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Staro 27.03.2006., 12:56   #17
Mailman
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GI: I think you guys have one of the best physics setups in gaming, and with things like Aegia and what Havok is doing with NVidia, how will you implement that in Half-Life?

Newell: There are a couple of different issues going on there. With our physics, the player can collide with objects. This is a good thing. The stuff that is being shown by NVidia right now, the latencies are too high. Their physics is essentially to make prettier pictures. It’s like you can have a bunch of different things bouncing around so long as they don’t actually touch anything that matters. If you don’t actually have to read the data out – if your AI system ever needed to know about whether or not one of those objects had collided with something else it would run slower by running on the GPU than having it run on the main CPU. So physics that matter is different than physics that makes pretty pictures.
Gabe Newell o nvidijinoj "fizici"
http://www.gameinformer.com/News/Sto...2249.59492.htm
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