A osim sto uzivam s amx 13 90, malo se vozam i s amx 50 100, jednostavno ne da uzivam ga vozeci, nego nemam rijeci, iznenadjuje me do bola... stvarno mi je sjeo kao budali samar, a i pao M s njim, dosta su jedinice padale video
slazem se za 50 100 meni najbolji tenk tj najbolje mi pase.Isto dobio brdo M malo ga u zadnje vrijeme ne igram jos samo moram trecu crtu na cijevi rijesit
I uvijek sam ga koristim za stronhold puno mi bolje pase nego is3
Ima koja caka za brze grindad XP ... imam 16k do KV-1 i ovim tempom necu nikad... cemu mi sluze ovi elite tenkovi i steel hunt? Jel se moze tu sa naparvit?
Kolicinu XPa dobijas srazmjerno koliko napravis u partiji, sto vise stete to vise XP, nije svejedno da li pobjedis ili izgubis, nemoj se zaletavat i privi ginuti, prati minimapu, koristi zaklone, koristi glavu za igranje i nema probelma... znaci samo igras sto bolje i prije XP nakupis... cekaj dok budes morao skupiti 200 000 XP za iduci tenk
uzemem ja E 75, nisam dugo ... krene partija... kontam laganini, pobjeda osigurana po minimapi... nikud se nezurim, jos i promasim prvu granatu, kontam lose nam se pise kad je tako pocelo, a kad ono pade M, i to preko 6k dmg s teskasem... a nisam se nadao ... njubek mora nekad i srece imati, ali i APCR granata :P ... video
Krenem igrati s TD oko 23.30 .. sad je 2:12 .. jos pobjedu nisam vidio .. za nevjerovati .. evo samo video od zadnje ... odustajem ... poraz za porazom, suigraci ginu li ga ginu ... ali makar misija br 11 rijesena... nanesi najmanje 2000 stete i budi prvi u timu po eksp... ali nisam prezivio pa dopunski uvjet nije rijesen...
Znate ono kad odigrate onako preko one stvari, i iznenadite se na kraju ... to mi se upravo desilo, neznam kad sam zadnji put IS-3 izvezao, i desi mi s s njim da rijesim zadatak 12 za t28 ... nisam vjerovao kad sam gledao na kraju podatke... ajd dobro . . video .. a odigrao sam tako njubasto da ni sam nevjerujem
LoL, prvi put otkad igram mi se pojavio ovaj bug. Uđem u bitku, počne , tenk se počne nekontrolirano kretati, gledam ping sve ispod 100, bez spikeova. Izbaci me iz bitke sa error porukom "Cannot join the battle, unknown error". Gledam, wtf, odem sa drugim tenkom, odmah dobijem error, ali već ga je negdje ubacio i nemrem ga koristiti.
EDIT : Primijetih da im je server danas nešto u komi, evo, sad se nemrem ni ulogirati više.
EDIT : Ok, ekipa se na forumu masovno buni.
__________________
" Have you tried turning it off and on again ? Are you sure it is plugged in ? "
/**
* WoTLabs Version for WN8 and Win Rate
* Color settings.
* Настройки цветов.
*/
{
// Color values for substitutions.
// Значения цветов для подстановок.
"def": {
"al": "0x96FF00", // ally / союзник
"sq": "0xFFB964", // squadman / взводный
"tk": "0x00EAFF", // teamKiller / тимкиллер
"en": "0xF50800", // enemy / противник
"pl": "0xFFDD33", // player / игрок
// Dynamic color by various statistical parameters.
// Динамический цвет по различным статистическим показателям.
"colorRatingNew": {
"beginner": "0xBAAAAD", // bad
"basic": "0xBAAAAD", // bad
"below_average": "0xBAAAAD", // below average
"average": "0xBAAAAD", // average
"above_average": "0xBAAAAD", // above average
"good": "0xe6df27", // good
"very_good": "0x39b300", // very good
"great": "0x66BBFF", // great
"unicum": "0xc64cff", // unicum
"super_unicum": "0x8225ad" // super_unicum
},
"colorRating": {
"very_bad": "0xFE0E00", // very bad / очень плохо
"bad": "0xFE7903", // bad / плохо
"normal": "0xF8F400", // normal / средне
"good": "0x60FF00", // good / хорошо
"very_good": "0x02C9B3", // very good / очень хорошо
"unique": "0xD042F3" // unique / уникально
},
// Dynamic color by remaining health points.
// Динамический цвет по оставшемуся запасу прочности.
"colorHP": {
"very_low": "0xFF0000", // very low / очень низкий
"low": "0xDD4444", // low / низкий
"average": "0xFFCC22", // average / средний
"above_average": "0xFCFCFC" // above-average / выше среднего
}
},
"colors": {
// System colors.
// Системные цвета.
"system": {
// Format: object_state
// Object: ally, squadman, teamKiller, enemy
// State: alive, dead, blowedup
// ----
// Формат: объект_состояние
// Объект: ally - союзник, squadman - взводный, teamKiller - тимкиллер, enemy - противник
// Состояние: alive - живой, dead - мертвый, blowedup - взорвана боеукладка
"ally_alive": ${"def.al"},
"ally_dead": "0x009900",
"ally_blowedup": "0x007700",
"squadman_alive": ${"def.sq"},
"squadman_dead": "0xCA7000",
"squadman_blowedup": "0xA45A00",
"teamKiller_alive": ${"def.tk"},
"teamKiller_dead": "0x097783",
"teamKiller_blowedup": "0x096A75",
"enemy_alive": ${"def.en"},
"enemy_dead": "0x840500",
"enemy_blowedup": "0x5A0401"
},
// Dynamic color by damage kind.
// Динамический цвет по типу урона.
"dmg_kind": {
"attack": "0xFFAA55", // attack / атака
"fire": "0xFF6655", // fire / пожар
"ramming": "0x998855", // ramming / таран
"world_collision": "0x228855", // world collision / столкновение с объектами, падение
"other": "0xCCCCCC" // other / другое
},
// Dynamic color by vehicle type.
// Динамический цвет по типу техники.
"vtype": {
// Цвет для легких танков.
"LT": "0xA2FF9A",
// Цвет для средних танков.
"MT": "0xFFF198",
// Цвет для тяжелых танков.
"HT": "0xFFACAC",
// Цвет для арты.
"SPG": "0xEFAEFF",
// Цвет для ПТ.
"TD": "0xA0CFFF",
// Цвет для премиумной техники.
"premium": "0xFFCC66",
// Включить/выключить использование премиумного цвета.
"usePremiumColor": false
},
// Color settings for damage.
// Настройки цвета для урона.
"damage": {
// Format: src_dst_type.
// Src: ally, squadman, enemy, unknown, player.
// Dst: ally, squadman, allytk, enemytk, enemy.
// Type: hit, kill, blowup.
// ----
// Формат: источник_получатель_тип.
// Источник: ally - союзник, squadman - взводный, enemy - противник, unknown - неизвестный (не виден игроку), player - игрок.
// Получатель: ally, squadman, enemy, allytk - союзник тимкиллер, enemytk - противник тимкиллер.
// Тип: hit - попадание, kill - убийство, blowup - боеукладка.
