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Najjače je kad Neo-ST snajpa.Čujem M95 iz Splita ovdje u Sisku. :D
Mislim da je već toliko puta izgubio tag da je već skužio da je rođen za AN-94 ili Thompsona. :lol2: |
Ja sa snajpom mogu nekako pogoditi statične mete, a ove u pokretu ako se posreći...
E sad si me natjerao da počmem igrat sa snajpom. Morat ćete imat strpljenja samnom :D |
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Skidao sam helikoptere, brodove,tenkove pa bježao da me ne nađu. @ Deadman Hvala :nono: |
Ja poceo opet s nozem mesarit ekipu. Najlakse je na nelson gay mapi kad se dodje protivniku s ledja i po 5-6 ih zakoljem! :lol2:
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Čini se da je Arica prvo trebala ovako izgledati
http://www.youtube.com/watch?v=aeJ1G-JFp6A&NR=1 Šteta :( |
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btw. glazba u videu :care: |
OMFG, OFMG, OMFG
Battlefield: Bad Company 2 Patch for PC Released Tomorrow! http://blogs.battlefield.ea.com/batt.../28/patch.aspx zar je vec Bozic? Here is the complete fix-list for the patch - All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed. - Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns. - Blue box chat window removed - The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World.. - 3D vision fixed. - Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles. - Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons. - Fixed a bug on PC where the G3 would do less damage than intended. - Fixed VADS turning sensitivity on PC so it performs like the ZU23. - Reduced VADS push back and damage to balance it with the ZU23. - Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed. - Reduced the reload time for vehicle countermeasures. - Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor. - Increased the AT4’s top speed and acceleration so users spend less time exposed when firing. - Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons. - Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons. - Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire. - Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons. - Reduced all weapon damage to the MCOM by 50%. - Fixed an C4 vs MCOM exploit on Atacama Desert. - Fixed a bug with FOV when aiming the M1911. - Lowered the close range damage of the AN94 to highlight its long range role. - Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR. - Increased the close range damage of the shotguns to give them a greater advantage vs slugs. - Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's. - Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons. - Slightly increased the damage of the UH60. |
Blago rečeno ovo je vrlo obećavajuće!
Naročito mi se sviđaju promjene za G3, AT4, CG, smanjenje oštećenja MCOM-a, i "guranje" kada te VADS gađa |
Lijepe promjene.
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- ovo još nisam skužio, di je taj exploit?! Trebali su odmah i onaj na Arici srediti. Reduced VADS push back and damage to balance it with the ZU23. - da li to znači da sada VADS više neće izbacivati chopper iz balansa? |
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ovo su jako lijepe promjene moram priznat
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Fenomenalno, sad će igra biti kakva je trebala biti prije 10 mjeseci. :) Nego, ne vidim da je patchan problem sa scopeovima na nelson bay conquestu. Mislim da i na white pass rushu je isti problem.
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Promjene su prosječne iako neloše. Igra se i dalje raspada, konekcija puca, spajanje na nekoga preko friends liste često ne radi (couldn't find any games), lag na serverima, itd.
Valjda će to riješiti slijedećim patchem koji se zove Battlefield 4. |
Reduced the splash damage of the Carl Gustav
ohoooooo sad više menski neće poginut kad me ubije s CG :D :D |
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Jedva čekam patch,posebno mi se sviđaju novi balansi oružja,valjda če G3 sad moči ubiti nekog bez ispucanog cijelog spremnika. |
Neloše, bezveze je da oružja uopće imaju utjecaj na MCOM-ove, al ajd, bolje išta nego ništa!
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OT: skok od jučer http://www.youtube.com/watch?v=dObgc9_vgXA
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Evo patch je vani ko ima brzi net negdje evo vam i linkovi za manualno instaliranje patcha * If you are not using Steam: You can get a manual patch from several places... - The main EA CDN: http://static.cdn.ea.com/dice/u/f/bf...9035_Patch.exe. - Here's a mirror in Australia: http://www.ausgamers.com/files/details/html/55504 - And here's a mirror in Croatia: http://www.diabolic-servers.com/bc2/ (requires you to create an account first) ONLY MANSKY :lol2: |
meni je islo max brzinom i sa njihovog servera a to je 1mb/s tako da sumnjam da ce te imati takvih problema
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- Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
- Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapon. KONACNO!!!! |
A nove mape ? Sad ekipa vec svaki kamen zna po imenu.
Mogli su ubacit koju. |
tko i zašto mi je izbrisao post ''M95 je i dalje smeće'' ?
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ipak nije feature, nego bug:
the bad: lack of (tracer) bullets JoeGrant (DICE): - we are examining this. kako to oni nisu primjetili prije izdavanja patch-a? :stoopid: jedan odlican post sa sluzbenog foruma: This is how things go when you get a phone call while posting Yup, looks like it's been made more lethal. If my math is not off, the lethal radius with explmk2 against an unarmoured opponent is increased from 3.04 to 3.32 m. Seems like it's better if you score a fairly close hit, but not quite as good for finishing off someone with a miss. EDIT: Ok, being bored, I decided to do the math. In the linear falloff region (past the red radius), the old CG did 100-16.129*(x-1.8 ) damage where x is the radius from the point of impact. The new does 100-21.7391*(x-2.4). These two lines cross each other at 4.125 meters, beyond which the old CG did more damage than the new. So now you know |
cek, kaj, nisam jos pokreto igru, tj duze vrijeme
kaj su OPET uspjeli nes sjebat s patchom ? :D |
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Čini se da je patch ipak s*ebao neke stvari popravljajući par dosadašnjih problema.
Nekad ne mogu revive-ati palog vojnika nakon zadnjeg patcha, a ono da se ne vide tenkovske granate i meci iz choppera mislim da nisu feature, već bug (nekako mi se čini da ih uopće ne renderira igra). Chat umjesto plave boje koristi crnu, a nož fejla još više. |
ovo da meci nemaju trace je bug i rješit će ga..kaki krepili ...
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