PC Ekspert Forum

PC Ekspert Forum (https://forum.pcekspert.com/index.php)
-   Gaming (https://forum.pcekspert.com/forumdisplay.php?f=38)
-   -   Company of Heroes: Tales of Valor (https://forum.pcekspert.com/showthread.php?t=144513)

Gjurovski 09.04.2009. 12:29

Company of Heroes: Tales of Valor
 
Jel nabavio tko? jucer izasla a nigdje nikakvih infoa :( sve zatrpano Godfatherom 2 (cesme) review-ima...
Slucajno naletio na info da treba patch izaci a nigdje novosti da je izasao... :stoopid:
Na sto je ova industrija igara spala, da naslovi vrijedni spomena budu zatrpani ispod naslaga gnojiva od igara poput gore istoimenoga iscjedka....

jurbAs 09.04.2009. 12:37

slazem se jucer sam se iznenedio kad sam vido da je izasao van....
bolje receno iznenaden sam... nadam se da ce biti dobar!!!

demetrius 09.04.2009. 12:39

ja sam igro prvi dio ali me nije oduševio,zbog onih hvatanja municije i benzina po mapi ali vidim jako puno modova,ap ću igru ponovo instalirat.na gamespotu gameri dali 87%,što je odlično.

kasper_sky 09.04.2009. 13:01

zar već šta nije trebala izać za 2 dana...
ja ću je probat nabavit. vi koji je već imate dajte review

hammer_of_thor 09.04.2009. 15:38

Još sinoč mislio naručiti, ali sam uzeo prvo Riddicka :D

Nisam ni dvojku prešao, mogao bi se na nju vratiti.

Kao i jedinica i dvojka, vjerovatno će i ova biti jako dobra igra

demetrius 09.04.2009. 17:19

što donosi novog coh:of u odnosu na čisti koh i coh:tov u odnosu na coh:of??sad instaliro coh s modom,i super je,ali ostajem da dow2 ne valja.

Zmalamuth 10.04.2009. 08:40

da ne izmisljam toplu vodu:

ukratko:
3 nova MP moda.

1 je kao Dota, uzme se heroja i mora se unistit enemy base, za sada je malo limitiran mod, jer nema shop kao u Doti, ali ubrzo ocekujem da ce izaci modovi koji ce dati hrpu opcija.

2 Tank Hero, 2v2 Tenka koji se mogu upgrejdat, hvataju se Battle objectives po mapi, koji onda daju bonuse ili Ai controled Units

3 Defense mape, 4 Human playera protiv Ai controled napadaca koji dolazi u Waves

Jos bitna stvar da su napravili direct Fire Control, znaci u bilo kojem trenu mozete preuzet kontrolu nad tenkom i birat gdje ce pucat, posebno zabavno u MP.

http://forums.relicnews.com/showthread.php?t=219740

Note: Alright, I got Tales of Valor up and running! This guide will be updated over the long weekend. Spoiler tabs will be added in case anyone does not want to see all the new abilities and stuff. However, I will not spoil the campaign stories.

Also, I plan on making of review of ToV once I get a chance to play it for a while - this might help for those still sitting on the fence.
Introduction
The purpose of this guide is to allow anyone to quickly see what's new and upcoming with the next Company of Heroes stand-alone expansion, Tales of Valor.

This is basically neatly compiled information to allow people to see all that Tales of Valor has to offer, and answers a few frequently asked questions about the game. While the best way to obtain information is to look up all the preview sites yourself, I'm hoping this information guide will answer all questions and allow people to see what Tales of Valor has to offer, without the hassle of being behind on the news, ask tons of questions when the answer has been around for months, and having to search around endlessly.

Please note that the guide will be updated as more information is revealed in the future about Tales of Valor.

Change-Log
April 10 2009
-Added new FAQ question: "Help! I bought Tales of Valor but there's no cd-key!"
-Fixed up or added various information in the new skirmish units section, now that I've played with them.
-More updates on the way over the weekend.

Frequently Asked Questions about Tales of Valor

What is Tales of Valor? An expansion or a new game?

It is a stand-alone expansion (Meaning previous CoH games are not required to play it), just like Opposing Fronts. Basically, if a player only has Tales of Valor, he/she can still play online with everyone else. If you have the previous CoH games, Tales of Valor will act as an expansion, giving you access to new content.

You can install Tales of Valor normally through the DVD even if you already have the previous CoH games installed.

Is Tales of Valor the 2.5 compatibility patch?
Yes. Tales of Valor basically is the 2.5 patch. If you do not have Tales of Valor, 2.5 will contain all the necessary data in order for you to play with others who do have Tales of Valor. This prevents game/community splits and allows people to play with each other.

In other words, it's the same situation as when Opposing Fronts first came out. Do keep in mind that these kinds of patches are huge (1.5gb for this one in particular) - time (and technical hassles) can be saved by installing ToV rather than downloading the patch.

Lastly, the new skirmish maps are not exclusive and are available for all players.