"ally_ally_hit": ${"def.tk"},
"ally_ally_kill": ${"def.tk"},
"ally_ally_blowup": ${"def.tk"},
"ally_squadman_hit": ${"def.tk"},
"ally_squadman_kill": ${"def.tk"},
"ally_squadman_blowup": ${"def.tk"},
"ally_enemy_hit": ${"def.en"},
"ally_enemy_kill": ${"def.en"},
"ally_enemy_blowup": ${"def.en"},
"ally_allytk_hit": ${"def.tk"},
"ally_allytk_kill": ${"def.tk"},
"ally_allytk_blowup": ${"def.tk"},
"ally_enemytk_hit": ${"def.en"},
"ally_enemytk_kill": ${"def.en"},
"ally_enemytk_blowup": ${"def.en"},
"enemy_ally_hit": ${"def.al"},
"enemy_ally_kill": ${"def.al"},
"enemy_ally_blowup": ${"def.al"},
"enemy_squadman_hit": ${"def.al"},
"enemy_squadman_kill": ${"def.al"},
"enemy_squadman_blowup": ${"def.al"},
"enemy_enemy_hit": ${"def.en"},
"enemy_enemy_kill": ${"def.en"},
"enemy_enemy_blowup": ${"def.en"},
"enemy_allytk_hit": ${"def.al"},
"enemy_allytk_kill": ${"def.al"},
"enemy_allytk_blowup": ${"def.al"},
"enemy_enemytk_hit": ${"def.en"},
"enemy_enemytk_kill": ${"def.en"},
"enemy_enemytk_blowup": ${"def.en"},
"unknown_ally_hit": ${"def.al"},
"unknown_ally_kill": ${"def.al"},
"unknown_ally_blowup": ${"def.al"},
"unknown_squadman_hit": ${"def.al"},
"unknown_squadman_kill": ${"def.al"},
"unknown_squadman_blowup": ${"def.al"},
"unknown_enemy_hit": ${"def.en"},
"unknown_enemy_kill": ${"def.en"},
"unknown_enemy_blowup": ${"def.en"},
"unknown_allytk_hit": ${"def.al"},
"unknown_allytk_kill": ${"def.al"},
"unknown_allytk_blowup": ${"def.al"},
"unknown_enemytk_hit": ${"def.en"},
"unknown_enemytk_kill": ${"def.en"},
"unknown_enemytk_blowup": ${"def.en"},
"squadman_ally_hit": ${"def.sq"},
"squadman_ally_kill": ${"def.sq"},
"squadman_ally_blowup": ${"def.sq"},
"squadman_squadman_hit": ${"def.sq"},
"squadman_squadman_kill": ${"def.sq"},
"squadman_squadman_blowup": ${"def.sq"},
"squadman_enemy_hit": ${"def.sq"},
"squadman_enemy_kill": ${"def.sq"},
"squadman_enemy_blowup": ${"def.sq"},
"squadman_allytk_hit": ${"def.sq"},
"squadman_allytk_kill": ${"def.sq"},
"squadman_allytk_blowup": ${"def.sq"},
"squadman_enemytk_hit": ${"def.sq"},
"squadman_enemytk_kill": ${"def.sq"},
"squadman_enemytk_blowup": ${"def.sq"},
"player_ally_hit": ${"def.pl"},
"player_ally_kill": ${"def.pl"},
"player_ally_blowup": ${"def.pl"},
"player_squadman_hit": ${"def.pl"},
"player_squadman_kill": ${"def.pl"},
"player_squadman_blowup": ${"def.pl"},
"player_enemy_hit": ${"def.pl"},
"player_enemy_kill": ${"def.pl"},
"player_enemy_blowup": ${"def.pl"},
"player_allytk_hit": ${"def.pl"},
"player_allytk_kill": ${"def.pl"},
"player_allytk_blowup": ${"def.pl"},
"player_enemytk_hit": ${"def.pl"},
"player_enemytk_kill": ${"def.pl"},
"player_enemytk_blowup": ${"def.pl"}
},
// Values below should be from smaller to larger.
// Значения ниже должны быть от меньшего к большему.
// ----
// Dynamic color by remaining absolute health.
// Динамический цвет по оставшемуся здоровью.
"hp": [
{ "value": 201, "color": ${"def.colorHP.very_low" } }, // Цвет для значений менее 201
{ "value": 401, "color": ${"def.colorHP.low" } }, // Цвет для значений менее 401
{ "value": 1001, "color": ${"def.colorHP.average" } }, // Цвет для значений менее 1001
{ "value": 9999, "color": ${"def.colorHP.above_average"} } // Цвет для остальных значений
],
// Dynamic color by remaining health percent.
// Динамический цвет по проценту оставшегося здоровья.
"hp_ratio": [
{ "value": 10, "color": ${"def.colorHP.very_low" } }, // Цвет для значений менее 10 проц
{ "value": 25, "color": ${"def.colorHP.low" } }, // Цвет для значений менее 25 проц
{ "value": 50, "color": ${"def.colorHP.average" } }, // Цвет для значений менее 50 проц
{ "value": 101, "color": ${"def.colorHP.above_average"} } // Цвет для остальных значений
],
// Dynamic color for XVM Scale
// Динамический цвет по шкале XVM
// http://www.koreanrandom.com/forum/topic/2625-/
"x": [
{ "value": 16.5, "color": ${"def.colorRating.very_bad" } }, // 00 - 16.5 - very bad (20% of players)
{ "value": 33.5, "color": ${"def.colorRating.bad" } }, // 16.5 - 33.5 - bad (better then 20% of players)
{ "value": 52.5, "color": ${"def.colorRating.normal" } }, // 33.5 - 52.5 - normal (better then 60% of players)
{ "value": 75.5, "color": ${"def.colorRating.good" } }, // 52.5 - 75.5 - good (better then 90% of players)
{ "value": 92.5, "color": ${"def.colorRating.very_good"} }, // 75.5 - 92.5 - very good (better then 99% of players)
{ "value": 999, "color": ${"def.colorRating.unique" } } // 92.5 - XX - unique (better then 99.9% of players)
],
// Dynamic color by efficiency
// Динамический цвет по эффективности
"eff": [
{ "value": 610, "color": ${"def.colorRating.very_bad" } }, // 0 - 609 - very bad (20% of players)
{ "value": 850, "color": ${"def.colorRating.bad" } }, // 610 - 849 - bad (better then 20% of players)
{ "value": 1145, "color": ${"def.colorRating.normal" } }, // 850 - 1144 - normal (better then 60% of players)
{ "value": 1475, "color": ${"def.colorRating.good" } }, // 1145 - 1474 - good (better then 90% of players)
{ "value": 1775, "color": ${"def.colorRating.very_good"} }, // 1475 - 1774 - very good (better then 99% of players)
{ "value": 9999, "color": ${"def.colorRating.unique" } } // 1775 - * - unique (better then 99.9% of players)
],
// Dynamic color by WN6 rating
// Динамический цвет по рейтингу WN6
"wn6": [
{ "value": 410, "color": ${"def.colorRating.very_bad" } }, // 0 - 409 - very bad (20% of players)
{ "value": 795, "color": ${"def.colorRating.bad" } }, // 410 - 794 - bad (better then 20% of players)
{ "value": 1185, "color": ${"def.colorRating.normal" } }, // 795 - 1184 - normal (better then 60% of players)
{ "value": 1585, "color": ${"def.colorRating.good" } }, // 1185 - 1584 - good (better then 90% of players)
{ "value": 1925, "color": ${"def.colorRating.very_good"} }, // 1585 - 1924 - very good (better then 99% of players)
{ "value": 9999, "color": ${"def.colorRating.unique" } } // 1925 - * - unique (better then 99.9% of players)
],
// Dynamic color by WN8 rating
// Динамический цвет по рейтингу WN8
"wn8": [
{ "value": 300, "color": ${"def.colorRatingNew.beginner" } },
