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Staro 27.09.2015., 17:24   #361
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Draw? To još nisam doživio

Ma i da nisi spor, satrali bi te, zajebani su ti nosači... Već sam imao x puta takvu situaciju.
ova dva nisu bas bili najbistriji haha, torpove su bacali direkt ispred mene pa nije bilo tesko izbjec samo vrijeme je bilo na njihovoj strani
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Staro 27.09.2015., 17:51   #362
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Meni je najbolje kad glumim razarača sa krstaricom. Jedan debos u DDu zaspo na startu..drugi ide lagano po boku..ali ono..skroz na bok i pol brzine. BBi se vrte u krug a druge krstarice kud koji mili moji. Ista šema. Možeš ti roknut i 3 broda ali na kraju si sam....Šteta što se ne može složiti shema gdje bi ti debili bili na jednom mjestu pa neka se zabavljaju...
Tako se i meni dogadja, DD 10+km iza mene, a ja 10km od neprijatelja sta ide broadside i razmjenjujemo vatru. Odjednom vristi warning na torpeda. IZA MENE? Pogledam kad ono nasa torpeda, iza mene niko nego DD. Ima domet 10km, on puca sa 20km na brod sta ide broadside, ma da ide ravno na njega opet nebi dosli u domet. Naravno, potopio je mene. I ni sorry, ni nista, on pos voju sere torpeda sa 20km i bjezi cim ih ispali. Ma retardi.

A nikad nece wargaming napravit shemu (ne racunam ranked) da igras sa ekipom koji su po statsima slicni tebi. Nego ti da tomato tim i goni se.
Sad sam u 90% rundi prvi po zaradjenom expu, a 95% rundi sam u prva 3. A ja nisam neki super igrac, koliko su onda ovi drugi losi?

Onda ih ubacim u http://warshipstats.com/eu/player/BladeRy ili http://wows-numbers.com/player/500237046,BladeRy/ i da vidis zalosti od igraca. Ako dodje XVM na WoWs strah me kako ce sve to izgledat.
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Staro 27.09.2015., 17:58   #363
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Po ovim statsima vidim da sam ja mega admiral.
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Staro 27.09.2015., 18:00   #364
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A koji ti je ono account name?
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Staro 27.09.2015., 18:02   #365
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A koji ti je ono account name?
To je topčina secret.

Isti kao i na WoTu.
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Staro 27.09.2015., 18:14   #366
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Znaci sram te da ljudi vide tvoju sramotu. Ok, sve u redu.
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Staro 27.09.2015., 18:36   #367
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Znaci sram te da ljudi vide tvoju sramotu. Ok, sve u redu.
Da.
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Staro 27.09.2015., 19:22   #368
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Njubara, bit će se ne može pomaknit s Furutake, zato je i hvali
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Staro 27.09.2015., 19:33   #369
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U escortu wallet warriora

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Staro 28.09.2015., 09:11   #370
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Dolazi nam novi patch...


0.5.0.1 Patch Notes PLEASE NOTE I GOT THESE FROM THE NA SERVER SIDE THEY HAVE THE PATCH. http://shipcomrade.com/patch.html

Ships
* These ships have been included into the version for testing purposes, and will become available to all players with the following updates.
The opening of German and Russian/USSR Tech tree are represented by the branch of German cruisers and the branch of Russian/USSR destroyers
The starting ship of Russian/USSR Tech tree patrol ship Orlan
destroyers branch represented by ships: Storojevoy – Tier 2; Derzky - Tier 3; Izyaslav - Tier 4; Gnevny - Tier 5; Ognevoy - Tier 6; Udaloy - Tier 7; Tashkent - Tier 8; Kiev - Tier 9; Khabarovsk - Tier 10.
The starting ship of German Tech tree colony ship Hermelin was introduced before and now will take her proper place in the branch
Cruisers branch is represented by ships: Dresden - Tier 2; Kolberg - Tier 3; Karlsruhe - Tier 4; Konigsberg - Tier 5; Nurnberg - Tier 6; York - Tier 7; Admiral Hipper - Tier 8; Roon - Tier 9; Hindenburg - Tier 10.
3 ships were added to the premium ship collection: Polish destroyer Bliskavica - Tier 6; Russian/USSR battleship Nikolay I - Tier 4; Japanese cruiser Tone - Tier 7.

