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Staro 11.11.2018., 09:02   #2461
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Ovo vec prelazi granicu cijene za odlikase i ulazi u neki drugi teren cijene
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Staro 11.11.2018., 10:56   #2462
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Autor Gigi1 Pregled postova
Ovo vec prelazi granicu cijene za odlikase i ulazi u neki drugi teren cijene
Odlikaši sa državnom stipendijom
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Staro 11.11.2018., 10:59   #2463
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prodavat ce se ovo ko salata. garantiram.
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Staro 11.11.2018., 11:53   #2464
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Hoće. Možda ne kod nas, ali po zapadu da
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Staro 11.11.2018., 20:36   #2465
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...samo te gledam...
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https://www.youtube.com/watch?v=ofdh-THQFpE

Može li mi ovo netko potvrditi?
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Staro 11.11.2018., 21:43   #2466
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Gamers Nexus Steve je već prije potvrdil da stvar radi, ali PugetSystems skreće pažnju da ipak nije sve crno-bijelo. Naposljetku ipak ovisi o krajnjem korisniku.
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Staro 12.11.2018., 14:31   #2467
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Kupiš i9 i 2080ti i već si na 17k kn
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Staro 13.11.2018., 00:40   #2468
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neznam di pa ću tu

iako je video od kontroverznog jayz, wtf intel?

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Staro 13.11.2018., 10:55   #2469
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Staro 13.11.2018., 12:06   #2470
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Temperature i potrošnja su sigurno zanimljiva stavka u laptopu, pogotovo kad Intel skriva PCG 2015D (130W), dok se istovremeno naglašava 95W TDP (1 - 2).
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Staro 13.11.2018., 14:37   #2471
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Intel Opens Graphics And Hardware Research Center In India With Over 1500 Employees

Radi se ozbiljno. Nisam do sada ubrao da se radi o MCM modulu...

Citiraj:
Arctic Sound, as it transpires will have a gaming variant as well – in the form of a dedicated graphics card. Which means we are going to be seeing this in the mainstream in a few years. The tentative timeline given for this product is by 2020 and knowing how roadmaps work could even be further off. According to the grapevine, the Arctic Sound discrete GPU will be an MCM module with multiple dies connected via EMIB and will go head to head against Nvidia and AMD’s offering.
Možda im Jim Keller radi na tome? Naime postoje određeni problemi zašto MCM nije lako primjenjiv na gpu, što su elaborirali iz AMD-a, inače bi oni već do sada imali multi-die gpu da je jednostavno... Ovaj je prvi to uveo u cpu svijet, možda nema boljeg čovjeka da rješi taj problem

Ovako bih rekao da je to vjerojatnije 2021 god., te da će se to natjecati sa navi refreshom ili big navi, te nvidjinom prvom 7nm generacijom na zalasku ili čak drugom 7nm generacijom na dolasku

Zadnje izmijenjeno od: Manuel Calavera. 13.11.2018. u 14:47.
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Staro 13.11.2018., 20:24   #2472
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Bilo je MCM (čak i grafičkih) rješenja prije Jim Kellera, a bude ih i poslije njega. I dalje ostaje misterij kaj točno radi u Intelu, ali službeno vodi njihov odjel za SoC razvoj i integraciju. Kaj god da proizašlo iz te suradnje, Intel sa svojim Arctic Sound GPU rješenjima prije od svega (gamerskog) cilja na tržište koje trenutno okupiraju Radeon Instinct, a pogotovo nVidia Tesla kartice, jer u tom pogledu Intel nema potpunu dominaciju, a njihovi Xeoni se moraju kombinirati s nečim iz tuđe ponude. Možda iz toga stvarno izađe i neka gamerska kartica za mase, ali čim je Raja naveliko upleten, bog-te-pitaj di to može završiti.
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Staro 13.11.2018., 20:42   #2473
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Ali to na što se odnosio MCM prije je da grafika bude jedan čip, drugi čip nešto drugo - cpu ili ram za grafičku (npr. konzole). Ne postoji gpu (barem consumer proizvod) koja se sastoji od više grafilčkih čipova npr. jedan high end gpu od 2,3,4 čipa od štajaznam 200mm2.