{ "value": 450, "color": ${"def.colorRatingNew.basic" } },
{ "value": 650, "color": ${"def.colorRatingNew.below_average" } },
{ "value": 900, "color": ${"def.colorRatingNew.average" } },
{ "value": 1400, "color": ${"def.colorRatingNew.above_average" } },
{ "value": 1800, "color": ${"def.colorRatingNew.good" } },
{ "value": 2200, "color": ${"def.colorRatingNew.very_good" } },
{ "value": 2600, "color": ${"def.colorRatingNew.great" } },
{ "value": 3000, "color": ${"def.colorRatingNew.unicum" } },
{ "value": 9999, "color": ${"def.colorRatingNew.super_unicum" } }
],
// Dynamic color by WG rating
// Динамический цвет по рейтингу WG
// TODO: update values
"wgr": [
{ "value": 2000, "color": ${"def.colorRating.very_bad" } }, // very bad (20% of players)
{ "value": 4000, "color": ${"def.colorRating.bad" } }, // bad (better then 20% of players)
{ "value": 6000, "color": ${"def.colorRating.normal" } }, // normal (better then 60% of players)
{ "value": 8000, "color": ${"def.colorRating.good" } }, // good (better then 90% of players)
{ "value": 10000, "color": ${"def.colorRating.very_good"} }, // very good (better then 99% of players)
{ "value": 20000, "color": ${"def.colorRating.unique" } } // unique (better then 99.9% of players)
],
// Dynamic color by TEFF (E) rating
// Динамический цвет по рейтингу TEFF (E)
"e": [
{ "value": 3, "color": ${"def.colorRating.very_bad" } },
{ "value": 6, "color": ${"def.colorRating.bad" } },
{ "value": 7, "color": ${"def.colorRating.normal" } },
{ "value": 8, "color": ${"def.colorRating.good" } },
{ "value": 9, "color": ${"def.colorRating.very_good"} },
{ "value": 20, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by win percent
// Динамический цвет по проценту побед
"rating": [
{ "value": 46, "color": ${"def.colorRatingNew.beginner" } },
{ "value": 47, "color": ${"def.colorRatingNew.basic" } },
{ "value": 48, "color": ${"def.colorRatingNew.below_average" } },
{ "value": 50, "color": ${"def.colorRatingNew.average" } },
{ "value": 52, "color": ${"def.colorRatingNew.above_average" } },
{ "value": 54, "color": ${"def.colorRatingNew.good" } },
{ "value": 56, "color": ${"def.colorRatingNew.very_good" } },
{ "value": 60, "color": ${"def.colorRatingNew.great" } },
{ "value": 65, "color": ${"def.colorRatingNew.unicum" } },
{ "value": 101, "color": ${"def.colorRatingNew.super_unicum" } }
],
// Dynamic color by kilo-battles
// Динамический цвет по количеству кило-боев
"kb": [
{ "value": 2, "color": ${"def.colorRating.very_bad" } }, // 0 - 1
{ "value": 5, "color": ${"def.colorRating.bad" } }, // 2 - 4
{ "value": 9, "color": ${"def.colorRating.normal" } }, // 5 - 8
{ "value": 14, "color": ${"def.colorRating.good" } }, // 9 - 13
{ "value": 20, "color": ${"def.colorRating.very_good"} }, // 14 - 19
{ "value": 999, "color": ${"def.colorRating.unique" } } // 20 - *
],
// Dynamic color by average level of player tanks
// Динамический цвет по среднему уровню танков игрока
"avglvl": [
{ "value": 2, "color": ${"def.colorRating.very_bad" } },
{ "value": 3, "color": ${"def.colorRating.bad" } },
{ "value": 5, "color": ${"def.colorRating.normal" } },
{ "value": 7, "color": ${"def.colorRating.good" } },
{ "value": 9, "color": ${"def.colorRating.very_good"} },
{ "value": 11, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by battles on current tank
// Динамический цвет по количеству боев на текущем танке
"t_battles": [
{ "value": 100, "color": ${"def.colorRating.very_bad" } }, // 0 - 99
{ "value": 250, "color": ${"def.colorRating.bad" } }, // 100 - 249
{ "value": 500, "color": ${"def.colorRating.normal" } }, // 250 - 499
{ "value": 1000, "color": ${"def.colorRating.good" } }, // 500 - 999
{ "value": 1800, "color": ${"def.colorRating.very_good"} }, // 1000 - 1799
{ "value": 99999, "color": ${"def.colorRating.unique" } } // 1800 - *
],
// Dynamic color by average damage on current tank
// Динамический цвет по среднему урону за бой на текущем танке
"tdb": [
{ "value": 500, "color": ${"def.colorRating.very_bad" } },
{ "value": 1000, "color": ${"def.colorRating.normal" } },
{ "value": 1800, "color": ${"def.colorRating.good" } },
{ "value": 2500, "color": ${"def.colorRating.very_good"} },
{ "value": 3000, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by average damage efficiency on current tank
// Динамический цвет по эффективности урона за бой на текущем танке
"tdv": [
{ "value": 0.6, "color": ${"def.colorRating.very_bad" } },
{ "value": 0.8, "color": ${"def.colorRating.bad" } },
{ "value": 1.0, "color": ${"def.colorRating.normal" } },
{ "value": 1.3, "color": ${"def.colorRating.good" } },
{ "value": 2.0, "color": ${"def.colorRating.very_good"} },
{ "value": 15, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by average frags per battle on current tank
// Динамический цвет по среднему количеству фрагов за бой на текущем танке
"tfb": [
{ "value": 0.6, "color": ${"def.colorRating.very_bad" } },
{ "value": 0.8, "color": ${"def.colorRating.bad" } },
{ "value": 1.0, "color": ${"def.colorRating.normal" } },
{ "value": 1.3, "color": ${"def.colorRating.good" } },
{ "value": 2.0, "color": ${"def.colorRating.very_good"} },
{ "value": 15, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by average number of spotted enemies per battle on current tank
// Динамический цвет по среднему количеству засвеченных врагов за бой на текущем танке
"tsb": [
{ "value": 0.6, "color": ${"def.colorRating.very_bad" } },
{ "value": 0.8, "color": ${"def.colorRating.bad" } },
{ "value": 1.0, "color": ${"def.colorRating.normal" } },
{ "value": 1.3, "color": ${"def.colorRating.good" } },
{ "value": 2.0, "color": ${"def.colorRating.very_good"} },
{ "value": 15, "color": ${"def.colorRating.unique" } }
]
}
}
-->
Citiraj:
Autor dejanbinladen
Dat nickname mhmmm
DA da, kad ne mogu SSovce korisiti
wot_dick je mail
Anyway sad san ugura artu u jezero. Retardirani team se zakempa na malinovci, i ja jedini guram s FCMom Ubilo mi amo, gusje sve, popravio gusje i direkt na nasu artu. Ban na jedan 1h
Koji debili to je cudo.
