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Staro 02.09.2007., 11:24   #91
Jelan@
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hah...sad sam popravila Ini-je,al mi se sad dogada da udem u ''orionovu'' maglicu i nemogu van....eee...mozda je to bermudski trokut unutar igrice
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Staro 02.09.2007., 12:20   #92
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hah...sad sam popravila Ini-je,al mi se sad dogada da udem u ''orionovu'' maglicu i nemogu van....eee...mozda je to bermudski trokut unutar igrice
Pokusaj snimiti igru obicnim save-om , loadiraj neki stari save i ak ti je grafika ok na starom save-u onda loadiraj zadnji na kojem ti se grafika razisla. Dogodilo mi se vise puta i meni je tak radilo. Te "maglice" ti hoce nastati na odredjenim dijelovima igre. Najvise se zna pojaviti u prijelazima iz myrtane u nordmar.
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Staro 27.10.2007., 23:50   #93
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Gothic 3 v1.5 Community Patch

Ne znam da li netko još igra ali nek se nađe

Fixes:
– The river and ocean sounds
– Ingame time display with graphics
– adjusting the depth of field-effect in the options menu
– Quicksaves with time mark
– Roast meatbug meat at a campfire
– New random loading screens
– As well as a slight optimization of the memory usage

Ili sve:

Slightly improved memory-use.
- The error "Scripted state is not registered: ZS_Spectator!" is removed
- When an NPC leaves the party, the accompanying message is not shown twice anymore.
- By a deadly fall as an animal the death-animation is acted.
+ Also for the quicksaves the date of the save is shown.
- Resolved graphical errors that could appear when the intro-videos are deactivated.
- Resolved exploit when brewing potions.
- It is no longer possible to insert empty inventory/spell-fields into the quickbar.
- Even when an NPC is long dead, it is still possible to act all the dialogues about him.
- Reading of the stone tablets does not cause an addition and subtraction anymore for "Ancient Knowledge".
- Pressing "Backspace" does no longer cause the end of the dialog.
- Corrected erroneous request of the memory-status.
- Several dialogues are now recorded in the corresponding questlogs.
- Bradleys slavelist and Ashtons goldlist will not be shown rolled up while Marik reads them.
+ Some until now inactive dialog clippings with Kor-Shach, Sanford, the Montera barkeeper, Umbrak, Rovold, Tom, Wilson, Gnar, Iomar, Diego, Myxir, Navaras and Kerth are now released.
+ Kerth is now available as teacher, Myxir as teacher and trader.
- The removed quest "10 pieces of gold ore" is now completely deactivated.
- The quests "Liberate the desert from the reign of the Hashishin!", "The chest of the alchemists", "Ore thieves", "Kill Orcs!" and "The druidstone of the wolf" are now started properly.
- Steve now speaks his first line with his own voice.
- Corrected the number of "Wild Lions" in the quest "The ruins of Bakaresh".
- Ugolf takes in the quest "Ore for Ugolf" the agreed upon 50 ore from the hero.
- Pickaxes and Woodcutter Axes are now shown in the inventory under "weapons" and can be used as such.
- The Woodcutters Axe now costs 40 instead of 1 gold.
- It is now not possible anymore to use a whetstone, when one has no blade weapons at all.
- Chris now gets the 5 chunks of meat as mentioned in the dialog.
- Unlocking of Navaras as a teacher is corrected.
- After Thorald has received his equipment from the hero, he equips it.
- Thorald accompanies the hero now to the liberation of the Hammerclan-Mine.
- Problems with the quest "Become champion of the arena in Faring" resolved.
- The hero speaks the sentence "Xardas searches for the artifacts of Adanos" only once.
- Stoneroots are not edible anymore.
- Lars leads the hero now also to the pass to Nordmar when one has killed Zapotek, without buying Lars' freedom.
- The quest "Slaves for Lago" is already started with Vasco and not with the "Tired Slaves".
- The quests "The paladin Konrad wants his magic back" and "The paladin Karlen want his magic back" are now cancelled when one hands over the Fire Chalices to Grok.
- The quest "smithing in Faring" cannot be resolved too early.
- It is not possible anymore during dialogs, swimming and the use of spellscrolls, to open up the inventory or other menus.
- The rebels in the inner fortress of Faring (after the revolution) do not act unfriendly anymore towards the hero.
- After the liberation of Gotha one is not wanted for theft for previous plundering.
- 10 Reputation points added with the Hammerclan.
- Also for the quests of the Monastery of Innos one now receives reputation points.
- The quests of the Monastery of Innos can be found in the questlog under "Monastery".
- Also when Zuben is already long dead it is possible solve the game on the way of Innos.
- The quest "Report to the leader of the orcs' mercenaries in Montera" can be solved without accepting "How loyal are the orcs' mercenaries?"
- When one attacks Sugut, or attacks his camp with Nomads, he acts as a Hashishin. (Except one kills him already from range)
+ Display of ingame-time in the questlog.
+ Raw meatbug meat can now be grilled at campfires.
