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Staro 21.03.2019., 14:23   #1
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Vampire: The Masquerade

Nego, ček dis aut... https://twitter.com/PdxInteractive/s...ible-teaser%2F

Sve nešto smrdi na novi ili na novi/stari Vampire: The Masquerade Bloodlines... Ili čak možda i nastavak? Kako god da bilo danas ćemo znati više. Jebo sliku svoju kad se sjetim studentskih dana i peglanja ove igre sve do onog djela kad moraš sa kaićem pobjeć iz neke pećine i igra se crasha na loading screenu.... I nema dalje. I nikad je nisam završio iako sam masu puta, kao krenuo skinuti i odigrati... Volio bi čak i da bude remake. Odlična igretina je to bila i jako se veselim ovome, osim ako ne bude Epic Store ekskluziva... Jer onda ću biti malo manje sretan.

https://www.pcgamer.com/paradox-cont...ating-app-arg/

veseli se narode!
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Staro 22.03.2019., 06:29   #2
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I fak jea! Bloodlines 2 https://youtu.be/6PM0vb8UCzM
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Staro 22.03.2019., 07:30   #3
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Holy crap!
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Staro 22.03.2019., 08:57   #4
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A niš, vrijeme je za posjet GoG-u i ponovno instalirati igru...
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Staro 22.03.2019., 09:14   #5
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Nego, ček dis aut... https://twitter.com/PdxInteractive/s...ible-teaser%2F

Sve nešto smrdi na novi ili na novi/stari Vampire: The Masquerade Bloodlines... Ili čak možda i nastavak? Kako god da bilo danas ćemo znati više. Jebo sliku svoju kad se sjetim studentskih dana i peglanja ove igre sve do onog djela kad moraš sa kaićem pobjeć iz neke pećine i igra se crasha na loading screenu.... I nema dalje. I nikad je nisam završio iako sam masu puta, kao krenuo skinuti i odigrati... Volio bi čak i da bude remake. Odlična igretina je to bila i jako se veselim ovome, osim ako ne bude Epic Store ekskluziva... Jer onda ću biti malo manje sretan.

https://www.pcgamer.com/paradox-cont...ating-app-arg/

veseli se narode!

Sjećam se ovoga kao da je bilo jučer, trebalo je stisnuti ~ pa nešto upisati u taj prozorčić da se može dalje. Igra je uz to imala masu drugih bugova ali je bila odlična. Meni je u top 3 svih vremena. Ima i serija Kindred: The Embraced, pogledao i zaboravio.

Uff, nastavak nakon 15 godina
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Staro 22.03.2019., 09:21   #6
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Se meni ćini ili je ovo najduži preorder do sada?
Već danas pred narudžba za Q1 2020 xD
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Staro 22.03.2019., 09:27   #7
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Sjećam se ovoga kao da je bilo jučer, trebalo je stisnuti ~ pa nešto upisati u taj prozorčić da se može dalje.

Uff, nastavak nakon 15 godina
Bio sam siromašan student bez interneta i nikakav način nisam imao za nastavak igre ali evo, nakon 15 godina ću sje8em Society of Leopold...
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Staro 22.03.2019., 10:13   #8
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Staro 22.03.2019., 14:00   #9
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Ja se za trenutak ponadao da se radi remake ovoga

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Staro 28.03.2019., 23:16   #10
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jedva čekam jer su oba Vampire nastavka Redemption (i uz sve bugovitosti) pogotovo Bloodlines bile odlične RPG igre. Ovo nesmiju usrati.
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Staro 29.03.2019., 10:32   #11
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Redemption nikad nisam igrao osim dema na jednom bugom cd-u davno... Ali sinoć sam poćeo ispravljati nepravdu prema samom sebi i ponovno instalirao bloodlines sa zadnjim patchem (koji je btw mislim od 01/2019) i krenuo sa ponovnim prelaskom.
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Staro 29.03.2019., 11:35   #12
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Redemption nikad nisam igrao osim dema na jednom bugom cd-u davno... Ali sinoć sam poćeo ispravljati nepravdu prema samom sebi i ponovno instalirao bloodlines sa zadnjim patchem (koji je btw mislim od 01/2019) i krenuo sa ponovnim prelaskom.
Javi kak je s patchom

Redemption je meni jako dobar bio, obje igre bi trebali napraviti u remastered verziji...
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Staro 29.03.2019., 11:45   #13
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Javi kak je s patchom