BTW napravio san custom colors.xc skalu. If anyone cares. Puno je realnija nego one sta dolaze s modpackovima
Code:
/**
* WoTLabs Version for WN8 and Win Rate
* Color settings.
* Настройки цветов.
*/
{
// Color values for substitutions.
// Значения цветов для подстановок.
"def": {
"al": "0x96FF00", // ally / союзник
"sq": "0xFFB964", // squadman / взводный
"tk": "0x00EAFF", // teamKiller / тимкиллер
"en": "0xF50800", // enemy / противник
"pl": "0xFFDD33", // player / игрок
// Dynamic color by various statistical parameters.
// Динамический цвет по различным статистическим показателям.
"colorRatingNew": {
"beginner": "0xBAAAAD", // bad
"basic": "0xBAAAAD", // bad
"below_average": "0xBAAAAD", // below average
"average": "0xBAAAAD", // average
"above_average": "0xBAAAAD", // above average
"good": "0xe6df27", // good
"very_good": "0x39b300", // very good
"great": "0x66BBFF", // great
"unicum": "0xc64cff", // unicum
"super_unicum": "0x8225ad" // super_unicum
},
"colorRating": {
"very_bad": "0xFE0E00", // very bad / очень плохо
"bad": "0xFE7903", // bad / плохо
"normal": "0xF8F400", // normal / средне
"good": "0x60FF00", // good / хорошо
"very_good": "0x02C9B3", // very good / очень хорошо
"unique": "0xD042F3" // unique / уникально
},
// Dynamic color by remaining health points.
// Динамический цвет по оставшемуся запасу прочности.
"colorHP": {
"very_low": "0xFF0000", // very low / очень низкий
"low": "0xDD4444", // low / низкий
"average": "0xFFCC22", // average / средний
"above_average": "0xFCFCFC" // above-average / выше среднего
}
},
"colors": {
// System colors.
// Системные цвета.
"system": {
// Format: object_state
// Object: ally, squadman, teamKiller, enemy
// State: alive, dead, blowedup
// ----
// Формат: объект_состояние
// Объект: ally - союзник, squadman - взводный, teamKiller - тимкиллер, enemy - противник
// Состояние: alive - живой, dead - мертвый, blowedup - взорвана боеукладка
"ally_alive": ${"def.al"},
"ally_dead": "0x009900",
"ally_blowedup": "0x007700",
"squadman_alive": ${"def.sq"},
"squadman_dead": "0xCA7000",
"squadman_blowedup": "0xA45A00",
"teamKiller_alive": ${"def.tk"},
"teamKiller_dead": "0x097783",
"teamKiller_blowedup": "0x096A75",
"enemy_alive": ${"def.en"},
"enemy_dead": "0x840500",
"enemy_blowedup": "0x5A0401"
},
// Dynamic color by damage kind.
// Динамический цвет по типу урона.
"dmg_kind": {
"attack": "0xFFAA55", // attack / атака
"fire": "0xFF6655", // fire / пожар
"ramming": "0x998855", // ramming / таран
"world_collision": "0x228855", // world collision / столкновение с объектами, падение
"other": "0xCCCCCC" // other / другое
},
// Dynamic color by vehicle type.
// Динамический цвет по типу техники.
"vtype": {
// Цвет для легких танков.
"LT": "0xA2FF9A",
// Цвет для средних танков.
"MT": "0xFFF198",
// Цвет для тяжелых танков.
"HT": "0xFFACAC",
// Цвет для арты.
"SPG": "0xEFAEFF",
// Цвет для ПТ.
"TD": "0xA0CFFF",
// Цвет для премиумной техники.
"premium": "0xFFCC66",
// Включить/выключить использование премиумного цвета.
"usePremiumColor": false
},
// Color settings for damage.
// Настройки цвета для урона.
"damage": {
// Format: src_dst_type.
// Src: ally, squadman, enemy, unknown, player.
// Dst: ally, squadman, allytk, enemytk, enemy.
// Type: hit, kill, blowup.
// ----
// Формат: источник_получатель_тип.
// Источник: ally - союзник, squadman - взводный, enemy - противник, unknown - неизвестный (не виден игроку), player - игрок.
// Получатель: ally, squadman, enemy, allytk - союзник тимкиллер, enemytk - противник тимкиллер.
// Тип: hit - попадание, kill - убийство, blowup - боеукладка.
"ally_ally_hit": ${"def.tk"},
"ally_ally_kill": ${"def.tk"},
"ally_ally_blowup": ${"def.tk"},
"ally_squadman_hit": ${"def.tk"},
"ally_squadman_kill": ${"def.tk"},
"ally_squadman_blowup": ${"def.tk"},
"ally_enemy_hit": ${"def.en"},
"ally_enemy_kill": ${"def.en"},
"ally_enemy_blowup": ${"def.en"},
"ally_allytk_hit": ${"def.tk"},
"ally_allytk_kill": ${"def.tk"},
"ally_allytk_blowup": ${"def.tk"},
"ally_enemytk_hit": ${"def.en"},
"ally_enemytk_kill": ${"def.en"},
"ally_enemytk_blowup": ${"def.en"},
"enemy_ally_hit": ${"def.al"},
"enemy_ally_kill": ${"def.al"},
"enemy_ally_blowup": ${"def.al"},
"enemy_squadman_hit": ${"def.al"},
"enemy_squadman_kill": ${"def.al"},
"enemy_squadman_blowup": ${"def.al"},
"enemy_enemy_hit": ${"def.en"},
"enemy_enemy_kill": ${"def.en"},
"enemy_enemy_blowup": ${"def.en"},
"enemy_allytk_hit": ${"def.al"},
"enemy_allytk_kill": ${"def.al"},
"enemy_allytk_blowup": ${"def.al"},
"enemy_enemytk_hit": ${"def.en"},
"enemy_enemytk_kill": ${"def.en"},
"enemy_enemytk_blowup": ${"def.en"},
"unknown_ally_hit": ${"def.al"},
"unknown_ally_kill": ${"def.al"},
"unknown_ally_blowup": ${"def.al"},
"unknown_squadman_hit": ${"def.al"},
"unknown_squadman_kill": ${"def.al"},
"unknown_squadman_blowup": ${"def.al"},
"unknown_enemy_hit": ${"def.en"},
"unknown_enemy_kill": ${"def.en"},
"unknown_enemy_blowup": ${"def.en"},
"unknown_allytk_hit": ${"def.al"},
"unknown_allytk_kill": ${"def.al"},
"unknown_allytk_blowup": ${"def.al"},
"unknown_enemytk_hit": ${"def.en"},
"unknown_enemytk_kill": ${"def.en"},
"unknown_enemytk_blowup": ${"def.en"},
"squadman_ally_hit": ${"def.sq"},
"squadman_ally_kill": ${"def.sq"},
"squadman_ally_blowup": ${"def.sq"},
"squadman_squadman_hit": ${"def.sq"},
"squadman_squadman_kill": ${"def.sq"},
"squadman_squadman_blowup": ${"def.sq"},
"squadman_enemy_hit": ${"def.sq"},
"squadman_enemy_kill": ${"def.sq"},
"squadman_enemy_blowup": ${"def.sq"},
"squadman_allytk_hit": ${"def.sq"},
"squadman_allytk_kill": ${"def.sq"},
"squadman_allytk_blowup": ${"def.sq"},
"squadman_enemytk_hit": ${"def.sq"},
"squadman_enemytk_kill": ${"def.sq"},
"squadman_enemytk_blowup": ${"def.sq"},
"player_ally_hit": ${"def.pl"},
"player_ally_kill": ${"def.pl"},
"player_ally_blowup": ${"def.pl"},
"player_squadman_hit": ${"def.pl"},
"player_squadman_kill": ${"def.pl"},
"player_squadman_blowup": ${"def.pl"},
"player_enemy_hit": ${"def.pl"},
"player_enemy_kill": ${"def.pl"},
"player_enemy_blowup": ${"def.pl"},
"player_allytk_hit": ${"def.pl"},
"player_allytk_kill": ${"def.pl"},
"player_allytk_blowup": ${"def.pl"},
"player_enemytk_hit": ${"def.pl"},
"player_enemytk_kill": ${"def.pl"},
"player_enemytk_blowup": ${"def.pl"}
},
// Values below should be from smaller to larger.
