24.02.2022., 17:08
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#51
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Premium
Datum registracije: Feb 2016
Lokacija: ______
Postovi: 1,455
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[Digital Foundry] Elden Ring performance: what to expect on PS5, Series X/S and PC
Citiraj:
However, even running on the launch day patch 1.02, the frame-rate mode continues to run at a range of 45-60fps on PS5 and Series X, while the quality modes on each range between 30-60fps. Both machines run with entirely unlocked frame-rates, and much like the network test, there's still no 30fps cap to even out the wavering reading in quality mode. The result? A highly variable performance for the quality mode in particular, where 60fps is rarely - if ever - achieved on PS5 or Series X.
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Citiraj:
The PC situation is also worth clarifying. As it currently stands the PC version using the latest 1.02 patch has a number of issues that will affect all hardware configurations on all graphical settings presets.
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Citiraj:
First there are stutters of up to 250 milliseconds in length when new effects, enemies, and areas appear on screen. These types of stutter lessen as the play experience goes on and enemies, areas, and effects are revisited by the player. A second and more pervasive stutter appears to be tied to loading new game areas - when traversing the terrain, moving from one area to the next can cause minor one-off frame drops a few times a minute, or at worst, tumbling frame-time issues that drop the frame-rate from a steady 60 into the 40s.
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