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Staro 11.04.2009., 10:40   #1
xGAME
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S.T.A.L.K.E.R.: Call of Pripyat

http://www.bluesnews.com/cgi-bin/boa...threadid=97351
http://kotaku.com/5207526/stalker-ge...pansion-sequel

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GSC Game World is apparently working on a new S.T.A.L.K.E.R. add-on called S.T.A.L.K.E.R.: Call of Pripyat as well as a full-fledged sequel to their irradiated first-person shooter. This is according to rough English translations on ClanBase and the TTLG Forums of comments made in a Russian-language chat with GSC Game World's Sergey Grigorovitch. A question asking if the April "Call of Pripyat" entry on S.T.A.L.K.E.R. calendar was an April Fool's joke was answered with with the revelation that this is the name of a S.T.A.L.K.E.R. add-on that they expect to release this autumn. He also apparently says they are working on S.T.A.L.K.E.R. 2. Thanks Kincaid.
evo počelo se raditit na novom stalkeru, još se ne zna kad bi trebal izaći, al jedno je sigurno, jedva čekam. i da, izlaze expanzija i nastavak, tad da ćemo dobiti kao 2 nova nastavka
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Staro 11.04.2009., 12:15   #2
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its slightly turbocharged
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Uffff, jedva čekam
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Staro 11.04.2009., 19:07   #3
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Jako dugo nisam primio ovako lijepu vijest!!!
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Staro 11.04.2009., 20:05   #4
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samo da nebude zbagirano i dajem pare
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Staro 11.04.2009., 20:34   #5
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STALKER i ovakav zbugiran briše pod sa 99% drugih igara
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Staro 11.04.2009., 20:41   #6
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prva dva su stvarno bila predobra dijela...samo da je malo bolji hardver...hehe
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Staro 11.04.2009., 23:49   #7
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Oba prijašnja sam prošao barem 5 puta svaki, tako da jedva čekam ovo.
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Staro 12.04.2009., 03:46   #8
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kad recenziraju po stranim forumima nove grafe,uporno ne stavljaju benchmark od STALKERA 1&2...a samo poradi ove igre sam spreman dati koju kunu više kod kupnje grafe(dobro i poradi CRYSISA)
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Staro 12.04.2009., 03:58   #9
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Bas mi je drago da vidim ovoliko fanova StalkeRA. Obicno ljudi pljuju na sva usta po ovoj IGRETINI! Uostalom smatram da joj 90 posto ljudi nije dala sansu. Sto se tice bugova , sa zadnjim patchem na 7600 GT-u radi odlicno samo kad se one Sunceve zrake iskljuce. Jos jedna stvar mi nije jasna...Kako ljudi pljuju po stalkerovoj grafici?! Ta grafika je definitvno drukcija od svih drugih igara i po meni ljepsa, vjernija ,ma genijalna, zaljubljen sam u tu igru! Svaki dan picim Multiplayer i nikada mi dosta!


Edit : Malo sam pijan i puca me ljubav
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Staro 12.04.2009., 08:58   #10
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e to za grafiku i meni nije jasno, recite kaj god vi hočete, al takva grafika paše uz tu atmosferu u igri, nije "crysis like" iako ne bi bilo loše al meni je grafiku u stalkeru jedna od najlepših

edit: lol 666 postova, sad bude vrag po mene došel
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Staro 12.04.2009., 14:45   #11
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xgame lol pa nebu vragec došel po tebe nisi tolke sreće,također jedva čekam novi nastavak,na prvom se nisam tolko naigro al nadoknadio sam na clear sky-u koji je bio izvrstan i po grafici i po igri
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Staro 15.04.2009., 12:57   #12
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http://www.pcgameshardware.com/aid,6...engine-3/News/

e ak ovo dobro ispadne, bez da bu prezahtjevno, svaka im čast
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Staro 15.04.2009., 13:33   #13
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Da nije Stalkera i jos 2-3 igre vec bi prodao kantu i leshinario Netom na lapu
Sto prije dodje to bolje, bugovita ili ne daleko shisha svu konkurenciju
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Staro 15.04.2009., 14:09   #14
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Sto prije dodje to bolje, bugovita ili ne daleko shisha svu konkurenciju
tako je, nema pucačine koja se može mjeriti s tom igrom
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Staro 15.04.2009., 19:43   #15
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nadam se da ostaju na X-Ray-u ,uprkos prednostima cryenginea...
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Staro 15.04.2009., 22:58   #16
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Kad bi ubacili realnu fiziku uz odličnu optimizaciju,STALKER bi mogao biti najbolja igra od početka gaminga
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"Knowledge is the food of the soul"