+ When one tries to learn a perk from a teacher, without mastering the required skills, the failing attributes and talents are shown on the screen.
+ After learning a skill or spell, the remaining learning points are shown on the screen.
+ By quests with a time limit a message is shown on the screen with "you have [xy] days time".
- If an NPC is killed by a finishing move, his life-energy is reduced to zero.
- If one "sends back" a summoned creature, it's life-engergy is reduced to zero.
- You can't give healing potions to summoned creatures anymore.
- When the hero is knocked over in combat, he does not regenerate mana anymore.
+ Men and Orcs that are hit hard enough with a headknock arrow drop to the ground for a short while.
- Fire arrows and exploding arrows set the enemy on fire now when the bow is drawn far enough.
- Skeletons now receive damage from fire arrows.
- It is now not possible anymore to damage golems with normal bolts or arrows. Exceptions are the headknock arrows and blade quarrels; as well as the fire and explosion arrows on ice golems.
- It is now possible to preset both arrows as well as bolts from the inventory.
- Ranged weapons can now be re-equiped with the spacebar.
- Resolved bug where the hero equiped a ranged weapon without ammunition.
- It is now impossible to shoot bolts with a bow.
- Failure removed where the Orc bosses would not attack anymore even though several cities had been liberated.
- Lecterns / Stone tablets are not read twice anymore.
- The hero is protected from uselessly trying the "Animal form" spell.
- Torches are removed from the inventory after being used.
- The spell "Flame sword" is consumed after use.
- Late ‚Tutorial'-messages for Gorn, Lester, Diego and Milten will be blocked then.
- The weapon "Moonblade" cannot be whetted, blessed or poisoned.
- The skill "Resistance to cold" now has the correct implementation.
- The skill "Improve robes" now has the correct implementation.
- The skill "Improve armor" now has a more clear effect
- The skill "Make excuses" is more effective - the higher the thief skill of the hero, the lower the risk to get caught.
- The effects of the skill "Manaregeneration" are reduced.
- Picking up teleporter stones, arrows and bolts does not lead to attacks of bystanding NPCs.
- Drinking magical potions does not consume mana anymore.
- Spellscrolls and Spells from the magic-book require the same amount of mana.
- NPCs hand over the agreed reward in the full amount.
- In general, quests cannot be resolved or obtained by trading the involved goods with the questholder.
- Tamed animals are not released anymore by simply clicking them, but require an explicit "Go back now!".
- Summoned creatures do more damage again.
- The hitting chance of "Fire rain" for larger enemy mobs is slightly improved.
- Implementation of "Transform into Bloodfly" improved (navigation, altitude drops).
- No reforming and rebirth anymore of the hero after dying as an animal.
- Correction for the calculation of the life energy with transformations.
- The hero does not regenerate endurance, life or mana points after his death.
- The problem that - in some savegames - in a conversation the "End"-option disappeared is resolved.
+ The hero unequips teleporter stones automatically after use.
- The health bar of shrines is removed.
- Ancestor stones can be placed on their runic sockets even after the choice for Adanos ("Xardas ending").
- Changing a weapon to another (melee, ranged, magic) while being hit at the same time does not cause a mix up with another weapon being equipped anymore.
- The hero can read the "Chronicles of Dominance" only after having obtained the required information from Myxir and Dargoth.
- The recipe for "Deadly poison" is removed from the game totally since the poison itself is not even implemented in the game.
- Booze, Nordmar Noggingfog and Stollengrollen can be distilt at the alchemist bench, instead of being brewed in a cooking pot.
- While the hero is eating, drinking or reading, it is not possible to select a teleporter stone or spell from the inventory anymore.
- The hero does not receive any experience points anymore for his own suicide.
- Ore blanks, magic ore blanks and meat cleavers cannot be equiped anymore.
- For spellscrolls lying around the name is indicated.
- Hits with a headknock arrow do no longer result in fire effects.
- The duration of quests with a time limit is now determined more exactly.
+ River and ocean sounds can now be heard.
- Music can be turned off completely.
+ New icon for gold coins.
+ New icons for teleporter stones.
+ New icon for the pickaxe.
+ New icon for Scavenger eggs.
- The rumble audible by Levelup and Teleport is 6 decibel less.
- Dialog options for Kaelin are sorted properly.
- Dialog options for Harek are sorted properly.
- It is now also possible to help Harek with meat afterwards, and also to help him on the run, even when Gamals order is refused.
- When one wins against Dan in the arena, it is possible to notify his slave of this.
- Tangach lets the hero enter Uruks House, once enough reputation points have been gathered.
- NPC's who have been woken up do not go to sleep again immediately.
- The last wooden shield's inventory icon is corrected.
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Staro 27.10.2007., 23:51   #94
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I ostatak

