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Staro 08.09.2022., 17:48   #1310
The Exiled
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AMD FSR 2.1 is now available, reduces shimmering and ghosting
Citiraj:
FidelityFX FSR2 v2.1.0 improves on FSR v2.0 in multiple ways, with the primary goal of increasing overall image quality and significantly reducing artefacts such as ghosting and shimmering. The application-side FSR 2 API has not changed, so updating to FSR 2.1 from 2.0 should be simple. Developers should pay particular attention to the changes to the Reactive Mask to get the best quality upscale. We've also updated the sample to include examples of animated textures, spark particles, and smoke, and the generation of the Reactive, Composition and Transparency masks are now included in the sample, to let you see the major improvements to image quality when you provide those masks to the FSR2 API. As well as updating the FSR 2 source code, we’ve also updated our Unreal Engine plugins as well, meaning you can now upgrade to using FSR 2.1 in your Unreal games for UE 4.26, 4.27, and UE 5.
Izvor: GPUOpen
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