Balance changes

All ships:
The values of thickness of hull planking have been corrected. Now it is not thicker than bills planking. When we were setting the armour for the bills, in some cases we didn't realize that the center of the hull can be really "true", and on high tiers in some cases arnouor in the ceter of the hull was smaller than on the bills. This is now fixed.
Increased by 50% the number of HP points for the 4 and 5 inches main battery guns.
Redesigned the system of turrets turning on all ships. Now Main Caliber guns that meet an obstacle while turning, automatically raise (if technically possible). As a result of this redesign, the cases where main caliber guns go through other ship's elements are nearly gone. In rare cases this issue can still be found, as the fix in such caes would have lead to serious limitation or shooting range. E.g. Nagato battleship's second turret's guns are still "hitting" the raised element of the first turret, otherwise we would have had to add to their "blindspot" nearly 7 km on course of the ship.

Germany:
Battleship Tirpiz: Added Messerschmitt Bf.109 G catapult fighter plane.
Added branch of German cruisers.

Japan:
Cruiser Hashidate: Removed inner hull upgrade.
Cruiser Myoko: Mounted torpedo module type 90 mod1, the same as in Hatsuharu destroyer. Players that have researched the module for both ships will receive compensation.

Russia/USSR:
Cruiser Aurora: AA armament 7,62-mm “Maxim” machine gun changed for 76,2-mm Lender guns. Firing distance of AA guns increased to 2 km, the damage doubled.
Cruiser Murmansk: КОР-2 catapult spotter changed for "original" Vought OS2U.
Added branch of destroyers and starting ship "Orlan".

USA:
Cruiser Erie: removed inner hull upgrade.
Battleship South Carolina: Increased the number of HP points of top hull from 29000 to 31700.
Battleship Colorado battleship: Increased fire rate (to 2 times per minute, i.e. cooldown time 30 sec instead of 35) and turrets rotation speed to 4 radians per second (used to be 3).

Maps
Added the Domination mode with two control points to all the maps, except the "Hotspot".
Changed script settings of the "Domination" mode with two points. The reward for capture of enemy’s control point is 1000 points. The time of control point capture is 180 seconds.
Reduced the speed of getting points from captures points on the maps "Two brothers", "North" и "Islands of ice" from 3 points every 5 seconds to 3 points every 6 seconds.
Changed the probability of getting some of the maps.

Aviation
If the fighter planes began to carry out the "fire storm" mission, other fighters will not be able to engage them into battle until the end of the mission.

Sound
Added voice messages for Quick commands and Emoticons. Voice messages are only played once in a row, to exclude the possibility of sound spamming.
Introduced Japanese voice overs (TBA 17/09).


Interface
Quick Messages are available during battle.
Use F3 - F11 to send a short message and give commands to allies.
The messages are sent to all players or only allies depending on the chosen chat channel.
Commands are given only within your team.
Messages and commands are duplicated in the chat; the speaker is marked for a short time in the game screen and on the mini-map.
Key bindings can be changed in the Settings menu.
List of available commands:
F3 Indicate targets (targets possible to indicate: base, point, ship)
F4 Thank you
F5 Affirmative!
F6 Negative!
F7 Support required
F8 SOS
List of available messages:
F9 Great battle
F10 Good luck to all
F11 Damn and blast!
Average battle experience in player's profile in client is now displayed with premium account in consideration, but excluding the modificators (first win per day modificator, signal flags modificators, etc). Average battle experience on World of Warships Portal worldofwarships.* is now displayed the same way.

izvor:

http://forum.worldofwarships.eu/inde...28-patch-0501/

iii
njemačke krstarice....leak:

https://www.youtube.com/watch?v=C39c...ature=youtu.be

Naravno da rusići nisu švapskim T9 i T10 brodovima dale 300mm topove...hihi...mislim da ću se strpit sa njemačkim krstaricamai i dem na ruske DD i japanske BB

Zadnje izmijenjeno od: Tvrdi. 28.09.2015. u 09:25.
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Staro 28.09.2015., 11:23   #371
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Nije novost da su rusi pristrani. Japanci su dobili citadelu sa topovima umjesto broda sa topovima, jer su ih japanci naguzili u ww2. Isto ce bit sa njemcima, nerf jer su ih njemci trali. Opet sranja kao sa WoT gdje je Tigar 2 bio imao povjesne statse, osim smece oklopa, motora koji non stop krepaje, manjeg top speeda i pitaj boga cega jos.
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Staro 28.09.2015., 12:20   #372
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Nije novost da su rusi pristrani. Japanci su dobili citadelu sa topovima umjesto broda sa topovima, jer su ih japanci naguzili u ww2. Isto ce bit sa njemcima, nerf jer su ih njemci trali. Opet sranja kao sa WoT gdje je Tigar 2 bio imao povjesne statse, osim smece oklopa, motora koji non stop krepaje, manjeg top speeda i pitaj boga cega jos.
U biti japanci su ih sredili u rusko japanskom ratu 1904.-1905. a u famoznoj pomorskoj bitci kod Tsushima tjesnaca (27/28.5.1905.) rusi su skroz potučeni.

