Gledam i ne vjerujem
The day of release has finally come. It has taken me about almost 2 years to get to complete and yet I still believe I can find stuff to add. The purpose of this mod is to add back into the game all the content that was originally planned by the Fallout 2 devs. You will find about 6 new locations (some quite large, other smaller) as well as a few new areas to old locations. In addition, almost every town in the game has new content whether it is new characters, quests, or items. Playing this will definitely be a new experience. 
I am sure there are bugs in this mod - I'm not perfect and most coding occurred late at night. Still, I think it is pretty well tested and I even had the help of two beta testers to sift through the nasty ones. If you come across any issues, please post them in this thread. 
There WILL be another release of this mod since I still plan on including the Shi submarine but am waiting on content. 
Below is a list of all that has been added. Some of it might be considered a spoiler, so don't read too in depth if you like to make discoveries on your own. I hope everyone enjoys! 
Code: 
Version 1.0 includes: 
New Locations: 
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 EPA 
 Primitive Tribe 
 Abbey 
 Vault Village 
 Slaver's Camp 
 Hubologist Stash 
 Den Residential Area 
 Enclave Vertibird Landing Pad 
 Ranger Safe Houses 
New Karma title: 
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 New title given at the start of the game. Can be lost depending on the choices you make. 
Changes To Old Locations: 
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Arroyo: 
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 Stealing from the Elder's chest, Hakunin chest, or Aunt Morlis' vase will result in a karma drop. 
 Ability to plant new seeds obtained from the EPA. 
The Den: 
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 New Area: Den Residential 
 New Character: Petey - A druggie who lives in the alley 
 New Quest: Orphanage - get the children of The Den off the streets 
 New Item: Anna's diary 
 Learn more about the whereabouts of Sulik's sister 
 An extended gang war quest. Now involves going to the party Tyler is at. 
Klamath: 
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 There is now another way of killing Keeng Ra'at. Be observant of the scenery. 
 Extended Cattle Rustling Quest. 
 Extended dialogue for Maida Buckner - before neither she nor her mother would give you info about the town (would send you in a wild goose chase - ask Mom, ask daughter, ask mom, etc) 
 Unlocked voice dialogue for Sulik regarding his sister (won't notice until Primitive Tribe area) 
Redding: 
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 It is now possible to cure Fannie of her jet addiction. 
 It is now possible to make Fannie OD on jet. 
 Support beams in the mines are now destructible. 
 Killing all the miners prevents there from being a good ending for Redding. 
Modoc: 
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 It is now possible when falling down in the Ghost Caves or being expelled from the Modoc toilet to break a limb. (Party members are affected too) 
New Reno: 
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 New Character: Three Card Monte and his bodyguard 
 The ability to tell jokes as a male or dance as a female at one of the casinos 
 A more involved find Lloyd quest 
-New Character: Nikki 
 New Character: The Barking Man 
-Connected to the EPA 
 An extended way of getting into the Stables as a woman 
-before if you went to the Stables (as a hooker) you would just be dropped off at the main gate and nothing really new happened. 
 Unlocked voice dialogue for Myron regarding the location of the EPA 
Sierra Army Depot: 
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 Trip Wire now works as intended. 
Vault City: 
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 New Location: Village Outside Vault City 
-New characters involved as well as several others modified to fit the quest. 
 Learn some info about the Vault Experiments from Vault City's Vault. 
Gecko: 
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 Mess with the Enclave on the Gecko computer and feel the wrath of the verti assault encounter. 
 Lenny now glows in the dark when you use a radioactive drink on him. 
 Ability to become addicted to the game of Tragic. 
 Lenny now carries a Zip gun when you first encounter him. 
Broken Hills: 
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 New Quest: Money Skimming Quest 
-New characters involved as well as several others modified to fit the quest. 
-Unlocked voice dialogue from Marcus 
Raiders: 
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 Nonviolent end to Raiders. (Shadow Who Walks) 
NCR: 
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 Ability to attack Ranger safe houses as a Slaver. 
 Ability to attack Slaver Camp as a Ranger. 
Vault 13: 
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 Find out the real truth behind the Vault Experiments. 
San Francisco: 
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 Return the missing Shi biology corpse 
 New location obtained: Hubologist stash 
Navarro: 
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 Ability to fly to Enclave in a vertibird. 
Enclave: 
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 Ability to set off the nuke found on the Presidential level. 
Random Encounters: 
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 Ability to get location of EPA from Random Traveler 
 5 Kaga encounters (he was the previous Chosen One and is now trying to kill you) 
 Shaman and Chieftain now found in Nomad encounters. 
 Ability to save Homesteaders and then receive a reward for your service. 
 Homesteader encounters now contain children. 
 Space shuttle special encounter now has the Phazer
http://www.killap.net/fallout2/expan...roject_1.0.exe