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Staro 10.01.2019., 22:48   #1119
Manuel Calavera
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Moraš ipak imat 'ardver za provest to. Nema ni vega dovoljno "masti" za to (nema ni RTX 2080Ti sa RT jezgrama), a tu pričamo o konzolama koje mogu koštati do xy cifre i biti low power

Evo ti neki tekst na tu temu

AMD vs Nvidia – how AMD can combat Nvidia’s RTX graphics cards

Citiraj:
We’re of the opinion that ray tracing will become the de facto standard for high-end lighting in PC games. Once the performance struggles have been overcome it will be the simplest way to create high fidelity scenes without developers having to mess around with shadow maps and artificial reflections.


But probably not for a while.


Nvidia has kicked off the first generation of real-time ray tracing hardware, and it’s actually probably a smart move for AMD to let the green team swallow both the pain of the early adopter and the difficulty in fostering an emergent ecosystem. AMD isn’t going to be a leader in ray tracing this generation so it could just focus on traditional rasterized rendering, keep working on its own DirectX Ray tracing implementations in the background, and hit the ground running when the next generation arrives.


With Navi potentially the last AMD GPU architecture to use the old GCN design, a future Radeon graphics design could, and probably should, be more targeted to to focus on generating the compute power necessary for big time AI shenanigans and with a little nod towards real-time ray tracing. Well, unless ray tracing goes the way of 3D Vision and Battlefield 5 is the last time it ever gets used anyway.


https://youtu.be/qgvVXGWJSiE?t=1935

GCN je neefikasan i tako nešto će morati pričekati neka druga vremena. Možda za one tamo konzole za cca 7-8 god. Tada će se znati na čem je ray tracing u igrama

Zadnje izmijenjeno od: Manuel Calavera. 10.01.2019. u 23:00.
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