- Quest "Go to the southern bridge with Hogar" will be started using a separate dialog option.
- The golden plates that Lares wants now are actually named "Golden plate".
- Trading rebels after a revolution are now labelled as "Trader" or "Smith" resp., not simply as "Rebel".
- The Quest "Cole the farmhand wants to go to Nemora" can now be found under "Nemora" in the mission log.
- The Quest "The orc shaman Grok wants all the fire chalices" doesn't start without the hero's agreement.
- The hero gets Thieving +1 for the quest "The soul chalices"
- Icon for "Ironstem" corrected.
- Icon of the spellbook entry "Cure disease" corrected (colour).
- Descriptions of the perks Fire mage, Dark mage and Water mage made more concrete.
- Three adjustments of the distribution of political reputation, so that exactly 100% can be reached:
-- Quest "Make Folleck go back to work in the castle yard" - plus one point regarding the orcs.
-- Quest "Approval from the ore smelters" one point less regarding Nordmar.
-- Quest "Destroy the orcs in and around the temple of Trelis" - one point less regarding the rebels.
- Three adjustments of the distribution of enclave reputation, so that exactly 100% can be reached:
-- Quest "Hunt the nasty wild boars" - plus four points in Okara.
-- Quest "Cole the farmhand wants to go to Nemora" - plus five points in Nemora.
-- Quest "The wells outside the city" - five points less in Ishtar.
-- Quest "Tjalf's chest" - plus two points at the Hammerclan.
-- Quest "Bridge orcs" - plus six points at the Hammerclan.
-- Quest "Kill the boss of the valley" - plus 7 points at the Hammerclan.
- Postprocessing options have been detached: depth of field without bloom effect possible.
- Bloom can be deaktivated on every PC system.
- The armor perks treat the robe of Adanos like a robe now, not as heavy armor.
- The quest "Thorek wants magic ore for his smithy" gets cancelled if you don't give his ore, although you're already behind time.
- The quest "Secret dealings" won't be cancelled by solving the quest "Bernado's tribute".
- The HUD now preferably selects the last map that the player selected upon opening the map list.
- The UserOptions.ini is only read once.
- Zakosh doesn't regard the hero twice for "Kill the three trolls in the hills near Faring".
- Several subtitles in Italian added.
+ New screens by loading of a savegame. (Not yet certain if it will be implemented).