Redemption je meni jako dobar bio, obje igre bi trebali napraviti u remastered verziji...
Probao sam već sinoć ali je igra bila patchana sa 8.nešto verzijom community patcha i taman prošao tutorijal i reko ajmo skinut zadnji patch... I taj mi je obrisao sejv, sreća pa sam na početku igre pa nema beda. Odabrao Gangrela jer sam s njime i prvi puta igrao.
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Staro 11.04.2019., 13:38   #14
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Sinoć, napokon došao do dijela igre kojeg nikad nisam prije vidio zbog buga. Society of Leopold napokon završen i sad peglam prema kraju igre nakon dugih 15 godina.
Igra s pravom ima kultni status jer je pravo malo remek djelo i nadam se da će i nastavak igre imati "dušu" kao i ova. Tek kad sam je počeo igrati sam skužio koliko zapravo fali ovakvih "urbanih" RPG-ova. Dakle, nekakva sadašnjost, veliki grad, gangsteri, mafija, kurve itd. Zakon.
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Staro 18.04.2019., 09:07   #15
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Završio igru, zapravo pred para dana sam je završio i endgame je stvarno bezveze... Samo fajt, fajt i još malo fajta.
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Staro 18.04.2019., 23:24   #16
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Završio igru, zapravo pred para dana sam je završio i endgame je stvarno bezveze... Samo fajt, fajt i još malo fajta.

Ne znam da li znaš ali igra ima više različitih završetaka. Mislim da se krajevi igre baš počinju granati tamo iza Society of Leopold. Ne sjećam se da li je u igri objašnjeno (mislim da je bilo par naznaka) ali onaj taksist ti je Cain.
Opala mi je euforija oko igre kad sam vidio da je Cara Ellison (hebeni social justice warrior) senior writer. Ta je zaslužna šta je Hotline Miami 2 zabranjen u Australiji zbog scene silovanja. Bloodlines jedinica imala je svakakvih gadnih stvari, neće ovo završiti dobro za dvojku.

Copy/paste sažetih novosti (PC gamer) sa paradox foruma:

Citiraj:
Most of the relevant info (I think) from the recent PC Gamer cover story/article:

- another confirmation that appearance and backstory can be customised before the game starts
- after the illegal mass embrace has taken place you awake in what appears to be a courthouse
- representatives from multiple factions (including the Camarilla) are present to watch the PC's trial and execution
- shortly after you have been given the chance to recount what has transpired from your perspective, the building is suddenly on fire giving the PC the opportunity to escape
- escaping from the building is the tutorial section

- the decision to let you pick a clan later on was made for both narrative as well as (game) mechanical reasons
- one of them are the political problems with thin-bloods (including the PC), which makes for a perfect and challenging starting situation, also in regards to how character progression in RPGs usually works
- starting as a thin-blood gives the player more time for getting to know the clans and then later make a well-informed decision based on what you've learned
- still no definitive confirmation which of the clans will be included in the initial 5 playable ones
- the reduction to 5 initially available clans was done to "deliver a clear player-fantasy", like a specific clan for "punching people in the face" while another clan will be perfect for "playing a wizard or something"
- the later choice of clan gives the PC access to unique abilites, as well as to unique locations

- 'Bald Vampire' from the screenshots is described as "grilling you in the introduction"

- at the end of the tutorial the player has to make the choice in which of the three initial disciplines (Mentalism, Nebulation and Chiropteran) to specialize in and unlock its subset of skills

- levels are designed to be navigated in multiple ways (illustrated by 3 different approaches to overcome a gap):

1. By transforming into mist, you can slip through a nearby vent leading to the opposite side of the gap
2. Using your telekinesis, you can create an alternate path to the opposite side by ripping out an industrial fan from the wall
3. The most straightforward approach - use your bat-like wings to fly over the gap

- besides the original Bloodlines the primary inspirations for environmental/level design are System Shock, the original Deus Ex and Dishonored which are praised for the "freedom to explore the world but also tackle different situations in the way that you as a player want"

- after the escape from the burning courthouse the PC makes his way through the underground ruins of old Seattle, which plays a significant role, such as being the counterpart to modern 'surface Seattle' with its gazillion-dollar (tech) companies and corporations, for example

