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Staro 11.03.2024., 22:24   #1
Doktor O
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Helldivers 2

HELLDIVERS™ 2 is a 3rd person squad-based shooter that sees the elite forces of the Helldivers battling to win an intergalactic struggle to rid the galaxy of the rising alien threats. From a 3rd person perspective, players use a variety of weapons (pistols, machine guns, flamethrowers) and stratagems (turrets, airstrikes, etc.) to shoot and kill the alien threats. Players can also aim down the sights for a more accurate 1st person camera view. Combat is accompanied by frequent sprays of blood and dismemberment as players exterminate the alien forces or players and squad mates are hit by environmental explosions or friendly fire. Enemy encampments and battlefield environments depict bloodstains and dismembered corpses.

Dakle makljaža, u 4 player coopu, s izuzetno zanimljivim mehanikama koje će začiniti klasični PVE survival mode.

Dugo se nisam zabavio tako, nema sweata, nema sekiranja, igra se i uživa.

40e, u današnje vrijeme kad su igre 70 80e...

nezz, svi pričaju o tome.



ako netko bude igrao neka me adda na avion2208, uvijek dobro dođe teammate
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Staro 12.03.2024., 06:20   #2
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Ja igram na PS5, tek sam lvl5.
Moremo odigrati koju skupa, ima tu valjda još ljudi kaj igraju...

Poslano sa mog SM-A528B koristeći Tapatalk
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Staro 12.03.2024., 06:26   #3
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Ja cu je uzet na steam saleu za par dana, mozda padne koji euro

Poslano sa mog SM-S908B koristeći Tapatalk
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Staro 12.03.2024., 09:23   #4
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Ja sam za co op, napravimo neki team FOR DEMOCRACY!
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Staro 12.03.2024., 13:01   #5
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Samo pazite kaj govorite, Goli otok je mila majka.
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Staro 03.04.2024., 07:10   #6
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bio peč, nerfali metu, buffali nešto i tako. I naravno hrpa novih bugova i gejm krešova.
Good day Helldivers!
Today we have a slightly bigger update for you all to assist in the liberation efforts of our galaxy as well as some new environmental threats to watch out for.
May Liberty guide your path.

Overview

This update includes:
-Balance changes to missions, stratagems, weapons, enemies and Helldivers.
-General fixes and stability improvements.
- Increased Level Cap [EDIT]


Gameplay

Planetary Hazard additions
Blizzards
Sandstorms


Increased level cap
Level cap has been increased from 50 to 150


Balancing

Missions
Retrieve Essential Personnel

Moved the enemy spawn points further away from the objective to give players a fairer chance of defending the location.
There are fewer civilians required to complete the mission on higher difficulties.


Destroy Command Bunkers

Now has more objective locations, the mission was too easy before compared to other missions.
It can now appear in operations from difficulty 5.


Operation Modifiers
Halved the negative effect of operation modifiers that increase stratagem cooldowns or call in times.


Primary, Secondary, & Support Weapons

Arc Thrower: fixed charging inconsistencies; it will now always take 1s to charge a shot.
Arc Thrower: reduced distance from 50m to 35m.
Arc Thrower: increased stagger force.
Guard Dog: now restores full ammo from supply boxes.
Anti-Materiel Rifle: damage increased by 30%.
Breaker Incendiary: damage per bullet increased from 15 per bullet to 20 per bullet.
Fire damage per tick increased by 50% (from all sources).
Liberator Penetrator: now has a full auto mode.
Dominator: increased damage from 200 to 300.
Dominator: increased stagger.
Diligence Counter Sniper: increased armor penetration from light to medium.
Slugger: reduced stagger.
Slugger: reduced damage from 280 to 250.
Slugger: reduced demolition force.
Slugger: fixed armor penetration tag in the menu.
Slugger, Liberator Concussive, Senator: fixed incorrect armor penetration tags in the menu.
Recoilless Rifle: increased the number of rockets you restore from supply boxes from 2 to 3.
Spear: increased the number of missiles you restore from supply boxes from 1 to 2.
Heavy Machine Gun: the highest fire rate mode reduced from 1200 rpm to a more moderate 950.


Stratagems
Patriot Exosuit: rockets will now penetrate armor only on direct hit.


Enemies
Balancing adjustments have been made to
Chargers normal melee attack now does less damage against Exosuits.
Bile Spewer and Nursing Spewer do less damage with their puke.
The Bile Titan can no longer be stunned.
Shriekers no longer create bug breaches.
Shriekers hitting you while they are dead now does significantly less damage.