Gledaj, mene ratna povijest jako zanima (posebno WW2). I skužio sam odmah da wargamer ne jebe pol posto povijest. To su samo tenkići i brodići koji izgledaju kao pravi ali perfromanse nemaju veze s ničim osim ruskim biasom i balansiranjem. To tak prihvatiš i to je to. Osim toga nema ni smisla da sve bude kao u RL kad je pola brodova izmišljeno ili nikad nisu napravljeni i kad se u misijama mogu fajtati brodovi iste klase i države.
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Staro 28.09.2015., 12:36   #373
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Meni baca critical error na 99% pri extractanju

Ima netko sličan problem?

EDIT: riješio. Ugasio torrent opciju downloadanja updatea, ugasio, upalio i proradilo.
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Staro 28.09.2015., 13:43   #374
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Nije novost da su rusi pristrani. Japanci su dobili citadelu sa topovima umjesto broda sa topovima, jer su ih japanci naguzili u ww2. Isto ce bit sa njemcima, nerf jer su ih njemci trali. Opet sranja kao sa WoT gdje je Tigar 2 bio imao povjesne statse, osim smece oklopa, motora koji non stop krepaje, manjeg top speeda i pitaj boga cega jos.
Japanci naguzili Ruse u WW2?
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Staro 28.09.2015., 13:59   #375
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I tak...njemačkim se krstaricama kupole puno brže okreću neg konkurenciji ali je HE dmg koma u usporedbi s ostalima....mislim da ću zaobići...

http://forum.worldofwarships.eu/inde...ions-cruisers/


BTW, gledam malo statse od ruskih DD...u biti imaju jako dobre topove i 1na 1 s japanskim (pa i američkim) DDima su u prednosti. Ipak, kad napadam veći brod puno sam sigurniji u japanskom DDu jer ima znatno veći domet torpeda. Za borbu 1 na 1 s BB i CA jači topovi ionako nemaju nekog velikog efekta a kad mi torpeda imaju domet 3km (kasnije 4) onda se moram skroz približiti i onda sam više manje gotov, prije ili kasnije..

Zadnje izmijenjeno od: Tvrdi. 28.09.2015. u 16:17.
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Staro 28.09.2015., 20:16   #376
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Al imaju veci RoF, tako da se izbalansira.
Npr, Imaju cruiser sta je u cleeland klasu i puca brze od clevea. To je bolesno. Jest da ima 3 topa manje, al 8.5 vs 10 rpm.
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Staro 28.09.2015., 20:55   #377
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Al imaju veci RoF, tako da se izbalansira.
Npr, Imaju cruiser sta je u cleeland klasu i puca brze od clevea. To je bolesno. Jest da ima 3 topa manje, al 8.5 vs 10 rpm.
Tnx..a ruski DD i njihov torp range od 3km (kasnije 4km)? Istina, imaju spam torpeda u uspredbi s japancima ali ipak...kasniji tir japanski DD ima range 10km..
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Staro 28.09.2015., 21:08   #378
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Al ovaj novi patch, koje smece. Ekipa spama ove komande, non stop mi odzvanja, affermative, negative, ovo ono, bas spam do jaja. I nema nacina za to iskljucit ako cijeli zvuk ne maknem.

Em igra bez contoura brodova je totalno sranje, sve bezlicne bijele forme ko ikone brodova. Najavljivani Myoko torpeda su jos uvijek stara torpeda.

A danas nebi dobio rundu da neznam sta radim. Ocaj.
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Staro 28.09.2015., 21:52   #379
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Jest da ima 3 topa manje, al 8.5 vs 10 rpm.
To me podsjeća na Atlantu, valjda meni najiritantniji brod u igri.
Sere sere sere i onda joj spičiš citadelu pa se smiri.
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Staro 29.09.2015., 09:03   #380
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