- after making it through Seattle's underbelly(?) the PC emerges on the waterfront of Pier 57
- while approaching the pier the PC is described as coming across a man handing the PC a mobile phone, which has a "mysterious woman" on the other end of the line, instructing the PC on how to feed
- which works more or less like in the original Bloodlines, with a penalty in form of humanity loss upon killing resp. drinking the victim or blood puppet dry
- the PC is told (again, via phone) to meet someone up on the pier
- another confirmation that Bloodlines 2 is fully voiced by a cast that's "maybe the best of any game"
- after having entered a building on the pier the PC is attacked by a couple thugs
- further confirmation to get melee combat in particular right this time
- the first-person-melee combat is described as "up-close and personal" and as a "highly improvisational system" with "using fist, objects in the environment and powers to gain an edge" (yanking firearms out of the opponents' hands, dropping on opponents after having taken flight, etc)
- the PC will be able to hold and equip 2 melee and 2 ranged weapons at any time
- further confirmation of the weapons' degredation
- communicating the PC's supernatural, superhuman power, speed and resilience (especially when unarmed) is of utmost importance
- further confirmation of high-level "devastating special moves" in third-person-perspective
- having survived the fight against the thugs the PC meets one of the fellow thin-bloods created during the mass embrace, only to witness his sudden demise by the hands of a vampire heard whispering "You're not on my list" to the PC before vanishing

- one of the side-quests involves looking for the other remaining thin-bloods (the so-called "Unsactioned Seven") of the the mass embrace
- this particular side-quest is described as exploring "what happens to a completely normal human, with all their wants and needs and life situations, when they suddenly get turned into a vampire"

- after the pier the PC gets access to the first haven or safehouse, which is Dale Talley's (Bloodlines 2's Smiling Jack) apartment as previously seen in the cinematic reveal trailer
- conversational skills as well as abilities will again affect dialogue and dialogue options

- Mitsoda was "keen to retain the noir-ish vibe and black humour of Bloodlines 1" and Bloodlines 2 has "just been incredibly fun to write"
- "the characters are some of my favourite characters that I’ve ever done for a game, and Paradox has given me a lot of freedom, which I’m not used to from the publisher side, just kind of going, ‘What do you want to do?’.”
- further confirmation that familiar faces from the original Bloodlines are to return

- the apartment has a "pinboard covered with notes and documents" put together by the thin-blood that earlier was killed (in front of the PC) while figuring out and uncover the reason behind him being turned

- Bloodlines 2's approach to quest design is described as "closer in spirit to the original" than the hand-holding approach of most modern RPGs
- quest-relevant NPCs won't have floating exclamation marks above their heads and the player will have to rely on exploration and interaction with NPCs to discover new quests, stories and adventures
- "among the documentation, for example, is a missing cat poster. As you explore Seattle, you’ll find greater concentrations of missing cat posters in certain areas and, if you take the time to investigate the phenomenon, you can eventually discover where all the cats have gone, and why they have disappeared..."
- quests and questlines "can be stumbled upon" while "others may arise depending on how you play Bloodlines 2"

- the player will be able to work for factions other than the Camarilla this time around
- which will also play into the overall experience, that can vastly differ depending on favoring one faction or factions over or spoiling things with others to the point where they refuse to work with the PC

- upholding the masquerade is also a key part to the PC's reputation
- violations can happen in small (feeding in public) and bigger varieties (going on a rampage or killing spree) and will have ramifications for both the PC as well as Seattle
- "people will be less likely to go out at night, meaning you’ll have fewer bodies to feed on, while repeated violations may cause Seattle’s chief vampire, Prince Cross, to send supernatural enforcers after you"
- masquerade can be restored in several ways but only to a certain extent
- "one way to do this is to join Prince Cross’ clean-up crew, which clears up the messes left behind by Masquerade-violating vampires"

- "the clean-up crew exemplifies the weirdness Mitsoda and Hardsuit are hoping to carry over from Bloodlines to the sequel. The organisation is run by a man named Bart, who has seen every kind of horror imaginable and is completely numb to it. An early quest involves clearing the mess left behind after a disastrous romantic entanglement between a vampire and a human. 'If someone exploded in a small hotel room, that’s what that would look like,' Schlütter explains. "You’re there to just pick up the pieces. Literally, the pieces. And Bart just comments on whatever is there, eating his noodle-soup."

- further emphasis on "organic" exploration in Bloodlines 2, extending beyond the discovery of quests or figuring out how to solve them
- in the early game it's mainly the choice of the PC's character background that will impact the overall experience most
- "if you choose Police Officer, for example, then should you need to visit the police station, you don’t have to find a back entrance and sneak around, you can just walk through the front. But even this comes with complications. "Your colleague will come and say 'Hey where have you been the last two weeks? Social security has covered for you, but you need to get back to work'," Schlütter says"