// Значения ниже должны быть от меньшего к большему.
// ----
// Dynamic color by remaining absolute health.
// Динамический цвет по оставшемуся здоровью.
"hp": [
{ "value": 201, "color": ${"def.colorHP.very_low" } }, // Цвет для значений менее 201
{ "value": 401, "color": ${"def.colorHP.low" } }, // Цвет для значений менее 401
{ "value": 1001, "color": ${"def.colorHP.average" } }, // Цвет для значений менее 1001
{ "value": 9999, "color": ${"def.colorHP.above_average"} } // Цвет для остальных значений
],
// Dynamic color by remaining health percent.
// Динамический цвет по проценту оставшегося здоровья.
"hp_ratio": [
{ "value": 10, "color": ${"def.colorHP.very_low" } }, // Цвет для значений менее 10 проц
{ "value": 25, "color": ${"def.colorHP.low" } }, // Цвет для значений менее 25 проц
{ "value": 50, "color": ${"def.colorHP.average" } }, // Цвет для значений менее 50 проц
{ "value": 101, "color": ${"def.colorHP.above_average"} } // Цвет для остальных значений
],
// Dynamic color for XVM Scale
// Динамический цвет по шкале XVM
// http://www.koreanrandom.com/forum/topic/2625-/
"x": [
{ "value": 16.5, "color": ${"def.colorRating.very_bad" } }, // 00 - 16.5 - very bad (20% of players)
{ "value": 33.5, "color": ${"def.colorRating.bad" } }, // 16.5 - 33.5 - bad (better then 20% of players)
{ "value": 52.5, "color": ${"def.colorRating.normal" } }, // 33.5 - 52.5 - normal (better then 60% of players)
{ "value": 75.5, "color": ${"def.colorRating.good" } }, // 52.5 - 75.5 - good (better then 90% of players)
{ "value": 92.5, "color": ${"def.colorRating.very_good"} }, // 75.5 - 92.5 - very good (better then 99% of players)
{ "value": 999, "color": ${"def.colorRating.unique" } } // 92.5 - XX - unique (better then 99.9% of players)
],
// Dynamic color by efficiency
// Динамический цвет по эффективности
"eff": [
{ "value": 610, "color": ${"def.colorRating.very_bad" } }, // 0 - 609 - very bad (20% of players)
{ "value": 850, "color": ${"def.colorRating.bad" } }, // 610 - 849 - bad (better then 20% of players)
{ "value": 1145, "color": ${"def.colorRating.normal" } }, // 850 - 1144 - normal (better then 60% of players)
{ "value": 1475, "color": ${"def.colorRating.good" } }, // 1145 - 1474 - good (better then 90% of players)
{ "value": 1775, "color": ${"def.colorRating.very_good"} }, // 1475 - 1774 - very good (better then 99% of players)
{ "value": 9999, "color": ${"def.colorRating.unique" } } // 1775 - * - unique (better then 99.9% of players)
],
// Dynamic color by WN6 rating
// Динамический цвет по рейтингу WN6
"wn6": [
{ "value": 410, "color": ${"def.colorRating.very_bad" } }, // 0 - 409 - very bad (20% of players)
{ "value": 795, "color": ${"def.colorRating.bad" } }, // 410 - 794 - bad (better then 20% of players)
{ "value": 1185, "color": ${"def.colorRating.normal" } }, // 795 - 1184 - normal (better then 60% of players)
{ "value": 1585, "color": ${"def.colorRating.good" } }, // 1185 - 1584 - good (better then 90% of players)
{ "value": 1925, "color": ${"def.colorRating.very_good"} }, // 1585 - 1924 - very good (better then 99% of players)
{ "value": 9999, "color": ${"def.colorRating.unique" } } // 1925 - * - unique (better then 99.9% of players)
],
// Dynamic color by WN8 rating
// Динамический цвет по рейтингу WN8
"wn8": [
{ "value": 300, "color": ${"def.colorRatingNew.beginner" } },
{ "value": 450, "color": ${"def.colorRatingNew.basic" } },
{ "value": 650, "color": ${"def.colorRatingNew.below_average" } },
{ "value": 900, "color": ${"def.colorRatingNew.average" } },
{ "value": 1400, "color": ${"def.colorRatingNew.above_average" } },
{ "value": 1800, "color": ${"def.colorRatingNew.good" } },
{ "value": 2200, "color": ${"def.colorRatingNew.very_good" } },
{ "value": 2600, "color": ${"def.colorRatingNew.great" } },
{ "value": 3000, "color": ${"def.colorRatingNew.unicum" } },
{ "value": 9999, "color": ${"def.colorRatingNew.super_unicum" } }
],
// Dynamic color by WG rating
// Динамический цвет по рейтингу WG
// TODO: update values
"wgr": [
{ "value": 2000, "color": ${"def.colorRating.very_bad" } }, // very bad (20% of players)
{ "value": 4000, "color": ${"def.colorRating.bad" } }, // bad (better then 20% of players)
{ "value": 6000, "color": ${"def.colorRating.normal" } }, // normal (better then 60% of players)
{ "value": 8000, "color": ${"def.colorRating.good" } }, // good (better then 90% of players)
{ "value": 10000, "color": ${"def.colorRating.very_good"} }, // very good (better then 99% of players)
{ "value": 20000, "color": ${"def.colorRating.unique" } } // unique (better then 99.9% of players)
],
// Dynamic color by TEFF (E) rating
// Динамический цвет по рейтингу TEFF (E)
"e": [
{ "value": 3, "color": ${"def.colorRating.very_bad" } },
{ "value": 6, "color": ${"def.colorRating.bad" } },
{ "value": 7, "color": ${"def.colorRating.normal" } },
{ "value": 8, "color": ${"def.colorRating.good" } },
{ "value": 9, "color": ${"def.colorRating.very_good"} },
{ "value": 20, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by win percent
// Динамический цвет по проценту побед
"rating": [
{ "value": 46, "color": ${"def.colorRatingNew.beginner" } },
{ "value": 47, "color": ${"def.colorRatingNew.basic" } },
{ "value": 48, "color": ${"def.colorRatingNew.below_average" } },
{ "value": 50, "color": ${"def.colorRatingNew.average" } },
{ "value": 52, "color": ${"def.colorRatingNew.above_average" } },
{ "value": 54, "color": ${"def.colorRatingNew.good" } },
{ "value": 56, "color": ${"def.colorRatingNew.very_good" } },
{ "value": 60, "color": ${"def.colorRatingNew.great" } },
{ "value": 65, "color": ${"def.colorRatingNew.unicum" } },