What is the release date?
Tales of Valor has gone gold as of March 26, 2009. The release date was April 8 or later, hitting Australian shelves first, and North America/Europe a day later.

In other words, it is currently out now.

Help! I bought Tales of Valor but there's no cd-key!
Due to a manufacturing error, many Canadian and U.S retailers had Tales of Valor products without cd-keys on April 9 2009.

There are 2 options:
1. Return the game to the store (Unfortunately most store policies refuse refunding opened products) and wait until ToV is re-released with cd-keys.

2. Go to THQ support and follow their instructions carefully to get a ToV cd-key from THQ. You will need a digital scanner or camera to send them a JPEG. picture of your receipt and the back of the manual as proof of your purchase.

I personally had to do this, and it worked out quite fine. THQ responded within 30 minutes for me. You do not need super high quality Jpeg pictures (although it does need to be clear enough so when zoomed in, essential details can be seen) - I sent mines at just over 100 kb in size each. Avoid going over the 500 kb size limit (for individual pictures) - your support ticket will not send if you do so.

Unfortunately, I do not know what one can do if there is no digital scanner/camera, and if the stores refuse to take it back.

Why is there so little content compared to Opposing Fronts? Is this expansion priced lower?
Yes, Tales of Valor is priced lower than usual. The price has been confirmed at $29.99 USD/CAD, the same price as the Gold Edition. It seems ToV was made to be more attractive to newcomers.

Is it true that you get all 4 factions for use in multiplayer if you get Tales of Valor?
Yes, it is true. Tales of Valor unlocks all 4 factions for use in multiplayer. Previously, you needed both vanilla CoH and OF (Or the Gold Edition) to get all 4 factions.

What am I missing out on if I have Tales of Valor but no previous CoH games?
Without the previous CoH games you would miss out on the single player campaigns from CoH and OF.

It is rumoured you may also miss out on some other things, like the existing "classic" units that would be available for alternative unit swapping. Relic has yet to confirm or deny this.

What are the system requirements?
The system requirements are the same as Opposing Fronts. In other words, no change.

Is Steam a requirement to play this game, like Dawn of War 2 is?
No. Steam is not required to play this game, just like the previous CoH games. Steam only becomes a requirement if you buy Tales of Valor on Steam.

Will ToV work if I buy it from Steam but own retail versions of previous CoH games? What about buying ToV retail?
According to a THQ staff member:

"If you get ToV through steam you'll need to uninstall the current install. Once you run the steam version you will have access to the CD key. Add it to your existing account and you are set.

If you get it through retail you can either patch up, or install from the DVD; then add the key to the existing account, the end result is the same." -SGT_nemo (THQ staff)

Are the new units entirely new units, or are they just skins, or are they alternatives?
The new units are completely new units, but they work as alternatives. In the game lobby, the "Rewards" tab will also contain a new sub-tab called "Vehicles". From here, you can decide which unit to use. The new units can be swapped in for an existing "classic" unit. For example, you can decide between being able to use the new Kangaroo Carrier or the classic Cromwell Tank for your next match, by ticking or unticking the Kangaroo's checkbox.

These new units are alternative options and ideally will not be too different compared to the unit it is replacing. They may have different stats, mechanics, and abilities, but they will not stray too far from the role of the unit it is replacing. More information about this can be found in the Multiplayer section of this guide.

Is Direct Fire included in multiplayer?
Yes and no. Direct Fire is a feature used in the single player campaigns and in ONE of the new multiplayer modes called Panzerkrieg. Other modes, including normal skirmishes, do not have Direct Fire introduced.

What is an "AoS" game?
This refers to Assault, one of the new MP modes that is modelled after the AoS concept. A popular example of this is "Defense of the Ancients", or "DotA", a popular custom map on Warcraft 3.

If you're unfamiliar with AoS games, basically, each player gets a special individual, usually a "Hero" unit. The ultimate goal is to advance through an enemy's base and destroy something. During the game, AI controlled units called "Creeps" are periodically spawned on both sides, and follow a simple path towards the enemy base. These cannon fodder units are generally very weak and are meant to be killed or used as support. The "Heroes" fight alongside their creeps, destroying the enemy's creeps while leveling up and pushing as far as possible. When up against enemy defences, players will be dealing as much damage to the defences (like towers/turrets/whatever) and fall back until momentum is regained due to large numbers of creeps or hero support. Eventually a defensive structure is destroyed and they can proceed further down the enemy's territory.

Players usually play safe until they gain enough levels, then proceed to "gank" (gang kill) enemy heroes by preparing ambushes along these linear paths and such. It's a simple, addictive gameplay style that has been working for almost a decade. Generally these kinds of games take a long time to complete, and there are other factors for the player's heroes, such as items, gaining experience and levelling abilities, etc.

Note that AoS games are human team vs human team, with computer controlled bases/units for both sides.

Single Player

For single player, there are 3 new campaigns: Tiger Ace (German campaign), Causeway (U.S Paratrooper campaign), and Falaise Pocket (German campaign). These campaigns are shorter than the previous CoH game's campaigns - Relic has called them "mini-campaigns". They comprise of only a few levels each and focus on short stories of heroism based on historical battles - hence, the title "Tales of Valor".

