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Staro 06.08.2022., 16:24   #520
The Exiled
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Datum registracije: Feb 2014
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IMHO ne bi trebali imati brige s aktualnim konzolama u godinama koje dolaze, obzirom na količinu tehnoloških rješenja koja će se s vremenom implementirati/optimizirati za Zen 2 + RDNA 2 arhitekture u Xbox i PlayStation konzolama.
Citiraj:
FSR 2.0 is coming to Xbox Series X/S and Xbox One, already in testing
Citiraj:
Xbox development teams have already received the upscaler and are actively testing it right now for future deployment in games. Xbox consoles receiving FSR 2.0 support include the Xbox Series X and S, as well as the previous-gen Xbox One console. FSR 2.0 integration with Xbox marks the first time AMD's new temporal upscaling will be used outside of the PC ecosystem. Time will tell how prominent FSR will become in Xbox games, but there is huge potential for version 2.0 of the tech to be a big hit on Microsoft's gaming console. It will be interesting to see how performance shapes up with FSR 2.0, but if Microsoft has greenlit support for the Xbox One, it must believe this older console can handle FSR 2.0's heavy computing requirements without a problem. We fully expect Series X and S to benefit greatly from FSR 2.0 though, with GPUs powered on the same RDNA2 architecture as the RX 6000 series desktop GPUs from AMD.
Izvor: Tom's Hardware
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Citiraj:
Followed by our previous testing of the FSR 2.0 community mod for Cyberpunk 2077 and Dying Light 2, the loyal modding community continues to improve games before developers even release their patches. Red Dead Redemption 2 is the next AAA-game to receive FSR 2.0 support through a community mod. The way this mod works is by hooking into NVIDIA's DLSS algorithm through a customized DLL replacement. FSR 2.0 and DLSS 2.0 are very similar in nature, so all it takes is translating the DLSS calls into their FSR 2.0 equivalents. Theoretically, this method should be compatible with all games supporting DLSS, but some manual per-game adjustments are needed.
Izvor: TechPowerUp
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