|
11.07.2007., 20:48 | #1 |
Super Moderators
Datum registracije: May 2002
Lokacija: Zg
Postovi: 17,469
|
S.T.A.L.K.E.R.: Clear Sky
GSC Game World's made no secret about the need to be prepared for new S.T.A.L.K.E.R. announcements, but news that a full new irradiated shooty adventure in the pipeline is set to release in the first half of 2008 will likely raise an eyebrow or two. It's back to the Zone as we meet and greet S.T.A.L.K.E.R.: Clear Sky. Revealed in the latest edition of PC Zone magazine, Clear Sky is a prequel to Shadow of Chernobyl. Without giving away too many plot for fear of spouting spoilers, it fleshes out the origins of one of the main characters in the first game who, stepping into the boots of a stalker from a rival faction this time around, you're out to kill. Advertisement: According to GSC, the Zone we stalked in Shadow of Chernobyl was one of relative peace - really? - but a year earlier when Clear Sky is set the environment is far more hostile. The developer describes the area as being "agitated", with anomalies "extremely active and the landscape is vastly different to what you've seen before." "Even the air isn't as pure as in the original S.T.A.L.K.E.R. - with these 'spatial bubbles' which are like confusing Möbius rings that whole expeditions of Stalkers simply can't find a way out of.", says project lead Anton Bolshakov. PC Zone explains that Clear Sky's game world consists for 50 percent new territory and 50 percent twisted renditions of what you've played before. Sitting comfortably with the main storyline is an AI-driven stalker war. Players will be able to ally themselves with any of eight factions and work with them to seize control of important locations and ultimately assault enemy faction bases. Even though you may think you're a stalker god, the factions think otherwise until you prove your worth. So, you start out as a rookie and have to climb up the ranks. At the top of the ladder you'll be handed missions more intrinsic to winning the war. It's explained that players are not forced into joining factions, but apparently the destruction of one of the primary groups is necessary to open up the main 'path' to the heart of Clear Sky's main event. On the fixing/tweaking side, work's being done on the interface and the PDA (they need it), with AI receiving a general overall buff too to boost immersion along with physics. New monsters are a definite, and GSC's even said to be slaving away to provide a DirectX 10 version of the game, although it's not promising this will actually materialise. The first half of 2008 then. We'll have first screenshots shortly. Further details on S.T.A.L.K.E.R.: Clear Sky, and exclusive screenshots, can be found in an extensive preview of the game in PC Zone magazine issue 184, which goes on sale on July 19. http://www.computerandvideogames.com...67570&site=cvg
__________________
|
11.07.2007., 21:35 | #2 |
Pijem samo KAJ
Datum registracije: Jan 2004
Lokacija: Vž
Postovi: 2,664
|
lijepo zvuci |
|
|
Oglas
|
|
11.07.2007., 22:45 | #4 |
Super Moderators
Datum registracije: May 2002
Lokacija: Zg
Postovi: 17,469
|
Dečki-pa treba dignut malo para na istoj igri Pogledajte samo kako to Valveu dobro ide...
__________________
|
25.08.2007., 22:14 | #10 |
Super Moderators
Datum registracije: May 2002
Lokacija: Zg
Postovi: 17,469
|
IGN previews S.T.A.L.K.E.R.: Clear Sky in Leipzig, Germany
With the German Games Convention being made up of so many recycled demos from this summer's prior trade shows, it's particularly gratifying that GSC has taken the time to show us some of the new things they have in store for their STALKER prequel, STALKER: Clear Sky. We sat down with the developer to find out just what has changed since we last saw the title at E3. To begin with, they're showing a brand new level that really highlights the graphical improvements to the 1.5 version of the STALKER engine. Normal mapping and parallax mapping add tremendous depth to even the flattest of textures. Small rusted out pits in sheet metal, intricate bark patterns on tree limbs, and weave patterns on uniforms that all respond realistically to light sources are just some of the small touches that the new mapping system allows for. The light itself is particularly amazing. There are absolutely no light maps anywhere in the game. Every single light you see, including the sun, is a dynamic light source that functions exactly as you'd expect it to in real life. Better still, the game makes use of volumetric light effects to create shafts of light through clouds, window panes and even the dense and intricate foliage of trees. The still screenshots really don't do this feature justice. Geared to run even on older DX8 machines, the game will have the same system requirements as the original STALKER. Still, players who have upgraded their system since then will be able to take full advantage of DX9 effects that look every bit as good as some of the DX10 effects we've seen on the show floor. The new mission starts in a broad, marshy field. You're hiding in the tall grass from an attack helicopter when you suddenly get a message that some other nearby STALKERS are under attack from bandits. You, predictably, decide to help. The AI knows when to rush and when to sneak, when to hide and when to break cover. We saw the AI using cover very effectively in the first firefight. When you see both your friendly units and the enemy units doing it together as they shoot it out, you'll really feel like you've dropped down into the middle of a battle. http://pc.ign.com/articles/815/815807p1.html
__________________
|
|
|
Oglas
|
Oglasni prostor
|
26.08.2007., 09:59 | #12 |
Banned
Datum registracije: Feb 2005
Lokacija: Slavonski Brod
Postovi: 3,074
|
|
14.09.2007., 01:11 | #14 | |
Premium
Datum registracije: Nov 2006
Lokacija: Zagreb
Postovi: 240
|
Citiraj:
Slažem se. Ja spadam u one koji ju obožavaju. Neznam zašto ali igra mi je jako prirasla...nekako je zarazno, atmosferično, kvalitetno inovativna. Normalno u isti koš ide masa bugova, nekad malo dosade, nekima iritatni Ukrajinci, kopije Fallouta, nekima (meni i ne) glup AI...ali ja bi joj dao negdje 93/100 bodova-zbog inovativne i kreativne strane. Ostalo sve mogu pregrist, jer igru su radili Ukrajici kojima je ovo (ako se ne varam) prva ozbiljna igra. Znači nešto ala naš Space Force Rouge Universe, ili Sirious Samovci...a pogle'te što su napravili. Igru koja je podrhtala svijet. A spadaju u isti koš ko' naši najuspješniji gamer-pogrameri. |
|
14.03.2008., 22:53 | #17 |
.