Each campaign lasts about 2-3 hours, but the Falaise Pocket campaign has been stated to last a bit longer than the others.

Unlike previous CoH campaigns, there is persistency between the missions. This means completing optional objectives may yield long term benefits, and destroyed cover/objects/etc. will stay destroyed.

Tiger Ace Campaign

Details of the real-life historical Tiger Ace battle can be found here:
http://community.companyofheroesgam...ger-ace-history
Official details on the Tiger Ace campaign can be found here:
http://community.companyofheroesgam...er-ace-campaign

The Tiger Ace campaign is a highlight of Tales of Valor's single player. You control the Tiger Ace and her crew in this campaign, including Hauptmann Voss, the Tiger Ace commander who is modelled after the famous Michael Wittmann. He and his crew almost single-handedly took on a whole British armoured column. The campaign is based on the actual historical battle, right down to the Tiger Ace crew being forced out of their tank after being disabled and making a dash to safety back in German lines.

Direct fire is a prominent feature of the campaign, as you will be able to turn your tank's turret and fire manually whenever you wish. Unlike other campaigns, you're only controlling a single unit this time - the Tiger Ace tank. As you gain experience, you can unlock new abilities and perks through the command tree. The Command Tree for the Tiger Ace is split into 4 categories for each of the crew members. Gaining one of the Gunner's abilities can allow you to, for example, gain the ability to switch between Armour-Piercing Rounds and High-Explosive Rounds.

As mentioned before, eventually the Tiger Ace is disabled in one of the missions and you must control the Tiger Ace crew members themselves (infantry squad) as they make their way toward safety.

Causeway Campaign

Details of the real-life historical Causeway battle can be found here:
http://community.companyofheroesgam...auseway-history
Official details on the Causeway campaign can be found here:
http://community.companyofheroesgam...useway-campaign

Causeway is based on the fight for the La Fière Causeway. An abridged history: The 82nd Airborne's objective was to secure this causeway, which provided a link between Utah Beach into France and between friendly airdrops. The Germans attack, problems arise, and for two days the control over Causeway was heated up. Relic picked up on a particular story of heroism, one of Captain John Sauls. This man had to lead a seemingly suicidal charge across the Causeway in order to secure the western side and keep the Allies from the beach flowing in. Out of the more than 100 men who attempted to cross it, only the captain lived. However, a few more reinforcements managed to cross over, and these few men managed to hold out long enough to force the Germans to back off as additional Allies began to flow in.

In the campaign, you will control the fictional Able and Baker paratrooper squads. These 2 squads have unique abilities and can be "levelled" up to unlock additional stuff. Able squad is your assault squad, armed with direct assault weapons/abilities. Baker squad is more fire-support, carrying Recoilless Rifles (which can be controlled with Direct Fire) and less direct abilities. Due to their story-related nature and the nature of the campaign, they're much more powerful than a normal unit. In addition, you will gain control over a small amount of other 'normal' units throughout the campaign, like engineers, weapons team, and even a platoon commander.

Falaise Pocket
Details of the real-life historical battle:
http://community.companyofheroesgam...-pocket-history

Not much is known at Falaise Pocket right now. Details will be updated as more information is revealed in the future. Nevertheless, it is a German campaign and has you dealing with U.S Airborne. Also, it has been stated that this campaign takes a bit longer to complete than the others.

In a podcast, developers have noted that Falaise Pocket is more challenging than the other two, and one noted that he still could not complete it while holding all available optional objectives. It is a defensive oriented campaign and was inspired by defend missions from the past campaigns, like Carentan.

Direct Fire

ToV introduces a new feature called Direct Fire, available for certain units in the campaigns and in one of the new MP modes called "Panzerkrieg". You can watch videos to see what it looks like, but basically it gives the player more control over their unit's weapon. When toggled on, Direct Fire makes the unit (or the turret) aim to where the mouse cursor is aiming, and it only fires when the player clicks. Reload time is tracked via the cursor/ability, and obviously you have to wait while reloading before firing again.

It appears so far that Direct Fire is 100% accurate - it'll shoot exactly to where the player aims the shot. However, it cannot be used to shoot through obstacles.

New Campaign-only Units/Weapons

As with most RTS games, the campaign features new units and abilities that are not used in multiplayer for obvious reasons. These include the Tiger Ace crew and the Able/Baker paratrooper squads. However, some new campaign only things seem very interesting. These include anti-tank rifles (Boys Anti-Tank Rifle) and S-Mines (aka Bouncing Betty). Relic has not stated if they have plans on introducing these into multiplayer later on. However, it is safe to say that modders will be "all over" these new units and weapons.

Multiplayer

For multiplayer, there are 3 new modes being added. Now, in addition to playing normal skirmishes (Annihilate or Victory Points), ToV introduces these completely new multiplayer modes that are similar to "custom maps" or mods in other RTS games.