- "many other systems and ideas" that the author of the PC Gamer article "barely touched upon"
- Hardsuit Labs "set out to provide as many active unlocks as possible during your progression system" while "there will be extensive customisation options that let you enrobe your vampire however you like"
- further description of the "resonance" system ("flavoured" blood affected by the NPC's individual emotional state which when feeding carries over and, in case of 'anger-flavoured' blood results in a short-term melee damage buff)
- feeding on people with the same emotional state repeatedly may even unlock a permanent passive bonus
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Staro 19.04.2019., 08:17   #17
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Ne znam da li znaš ali igra ima više različitih završetaka. Mislim da se krajevi igre baš počinju granati tamo iza Society of Leopold. Ne sjećam se da li je u igri objašnjeno (mislim da je bilo par naznaka) ali onaj taksist ti je Cain.
Opala mi je euforija oko igre kad sam vidio da je Cara Ellison (hebeni social justice warrior) senior writer. Ta je zaslužna šta je Hotline Miami 2 zabranjen u Australiji zbog scene silovanja. Bloodlines jedinica imala je svakakvih gadnih stvari, neće ovo završiti dobro za dvojku.

Copy/paste sažetih novosti (PC gamer) sa paradox foruma:
Je, skužio sam to još u taksiju. Odabrao sam Anarchse i nisam otvorio sarkofag. Ubilo me u pojam ono pusto fajtanje da bi uopće došao do Bossa frakcije. Užas.
Sad je i meni malo splasnuo entuzijazam nakon što sam ovo pročitao...
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Staro 19.04.2019., 09:15   #18
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lHrvojel:
"Metro Exodus dosadan, premalo fajta na otvorenom".
"Vampire prenaporan, previše fajta".

Da nisi ti malo izbirljiv, a ?

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Staro 19.04.2019., 09:57   #19
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lHrvojel:
"Metro Exodus dosadan, premalo fajta na otvorenom".
"Vampire prenaporan, previše fajta".

Da nisi ti malo izbirljiv, a ?

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A ne, nećemo se tako igrati... Nikad nisam rekao da je u metrou premalo fajta na otvorenom nego da se u tom otvorenom svijetu ništa ne dešava. Svi tamo koji jesu služe samo za to da popiju metak a sve tvoje radnje ne ostavljaju nikakve posljedice na svijet - sve ostaje onako kako i našao. I upravo zbog toga je samo otvoreni svijet u toj igri pušiona. Sve ostalo je top.
E sad, u vampiresu, sve do tog dijela igre kad moraš odabrat stranu je super. Ideš, vamo tamo, biraš kako ćeš rješit quest - ako ti se fajta - fajtaš se... E sad, taj zadnji dio igre je šaka u oko jer imaš samo jedan pristup rješavanju "problema" a to je fajt... Samo ti se nižu arena za arenom u kojoj se moraš fajtat. A fajt nije baš najsvjetlija strana igre. Totalno ubije pacing igre svo to napucavanje na kraju jer je build up fenomenalan i onda na kraju jedino na što moraš pazit je da imaš dovoljno municije. Bezveze, iako znam da su upali u probleme pred izlazak igre i morali su je požurit. Zato i je tako kako je.
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Staro 20.04.2019., 23:39   #20
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O jebote, mijenjati će i Malvakiane (za one koji ne znaju, to su psihički bolesni vampiri)

“It’s fifteen years later and things have changed,” Mitsoda said. “We have to be very sensitive about how we handle things like mental illness and that was a concern for us and for Paradox, in how we can make a mature story but if we do anything, we do our homework and make sure that we are punching up and not punching down.”
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Staro 21.04.2019., 14:14   #21
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“It’s fifteen years later and everyone is offended,” Mitsoda said.
Fixed
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Staro 21.04.2019., 18:36   #22
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Krasno su počeli.
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Staro 03.05.2019., 00:21   #23
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Vampire: The Masquerade—Bloodlines 2's first full-blood clan is the Brujah


Za sada potvrđeni klanovi: Brujah, Tremere, Toreador, Ventrue i Malkavian.

Zadnje izmijenjeno od: Old.machine. 10.06.2019. u 21:20.
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Staro 10.06.2019., 21:17   #24
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Staro 12.06.2019., 20:47   #25
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Borba i animacije likova djeluju pomalo traljavo.
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Staro 14.06.2019., 09:30   #26
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Da, malo fali flowa ali valjda će pokrpat to do izlaska... Nisam pratio baš igru pa ne znam, jel open world ili su hubovi?
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Staro 15.06.2019., 11:40   #27
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Govori se da će biti hub-area based game.


Čini se da će i igra imati samo pogled iz prvog lica.

Zadnje izmijenjeno od: Old.machine. 15.06.2019. u 12:02.
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