The following fixes will only become effective when a new game is started, but not in already existing savegames:

- The not fully implemented skill "???" is removed from the Character menu.
- Mora Sul will not be liberated anymore by simply killing Nasib.
- Angar, Anktos, Oelk, Paladin and Orknarok do not fight at the side of the Hashishin anymore during the liberation of Mora Sul.
- No skeleton will attack an undead high priest anymore.
- More milk is to be found (with dead cows).
- Stray wolves can now also be hit with magic and ranged weapons.
+ Jaroll and Jarock now have a voice.
+ Grok has the Ruins-map in his inventory.
- Hauke no longer has a battle-axe as a weapon, but just a pickaxe.
+ Lionnesses now have a plunder-inventory.
+ The Hashishin who are called "Merchant" now actually are merchants.
+ Osmund trades entirely in herbs now.
- Flame swords cannot be bought anymore, when a new game is started.
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Staro 28.10.2007., 00:03   #95
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Jel jos ucitava minutu i pol quickload?
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Staro 28.10.2007., 00:35   #96
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Ne bih znao, deinstalirao sam igri nakon devetog patcha-nisam više imao živaca.
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Staro 28.10.2007., 10:16   #97
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ja sam bio 74 ili 75lvl dok sam prestal igrati i više skoro nisam niti imal koga za ubijat po mapi...kad sam sve ubil u geldernu nije mi završio quest free geldern pa zbog toga ni free myrtana... Ako zna tko kakav cheat za zavrsit quest nek napise da konacno zavrsim tu "igricu"
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Staro 28.10.2007., 19:25   #98
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vrag mi ni dal mira i pak sam ga instaliral....sad cu vidjet oce se ponasat malo bolje nego prije....?
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Staro 28.10.2007., 20:40   #99
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vrag mi ni dal mira i pak sam ga instaliral....sad cu vidjet oce se ponasat malo bolje nego prije....?
i....kaj veli???
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Staro 29.10.2007., 17:57   #100
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hm pa zacudo opet cu ga odigrat al ovaj put malo lakse!!
zasad nema cukanja dapace 70-60 fps-a sve postavke max...
gore je ovaj 1.5 community patch....
ja zadovoljan
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Staro 10.10.2009., 12:40   #101
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kako je moguce da meni igra stekaaaaaaaa i to bolesno na 4870x2???

Gore je 1.73 community patch i ja se nemogu 2 metra pomaknuti.Ono na pocetku di su orcovi u onom selu to je neigrivo.
Sve je na max u igri ali sam probao i na low i potpuno isto.
ide 60 fps-a pa se okrenem i padne na 10????????

Plz help
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Staro 10.10.2009., 12:44   #102
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meni je štekalo bez obzira dal je sve na high ili na low s prijašnjim grafičkom (x1950pro)

igra je jednostavno loše optimizirana
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Staro 18.07.2011., 09:08   #103
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Sorry zbog dizanja teme iz mrtvila,ali evo krenuo igrati pa ako ko zna tehniku igre,mogao bi mi objasniti.
Koristim Gothic 3+v.1.71 community patch.

1.Kad se digne level,imam learning pointse koje ne mogu koristiti u smislu da upgradeam sword skill ili alchemy vec
moram otici kod osobe specijalizirane za to i platiti joj da mi digne strength,dual swordship jel tako.