Operation Stonewall
Official details can be found here: http://community.companyofheroesgam...ation-stonewall

Operation Stonewall is a defence game. 1-4 players co-operatively defend a town by surviving through 16 waves of increasingly difficult enemies. There are capturable buildings that grant bonuses, and you gain resources by destroying enemy units. Each player has an HQ located in the center of the map that must survive - units and technology are produced/researched here. If you've ever played a Tower Defence kind of game (Of course, this is with units, not towers only), this will be familiar territory. The first waves are easy, but later on things get tougher as units come in larger numbers and with stronger units, in addition to coming from multiple directions all around the map.

There are 4 capturable buildings in the game that are farther from the center, and are located in the North/East/South/West sectors of the map. Although they pose a challenge to defend, (as enemies will attempt to destroy it in their path), each building provides unique bonuses, in addition to being an additional outpost that can reinforce and build units. The buildings are: The Church, which heals friendly infantry units, the Garage, which provides a repair bonus to engineer units, the Manor, which provides a good garrison for infantry units and an increase in population cap, and the Bank, which provides bonus manpower income.

In addition, commander abilities, like air strikes, can be gained after defeating certain waves. The mode has 3 different difficulty settings (easy, normal, hard), and the difficulty also adjusts depending on the amount of players playing Stonewall.

Operation Assault

Assault is something similar to AoS-style games, or if you prefer more popular terms, "DotA", a popular custom map from Warcraft 3. AoS (Aeon of Strife I believe) was a custom map concept made way back in Starcraft that launched into complete stardom, with many other custom maps of Blizzard's games using the same concept/template as it once did. Refer to the above FAQ section if you do not know what an AoS type of game is.

Assault has not been officially documented about by Relic; however a recent preview has revealed some details. In Assault there are 7 different classes to choose from: Commando, Heavy-Weapons Specialist, Medic, Recon Scout, Engineer (Pioneer on Axis side), Sniper, and Officer.

A ToV producer stated in an interview that there were 14 heroes. Later, people unofficially found out that there were defensive and offensive variants for each of the 7 classes, which resulted in 14 heroes.

Like most class/hero based games, each class has distinct abilities and attributes. Some will be better than others in certain situations, but more importantly, teamwork is the key to bringing out the full potential of each "hero", and ultimately, victory of your team.
As players fight it out, their "hero" gains experience which leads to gaining skill points, which can be spent on 3 attributes: Weapon damage, armour, and grenade power. When you die, you have the choice of choosing a different class - however, you keep your attributes and thus your progress.

There is no command tree to level through in Assault. In a podcast interview, ToV developers stated that if such a thing were implemented in Assault, it would make things too complicated.

Refer to the above FAQ section if you do not know what an AoS game is.

Operation Panzerkrieg
Official details can be found here:
http://community.companyofheroesgam...ion-panzerkrieg

Panzerkrieg (meaning "Tank War" in German) is the only MP mode that uses Direct Fire. This is a tank-only mode. It pits the Allies vs the Axis. Up to 6 players can play this mode. Players must choose one of 3 possible tank choices, then proceed to capture victory points on the map and hunt down enemy players. For Allied players, they can choose either the M18 Hellcat, M4 Sherman, or Mk IV Churchill tanks. The Axis can choose between the Hotchkiss H39, Panzer IV, and Panther.

Like the Assault multiplayer mode, or the ToV campaigns, each tank has unique abilities that can be unlocked through the Command Tree as you gain experience from killing enemies or capturing points. For example, the Hellcat and Hotchkiss are speedy, lighter tanks that can become ambushers and can gain the ability to lay mines.

Details about each tank's abilities:

Note: Please note that the abilites are listed in random order and do not represent the command trees. As usual, more info to fill in missing things will be updated as they come out.

Allied Tanks

-M18 Hellcat: A speedy but less armoured tank made for offensive fights. Can gain the ability to lay mines, switch between two types of armour-piercing rounds, camouflage for a first-strike bonus, gain increased visibility that also allows it to detect stealthed units more easily, and can "mark" an enemy target temporarily that makes them more vulnerable to attacks and reveals the target even through fog of war.
-M4 Sherman: A medium tank with jack-of-the-trades upgrades. Can gain the ability to clear mines with a Crab Mine Flail, gain a .50 cal MG gunner, deploy smoke, and can gain the 76mm gun upgrade that "...offers a long range, high explosive, armor piercing, area attack."
-Mk IV Churchill:A heavily armoured tank that is more support and defense oriented. Can gain a speed upgrade, hull down ability ('dig in' to trade mobility for increased defence), a flamethrower weapon, a Tread Breaker ability that temporarily immobilizes a hit vehicle, a field repair ability the heals friendly vehicles in an area, and Heroic Assault, which temporarily improves visibility and attack speed for friendlies.

