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Staro 10.08.2014., 22:01   #2011
Tajl3r
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Detected CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz [GenuineIntel], F6/M10/S7, 3294.00 mhz, 23-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 50244 files cached 29 archives, 10495Kb memory used.
Init FileSystem 1.674300 sec
'xrCore' build 3967, Dec 14 2009

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
-----loading c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[3966228 K], reserved[90724 K], committed[137288 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16402 K], process heap[4490 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7586 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\Program Files (x86)\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\
dir[1]=C:\Program Files (x86)\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\
dir[2]=C:\Program Files (x86)\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
[c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_default.ltx"...
[c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
[c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:679A]: AMD Radeon HD 7900 Series
* GPU driver: 8.17.10.1299
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4072 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K

FATAL ERROR

[error]Expression : file_handle_internal(file_name, *buffer_size, file_handle)
[error]Function : FileDownload
[error]File : D:\prog_repository\sources\trunk\xrCore\FS.cpp
[error]Line : 169
[error]Description : can't open file :
[error]Arguments : c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\textures\item\item_?4.thm


stack trace:



-->
Eto proba sam opet taj 1.07 pa i 1.05 i također mi kreša kao i prije kad san proba sva tri i zakljucija postat 1.02 koji je igriv...(1.07 kreš od maloprije)



Detected CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz [GenuineIntel], F6/M10/S7, 3294.00 mhz, 23-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 50244 files cached 29 archives, 10495Kb memory used.
Init FileSystem 1.674300 sec
'xrCore' build 3967, Dec 14 2009

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
-----loading c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[3966228 K], reserved[90724 K], committed[137288 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16402 K], process heap[4490 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7586 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\Program Files (x86)\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\
dir[1]=C:\Program Files (x86)\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\
dir[2]=C:\Program Files (x86)\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
[c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_default.ltx"...
[c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
[c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:679A]: AMD Radeon HD 7900 Series
* GPU driver: 8.17.10.1299
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4072 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K

FATAL ERROR

[error]Expression : file_handle_internal(file_name, *buffer_size, file_handle)
[error]Function : FileDownload
[error]File : D:\prog_repository\sources\trunk\xrCore\FS.cpp
[error]Line : 169
[error]Description : can't open file :
[error]Arguments : c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\textures\item\item_?4.thm


stack trace:



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Staro 11.08.2014., 02:51   #2012
Bakica47
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FATAL ERROR

[error]Expression : file_handle_internal(file_name, *buffer_size, file_handle)
[error]Function : FileDownload
[error]File : D:\prog_repository\sources\trunk\xrCore\FS.cpp
[error]Line : 169
[error]Description : can't open file :
[error]Arguments : c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\textures\item\item_?4.thm

Taj kreš (ustvari ne možeš ni u igru) sam rješio. Povezan je sa teksturom eksploziva C4. Ako želiš, samo mi daj neki link, mogu ti poslati ispravak. Ja sam jučer odigrao cijeli mod, ustvari napravio sam si kombinaciju sva 3 patcha, ali samo u vezi oružja i tekstura. Mod mi je bio strašno zanimljiv, ali nažalost nema freeplaya. Zadataka dosta i zanimljivih, mape stare ali izmjenjene (na bolje). Npr. ispod bara ima vjerojatno oko 1000 kvadrata - hodnici, prostorije, da sam se u jednom trenutku i izgubio. Dva zanimliva laba, nova frakcija Spektrum. Što se prijevoda tiče (dosta sam već preveo na hrvatski) ako se i uzme eng text dosta toga će biti na ruskom, jer 10-20% nije u folderu text nego razbacano po mnogim skriptama. Da ne zaboravim, cijelu igru sam odigrao na high postavkama uz dinamičko osvjetljenje DX11 bez ijednog kreša, smrzavanja i sl.

Sjetio sam se Jumbo maila. Mogu poslati preko njega. Ako želiš pošalji u privatnoj poruci email adresu.

Zadnje izmijenjeno od: Bakica47. 11.08.2014. u 03:04. Razlog: dopuna
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Staro 30.09.2014., 09:27   #2013
kasper_sky
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malo da dignem temu iz mrtvih
uhvatio nešto vremena instaliro nove win i ssd pokreno stalkera sa misery modom i igra leti i ne ruši se.
btw ako tko igra misery pošto sam tek počeo zanima me čime se najviše isplati bavit u startu da se love malo nabere. jer sve je skupo a love nigdje
i dali kad kupim opremu za kuhanje pečenje mesa od mutanata dali se kasnije makne radijacija ili ostane kad je meso pečeno?