{ "value": 101, "color": ${"def.colorRatingNew.super_unicum" } }
],
// Dynamic color by kilo-battles
// Динамический цвет по количеству кило-боев
"kb": [
{ "value": 2, "color": ${"def.colorRating.very_bad" } }, // 0 - 1
{ "value": 5, "color": ${"def.colorRating.bad" } }, // 2 - 4
{ "value": 9, "color": ${"def.colorRating.normal" } }, // 5 - 8
{ "value": 14, "color": ${"def.colorRating.good" } }, // 9 - 13
{ "value": 20, "color": ${"def.colorRating.very_good"} }, // 14 - 19
{ "value": 999, "color": ${"def.colorRating.unique" } } // 20 - *
],
// Dynamic color by average level of player tanks
// Динамический цвет по среднему уровню танков игрока
"avglvl": [
{ "value": 2, "color": ${"def.colorRating.very_bad" } },
{ "value": 3, "color": ${"def.colorRating.bad" } },
{ "value": 5, "color": ${"def.colorRating.normal" } },
{ "value": 7, "color": ${"def.colorRating.good" } },
{ "value": 9, "color": ${"def.colorRating.very_good"} },
{ "value": 11, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by battles on current tank
// Динамический цвет по количеству боев на текущем танке
"t_battles": [
{ "value": 100, "color": ${"def.colorRating.very_bad" } }, // 0 - 99
{ "value": 250, "color": ${"def.colorRating.bad" } }, // 100 - 249
{ "value": 500, "color": ${"def.colorRating.normal" } }, // 250 - 499
{ "value": 1000, "color": ${"def.colorRating.good" } }, // 500 - 999
{ "value": 1800, "color": ${"def.colorRating.very_good"} }, // 1000 - 1799
{ "value": 99999, "color": ${"def.colorRating.unique" } } // 1800 - *
],
// Dynamic color by average damage on current tank
// Динамический цвет по среднему урону за бой на текущем танке
"tdb": [
{ "value": 500, "color": ${"def.colorRating.very_bad" } },
{ "value": 1000, "color": ${"def.colorRating.normal" } },
{ "value": 1800, "color": ${"def.colorRating.good" } },
{ "value": 2500, "color": ${"def.colorRating.very_good"} },
{ "value": 3000, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by average damage efficiency on current tank
// Динамический цвет по эффективности урона за бой на текущем танке
"tdv": [
{ "value": 0.6, "color": ${"def.colorRating.very_bad" } },
{ "value": 0.8, "color": ${"def.colorRating.bad" } },
{ "value": 1.0, "color": ${"def.colorRating.normal" } },
{ "value": 1.3, "color": ${"def.colorRating.good" } },
{ "value": 2.0, "color": ${"def.colorRating.very_good"} },
{ "value": 15, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by average frags per battle on current tank
// Динамический цвет по среднему количеству фрагов за бой на текущем танке
"tfb": [
{ "value": 0.6, "color": ${"def.colorRating.very_bad" } },
{ "value": 0.8, "color": ${"def.colorRating.bad" } },
{ "value": 1.0, "color": ${"def.colorRating.normal" } },
{ "value": 1.3, "color": ${"def.colorRating.good" } },
{ "value": 2.0, "color": ${"def.colorRating.very_good"} },
{ "value": 15, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by average number of spotted enemies per battle on current tank
// Динамический цвет по среднему количеству засвеченных врагов за бой на текущем танке
"tsb": [
{ "value": 0.6, "color": ${"def.colorRating.very_bad" } },
{ "value": 0.8, "color": ${"def.colorRating.bad" } },
{ "value": 1.0, "color": ${"def.colorRating.normal" } },
{ "value": 1.3, "color": ${"def.colorRating.good" } },
{ "value": 2.0, "color": ${"def.colorRating.very_good"} },
{ "value": 15, "color": ${"def.colorRating.unique" } }
]
}
}
/**
* WoTLabs Version for WN8 and Win Rate
* Color settings.
* Настройки цветов.
*/
{
// Color values for substitutions.
// Значения цветов для подстановок.
"def": {
"al": "0x96FF00", // ally / союзник
"sq": "0xFFB964", // squadman / взводный
"tk": "0x00EAFF", // teamKiller / тимкиллер
"en": "0xF50800", // enemy / противник
"pl": "0xFFDD33", // player / игрок
// Dynamic color by various statistical parameters.
// Динамический цвет по различным статистическим показателям.
"colorRatingNew": {
"beginner": "0xBAAAAD", // bad
"basic": "0xBAAAAD", // bad
"below_average": "0xBAAAAD", // below average
"average": "0xBAAAAD", // average
"above_average": "0xBAAAAD", // above average
"good": "0xe6df27", // good
"very_good": "0x39b300", // very good
"great": "0x66BBFF", // great
"unicum": "0xc64cff", // unicum
"super_unicum": "0x8225ad" // super_unicum
},
"colorRating": {
"very_bad": "0xFE0E00", // very bad / очень плохо
"bad": "0xFE7903", // bad / плохо
"normal": "0xF8F400", // normal / средне
"good": "0x60FF00", // good / хорошо
"very_good": "0x02C9B3", // very good / очень хорошо
"unique": "0xD042F3" // unique / уникально
},
// Dynamic color by remaining health points.
// Динамический цвет по оставшемуся запасу прочности.
"colorHP": {
"very_low": "0xFF0000", // very low / очень низкий
"low": "0xDD4444", // low / низкий
"average": "0xFFCC22", // average / средний
"above_average": "0xFCFCFC" // above-average / выше среднего
}
},
"colors": {
// System colors.
// Системные цвета.
"system": {
// Format: object_state
// Object: ally, squadman, teamKiller, enemy
// State: alive, dead, blowedup
// ----
// Формат: объект_состояние
// Объект: ally - союзник, squadman - взводный, teamKiller - тимкиллер, enemy - противник
// Состояние: alive - живой, dead - мертвый, blowedup - взорвана боеукладка
"ally_alive": ${"def.al"},
"ally_dead": "0x009900",
"ally_blowedup": "0x007700",
"squadman_alive": ${"def.sq"},
"squadman_dead": "0xCA7000",
"squadman_blowedup": "0xA45A00",
"teamKiller_alive": ${"def.tk"},
"teamKiller_dead": "0x097783",
"teamKiller_blowedup": "0x096A75",
"enemy_alive": ${"def.en"},
"enemy_dead": "0x840500",
"enemy_blowedup": "0x5A0401"
},
// Dynamic color by damage kind.