Datum registracije: Dec 2005
Lokacija: Zg
Postovi: 11,642
|
|
17.05.2008., 16:42 | #19 |
Premium
Datum registracije: May 2004
Lokacija: Dubrovnik
Postovi: 1,279
|
Clear sky stalker .... demo ...ajmo reć
Khm "izašo" demo može se nać ne želim voće poglavito bananu pa......sami tražite. Atmosfera je odlična grafika vrhunska poglavito texture moćne , sjene dinamičke zakon.... pod moj komp se može sve na max 1280 bez aa i zna usporit najviše zbog rama jer sam radi dx- 10 na visti a 1 gb i to ne ide baš Uglavnom ai je stavljen retardirano vjerojatno samo prezentacije radi.... Eto uživajte Mala preporuka na početku levela tražite toranj na njemu je dragunov .... samo oprez ima par protivnika pridnu u travi hehe. Btw i dalje je stalker sindrom 15 metaka za kill Ali ništa što reality patch neće spasit kad igra jednom službeno izađe. A onda svi kupit originale jer podržavamo developere
__________________
S3 Trio 64 , Voodoo 2 , Kyro 3d , GeForce MX 440 SE , Radeon 9000Pro , 6600 GT , 9600 GT , 260GTX , 560GTX , 760GTX, 1060 GTX, 1080 GTX, 3080 RTX |
17.05.2008., 16:59 | #20 |
Premium
Datum registracije: May 2004
Lokacija: Dubrovnik
Postovi: 1,279
|
Demo je velik 390 mb otprilike pa se raspakira .......dosta...
__________________
S3 Trio 64 , Voodoo 2 , Kyro 3d , GeForce MX 440 SE , Radeon 9000Pro , 6600 GT , 9600 GT , 260GTX , 560GTX , 760GTX, 1060 GTX, 1080 GTX, 3080 RTX |
17.05.2008., 19:03 | #21 |
Premium
Datum registracije: May 2004
Lokacija: Dubrovnik
Postovi: 1,279
|
Uf i napomena , testiro sam pod xp-om i vistom. Sjene su dx 10 pod vistom i daleko su bolje. Pogotovo se vidi na sun rays efektu trave koji pada po podu u realnom vremenu. I da papa hardver...i srednju djecu...i bakicu dvije...
__________________
S3 Trio 64 , Voodoo 2 , Kyro 3d , GeForce MX 440 SE , Radeon 9000Pro , 6600 GT , 9600 GT , 260GTX , 560GTX , 760GTX, 1060 GTX, 1080 GTX, 3080 RTX |
17.05.2008., 19:24 | #23 |
Premium
Datum registracije: May 2004
Lokacija: Dubrovnik
Postovi: 1,279
|
To je beta verzija nedovršenog novog stalkera koji će biti standalone. Trebo bi službeno krajem godine.
