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Staro 09.04.2012., 17:59   #1
pci_e3x
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Nvidia Forceware v301.24 Beta driveri

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Release Highlights

This is the first unified driver from the R300 family of drivers (versions 300.00 to 301.99).

GeForce R300 drivers are packed with new industry-leading, GeForce-exclusive features as well as some really nice performance increases in top games.

New in R300 Drivers:

New GPU Support – Adds support for the new GeForce GTX 680, the fastest, most efficient GPU ever built. Explore GeForce GTX 680 and its new SMX architecture on GeForce.com.

Performance Boost – Increases performance for GeForce 400 Series and 500 Series GPUs in several PC games vs. GeForce 296.10 WHQL-certified drivers. Results will vary depending on your GPU and system configuration:

GeForce GTX 570/580:
Up to 23% in Just Cause 2 with SLI
Up to 21% in The Elder Scrolls V: Skyrim
Up to 17% in StarCraft II with SLI
Up to 14% in Far Cry 2 with SLI
Up to 9% in Bulletstorm
Up to 7% in Civilization V
Up to 6% in Deus Ex: Human Revolution with SLI
Up to 6% in Dragon Age 2 with SLI
Up to 5% in Metro 2033 with SLI
Up to 5% in Total War: Shogun 2

GeForce GTX 560/560 Ti:
Up to 20% in The Elder Scrolls V: Skyrim
Up to 15% in Just Cause 2 with SLI
Up to 13% in Far Cry 2 with SLI
Up to 12% in Bulletstorm
Up to 11% in Civilization V
Up to 10% in StarCraft II with SLI
Up to 9% in Batman: Arkham City
Up to 4% in Deus Ex: Human Revolution with SLI
Up to 4% in Dragon Age 2 with SLI
Up to 4% in Metro 2033 with SLI
Up to 4% in Total War: Shogun 2

NVIDIA FXAA Technology – shader-based anti-aliasing technology available from the NVIDIA Control Panel that enables ultra-fast anti-aliasing in hundreds of PC games. FXAA delivers similar quality to 4x multi-sample antialiasing (MSAA) but is up to 60% faster, enabling substantially higher performance in games. FXAA is supported on all GeForce 8-series and later GPUs. Note: This feature is disabled for games that already have built-in support for FXAA. Visit GeForce.com to learn more.

NVIDIA Adaptive Vertical Sync – dynamically enables vertical sync based on your current frame rates for the smoothest gaming experience. Adaptive VSync is supported on all GeForce 8-series and later GPUs. Visit GeForce.com to learn more.

NVIDIA Frame Rate Target – dynamically adjusts frame rate to a user specified target. Support for this feature is enabled via third party applications via NVAPI. Visit GeForce.com to learn more.

NVIDIA Surround Technology – Adds the following new Surround capabilities. Visit GeForce.com to learn more.

Add in a fourth accessory display to get access to your email, web, or other applications while you game.
Maximize an application to a single physical display when in Surround mode (enabled by default).
Confine the Windows Taskbar to the center display (enabled by default).
Enable bezel peeking – a feature which enables users to temporarily ‘peak’ behind the monitor bezels using a hotkey (Ctrl + Alt + B). This feature is designed to be used in conjunction with bezel corrected resolutions.
Add or remove resolutions from the list of Surround resolutions (only those selected will be available to applications).
Full center display acceleration for single wide display modes (center display must be connected to the master GPU).

NVIDIA SLI Technology – Adds or updates the following SLI profiles:
Alan Wake
Call of Juarez: The Cartel
Counter-Strike: Global Offensive
Deus Ex: Human Revolution - The Missing Link
Left 4 Dead
Orcs Must Die!
Portal 2
Risen 2: Dark Waters
The Darkness II

NVIDIA 3D Vision – Adds or updates the following 3D Vision profiles:
All Zombies Must Die! – rated Fair
Ghosts 'n Goblins Online – rated Good
Oil Rush – rated 3D Vision Ready
Postal III – rated Good
Rayman Origins – rated Good
SevenCore – rated Fair
Stacking – rated Good
Unigine Heaven Benchmark v3.0 – rated 3D Vision Ready
Wargame: European Escalation – rated Good
Warp – rated Good
Wings of Prey – rated Fair
Krater – rated Poor

