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Staro 23.06.2016., 16:01   #2936
T}{OR
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Datum registracije: Nov 2010
Lokacija: Zagreb
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Independence day 2, kad sam mislio da sam sve vidio u ovoj igri. Srećom tu je Black Sea luka - najljepša po meni.

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Ranked & Hiryu s kapetanom od 15 bodova je brutala. 7/7 pobjeda. Evo jedne partije, prve od danas:

http://wowreplays.com/Replay/10148

Napokon probio 100k dmg s Indianom u partiji:

http://wowreplays.com/Replay/10146

- jučer me reportalo nakon što sam bio prvi u timu s Indianom
- avg dmg 47k i dalje raste

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Komenar o Zao, od najboljeg igrača cruisera u svijetu (barem što se tiče avg dmg):

Citiraj:
Autor Sander93
And personally I would definitely use the range upgrade in favor of the ROF. I always target high tier BB since they usually have the biggest carry potential and it's much less risky to shoot at them from 16-18km. Unless a DD is spotting you, you can usually engage them while remaining invisible. This is especially handy when it's the end of the battle and it's just you versus a battleship. If you learn to use the stealth/range, you can dominate fights which is IMO the most useful trait this ship has.

And the best tip I can give anyone, even myself, is to run away instead of going down fighting. You should always have the initiative and if you don't, you should run away and only re-engage once you get the initiative back. The main strength of the Zao is it's ability to keep fighting when others can't. If a Hindenburg, Moskva or even Des Moines get caught in a bad spot it's pretty much game over and all they can do is doing as much damage before going down (which usually isn't a lot). The Zao however can use its superior stealth and speed to run away to 'fight another day'. It's hard to remember this option in the heat of battle and even I sometimes make the mistake of wanting to keep fighting when I really shouldn't. Always consider: is it worth it to try to do some damage in a high-risk situation (CQC combat, overwelming number of foes, etc.) or will it be more rewarding in the long run to run away and deal more damage elsewhere? The Zao is a good brawler, but in the end it has so much more potential in long range engagements. Prolonging your ability to fight is essential to winning battles.

I've seen a lot of matches where Zaos almost got destroyed early on but managed to run away and in the end still managed to do so much damage later that they won the match.
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