Citiraj:
Autor Manuel Calavera
Mene zanima kako se ponašaju u dx12 sa async (hitman, ashes i tako to) tj. dali će se topit prednost naspram dx11 prosjeka
|
Pascal uses a GMU that support barriers, but it still not allow concurent compute-graphics shader execution per multiprocessor
*[12:16:55 PM] Papdi Attila: The new GMU will help in async compute, and prevent those big negative gains what Maxwell provide with some codes
[12:17:07 PM] Papdi Attila: but the execution ability is still bellow GCN 1.0
*It cannot support async shader if we count AMDs definition
Što bi značilo,ima nešto svoje 😊