Javila se i nVidia po pitanju DXR/Vulkan podrške, jer eto - oni to već nativno podržvaju, samo je fokus bio stavljen na njihov RTX, ali čisto da ne bi bilo zabune.
Citiraj:
nVidia reached out to offer more insight on its ray tracing support for the Vulkan API, and industry standard APIs in general. The following is a statement from our nVidia contact and spokeperson:
Citiraj:
- We support the use of industry standard APIs, such as DXR and the upcoming Vulkan Ray Tracing extension.
- Ahead of the release of the official Vulkan Ray Tracing extension, nVidia has enabled Vulkan developers to implement ray tracing via an nVidia extension.
- This is standard practice and complementary to adding new features to the Khronos Group’s Vulkan API.
- This is good for GeForce gamers – They get ray traced games to play and have been enjoying Vulkan games with ray tracing for months. We had the ability to do that for our customers and we did.
- It is good for developers – They get to experiment/learn with ray tracing in Vulkan.
- Good for the Vulkan Working Group at Khronos – they get developer feedback, and nVidia contributed their extension as a starting point to create the industry standard API.
- Is good for all gamers, as it contributes to the adoption of Vulkan as an industry standard API.
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Izvor: HotHardware
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