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Stunk 05.06.2008. 23:11

moj komp??
 
dali je još upotrebljiv za srednju gamersku klasu???


===================================================
GPU Caps Viewer v1.4.1
http://www.ozone3d.net/gpu_caps_viewer/
===================================================


===================================[ System / CPU ]
- CPU Name: AMD Athlon(tm) XP 2600+
- CPU Core Speed: 2067 MHz
- CPU Num Cores: 1
- Family: 6 - Model: 10 - Stepping: 0
- Physical Memory Size: 1535 Mb
- Operating System: Windows XP build 2600 [Service Pack 2]
- DirectX Version: 9.0c


===================================[ Graphics Adapter / GPU ]
- OGL Renderer: Radeon X1650 Series x86/MMX/3DNow!/SSE
- Drivers Renderer: Radeon X1650 Series
- DB Renderer: ATI Radeon X1650 Series
- Device Description: Radeon X1650 Series
- Adapter String: Radeon X1650 Series
- Vendor: ATI Technologies Inc.
- Vendor ID: 0x1002
- Device ID: 0x71C7
- Drivers Version: 8.476.0.0 - Catalyst 08.4
- ATI Catalyst Version String: 08.4
- ATI Catalyst Release Version String: 8.476-080328a-060999C-ATI
- GPU Codename: RV535
- GPU Unified Shader Processors: 0
- GPU Vertex Shader Processors: 5
- GPU Pixel Shader Processors: 12
- Video Memory Size: 512 Mb
- BIOS String: 113-AAxxxxxx-xx
- Current Display Mode: 1152x864 @ 85 Hz - 32 bpp


===================================[ OpenGL GPU Capabilities ]
- OpenGL Version: 2.0.7415 WinXP Release
- GLSL (OpenGL Shading Language) Version: 1.10
- ARB Texture Units: 8
- Vertex Shader Texture Units: 0
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 0
- Max Texture Size: 4096x4096
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 1024.0
- Max Dynamic Lights: 8
- Max Viewport Size: 4096x4096
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 4096
- Max Varying Float: 44
- Max Vertex Bindable Uniforms: 0
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- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 4
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[yes]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 6X
- OpenGL Extensions: 105 extensions
  • GL_ARB_multitexture
  • GL_EXT_texture_env_add
  • GL_EXT_compiled_vertex_array
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  • GL_EXT_blend_func_separate
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  • GL_EXT_blend_subtract
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  • GL_EXT_draw_range_elements
  • GL_EXT_fog_coord
  • GL_EXT_framebuffer_object
  • GL_EXT_multi_draw_arrays
  • GL_EXT_packed_pixels
  • GL_EXT_point_parameters
  • GL_EXT_rescale_normal
  • GL_EXT_secondary_color
  • GL_EXT_separate_specular_color
  • GL_EXT_shadow_funcs
  • GL_EXT_stencil_wrap
  • GL_EXT_texgen_reflection
  • GL_EXT_texture3D
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  • The AC 05.06.2008. 23:21

    huh? :D

    Facelessone 05.06.2008. 23:35

    To bi se svrstalo pod LOW klasu.

    Crash009 06.06.2008. 00:03

    low si covjece :D

    salu na stranu... komp nije bas za neko igranje, no naprotiv da se ne moze.
    Preporuka skupljaj lovu za neki E21xx proc i plocu, rami su jeftini, eventualno mozes uzeti asrock plocu sa PCI-E i AGP i iskoristi grafu dok ne skupis za bolje... Ovako mislim da ti se ne isplati nista ulagati u tu konfu.

    Igraj se dokle mozes, kad ti dopizdi, uzmi nesto od gore navedenog ovo svoje prodaj i mirna Bosna.

    Fadolf 06.06.2008. 00:09

    A da ga klokneš koliko ide pa vidiš jel' ti upotrebljiv za neke igre koje igraš radi gušta, a ne jer svi to igraju (čitaj: Crysis :D).

    Uvijek ti na kraju ostaje opcija "uvali na news grupi"... :D

    Stunk 06.06.2008. 17:18

    ma na ljeto valjda ide nova konfa. za kolko od prilike se moze slozit neka malo bolja konfa?
    i dali ima jaci procesor za moju maticnu? i da, kolko vrijedi ta moja kanta smeća? :)

    coconut 06.06.2008. 17:51

    Baci oko na podforum Konfiguracije. Tamo ih imaš za svačiji džep.

    Big Guy 09.06.2008. 08:39

    Citiraj:

    Autor Facelessone (Post 1048147)
    To bi se svrstalo pod LOW klasu.

    ti bi u srednju klasu, a moj laptop je bolji :D


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