Axis Tanks

-Hotchkiss H39: Small, speedy light tank that excels in offensive fights. Can gain the ability to camouflage for a first strike bonus, lay mines, immobilize targets like Tread-Breaker, and can gain the Wurfrahmen 40 rocket upgrade, which has been described as slow to take off but quite powerful against stationary enemies.
-Panzer IV: A medium tank with jack-of-the-trade abilities. Can gain upgrades to speed and damage of main gun, Armoured Skirts, a speed overdrive ability (temporarily increases movement speed), and can gain the ability to field repair itself.
-Panther: A heavier tank that lends itself more to support and defensive abilities. Can gain Armoured Skirts, a Blitzkrieg ability that temporarily increases speed and firepower, deploy smoke, call in artillery strikes, an ability that immobilizes the Panther but grants camouflage and increased range/damage (like a sniping mode) and can gain a never-before-seen ability, White Phosphorus rounds that are effective against clustered infantry.

The objective is to take down the enemy's victory tickets to 0. This is done by holding more Victory Points on the map than the opposing team, which causes their tickets to slowly decrease. In addtion, the team loses Victory tickets whenever one of their player's tank is killed, so careless deaths are a "no-no" in this mode.

However, unlike normal skirmishes, each Victory Point also grants bonuses to the team controlling them. Each Victory Point represents a different bonus, and the longer one is held, the more abilities that become available. So far, 3 types of points have been confirmed: A Radio tower that grants air support in the form of recon runs initially, and later on strafing runs and bombing runs, a Mortar tower that grants artillery strikes, and an Infantry tower, that grants computer-controlled deployable infantry. One preview noted that, if the Infantry point is held long enough, you can gain elite stealth squads armed with sniper rifles and sticky bombs.

The amount of victory tickets can be adjusted before game starts - 250, 500, and 1000 have been confirmed.

New Multiplayer Weapons/Abilities
Mark Target: This is an ability that the Schwimmwagen may have in multiplayer if the PE player's doctrine is Luftwaffe. It is also a confirmed ability for the M18 Hellcat in the Panzerkrieg mode.

What this ability does is "mark" a target. The target is now more vulnerable to attacks, and vision of the target is granted. In addition, the "marked" target is revealed even through the fog of war.

White Phophorus rounds: Confirmed for the T17 Armored Car (U.S) in normal skirmishes, and the Panther in Panzerkrieg mode. Despite the name, WP rounds is actually used to stun targeted vehicles. When hit, the vehicle is surrounded by a white smoke effect, and cannot move or fire temporarily.

Trivial fact: There is actually a lot of unused German dialogue about white phosphorus in CoH (OF speech files, specifically). This leads me to believe that WP was a cancelled concept and has been revived with Tales of Valor.

New Multiplayer Units

Tiger Ace as a Reward Unit
The Tiger 205 is a confirmed reward unit and is an alternative to the Wehrmacht Tiger. Note that there is no real difference between the two in multiplayer, besides the skin and voices.

New Multiplayer Units for normal skirmishes


Relic announced that there are 8 new vehicle units being introduced with ToV, with 2 per faction. However, they work differently. Instead of being completely new units added to each faction's tech tree, these units serve as alternative options that can be "swapped" with a "classic" unit that fills the same role.

Your unit choice can be decided in the lobby, through the "Rewards" tab which contains a new sub-tab called "Vehicles".

For example, you can decide between using the new Kangaroo Carrier or the classic Cromwell Tank in the lobby, by ticking or unticking the Kangaroo listed on the page.

These new units will have differences, but overall, they will still fill the same role as the unit it is replacing. This supposedly will allow better flexibility and pre-game strategy planning, while keeping balance woes to a minimum.

However, most of the new units do have different resource costs than their classic counterparts.

The units listed here are using the official in-game names.

Confirmed officially:

* M18 Hellcat (U.S Tank Destroyer): Confirmed as alternative to M10 Wolverine. The Hellcat looks and behaves similarly to the M10 Wolverine at first sight. However, the M18 Hellcat can be upgraded with an MG, and it has an ability to lock-down camouflaged for a first-strike bonus. Downsides include less frontal armour penetration and slightly less speed than the M10, despite the tooltip stating it is faster.

* T17 Armored Car (U.S Armored Car): Confirmed as alternative to M8 Greyhound. The U.S version of the Staghound lacks the Mine Drop ability of the Greyhound, but has a new ability called White Phosphorus Round. It is used to shoot at a targeted enemy vehicle, which will stun the vehicle with a white smoke effect, rendering it immobile and unable to fire temporarily.

Aside from the ability, the American T17 is statistically similar to the Greyhound. Mobility is identical, but the T17 costs 10 more fuel and has +25 more health. The T17 shoots semi-fast: It shoots faster than an M8 Greyhound but slower than an Ostwind.

The T17 gains sandbags (skin add-on, and presumbly defensive benefits too) at veterancy 1.