Svi znamo da je Thomas Edison proizveo električno svjetlo i električni sustav za opskrbu domaćinstava, da je Gugliermo Marconi smislio radio i George Westinghouse sagradio prvu hidroelektranu… Svi znaju te "činjenice", ali nisu u pravu. Čovjek koji je sanjao ove stvari i izumio ih jest
NIKOLA TESLA
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Staro 15.04.2009., 23:00   #17
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Slažem se za grafiku igre, daje jednostavno nevjerovatnu atmosferu, kakav Plač Enđin
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Staro 19.04.2009., 15:30   #18
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grafika je u stalkeru clear sky super,kisa dx10,mokre povrsine...a tek atmosfera...nevjerojatno kad te napadnu neka mutirajuca cudovista...odmah dozivim manji srcani infarkt...
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Staro 19.04.2009., 18:44   #19
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da
ja igricu obozavam avantrua....
ali te cimalice i mutani
iss. da znas kak svece okrecem
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Staro 19.04.2009., 19:04   #20
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igrica je nenadhebiva po grafici i atmosferi ali je u pm bugovita ali dobro to polako patchevima rjesavaju...ali to nije to...ak ti trebas cekati 4 mj da optimiziraju i rijese bugove...to onda...stvarno...
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Staro 19.04.2009., 21:55   #21
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vidim po avataru da ti cekas.jer GTA jako puno bugova samo ne tolko po tom pitanju.on je uzasno neoptimiziran i proslo je vise od 4 mjeseca i izasla su 3 patcha a napredak je minimalan.kaj se tice ovoga lijepo izgleda.ja cu u narednih nekoliko tjedana koliko cu imat vremena probat proc jedinicu i dvojku tak da budem u toku kad ovo izadje.probao sam igrat jedinicu prije ali me je hardware sprjecavao.pa se zato sad nadam da cu "uzivati"
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Staro 19.04.2009., 21:59   #22
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nisam ja namjeravao reci da ce nastavak biti bugovit nego govorim da su prethodni nastavci bili bugoviti i tek se rijesavalo svih bugova 5 ili 6 patchem...ja ne cekam gta 4,znam da je bugovit i igram ga iako s mnogo problema ali atmosfera je super pa nadoknadjujem to...i tako sam naveo i u primjeru o stalkere soh i clear sky...
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Staro 19.04.2009., 22:10   #23
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kuzim kaj hoces reci i slazem se sa tobom.ja sam isto igrao gta ali sam odustao jer svako malo mi neku gresku izbaci.kad ce sve to popravit onda cu opet pokusat.ali dosta o gta nije ovo tema o njemu.ja se samo nadam da se necu razocarat u nastavcima stalkera jer igrao sam ga svega 3 min kad mi je stekalo
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Staro 19.04.2009., 22:28   #24
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i kako ide sada...svi nastavci su bili super ali sto se tice optimiziranosti imaju mnogi modovi koji poboljsavaju na racun boljih perfomansi...i ja se nadam x-ray engineu i atmosferi samo da ne krenu bolja grafika+neoptimiziranost+bugovi+losa atmosfera i igrivost=400kn...
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Staro 20.04.2009., 01:33   #25
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N.e.v.a.lj.d.a.o.p.e.t.
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Staro 20.04.2009., 13:12   #26
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aj podijeli to s nama sto si mislio...aj daj svoje strucno misljenje...
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Staro 23.04.2009., 13:07   #27
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grafika je u stalkeru clear sky super,kisa dx10,mokre povrsine...a tek atmosfera...nevjerojatno kad te napadnu neka mutirajuca cudovista...odmah dozivim manji srcani infarkt...