Other Details

Installs PhysX System Software v9.12.0213.
Installs HD Audio v1.3.12.0.
Supports OpenGL 4.2
Supports DisplayPort 1.2 for GeForce GTX 680.
Supports multiple languages and APIs for GPU computing: CUDA C, CUDA C++, CUDA Fortran, OpenCL, DirectCompute, and Microsoft C++ AMP.
Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel and AMD motherboards.
Win7 x64 (64bit)
http://www.geforce.com/drivers/results/43560

Win7 x86 (32bit)
http://www.geforce.com/drivers/results/43559
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Staro 10.04.2012., 09:36   #2
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da da konačno, FXAA i adaptive sync, idem probat večeras jihaa
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Staro 16.04.2012., 20:41   #3
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i, jel koristite adaptive vsync u igrama?
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Staro 17.04.2012., 15:52   #4
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Evo ja sam enablao. Niš...drži mi fps na 60. Nego imam pitanje za ovaj FXAA. Sad kad njega enableam da li da Antialiasing - Mode ostavim Application Controled ili da stavim Override?


Edit: Evo malo sam se igrao s FXAA. Između ostaloga savjet je (našao na WoW forumima) da se enabla po aplikacijama, znači ne globalno. Navodno radi sranja s tekstom. I sad...jednu stvar sam primjetio kad smo već kod toga. Zapelo mi je za oko čudna slova u igrama za koje sam enablao, slova u meniju u WoW-u i slova u konzoli u Doti 2. Aj pogledajte ako ćete ispobavat. Postao bi screenshot ali me trolla igra, kad napravim screenshot onda su, kad gledam sliku, slova normalna i s FXAA enablenim.

Edit2: Evo uspio sam normalni SS uzet s snipping toolom. Primjetite razliku u slovima u konzoli. Inače samo u konzoli sam to i primjetio u Doti 2.

Evo ga s FXAA enable

OVDJE

I ovdje je s disable:

OVDJE

Edit4: Evo i WoW. Primjetite razliku u slovima pod options bez FXAA

OVDJE

i sa FXAA

OVDJE

Nije samo ovdje, taj blur u slovima se vidi i na addonovima, Grid, Prat...itd. što god ima neka slova. Za sad, u WoW-u bez FXAA. Čitam i na forumima da je i drugima "text a blurry mess" tako da mi se za sad FXAA baš i ne sviđa. Također...navodno to tako treba biti.

Zadnje izmijenjeno od: Brlja. 17.04.2012. u 21:23. Razlog: 2.5 megi slika sa direktnim učitavanjem, ne koristi thumbnails...
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Staro 17.04.2012., 21:06   #5
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i, jel koristite adaptive vsync u igrama?
Probaj. Meni je to za sad otkrice godine i ne pada mi na pamet gasit ga..
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Staro 17.04.2012., 21:25   #6
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Također, kako čitam, s enabled Adaptive vsync kartica ima manju potrošnju nego normalni vsync u igrama, sad koliko je tome za vjerovat.
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Staro 17.04.2012., 22:34   #7
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ja isto koristim, ali fali mi da ponekad vidim da imam preko 100fpsa u nekoj igri
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Staro 17.04.2012., 22:49   #8
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Lagano sam se odviknuo od toga. Sada mi je glade slade. Svida mi se taj adaptive vsync jako i koristit cu ga svugdje. Najbolje od vsync i off i on u jednom bez tearinga ili neugodnih iznenadenja.
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Staro 17.04.2012., 23:18   #9
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u diablu mi je puno fluidnije s adaptive vsyncom

kak sam se stilto danas, neš sam testirao i vrtim 3dčmark06 i slabi bodovi, poslije sam skužio da je zbog adaptive vsynca
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Staro 18.04.2012., 12:39   #10
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jel onda treba možda isključiti vsync u samoj igri, ako se postavi u profil adaptive vsync?
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Staro 18.04.2012., 12:46   #11
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I trebas iskljuciti vsync u igri da bi ti adaptive sljakao
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