* Kangaroo Carrier (British Armoured Personnel Carrier): Confirmed as alternative to Cromwell Tank. The Kangaroo Carrier has 4 unit slots and a 15 unit capacity garrison. When carrying troops, up to 6 units will appear at the open top, whom can attack. Like other open-top transports or buildings, the squads/units will change places to adapt to appropriate threads - for example PIAT Sappers will jump up when vehicles are nearby. Plus, infantry inside do not suffer from moving accuracy penalties. But, unlike other transports, these infantry cannot be harmed until the Kangaroo is destroyed.

The Kangaroo Carrier has tank-like armour and a weak frontal MG; despite the MG, it still relies very heavily on carrying infantry to make it useful. In addition, Tommies carrying Bren Guns can use "Button Vehicle" while being transported - The Kangaroo can still move around while "Button Vehicle" is used. Lastly, the Kangaroo can use the "Hull Down" ability from the Royal Engineer Support doctrine.

*Staghound Armoured Car (British): Confirmed as alternative to Cromwell Command Tank. The Staghound still functions as a command vehicle that is required to be built at least once to tech up to Fireflies. It does not appear to have any new abilities, but it can be upgraded with an MG. The Staghound replacement is less armoured, but is a more mobile armed vehicle that is effective against light targets. Compared to the U.S version, this Staghound shoots at a slower rate, but each round is more powerful (similar to the M8 Greyhound's shots).

In addition it can use the "Hull Down" ability from the Royal Engineer Support doctrine.

Currently, the vehicle aura does not show up or appear to work, despite the tooltip stating that it has a vehicle aura.

* Schwimmwagen Type 166 (Wehrmacht Car): Confirmed as alternative to Wehrmacht Motorcycle. The Wehrmacht Schwimmwagen is an open-top car that can reverse, unlike the Motorcycle. This Schwimmwagen costs more than the Motorcycle and has a more powerful MG, but noticeable has less mobility.

Schwimmwagens of both varieties do not suffer from movement penalties when moving through water. Note that it cannot actually swim through deep water (the engine does not support this) - swampy areas like those found in Beuax Lowlands is what it can go through at full speed.

* Geschutzwagen (Wehrmacht Tank Destroyer): Confirmed as alternative to StuG IV. This unit looks similar to a Marder III - an open top vehicle on treads. This unit not only has a main AT gun, but also a secondary MG. In addition, it has an ability that allows it to shoot almost twice as fast temporarily.

The Geschutzwagen is essentially a vehicle sniper - it has an extremely high damage shot and a long range, but also has a rather long reload time. Likewise, it's slow mobility and low armour makes it vulnerable when caught up close against AT of any kind, or penetrating small arms.

* Schwimmwagen Type 128 (Panzer Elite Car): Confirmed as alternative to the Kettenkrad. The Schwimmwagen for PE is an unarmed closed-top car, and may have one of three abilities, depending on the doctrine chosen:

Luftwaffe - Mark Target
Scorched Earth - Scorched Earth
Tank Destroyer - Mine Drop

Schwimmwagens of both varieties do not suffer from movement penalties when moving through water. Note that it cannot actually swim through deep water (the engine does not support this) - swampy areas like those found in Beuax Lowlands is what it can go through at full speed.

* Hotchkiss Light Tank: Confirmed as alternative to the Panzer IV Infantry Support Tank. The Hotchkiss is a light tank that is able to be upgraded with rockets called Wurfrahmen 40 (aka Walking Stukas). 4 missiles can be launched in a single barrage. In addition, it can upgrade its main gun to one with a longer barrel, which increases penetration but makes it slightly less effective against infantry.

Gjurovski 10.04.2009. 08:58

Ufff, svida mi se ovo sa herojima :D kao sto kazes da ubace shopove i spica totalna :)
I ako je izmaklo update je tu isto:
http://www.examiner.com/x-3707-LA-Gaming-News-Examiner~y2009m4d8-Company-of-Heroes-Tales-of-Valor-adds-multiplayer-with-large-updates

demetrius 10.04.2009. 10:27

mh,ja sam htio nove rase,možda njemci i britanci,ovo uspoređujem sa dow i expanzijama di je u svakoj novoj dodana rasa,tamo su pretjerali,ali ovdje bi dobro došlo još 2 nove rase.

na game.co.uk je 30 funti preorder di je znak za funtu na tiopkovnici??kod nas će sigurno biti skuplje.

Zmalamuth 10.04.2009. 11:21

uskoro bi trebao izaci Pack.
Sa sva tri dijela Company of heroes, i cim se pojavi cu ga uzet.

evo ovo:

http://www.crovortex.com/webshop/igr...Anthology.html

BeroVK 10.04.2009. 12:32

Uf eo probao meni je igra fenomenalna kao i cijeli COH serial, puknem poslje screenove:)
EDIT:
http://img.w3dizajn.net/images/Relic...mtb5_thumb.jpg
http://img.w3dizajn.net/images/Relic...jie1_thumb.jpg
http://img.w3dizajn.net/images/Relic...dpfs_thumb.jpg
http://img.w3dizajn.net/images/Relic...ft71_thumb.jpg
http://img.w3dizajn.net/images/Relic...1ev9_thumb.jpg

Ovako sve sam stavio na high, bez AA i AF konfa iz siga, reza 1280X1024 40fps prosjek :)

BlackDwarf 10.04.2009. 13:00

poboljsano je svakako a i tezina igre je nesto malo veca. :)
odlicno za ubijanje viska vremena. :D

kasper_sky 10.04.2009. 16:22

pitanje gore za dućan crovortex: kolko bi koštalo to. sva tri u paketu.
zašto igra na netu ima 7gb a na stemu ima 2gb.
i di na stemu se može kupit ili skinut ne vidim di je button. dal se može uopće ili ide kao patch na ostale nastavke...