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The interview was done with the Senior Vice President of Engineering at AMD Radeon Technologies Group, David Wang. Upon being asked whether the AMD Navi GPUs would use an MCM (Multi-Chip Module) approach, David replied that while they are looking into the MCM approach, they haven’t yet concluded whether that is a viable approach for traditional gaming graphics cards. Following is the quote from PCGamesn:
“We are looking at the MCM type of approach,” says Wang, “but we’ve yet to conclude that this is something that can be used for traditional gaming graphics type of application.” via PCGamesN


“To some extent you’re talking about doing CrossFire on a single package,” says Wang. “The challenge is that unless we make it invisible to the ISVs [independent software vendors] you’re going to see the same sort of reluctance.


“We’re going down that path on the CPU side, and I think on the GPU we’re always looking at new ideas. But the GPU has unique constraints with this type of NUMA [non-uniform memory access] architecture, and how you combine features… The multithreaded CPU is a bit easier to scale the workload. The NUMA is part of the OS support so it’s much easier to handle this multi-die thing relative to the graphics type of workload.”


So, is it possible to make an MCM design invisible to a game developer so they can address it as a single GPU without expensive recoding?


“Anything’s possible…” says Wang.


“That’s gaming” AMD’s Scott Herkelman tells us. “In professional and Instinct workloads multi-GPU is considerably different, we are all in on that side. Even in blockchain applications we are all in on multi-GPU. Gaming on the other hand has to be enabled by the ISVs. And ISVs see it as a tremendous burden.”


Does that mean we might end up seeing diverging GPU architectures for the professional and consumer spaces to enable MCM on one side and not the other?


“Yeah, I can definitely see that,” says Wang, “because of one reason we just talked about, one workload is a lot more scalable, and has different sensitivity on multi-GPU or multi-die communication. Versus the other workload or applications that are much less scalable on that standpoint. So yes, I can definitely see the possibility that architectures will start diverging.”
via PCGamesN


Summary:

Citiraj:
But on the gaming graphics card side, David mentions that while the hardware implementation exists to make it work, the software side still needs a lot of updating. It’s quite the same thing as Crossfire or any other multi-GPU interface that exists for gamers. Unless there’s proper software support, you won’t see any gains and with MCM, you are basically trying to make multiple GPUs look like a single GPU. You already know how well things went with SLI and Crossfire which are literally dead and have nill support from game developers. But the issue only exists with gaming industry since, in the server space, multiple GPUs can work together seamlessly with proper performance scaling, unlike Crossfire and SLI. So for Navi, an MCM die seems out of the equation but hopefully, AMD will be able to deliver a working solution in their Radeon cards in future.
Citiraj:
With Navi GPUs, AMD is going to stick with the traditional monolithic design that we see on all modern GPUs. Unlike the MCM approach that AMD is taking on their HEDT Threadripper and server EPYC parts, the GPUs are yet to use the full potential of AMD’s Infinity Fabric, something which Raja Koduri wanted to implement on their next-gen Radeon parts. Unfortunately, Raja Koduri left AMD for Intel as the Chief architect of their core and visual computing group and has confirmed to be working on Intel’s first discrete graphics cards aimed at the gaming market for a 2020 release.
Očito je da AMD, Intel i Nvidia rade na tome, pitanje je trenutka kada će doći u mainstream, no zasad još nije "a thing". Također što je drugo MCM gpu nego "SoC razvoj i integracija"

Ako se ne uspije postoji opcija da intel za gaming izbaci monolitsku gpu, a za profesionalnu namjenu gdje to skalira - MCM. Mada glasina govori da je i intelova gaming gpu MCM, a Raja je htio dok je bio u AMD-u da sljedeća generacija radeon gpu bude MCM (mada nejasno dali se pritom misli na Navi ili gen poslije Navija)

Zadnje izmijenjeno od: Manuel Calavera. 13.11.2018. u 20:56.
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Staro 13.11.2018., 21:24   #2474
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Pusti, kad je Intel u pitanju - Jim Keller u odjelu za SoC razvoj i integraciju može pokrivati GPU, CPU ili nekakvo ARM rješenje, jer Intel ima prste u svemu, a Keller je također dosad bil u svemu od navedenog. Zato i velim da njegov doprinos ostaje misterij, jer nemamo pojma za što točno je on u sklopu tog odjela za SoC razvoj i integraciju zadužen. Kaj se Raje tiče, sad napokon ima neograničeni budžet, pa ako opet sve podbaci, više ne može kriviti Lisu Su i preusmjeravanje budžeta na važnije (Zen) stvari. Po pitanju MCM GPU rješenja, u pravu si da zasad još uvijek nema modela koji na istom pakiranju imaju više manjih grafičkih jezgri, ali čini se da i na tom području nVidia ima prednost.
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