// Динамический цвет по типу урона.
"dmg_kind": {
"attack": "0xFFAA55", // attack / атака
"fire": "0xFF6655", // fire / пожар
"ramming": "0x998855", // ramming / таран
"world_collision": "0x228855", // world collision / столкновение с объектами, падение
"other": "0xCCCCCC" // other / другое
},
// Dynamic color by vehicle type.
// Динамический цвет по типу техники.
"vtype": {
// Цвет для легких танков.
"LT": "0xA2FF9A",
// Цвет для средних танков.
"MT": "0xFFF198",
// Цвет для тяжелых танков.
"HT": "0xFFACAC",
// Цвет для арты.
"SPG": "0xEFAEFF",
// Цвет для ПТ.
"TD": "0xA0CFFF",
// Цвет для премиумной техники.
"premium": "0xFFCC66",
// Включить/выключить использование премиумного цвета.
"usePremiumColor": false
},
// Color settings for damage.
// Настройки цвета для урона.
"damage": {
// Format: src_dst_type.
// Src: ally, squadman, enemy, unknown, player.
// Dst: ally, squadman, allytk, enemytk, enemy.
// Type: hit, kill, blowup.
// ----
// Формат: источник_получатель_тип.
// Источник: ally - союзник, squadman - взводный, enemy - противник, unknown - неизвестный (не виден игроку), player - игрок.
// Получатель: ally, squadman, enemy, allytk - союзник тимкиллер, enemytk - противник тимкиллер.
// Тип: hit - попадание, kill - убийство, blowup - боеукладка.
"ally_ally_hit": ${"def.tk"},
"ally_ally_kill": ${"def.tk"},
"ally_ally_blowup": ${"def.tk"},
"ally_squadman_hit": ${"def.tk"},
"ally_squadman_kill": ${"def.tk"},
"ally_squadman_blowup": ${"def.tk"},
"ally_enemy_hit": ${"def.en"},
"ally_enemy_kill": ${"def.en"},
"ally_enemy_blowup": ${"def.en"},
"ally_allytk_hit": ${"def.tk"},
"ally_allytk_kill": ${"def.tk"},
"ally_allytk_blowup": ${"def.tk"},
"ally_enemytk_hit": ${"def.en"},
"ally_enemytk_kill": ${"def.en"},
"ally_enemytk_blowup": ${"def.en"},
"enemy_ally_hit": ${"def.al"},
"enemy_ally_kill": ${"def.al"},
"enemy_ally_blowup": ${"def.al"},
"enemy_squadman_hit": ${"def.al"},
"enemy_squadman_kill": ${"def.al"},
"enemy_squadman_blowup": ${"def.al"},
"enemy_enemy_hit": ${"def.en"},
"enemy_enemy_kill": ${"def.en"},
"enemy_enemy_blowup": ${"def.en"},
"enemy_allytk_hit": ${"def.al"},
"enemy_allytk_kill": ${"def.al"},
"enemy_allytk_blowup": ${"def.al"},
"enemy_enemytk_hit": ${"def.en"},
"enemy_enemytk_kill": ${"def.en"},
"enemy_enemytk_blowup": ${"def.en"},
"unknown_ally_hit": ${"def.al"},
"unknown_ally_kill": ${"def.al"},
"unknown_ally_blowup": ${"def.al"},
"unknown_squadman_hit": ${"def.al"},
"unknown_squadman_kill": ${"def.al"},
"unknown_squadman_blowup": ${"def.al"},
"unknown_enemy_hit": ${"def.en"},
"unknown_enemy_kill": ${"def.en"},
"unknown_enemy_blowup": ${"def.en"},
"unknown_allytk_hit": ${"def.al"},
"unknown_allytk_kill": ${"def.al"},
"unknown_allytk_blowup": ${"def.al"},
"unknown_enemytk_hit": ${"def.en"},
"unknown_enemytk_kill": ${"def.en"},
"unknown_enemytk_blowup": ${"def.en"},
"squadman_ally_hit": ${"def.sq"},
"squadman_ally_kill": ${"def.sq"},
"squadman_ally_blowup": ${"def.sq"},
"squadman_squadman_hit": ${"def.sq"},
"squadman_squadman_kill": ${"def.sq"},
"squadman_squadman_blowup": ${"def.sq"},
"squadman_enemy_hit": ${"def.sq"},
"squadman_enemy_kill": ${"def.sq"},
"squadman_enemy_blowup": ${"def.sq"},
"squadman_allytk_hit": ${"def.sq"},
"squadman_allytk_kill": ${"def.sq"},
"squadman_allytk_blowup": ${"def.sq"},
"squadman_enemytk_hit": ${"def.sq"},
"squadman_enemytk_kill": ${"def.sq"},
"squadman_enemytk_blowup": ${"def.sq"},
"player_ally_hit": ${"def.pl"},
"player_ally_kill": ${"def.pl"},
"player_ally_blowup": ${"def.pl"},
"player_squadman_hit": ${"def.pl"},
"player_squadman_kill": ${"def.pl"},
"player_squadman_blowup": ${"def.pl"},
"player_enemy_hit": ${"def.pl"},
"player_enemy_kill": ${"def.pl"},
"player_enemy_blowup": ${"def.pl"},
"player_allytk_hit": ${"def.pl"},
"player_allytk_kill": ${"def.pl"},
"player_allytk_blowup": ${"def.pl"},
"player_enemytk_hit": ${"def.pl"},
"player_enemytk_kill": ${"def.pl"},
"player_enemytk_blowup": ${"def.pl"}
},
// Values below should be from smaller to larger.
// Значения ниже должны быть от меньшего к большему.
// ----
// Dynamic color by remaining absolute health.
// Динамический цвет по оставшемуся здоровью.
"hp": [
{ "value": 201, "color": ${"def.colorHP.very_low" } }, // Цвет для значений менее 201
{ "value": 401, "color": ${"def.colorHP.low" } }, // Цвет для значений менее 401
{ "value": 1001, "color": ${"def.colorHP.average" } }, // Цвет для значений менее 1001
{ "value": 9999, "color": ${"def.colorHP.above_average"} } // Цвет для остальных значений
],
// Dynamic color by remaining health percent.
// Динамический цвет по проценту оставшегося здоровья.