2.ROFL,sta je to sa Orcima,ne mogu ih ubiti,nego nokautiram i onda tek final blow im mogu zadati.
To je iznimno retardirano kada se borim protiv njih 5-6,nokautiram 4-toricu i 1 se dize i opet na mene. -.-

3.Šta tu nema klasičnog pravljenja lika,biranja izmedju izgleda,boje koze i spola?

Ako još sta budem trebao,budem pitao.
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Staro 18.07.2011., 13:19   #104
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1. to je točno, čak moraš većini napravit neku uslugu/quest da bi ti uopće bili teacheri
2. to je normalno, nije retardirano, ta opcije je još iz prvog djela igre, jer postoje borbe sa mačevima (bez magije) za lovu, tako da možeš pobijediti neprijatelja bez da ga ubiješ (kad ubiješ nekoga pred svjedovima, obično na*ebeš)...točno znam na koje Orke misliš (one patrole koje moraš riješiti) hint - ubij jednog bar sa strijelama ili samostrijelom ili magijom....tad će njihova imena (nazivi) postat crveni i nećeš imati problema sa ubijanjem Orcova....
3. nema, jer se igra direktno nastavlja na prethodni dio sage....(ni u prvom dijelu ne možeš birati!)

Igrao sam prvi, drugi i treći dio...i osobno mi je drugi najbolji...addon za treći je sprdačina, a Arcaniu ne želim ni instalirati...

preporuka:
skini si 1.74 patch
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Staro 18.07.2011., 14:21   #105
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Btw.onaj grad u pozadini,on je zasticen nekom magicnom aurom od Oraka jel tako,kako doci do njega?


-->
@LouisChyphere hvala na odgovorima,pa meni je necemo reci retardirano(igra je super,bio sam pregrub) malo cudno meni,hoce li se to promijeniti( da kada ubijem padne mrtav,a ne 15s kasnije diže se i zabije nož u ledja.)
I,daj neki hint molim te kako pare zaraditi,prodajem,ali to nije dovoljno...hehe...




Btw.onaj grad u pozadini,on je zasticen nekom magicnom aurom od Oraka jel tako,kako doci do njega?


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Staro 18.07.2011., 15:03   #106
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Btw.onaj grad u pozadini,on je zasticen nekom magicnom aurom od Oraka jel tako,kako doci do njega?


ideja ovog sto navodis je ta da na pocetku igre imas izbora odluciti se za koju stranu zelis raditi questove. konkretno na samom pocetku imas mogucnost orkova i rebela. e sad da su ti orci hostile ne bi mogao raditi questove za njih. zato ti se to dogadja na pocetku. sve sto trebas napraviti je finish hit kad je na podu.kad oslobodis odredjen broj gradova, ovisno za koga igras (ako za rebele) orci ce ti postati svi hostile cim dodjes dovoljno blizu. sto se para tice na pocetku i nema bas nekaj previse mogucnosti. kad pocnes oslobadjati gradove ces i lagano poceti zaradjivati. istrazuj okolo, rjesavaj questove, itd.




grad ispod aure je mjesto na koje ces doci portalom kasnije po prici

-->
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@LouisChyphere hvala na odgovorima,pa meni je necemo reci retardirano(igra je super,bio sam pregrub) malo cudno meni,hoce li se to promijeniti( da kada ubijem padne mrtav,a ne 15s kasnije diže se i zabije nož u ledja.)
I,daj neki hint molim te kako pare zaraditi,prodajem,ali to nije dovoljno...hehe...




