15.12.2020., 16:45
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#279
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McG
Datum registracije: Feb 2014
Lokacija: Varaždin
Postovi: 8,214
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Khronos Group brings ray tracing to Vulkan SDK, tools and drivers
Citiraj:
Back in November 2020, Khronos released the final Vulkan Ray Tracing extensions and accompanying API specifications. Today, The Khronos Group announced that LunarG has released the Vulkan Software Development Kit (SDK) with full support for the new Vulkan Ray Tracing extensions. This includes Validation Layers and integration of upgraded GLSL (OpenGL Shading Language), HLSL (High Level Shading Language, common to DirectX), and SPIR-V (a binary low-level intermediate language for parallel compute and graphics) shader tool chains. The Khronos open source Vulkan Samples and Vulkan Guide have been updated to illustrate ray tracing techniques. Lastly, production drivers will be shipping from both AMD (Radeon Adrenalin 20.11.3) and NVIDIA (Windows v460.82 and Linux v460.27.03) to allow developers to easily integrate Vulkan Ray Tracing into applications.
Citiraj:
Vulkan Ray Tracing extensions makes Vulkan the industry’s first open, cross-vendor, cross-platform standard for ray tracing acceleration. Vulkan Ray Tracing can utilize dedicated Ray Tracing cores such as those found in NVIDIA’s RTX GPUs, GPU compute methods like AMD released in the latest 6000-series Radeon GPUs, and will also be supported by Intel Xe-HPG GPUs when they become available in 2021. Large studios such as Crytek, Avalanche Studios Group, 4A Games, Epic Games, Valve, and others will be adopting the new ray tracing extensions in their platforms as well.
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Izvor: AdoredTV
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