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Staro 22.08.2015., 02:01   #1983
Manuel Calavera
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Datum registracije: Jul 2012
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zthanov post što je linkao odličan, mnoge stvari dobiju smisao

Samo bi skrenio pozornost na dio gdje kaže engine samo te igre, igre koja je praktično api benchmark, evo izvučeno iz onih linkova što sam ja stavljao za dx12

Citiraj:
Based on the Oxide Nitrous engine that has been featured by AMD during Mantle development and that has now been ported over to DX12, Ashes is a massive scale real-time strategy game for lovers of the genre.
Citiraj:
This level of on-screen units is something that Oxide claims is made possible through new low level APIs like Vulkan and DirectX 12. Though I will go into more detail on the following page, there are several scenes in this benchmark (about a third of them) that reach over 20,000 draw calls per second, an amount that DX11 just struggles to handle in a smooth fashion.
O engineu https://youtu.be/AFBtGYVnzNY?t=7s
O developerima https://youtu.be/AFBtGYVnzNY?t=1m36s (evo ako netko još misli da mantle nema veze sa razvojem dx12 nema mu pomoći)

iz posta:

Citiraj:
Ashes of the Singularity is all about Parallelism and that's an area, that although Maxwell 2 does better than previous nVIDIA architectures, it is still inferior in this department when compared to the likes of AMDs GCN 1.1/1.2 architectures. Here's why...
Dakle igra nije tipična, čisto da pokaže neke mogućnosti. Kažem, primjera radi nađite samo jednu igru gdje je tolika razlika između testiranih amd grafi i nvidijinih u dx11.

Znači za zaključak o budućim igrama:

https://youtu.be/AFBtGYVnzNY?t=12m47s
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