Btw.onaj grad u pozadini,on je zasticen nekom magicnom aurom od Oraka jel tako,kako doci do njega?


ideja ovog sto navodis je ta da na pocetku igre imas izbora odluciti se za koju stranu zelis raditi questove. konkretno na samom pocetku imas mogucnost orkova i rebela. e sad da su ti orci hostile ne bi mogao raditi questove za njih. zato ti se to dogadja na pocetku. sve sto trebas napraviti je finish hit kad je na podu.kad oslobodis odredjen broj gradova, ovisno za koga igras (ako za rebele) orci ce ti postati svi hostile cim dodjes dovoljno blizu. sto se para tice na pocetku i nema bas nekaj previse mogucnosti. kad pocnes oslobadjati gradove ces i lagano poceti zaradjivati. istrazuj okolo, rjesavaj questove, itd.




grad ispod aure je mjesto na koje ces doci portalom kasnije po prici

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Staro 19.07.2011., 08:21   #107
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za zaradu para je najbolje bit lopovčina samo nije neka fora...
...meni je pun k love donijelo kad sam igrao kao hunter....određeni ljudi ti plaćaju jako puno za krzna rogove zube...sve što možeš "poskidati" sa životinja i zvjeri...(trebaš naučiti kod huntera skilove)..
..treći način je borba u arenama, mislim da svaki grad ima arene....
...četvrti način je možda i najbolji: od početka igre (prvo selo) kreneš prema onom glavnom gradu koji je pod barijerom, ispred njega su horde orcova, ima jako puno loota tamo...
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Staro 19.07.2011., 13:41   #108
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Ček,jel ja mogu odmah na početku pobiti one ljude u onome selu i oprijedeliti se za Orce,ili recimo da kazem Orcima lokaciju rebel kampa u onoj spilji?
Jel ono glupo mi je za ljude igrati,osudjeni su na propast,nemaju para a i ni nekoga dobrog equipmenta.
E,sada ode tamo gdje si rekao i ubijati Orce,trebam golda za armor novi i skill boost



E,da kod kog da odem da me trenira kao huntera,ono Jes kako vec kod Cape Duna,on nece,tj.nema ponudjeno u dijalogu.
Ekipo,hvala na odgovorima
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Ček,jel ja mogu odmah na početku pobiti one ljude u onome selu i oprijedeliti se za Orce,ili recimo da kazem Orcima lokaciju rebel kampa u onoj spilji?
Jel ono glupo mi je za ljude igrati,osudjeni su na propast,nemaju para a i ni nekoga dobrog equipmenta.
E,sada ode tamo gdje si rekao i ubijati Orce,trebam golda za armor novi i skill boost



E,da kod kog da odem da me trenira kao huntera,ono Jes kako vec kod Cape Duna,on nece,tj.nema ponudjeno u dijalogu.
Ekipo,hvala na odgovorima
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Staro 22.07.2011., 07:34   #109
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u igri možeš što hoćeš, ali mislim da u prvom selu moraš orke sjebat...(već su crveni)

što se tiče opreme, orci imaju najbolji oklop al težak je put do njega...mislim da se uz rebele najbolje igra
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Staro 23.09.2012., 22:00   #110
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Jel netko to još igra?

Ja sam ju davno prošao al sad igram opet, no sad je fakat teška (valjda ju malo "pooštrili" s patchavima - instalirao v1.75 community patch).....
No zanima me prvenstveno ako se netko sjeća kako saznati kamo ići ili što napraviti s određenim questom? Imam mapu svijeta na kojoj nije ništa označeno a kod svakog questa je samo dijalog i ako ne shvatiš u čemu je stvar ili gdje ići onda je banana ako ne naletiš na blef.....
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Staro 23.09.2012., 23:09   #111
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obično ti quest opiše gdje i kako, ali da, puno je lakše ako znaš kamo ići

side questovi su vezani za malo područje tj u blizini onoga koji ti daje quest obično (ako nije tako onda će te netko vjerojatno odvesti do questa) tako da se questovi između gradova ne mješaju

ovdje imaš složeno sve po redu
http://www.worldofgothic.com/gothic3/?go=g3walkthrough
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Staro 23.09.2012., 23:27   #112
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U igri u gornjem dijelu možeš izabrati quest a u donjem samo konverzacija koju si imao u vezi njega tak da ako iz njega ne kužiš onda je banana (a često ne znaš gdje krenuti).....
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