živili
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Staro 12.12.2014., 14:47   #2014
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Sa moba pisem pa mi problem copy/paste teksta,uglavnom radi se crowfunding za STALKER Apocalypse,spiritualni nastavak STALKER serijala

http://www.pcgamer.com/areal-devs-ar...er-apocalypse/

EDIT : sad koliko vidim to je rip-off originalnog S.T.A.L.K.E.R-s samo pod imenom STALKER da ne bude tuzbi oko plagijata tako da u biti igra pravljena od ljudi iz bivseg GSC game world studija samo pod drugim imenom...
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Zadnje izmijenjeno od: blava. 12.12.2014. u 15:46.
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Staro 12.12.2014., 16:13   #2015
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lol pa to su oni isti likovi sta su na Areal pokupili lovu scameri nista vise od toga.
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Staro 14.12.2014., 01:27   #2016
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imate stalkere na bundlestarsu na akciji ako vas zanima
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Staro 21.12.2014., 20:41   #2017
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http://www.gamesindustry.biz/article...roud-ukrainian
GSC ziv ozivio ?? ma neman pojma vise ,ali svida mi se ovo dolje receno o FTP i dobnoj granici na koju su se amo reci fokusirani sa mogucima nadolazecima projektima .
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Staro 22.02.2015., 12:45   #2018
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Nakon 2 godine, skinuo sam CoP sa Steama, stavio Complete i krenuo... fakat se je lijepo vratiti u Zonu Čisto da vidim jel sam zahrđao... malo jesam, ali nema veze. No, još uvijek znam di se što nalazi
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Staro 22.02.2015., 13:48   #2019
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Nakon 2 godine, skinuo sam CoP sa Steama, stavio Complete i krenuo... fakat se je lijepo vratiti u Zonu Čisto da vidim jel sam zahrđao... malo jesam, ali nema veze. No, još uvijek znam di se što nalazi
I ja taman krenio nakon pauze od 5-6 mjeseci Misery sa najnovijim updateovima.

Btw.zna li netko di se nalaze saveovi od Miseryja ? Imam otprije sacuvano pa bi nastavio di sam stao,a ne mogu naci ni u Public Documents,svugdje sam trazio u Users folderu.

I kako se rijesiti stutteringa,igra ide fluidno na +60 FPS,ali stuttering i lag svakih 5 sekundi ubija volju za igranjem...
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Staro 23.02.2015., 00:01   #2020
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[QUOTE=blava;2740215]

Btw.zna li netko di se nalaze saveovi od Miseryja ? Imam otprije sacuvano pa bi nastavio di sam stao,a ne mogu naci ni u Public Documents,svugdje sam trazio u Users folderu.

Ako nije preko steama sejvanje COP-a je uvijek u c:Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\savedgames Preko steama ne znam gdje je jer nisam nikad tako igrao. Da nisi izbrisao kompletan COP i nanovo instalirao pa ti je sve izbrisano?
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Staro 23.02.2015., 14:06   #2021
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Nasao sam ih,bili su na primarnoj particiji pod misery,prebacio prijasnje i super radi,ali opet crasha kad hocu prihvatiti zadatak novi od znanstvenika u bunkeru

I zastajkuje svakih 5 sekundi i to na 3-4 sekunde,neigrivo jednostavno.
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Staro 14.04.2015., 17:12   #2022
iprodano
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Molim vas za pomoć, imam nezgodan problem s bacačem granata.

Znači tijekom pola igre potpuno normalno su prianjali na puške da bi negdje tijekom igre se nešto poremetilo i sada bacači granata jednostavno grafički više ne liježu direktno na pušku nego ima nekoliko centimetara razmaka.

Molim da tko zna o čemu se radi i kako se to može ispraviti.

Da napomenem da igram OWR (Original Weapons Renewal) mod te da prije ili tijekom igre nisam ništa mijenjao ili dirao, pogotovo kad je pola igre sve bilo u redu.

Hvala unaprijed.
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Staro 15.04.2015., 19:06   #2023
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Vjerojatno neki "bug" kao po običaju u inim modovima jer se znalo događati da igra super radi i skoro na kraju blokira ili neko njesra i nema kraja jbg. tako je to u serijalu Stalkera nažalost ini broj puta sam odustajo od raznih modova iz tog razloga.
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Staro 26.04.2015., 14:03   #2024
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Molim vas za pomoć, imam nezgodan problem s bacačem granata.

Znači tijekom pola igre potpuno normalno su prianjali na puške da bi negdje tijekom igre se nešto poremetilo i sada bacači granata jednostavno grafički više ne liježu direktno na pušku nego ima nekoliko centimetara razmaka.

Molim da tko zna o čemu se radi i kako se to može ispraviti.

Da napomenem da igram OWR (Original Weapons Renewal) mod te da prije ili tijekom igre nisam ništa mijenjao ili dirao, pogotovo kad je pola igre sve bilo u redu.

Hvala unaprijed.
Cini mi se da je modu nesto pobrkano PM Bakicu da pokusa rijesit taj fajl pronaci i popravit ga mislim da je on dosta strucan sta se toga tice
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Staro 29.09.2015., 20:49   #2025
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freeplay /sandbox koji ide na COP ,skidam tek ima tu sve informacije ako koga zanima.
http://www.moddb.com/mods/ca