Helldiver
Balancing adjustments have been made to
Heavy and medium armor protects better and you now take about 10% less damage than before while wearing heavy and about 5% less when wearing medium armor. Fortified commando and light armor is unchanged.


Fixes
Fixed issue where save settings for PS5 would be reset when the game is rebooted, causing things such as loadout and hint settings to reset.
Enemies now properly target Exosuits. Previously, many enemies effectively ignored Exosuits if a helldiver on foot was available for them to target.
Fixed Exosuits being able to fire their weapons while opening the minimap.
The Helldiver and the Exosuit both had a bug that made them sometimes take explosion damage multiple times making things like automaton rockets be too deadly, this is now fixed.
Automaton enemy constellations that preferred to spawn more of certain Devastators types did not work and are now functioning as they should. This means that sometimes when playing against the Automatons you will face more Devastators instead of other enemy types.

We have improved the system that prevents hellpod steering close to large or important objects.
We have solved issues where the effective area around objects was a lot larger than intended.
We have reduced the number of objects that prevent hellpod steering.
Note: This system is intended to prevent softlocks where players can drop on important interaction points, or drop into unintended places. We will continue to monitor the state of the system after the update to see if additional tweaks are necessary.

Fixed cases where the ground under some assets could be bombed causing them to float.

Ballistic Shield changes
Collision mesh has been slightly increased in size for more forgiveness
Changed shield poses so that less of the helldiver is exposed
Addressed bug where parts of the helldiver would become vulnerable while using the shield in first person


Tutorial
Invisible collision partially blocking the doorway leading to the launch pad in the Tutorial


Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Game might crash when picking up a snowball or throwing back a grenade

Various issues involving friend invites and cross-play
Cross-platform friend invites might not show up in the Friend Requests tab.
Players cannot unfriend other players befriended via friend code.
Players cannot unblock players that were not in their Friends list beforehand.
Players cannot befriend players with Steam names shorter than 3 characters

Explosive weapon stats include only direct hit damage but not explosive damage.
Explosions do not break your limbs (except for when you fly into a rock).
Planet liberation reaches 100% at the end of every Defend mission.
Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
Stratagem beam might attach itself to an enemy but it will deploy to its original location.
Some player customizations (like title or body type) may reset after restarting the game.
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Staro 03.04.2024., 09:17   #7
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Da dosta se crasha ne stat screnu nakon sto je misija gotova.

Isto nije napisano ali dodali su dvije nove vrste protivnika kod Automatona gunships i neki veliki AT-AT. Znaći veci je od bile titana. Kao zgrada koja mice se. Sastavili smo u njega 500KG, orbital strike, dva eagle airstrike i par Quasara i ATE i onda je tek pao. A radi takav supressing fire da to nije istina.

I nerfali su Slugger koji mi je bio primary nakon sto su nerfali Breaker, sada treba naci nesto novo.

Ako tko zeli igrati s domacom ekipom ima nas par igramo skoro svaku vecer. Starija smo ekipa svi vec blize 40. Ovo je discord pa ako tko zeli s nama https://discord.gg/NTaMv2Zq
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Staro 03.04.2024., 14:24   #8
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spremam disc pa se javim kad budem solo
da, dodali su te nemani, botovi su mi iskreno bolji od buba, više sinergije među ekipom traže
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Staro 04.04.2024., 11:32   #9
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Mi smo sada bili na bot fronti skoro tjedan dana i totalno je durgacije kao da drugu igru igras. Bas me zanima kako ce biti sada kada Illuminate uvedu.

Jucer odradili sedmicu protiv buba samo da stalwart personal order rijesimo. Ja sam uzeo stlawart, gas orbital i gaitling gun na kraju sam imao 455 killova. Presmjesno. Stalwart je zakon za bube.
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Staro 05.04.2024., 07:09   #10
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Mi smo sada bili na bot fronti skoro tjedan dana i totalno je durgacije kao da drugu igru igras. Bas me zanima kako ce biti sada kada Illuminate uvedu.

Jucer odradili sedmicu protiv buba samo da stalwart personal order rijesimo. Ja sam uzeo stlawart, gas orbital i gaitling gun na kraju sam imao 455 killova. Presmjesno. Stalwart je zakon za bube.
je, uštekaš se negdje i melješ, i onda još helldiver poludi i dobacuje razne pobjedničke uzvike.

ima svojih momenata igra to definitvno
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