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Staro 24.03.2022., 07:45   #83
The Exiled
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AMD reveals more FidelityFX Super Resolution 2.0 technical details
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The technology is similar to nVidia DLSS 2.0 in that they both use temporal upscaling however FSR 2.0 does not rely on Machine Learning which makes the technology easier to integrate and allows more devices to be supported. FSR 2.0 will feature four quality options with Quality, Balanced, and Performance in addition to the optional Ultra-Performance mode that developers can choose to add. AMD has also included support for Dynamic Resolution Scaling where the resolution can be automatically scaled to meet a minimum target frame rate. The FSR 2.0 technology can easily be added to games that already supports nVidia DLSS 2.0 with AMD advising that implementation should take less than 3 days for such cases. The FSR 2.0 plugin for Unreal Engine 4/5 can also be used to quickly add support to games while a full implementation for games without any support for decoupled display or motion vectors can take upwards of 4 weeks.

The first performance figures for the Quality and Performance modes have also been provided by AMD for 4K, 1440p, and 1080p applications with various graphics cards. The minimum recommended hardware for 4K is the Radeon RX 5700/GeForce RTX 2070, while for 1440p it is the Radeon RX 5600/GeForce GTX 1080 and for 1080p it is the Radeon RX 590/GeForce GTX 1070. AMD will make FSR 2.0 fully open-source in the near future under the same MIT license as the original FSR meaning that developers will be free to modify and redistribute the software commercially. The first PC games featuring FSR 2.0 will be released in Q2 2022 while Xbox Series X/S games will come at a later date. The AMD FidelityFX Super Resolution 2.0 GDC presentation video that will be released later today will include further technical details for the technology.
Izvor: TechPowerUp
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Zadnje izmijenjeno od: The Exiled. 24.03.2022. u 12:19.
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