__________________
S3 Trio 64 , Voodoo 2 , Kyro 3d , GeForce MX 440 SE , Radeon 9000Pro , 6600 GT , 9600 GT , 260GTX , 560GTX , 760GTX, 1060 GTX, 1080 GTX, 3080 RTX |
17.05.2008., 19:50 | #25 |
bycod
Datum registracije: May 2004
Lokacija: Zagreb / Dubrava
Postovi: 6,695
|
torrenti... mislim ako je DEMO onda je legalan nema tu sta
__________________
|
17.05.2008., 23:21 | #26 |
Premium
Datum registracije: May 2004
Lokacija: Dubrovnik
Postovi: 1,279
|
To je u biti E3 demo koji je eto slučajno po cijeloj kugli zemaljskoj završio. I u igri dok se loada ako se ne varam piše nešto tipa : Made for E3 purpose only nešto u tom smislu.... U svakom slučaju da se naslutit da su ga namjerno pustili i to na način da ai izrazito loše reagira tako da se nemožete naigrat nego samo vidit atmosferu, a ona je nevjerojatna bar onako na prvi dojam. Kad sam došo do neke crkvice pa u full dinamičkom osvjetljenju baterijom unutra prošaro od onih sjena me jeza lagana uhvatila.... Ali texture su mi stvarno impresivne. Sve je prepuno bump mapinga a ono drvo istrunulu kako izgleda , pa kad vidite kamen ludnica , a zahrđale skale omg. Još najimpresivnije su mi bile sjene od trave pod dx-om 10. Samo igra mi se toliko brutalno bolje ponaša pod xp-om da padam u napast igrat na dx9 bez problema ako ne uspjem ugradat dok puna verzija izađe. Uglavnom ako bude i multi dobar razmišljam o kupnji igre za prave pinđe. Prvi stalker mi je nakon prvog igranja ostavi totalno ne sređene dojmove. S jedne strane odlična atmosfera ali opet bugovito nekako sve, a ono koliko je metaka trebalo sprašit u protivnika da ne govorim. Da nije bilo onog reality moda ne bi nikako ni igro...... Međutim igru nikad nisam završio pred kraj mi toliko dosadila da ipak želim vidit cijeli clear sky prije nego se odlučim.....
__________________
S3 Trio 64 , Voodoo 2 , Kyro 3d , GeForce MX 440 SE , Radeon 9000Pro , 6600 GT , 9600 GT , 260GTX , 560GTX , 760GTX, 1060 GTX, 1080 GTX, 3080 RTX |
18.05.2008., 13:53 | #27 | |
Premium
Datum registracije: Sep 2007
Lokacija: Zagreb
Postovi: 5,699
|
igrao sam stalkera, jedno 3 min..Mislim meni je igra totalna koma.. Kao sto je netko gore spomenuo ili je volis ili mrzis.. Ali ne kuzim gdje je tu dobra amosfera?? Citiraj:
Sinuo sam ovaj demo, i isto razocaranje.. Tu se vidim ekipa pali na sjene, grafiku, ali meni je sve to nekak debilno..NHF |
|
18.05.2008., 14:21 | #28 |
Beskorisna bitanga...
Datum registracije: Aug 2004
Lokacija: Sesvete (Zg)
Postovi: 6,956
|
Ja spadam u mrziš skupinu, totalno mi nije legla igrao manje od 5 min i deinstalirao.. Ista stvar ko sa Civilizationom valjda, ili si geek ili je nemreš smislit...
__________________
-- Have a nice day... |
18.05.2008., 18:31 | #29 |
Premium
Datum registracije: May 2004
Lokacija: Dubrovnik
Postovi: 1,279
|
Zato ja stalno spominjem reality mod. Bez njega neide. Nakon njega je 1 headshot one kill a u tijelo 2-3 metka max.
__________________
S3 Trio 64 , Voodoo 2 , Kyro 3d , GeForce MX 440 SE , Radeon 9000Pro , 6600 GT , 9600 GT , 260GTX , 560GTX , 760GTX, 1060 GTX, 1080 GTX, 3080 RTX |
18.05.2008., 18:33 | #30 | |
Premium
Datum registracije: Sep 2007
Lokacija: Zagreb
Postovi: 5,699
|
Citiraj:
Ali yebemu mater, pa jel nisu to mogli fino stavit u igru, nego ovako izgleda kao da se boris protiv izvanzemaljaca? EDIT i da se pohvalim, nakon jedno 30 ak puta sto sam zapoceo ovaj demo, uspio sam ubiti 1 lika (slovima:jednog). a mislim da je na easy..sta da je na hard? valjda bi igrao do 2010 da ubijem nekoga..Mislim, stvarno debilno da ne moze vise. Ne zelim po nikom pljuvat, ali skupina tih idijota koja je napravila ovu "yebenu" igru, jel oni kad zgotove sve, jel oni kazu:"Ajdmo mi sad to i probat da vidimo kak to izgleda uopce?" Ja sam uvjeren da ne..jer da pogledaju i da imaju imalo osjecaja za bilo sta, nesto bi(a ima toga puno) promijenili.. A onaj prvi dio su radili 7 godina? mislim, budimo realni..ili su debili i ne znaju svoj posao ili su je napravili za godinu dana i ostalih 6 se zayebavali.. Zadnje izmijenjeno od: srale7. 18.05.2008. u 19:03. |
|
|
|
Oglas
|
|
|
|