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Staro 16.03.2019., 01:50   #1231
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Staro 17.03.2019., 12:03   #1232
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Pitanje je na koju foru to funkcionira



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Crytek has released a new video demonstrating the results of a CRYENGINE research and development project. Neon Noir shows how real-time mesh ray-traced reflections and refractions can deliver highly realistic visuals for games. The Neon Noir demo was created with the new advanced version of CRYENGINE’s Total Illumination showcasing real time ray tracing. This feature will be added to CRYENGINE release roadmap in 2019, enabling developers around the world to build more immersive scenes, more easily, with a production-ready version of the feature.

Neon Noir follows the journey of a police drone investigating a crime scene. As the drone descends into the streets of a futuristic city, illuminated by neon lights, we see its reflection accurately displayed in the windows it passes by, or scattered across the shards of a broken mirror while it emits a red and blue lighting routine that will bounce off the different surfaces utilizing CRYENGINE's advanced Total Illumination feature. Demonstrating further how ray tracing can deliver a lifelike environment, neon lights are reflected in the puddles below them, street lights flicker on wet surfaces, and windows reflect the scene opposite them accurately.


Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.


Ray tracing is a rendering technique that simulates complex lighting behaviors. Realism is achieved by simulating the propagation of discreet fractions of energy and their interaction with surfaces. With contemporary GPUs, ray tracing has become more widely adopted by real-time applications like video games, in combination with traditionally less resource hungry rendering techniques like cube maps; utilized where applicable.


The experimental ray tracing feature simplifies and automates the rendering and content creation process to ensure that animated objects and changes in lighting are correctly reflected with a high level of detail in real-time. This eliminates the known limitation of pre-baked cube maps and local screen space reflections when creating smooth surfaces like mirrors, and allows developers to create more realistic, consistent scenes. To showcase the benefits of real time ray tracing, screen space reflections were not used in this demo.
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Staro 17.03.2019., 22:01   #1233
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vezano za gornji video


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Zadnje izmijenjeno od: Blue Spirit. 17.03.2019. u 22:32.
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Staro 17.03.2019., 22:07   #1234
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Nisam pogledao video (još) no taj youtuber je (ispravno) zaključio da je amd gpu divizija u banani i sad izbaci video - pad nvidije... zbog apu-a... yeah right
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Staro 18.03.2019., 00:08   #1235
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U zadnjem videu govori o APU-ima kao jedinu moguću revoluciju, segment u kojem AMD može otvoriti novo tržište novim proizvodom s kojim ne mora ulaziti u cjenovni rat s drugim kompanijama.


https://www.youtube.com/watch?v=r6_QSila1oA
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Staro 18.03.2019., 05:07   #1236
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Još smo daleko od toga.
4 čipa (IO+x86+Navi+HBM) treba svesti na TDP manji ili jednak 100W bez da to trotla.
Trenutno na 2200G i 2400G treba fiksirati frekvencije GPU-a jer paket trotla i događaju se fluktuacije u framerate-u.
Drugo je pitanje koliko bi takav paket na kraju koštao. Sigurno ne bi bio value segment.
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Staro 18.03.2019., 12:43   #1237
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Idu APU-i, samo ne u PC gaming svijetu.
Konzole i neš slično svakako, kao i do sada.
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Staro 18.03.2019., 12:53   #1238
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Staro 05.04.2019., 23:08   #1239
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Navi 10 is targetting performance of the RTX 2070, and a cost of sub Radeon RX 590
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Staro 06.04.2019., 09:32   #1240
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https://www.hwinfo.com/version-history/


Added preliminary support of AMD Navi.
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Staro 06.04.2019., 13:45   #1241
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Autor Manuel Calavera Pregled postova
https://www.hwinfo.com/version-history/


Added preliminary support of AMD Navi.
Treba nam nova tema "AMD codename Navi 7nm GPU" za sve glasine koje će iskakati do 27. Svibnja kada Lisa Su najavljuje nove 7nm poizvode. Manuel tebi prepuštam čast.

Još čekam novi "bang for buck" GPU od Polarisa. Upgrade path nakon polarisa na AMDu je pomalo tužan. Već grebem noktima po zidu Samo da nove kartice ne budu "žedne" struje

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Staro 06.04.2019., 13:48   #1242
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Otvorite temu po imenom AMD Navi. Bez ovih dodataka 7nm codename, lako preimenujemo kasnije. U prvi post dajte neke relativne informacije i GG.

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Staro 06.04.2019., 21:37   #1243
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Eto otvoreno klik

Stvarno nema više smisla da se spama tema od Vege ili Polarisa sa Navi kad je već blizu
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Staro 06.04.2019., 23:21   #1244
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Svaka čast

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Staro 17.04.2019., 20:22   #1245
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Amd fine wine opet na dijelu, vega 56 samo 9% sporija od gtx1080

Jos da se maknu anomalije tipa assasins creed...

https://youtu.be/aqxL27pmYpE

Btw. i dalje ih ima u .de duckasima po 1900kn, sa dostavom u hr cca 2k kn

Za one zeljne moddanja ako grafa dodje sa hbm od samsunga moze se otkljucati visa voltaza flashanjem biosa ili soft modom u registriju pa frekva ide na v64 teritorij i dobar boost se dobije u perf
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Zadnje izmijenjeno od: Gigi1. 17.04.2019. u 20:28.
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Staro 17.04.2019., 20:25   #1246
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ti tocno ima te grafe po toj cjeni bokte
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