BlackDwarf 10.04.2009. 17:16

Ovo na netu je cijela igra. COH + COH TOV.

žile 10.04.2009. 17:59

Jel ovo ekspanzija?Čemu prvi dio u paketu od 7GB?

BlackDwarf 11.04.2009. 07:31

Mene je trazilo da deinstaliram prvi dio.

swanzey 11.04.2009. 09:04

ja sam odigrao tales of war i malo sam razočaran tako je kratka kampanja sve tri sam prošao za nekih 3-4 sata a ostalo sve ok.

kasper_sky 11.04.2009. 20:29

Citiraj:

Autor swanzey (Post 1320099)
ja sam odigrao tales of war i malo sam razočaran tako je kratka kampanja sve tri sam prošao za nekih 3-4 sata a ostalo sve ok.

nemoj zezat za 4 sata uff.... ja bio danas u algoritmu i baš na polici 3 komada . cijena 250kn i bi nebi ovo ono.... kupio bi zbog online igre.(btw jel uopće ima tales of valor online igranje....)
i na kraju nisam kupio reko budem kad pogledam komentare ovdje na forumu:respekt:

BeroVK 12.04.2009. 01:26

Ma predje se u cca 4-5sati bez j*****i ali mislim da se isplati uzet sva tri komada za 250kn.

kasper_sky 12.04.2009. 15:55

a di ima sva tri komada za 250kn

pipe 12.04.2009. 23:11

Citiraj:

Autor kasper_sky (Post 1320891)
a di ima sva tri komada za 250kn

Ma BeroVK krivo skonto gore iznad njega post. Bila na polici 3 kom. a svaki je 250kn. Nije tri kom. 250kn.

kasper_sky 13.04.2009. 22:36

ako je netko kupio origigi nek mi kaže jel ima multyplayer online
a i vi gusari također
pošto nemam origigi coh od prije stvarnio bi volio sada igrat ovaj novi.
btw bio sam beta tester za oposing fronts il kak već pa mi je super to...
uvijek kratak sa lovom pa nisam kupio....

bozzomfeeder 15.04.2009. 03:06

na direct2drivde igra 30,sve tri mislim 50$

Bono 15.04.2009. 03:20

Citiraj:

Autor swanzey (Post 1320099)
ja sam odigrao tales of war i malo sam razočaran tako je kratka kampanja sve tri sam prošao za nekih 3-4 sata a ostalo sve ok.

Potpis, isto tako sad mi je jedino zao sto nisam na hard igrao mozda bi duze trajalo. One misije prve tri misije sa tentkovima neznam kako mozes izgubiti. Jedino mi je deveta misija zadavala probleme, ali cim se naviknes otkud dolaze i to se da brzo rijesiti.

Svejedno mi i dalje ostaje kao no.1 strategija.

Matt 15.04.2009. 07:50

Stavite malo veći lvl. Nemojte igrati na normal ili medium. Igrajte na hard iliti čak expert pa da vidiš veselja :D

Bono 15.04.2009. 22:06

Imas pravo nekad je normal tezina bila wow bio je problem preci, a sad je to sprdacina. Evo igram F.E.A.R 2 na hard i dalje je prelagano jos malo i gotov.

Definitivno igram sve na hard, u doba doom2 nije imalo smisla igrati na najtezem jer su se stalno stvarali.

kasper_sky 16.04.2009. 23:59

pazi ovo
odma ti u kune baci
http://www.impulsedriven.com/cohtov

Gjurovski 17.04.2009. 11:45

Nisam bas imao previse vremena za pogledati sve ali mi se svidio mode slican doti sa jednim herojem, kavak je opet sto se samo na tom jednom levelu moze igrati na taj nacin... mozda je to neka vrsta testa pa da vide kako ce dalje razvijati modove ili nesto?

bozzomfeeder 19.04.2009. 00:32

Citiraj:

Autor kasper_sky (Post 1324841)
moguće po meni je to super samo nek rokaju modove....

btw nemam vremena za igrat se-šljakam...
enivej prolazim pored algoritma 2 puta dnevno....
i mene znima PLZ javite se vi sa orginalom. kak to funkcionira online.....!!!!!!!


btw gore piso prije. nešto komentiro... da će biti sve tri igre u jednom paketu za neke pare.
pa šta če ti sve stare ako nova rula i ima sve od starog. osim valjda single playera...

