz elemente hack&slash i dobije se nešto kao titan quest(dobra igra sa malo questova i itema) A fallout 3 nisam ni pratio, alo kako liči bit če oblivion klon, koji sam igrao dosta a sad se nemogu sjetit ničeg, ni itema ni imena gradova ni ničeg... |
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#180 | |
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Datum registracije: May 2004
Lokacija: Dubrovnik
Postovi: 1,286
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![]() Šalim se naravno ja ne volim taj žanr ali ko voli fallout 1 i 2 su legende koje će trica teško nadmašit
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