|
![]() |
#1 |
..::StunK::..
Datum registracije: Dec 2007
Lokacija: Croatia
Postovi: 56
|
![]() dali je još upotrebljiv za srednju gamersku klasu??? =================================================== GPU Caps Viewer v1.4.1 http://www.ozone3d.net/gpu_caps_viewer/ =================================================== ===================================[ System / CPU ] - CPU Name: AMD Athlon(tm) XP 2600+ - CPU Core Speed: 2067 MHz - CPU Num Cores: 1 - Family: 6 - Model: 10 - Stepping: 0 - Physical Memory Size: 1535 Mb - Operating System: Windows XP build 2600 [Service Pack 2] - DirectX Version: 9.0c ===================================[ Graphics Adapter / GPU ] - OGL Renderer: Radeon X1650 Series x86/MMX/3DNow!/SSE - Drivers Renderer: Radeon X1650 Series - DB Renderer: ATI Radeon X1650 Series - Device Description: Radeon X1650 Series - Adapter String: Radeon X1650 Series - Vendor: ATI Technologies Inc. - Vendor ID: 0x1002 - Device ID: 0x71C7 - Drivers Version: 8.476.0.0 - Catalyst 08.4 - ATI Catalyst Version String: 08.4 - ATI Catalyst Release Version String: 8.476-080328a-060999C-ATI - GPU Codename: RV535 - GPU Unified Shader Processors: 0 - GPU Vertex Shader Processors: 5 - GPU Pixel Shader Processors: 12 - Video Memory Size: 512 Mb - BIOS String: 113-AAxxxxxx-xx - Current Display Mode: 1152x864 @ 85 Hz - 32 bpp ===================================[ OpenGL GPU Capabilities ] - OpenGL Version: 2.0.7415 WinXP Release - GLSL (OpenGL Shading Language) Version: 1.10 - ARB Texture Units: 8 - Vertex Shader Texture Units: 0 - Pixel Shader Texture Units: 16 - Geometry Shader Texture Units: 0 - Max Texture Size: 4096x4096 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 1024.0 - Max Dynamic Lights: 8 - Max Viewport Size: 4096x4096 - Max Vertex Uniform Components: 4096 - Max Fragment Uniform Components: 4096 - Max Varying Float: 44 - Max Vertex Bindable Uniforms: 0 - Max Fragment Bindable Uniforms: 0 - Max Geometry Bindable Uniforms: 0 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 4 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[yes] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 6X - OpenGL Extensions: 105 extensions |
![]() |
![]() |
![]() |
#2 |
Premium
Datum registracije: Jan 2008
Lokacija: Karlovac
Postovi: 1,147
|
huh? ![]() |
![]() |
![]() |
|
|
Oglas
|
|
![]() |
#4 |
Banned
Datum registracije: Jan 2005
Lokacija: Orahovica
Postovi: 7,363
|
low si covjece ![]() salu na stranu... komp nije bas za neko igranje, no naprotiv da se ne moze. Preporuka skupljaj lovu za neki E21xx proc i plocu, rami su jeftini, eventualno mozes uzeti asrock plocu sa PCI-E i AGP i iskoristi grafu dok ne skupis za bolje... Ovako mislim da ti se ne isplati nista ulagati u tu konfu. Igraj se dokle mozes, kad ti dopizdi, uzmi nesto od gore navedenog ovo svoje prodaj i mirna Bosna. |
![]() |
![]() |
![]() |
#5 |
Premium
Datum registracije: Dec 2007
Lokacija: Zagabria
Postovi: 492
|
A da ga klokneš koliko ide pa vidiš jel' ti upotrebljiv za neke igre koje igraš radi gušta, a ne jer svi to igraju (čitaj: Crysis ![]() Uvijek ti na kraju ostaje opcija "uvali na news grupi"... ![]() |
![]() |
![]() |
![]() |
#8 |
RPG player
Datum registracije: Sep 2006
Lokacija: Čakovec
Postovi: 1,574
|
__________________
I hate to see you leave, but I love to watch you go |
![]() |
![]() |
|
|
Oglas
|
|
![]() |
|
|