Ovako, ja imao Opposing Fronts key originalni,pa nadokupio CoH prvi dio za 10€ preko steama, danas kupio ToV preko impulsedrivena za 156 kn. Sve preko paypala,bez greške, igra se automatski prikaže na download klijentu te njen serial i registracija.

bozzomfeeder 19.04.2009. 15:01

Citiraj:

Autor kasper_sky (Post 1325688)
bozzo sve 5. super za tebe o hvala za info
ali moje pitanje i dalje stoji
dali valja online gameplay.

btw danas dobio gusarsku igru pa idem roknut da vidim kaj ima novo....

eee....
jel netko prek hamacija igrat...
jel radi na zadnjoj verziji hamacija. ili na onoj nekoj 0.99.....
:respekt::fala:

Igram ja online sa prijateljem često,Relic master server, nikad nekih ozbiljnijih problema nismo imali. zna tu i tamo zajebavat prilikom samog pridruživanja igri al ništa strašno. Po meni u multiplayareu tek igra pokazuje pravi osjećaj igrivosti.

bluefluid 02.05.2009. 20:05

sto, nitko ne igra ovo? novih par jedinica su show, i nekoliko slaughter mapa isto...
no meni je i dalje najdraza 'vire river valley'... totalni pokolj!

(evo par screenova)
http://www.imagesforme.com/out.php/t475077_11.JPGhttp://www.imagesforme.com/out.php/t475076_10.JPGhttp://www.imagesforme.com/out.php/t475075_9.JPG
http://www.imagesforme.com/out.php/t475074_8.JPGhttp://www.imagesforme.com/out.php/t475073_7.JPGhttp://www.imagesforme.com/out.php/t475072_6.JPG
http://www.imagesforme.com/out.php/t475071_5.JPGhttp://www.imagesforme.com/out.php/t473620_44444.JPG

Baja 001 02.05.2009. 22:10

Citiraj:

Autor bluefluid (Post 1334725)
sto, nitko ne igra ovo? novih par jedinica su show, i nekoliko slaughter mapa isto...
no meni je i dalje najdraza 'vire river valley'... totalni pokolj!

(evo par screenova)
/cut

Prešao igru čim sam je i dobio, inače kako volim CoH ovo mi je sito sijelo, isto tako dominacija Tigera mi se svidila. Jedini problem je što je kratka, meni je na Expert trebalo ~8h igre da je pređem ...

bluefluid 03.05.2009. 21:17

tiger ace-a sam prvo presao... i da, isto tako sam se razocarao kad sam vidio koliko je kratko...

Vragoder 14.10.2009. 14:33

U sklopu THQ tjedna na Steamu, danas su na popustu igre iz Company of Heroes serijala. U ovom dealu, zanimljiva je stand-alone ekspanzija Tales of Valor koja sadrži 3 nova MP moda, a i dovoljna je za online MP sa svima koji posjeduju bilo koji nastavak CoH serijala.

Dakle, samo danas, CoH:ToV za 17.5 €

http://store.steampowered.com/app/20540/

LP

Vragoder 22.10.2009. 12:21

Još jedan dobar deal: ToV = 15€ @ gamersgate.com

Silent 21.11.2009. 19:45

Jel zna netko za hrvatski CoH klan? Ima li netko zainteresiran za igru na relicovim serverima? Imam vCoH samo....

Putnik 09.07.2010. 21:43

Pozdrav svima. Htio bih se prvo ispričati što bumpam več neko vrijeme neaktivnu temu. Samo bih htio napomenuti da još uvijek ima nas koji igramo CoH online, tako da ako je netko zainteresiran, ima mikrofon i nekakvo znanje o igri i određeni skill može mi se javiti preko PM-a pa ćemo zaigrati nešto.

Putnik

Visitor Q 04.08.2010. 12:23

ja zadnjih god. dana picim Blitzkrieg mod - dao je totalno novu dimenziju CoH-u, a moze se naci i MP igara.. :goood:

hefe 09.08.2010. 22:05

Isto tako, pičim po Blitzkrieg modu, savršeno je izbalansiran i svakako preporuka svima koji još nisu probali. Jedina je mana što se moraju instalirat patchevi prije pa sama igra dosta poraste što se tiče mjesta na disku.

http://forums.relicnews.com/showthread.php?t=209582

E sad da ne ispada da trolam na SC 2 topicu, htio bih samo vidjeti mišljenje ove ekipe što se tiče nekakve usporedbe SC 2 i CoH-a. Mislim da što se tiče nekakvih inovacija u žanru SC 2 nije ni do koljena ovom serijalu, tak da ne kužim zašto SC tako dobro kotira. SC je po meni mogao komotno ostati u 2D jer ionako nikakvog utjecaja teren nema na taktiku ili bilo što drugo.

BlackDwarf 09.08.2010. 22:34

I dosta memorije jede mod. Preko 2.8GB


Sva vremena su GMT +2. Sada je 17:32.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
© 1999-2024 PC Ekspert - Sva prava pridržana ISSN 1334-2940
Ad Management by RedTyger