Lako na 15inchnom
Ajd na 22inchnom maxaj out postavke sa tom grafom
Grafika je odlicna ali nije ni u top 5 po kvaliteti,meni je bolja grafika u fallouta,far cry,assasin creedu pa cak i f.e.a.r 2
Ok,ja nisam koristio dx10 ali mislim da je to mozda 5% poboljsanja ako i toliko.
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Staro 23.04.2009., 14:56   #28
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Lako na 15inchnom
Ajd na 22inchnom maxaj out postavke sa tom grafom
Grafika je odlicna ali nije ni u top 5 po kvaliteti,meni je bolja grafika u fallouta,far cry,assasin creedu pa cak i f.e.a.r 2
Ok,ja nisam koristio dx10 ali mislim da je to mozda 5% poboljsanja ako i toliko.
o cemu ti iss te mazo pricas...grafika je dobra i modovi koji dodatno poboljsavaju...ma pricas nebuloze sigurno si igrao nna low postavkama pa bubas...daj maxaj sve pa ces vidjeti o cemu pricam...i prvenstveno mislim na dx10...
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Staro 24.04.2009., 09:59   #29
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Igrao sam na max postavkama kao i sve osim Crysisa...
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Staro 24.04.2009., 15:31   #30
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http://games.tiscali.cz/news/news.asp?id=32507&r=top
http://www.gsc-game.com/index.php?t=...t=ASC&sec_id=1

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The plot is starting few days after SoC final events - Gunslinger is turning the psy-antennas off, but too, being out of it for few days. In the meantime, all the stalker realized the possibilities and perspectives of the pass opening, rush there. Of course, the way is too thin for all the people, so factional conflicts raise again and all the place began to fill with corpses.

Unexpectedly, the military forces become more active too. News about the psy-emission source liquidation reach military headquarters, and so, the development of "Fairway" operation started. The whole point of it is search for the safe way deep into the Zone for sending heavy-armed troops there and establish full control over the place. But something goes terribly wrong, and all the helicopters sent for reconnaissance vanish.

As said in the old wisdom, probably the one scout can make it where the big group failed. So the HQ send one operative to the place to inquire about facts of the case, while being undercover as a stalker. But, well - why "undercover"? He's actually a stalker, just having an eye on Ministry of Defense pays, so - on the military side. His name is Alexander Degtyarev, and he will be the protagonist.

Our main task will be to find and investigate what happened to those five helicopters. You'll find some info while searching for each of them, and of course in result we'll reveal the inconceivable Mystery. But, of course, the developers won't say anything about it before the release

Alex arrived at the place a bit late - stalkers already settled there, opened the small Bar in the old rusty ship, used some houses around, revealed the nearest anomalies etc.

Only two small groups of Duty and Freedom reached the Backwater, so they concluded a temporal truce and organized a base in the old suiting building. It is divided in two parts - for each faction. Everyone agreed that this will be neutral territory where no one will shoot.

Of course, bandits appeared there too, searching for easy money. One of them, Sultan, smart bastard, started a mess trying to gain control all over the place. But he's not going to kill anyone in sight, so it's possible to work for him.

So, we have 3 factions available for interaction, working etc. It won't be possible to join one of them (because it'll ruin the possibility of visiting lots of places and bring way too much shooting against the aggressive faction stalkers into the game. But you can change the force balance, do various tasks, help faction you sympathize to dominate.

Of course, there won't be any infinite wars for control points! Everything is a lot more interesting. For example: the scientist camp lose mercenary guarding. You can give them an advice like "I know some guys from Freedom, they'll help you, no problem". For faction it'll be the new earning source, and you - will receive respect from faction members, good equipment etc. you need.

Duty members usually prefer the heavy armor assault rifles and machineguns, Freedom - to sniper weapons and light, but protected against the Zone dangers equipment, suiting for those who like to explore the Zone. Developers didn't revealed anything about bandits propensity, but we think it'll be shotguns. And, of course, all the dark side adepts will choose that faction

Weapon assortment will grow a bit. By the way, developers decided to give more attention on smooth-bore weapons, so, for example, you can find and use automatic barreled-magazine shotgun (model prototype is DOA-12). Whole weapon balance will be reworked for higher damage and a lot longer distances.

For players not to suffer while choosing between sniper rifle and machinegun, devs made both two weapon slots universal - for now you can put anything you want into them. Of course, if you want to be armed while using the detector, you'll need one-handed weapon like pistol, but their role on the late stages of the game will probably decrease - everyone will prefer more powerful weapon

Suits will be divided into torso part and helmet part, both with separate stats. There will be 4 quick-use slots for items like bandages, medkits, antirads etc. Also, the new medical item class will appear - boosters. These are the preparations allowing the user to temporary raise some organism functions - for example, some of them will allow to sprint longer, some will speed up the blood coagulability, and so on.

Blowout can happed anytime, so you'd better keep in mind the ways to closest hideouts. You'll have about a minute to hide, and, which is most interesting, the hideout can be already taken by aggressive stalkers. Of, for example, you could the the members of Duty and Freedom in gunfight for the hideout. It's possible to help one of the sides, or just wait and collect the loot later.

Stalkers will act with the correct day/night behavior cycle - at night they're mostly sleeping, in the morning they wake up, prepare the equipment and leave the camp to search for artifacts - individually or as groups. As evening comes, they'll start to return to the camp with loot (or without it). Developers are going to rework the behavior and trade system, so you won't see the 5000 rubles and vodka in the backpacks of stalkers - they'll carry what they actually bought or collected. It allows some interesting schemes for dark side adepts - for example, you can wait for stalker to collect the artifacts and kill him returning to the camp to get your hands over the loot

Monsters will raise their activity at night. By the way, yes - there will be burer and chimera. Those models were already been in SoC recourses, but wasn't used in game due to various reasons. Developers said that they wanted unique enemies, so another dog-like close combat mutant is not needed. So, in sequel, they gave burer and chimera unique abilities and behavior. Chimera will use swift and deadly leaps from the dark while staying unnoticed and stealthed, try to avoid player to see it before the attack. Burer will widely use his telekinetic abilities - for example, for disarming characters. Or at least to make concrete block fall on your head

The stats balance for other monsters will be reworked. For example, bloodsucker will be a bit weaker, but more dangerous, his invisibility won't make him immortal, he will act slightly different.

The attention to details in Call of Pripyat is really surprising. For example, after the blowout anomalies will change their position and the artifacts will appear in completely different places, making almost impossible to memorize the safe route and run without detector like in Shadow of Chernobyl. By the way, it'll be possible to sleep! You won't be able to sleep under the bush within the bag, but on every base you'll find the suiting places to sleep at night. Much better than waiting for the morning in SoC while having time for a tea. Ten cups of tea. Or even more.

But, well, maybe you won't want to sleep at night. There are a lot tactical possibilities and, also - many quests are available only at night

There will be about 70 new unique quests. Small corridor-like locations are in past - prepare to explore three giantic territories:

- Darkwater - marshy territory, heavy affected with anomalies and densely built with various agricultural structures.

- "Jupiter" - industrial territory around and in the huge abandoned factory (by the way, the "Jupiter exists in the real Desolation Zone | translator note).

- Pripyat - 100% precise recreation of east Pripyat part, with central post office, school and other famous places. By the way, the city will be properly placed on the global map - north-west from NPP, not south, as in the previous games. The most important is that this level won't be corridor-like as Limansk in CS or Pripyat in SoC - no, it'll be huge territory with lots of various quests and non-linear exploring possibilities.

To say straight, Call of Pripyat looks like the wise and massive work on mistakes done in previous games. There won't be helicopter bosses, infinite faction wars and other elements that are theoretically interesting, but doesn't fit to S.T.A.L.K.E.R at all. Well-turned features like new detection system or weapon upgrading will be there too, but in overall look the Call of Pripyat is closer to the original S.T.A.L.K.E.R concept with dangerous, desolated and silent Zone where stalkers are rare and gloomy loners, where's no place for huge groups and tons of gunfights. We really hope that the developers will follow this line, because this time they've chosen really proper vector.

We're looking forward for the meeting with the dark and cloudy world of eternal autumn where it's not possible to live, but... where you still want to return. Again and again.
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