"hp_ratio": [
{ "value": 10, "color": ${"def.colorHP.very_low" } }, // Цвет для значений менее 10 проц
{ "value": 25, "color": ${"def.colorHP.low" } }, // Цвет для значений менее 25 проц
{ "value": 50, "color": ${"def.colorHP.average" } }, // Цвет для значений менее 50 проц
{ "value": 101, "color": ${"def.colorHP.above_average"} } // Цвет для остальных значений
],
// Dynamic color for XVM Scale
// Динамический цвет по шкале XVM
// http://www.koreanrandom.com/forum/topic/2625-/
"x": [
{ "value": 16.5, "color": ${"def.colorRating.very_bad" } }, // 00 - 16.5 - very bad (20% of players)
{ "value": 33.5, "color": ${"def.colorRating.bad" } }, // 16.5 - 33.5 - bad (better then 20% of players)
{ "value": 52.5, "color": ${"def.colorRating.normal" } }, // 33.5 - 52.5 - normal (better then 60% of players)
{ "value": 75.5, "color": ${"def.colorRating.good" } }, // 52.5 - 75.5 - good (better then 90% of players)
{ "value": 92.5, "color": ${"def.colorRating.very_good"} }, // 75.5 - 92.5 - very good (better then 99% of players)
{ "value": 999, "color": ${"def.colorRating.unique" } } // 92.5 - XX - unique (better then 99.9% of players)
],
// Dynamic color by efficiency
// Динамический цвет по эффективности
"eff": [
{ "value": 610, "color": ${"def.colorRating.very_bad" } }, // 0 - 609 - very bad (20% of players)
{ "value": 850, "color": ${"def.colorRating.bad" } }, // 610 - 849 - bad (better then 20% of players)
{ "value": 1145, "color": ${"def.colorRating.normal" } }, // 850 - 1144 - normal (better then 60% of players)
{ "value": 1475, "color": ${"def.colorRating.good" } }, // 1145 - 1474 - good (better then 90% of players)
{ "value": 1775, "color": ${"def.colorRating.very_good"} }, // 1475 - 1774 - very good (better then 99% of players)
{ "value": 9999, "color": ${"def.colorRating.unique" } } // 1775 - * - unique (better then 99.9% of players)
],
// Dynamic color by WN6 rating
// Динамический цвет по рейтингу WN6
"wn6": [
{ "value": 410, "color": ${"def.colorRating.very_bad" } }, // 0 - 409 - very bad (20% of players)
{ "value": 795, "color": ${"def.colorRating.bad" } }, // 410 - 794 - bad (better then 20% of players)
{ "value": 1185, "color": ${"def.colorRating.normal" } }, // 795 - 1184 - normal (better then 60% of players)
{ "value": 1585, "color": ${"def.colorRating.good" } }, // 1185 - 1584 - good (better then 90% of players)
{ "value": 1925, "color": ${"def.colorRating.very_good"} }, // 1585 - 1924 - very good (better then 99% of players)
{ "value": 9999, "color": ${"def.colorRating.unique" } } // 1925 - * - unique (better then 99.9% of players)
],
// Dynamic color by WN8 rating
// Динамический цвет по рейтингу WN8
"wn8": [
{ "value": 300, "color": ${"def.colorRatingNew.beginner" } },
{ "value": 450, "color": ${"def.colorRatingNew.basic" } },
{ "value": 650, "color": ${"def.colorRatingNew.below_average" } },
{ "value": 900, "color": ${"def.colorRatingNew.average" } },
{ "value": 1400, "color": ${"def.colorRatingNew.above_average" } },
{ "value": 1800, "color": ${"def.colorRatingNew.good" } },
{ "value": 2200, "color": ${"def.colorRatingNew.very_good" } },
{ "value": 2600, "color": ${"def.colorRatingNew.great" } },
{ "value": 3000, "color": ${"def.colorRatingNew.unicum" } },
{ "value": 9999, "color": ${"def.colorRatingNew.super_unicum" } }
],
// Dynamic color by WG rating
// Динамический цвет по рейтингу WG
// TODO: update values
"wgr": [
{ "value": 2000, "color": ${"def.colorRating.very_bad" } }, // very bad (20% of players)
{ "value": 4000, "color": ${"def.colorRating.bad" } }, // bad (better then 20% of players)
{ "value": 6000, "color": ${"def.colorRating.normal" } }, // normal (better then 60% of players)
{ "value": 8000, "color": ${"def.colorRating.good" } }, // good (better then 90% of players)
{ "value": 10000, "color": ${"def.colorRating.very_good"} }, // very good (better then 99% of players)
{ "value": 20000, "color": ${"def.colorRating.unique" } } // unique (better then 99.9% of players)
],
// Dynamic color by TEFF (E) rating
// Динамический цвет по рейтингу TEFF (E)
"e": [
{ "value": 3, "color": ${"def.colorRating.very_bad" } },
{ "value": 6, "color": ${"def.colorRating.bad" } },
{ "value": 7, "color": ${"def.colorRating.normal" } },
{ "value": 8, "color": ${"def.colorRating.good" } },
{ "value": 9, "color": ${"def.colorRating.very_good"} },
{ "value": 20, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by win percent
// Динамический цвет по проценту побед
"rating": [
{ "value": 46, "color": ${"def.colorRatingNew.beginner" } },
{ "value": 47, "color": ${"def.colorRatingNew.basic" } },
{ "value": 48, "color": ${"def.colorRatingNew.below_average" } },
{ "value": 50, "color": ${"def.colorRatingNew.average" } },
{ "value": 52, "color": ${"def.colorRatingNew.above_average" } },
{ "value": 54, "color": ${"def.colorRatingNew.good" } },
{ "value": 56, "color": ${"def.colorRatingNew.very_good" } },
{ "value": 60, "color": ${"def.colorRatingNew.great" } },
{ "value": 65, "color": ${"def.colorRatingNew.unicum" } },
{ "value": 101, "color": ${"def.colorRatingNew.super_unicum" } }
],
// Dynamic color by kilo-battles
// Динамический цвет по количеству кило-боев
"kb": [
{ "value": 2, "color": ${"def.colorRating.very_bad" } }, // 0 - 1
{ "value": 5, "color": ${"def.colorRating.bad" } }, // 2 - 4
{ "value": 9, "color": ${"def.colorRating.normal" } }, // 5 - 8
{ "value": 14, "color": ${"def.colorRating.good" } }, // 9 - 13
{ "value": 20, "color": ${"def.colorRating.very_good"} }, // 14 - 19
{ "value": 999, "color": ${"def.colorRating.unique" } } // 20 - *
],
// Dynamic color by average level of player tanks
// Динамический цвет по среднему уровню танков игрока
"avglvl": [
{ "value": 2, "color": ${"def.colorRating.very_bad" } },
{ "value": 3, "color": ${"def.colorRating.bad" } },
{ "value": 5, "color": ${"def.colorRating.normal" } },
{ "value": 7, "color": ${"def.colorRating.good" } },
{ "value": 9, "color": ${"def.colorRating.very_good"} },
{ "value": 11, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by battles on current tank
// Динамический цвет по количеству боев на текущем танке
"t_battles": [
{ "value": 100, "color": ${"def.colorRating.very_bad" } }, // 0 - 99
{ "value": 250, "color": ${"def.colorRating.bad" } }, // 100 - 249
{ "value": 500, "color": ${"def.colorRating.normal" } }, // 250 - 499
{ "value": 1000, "color": ${"def.colorRating.good" } }, // 500 - 999
{ "value": 1800, "color": ${"def.colorRating.very_good"} }, // 1000 - 1799
{ "value": 99999, "color": ${"def.colorRating.unique" } } // 1800 - *
],
// Dynamic color by average damage on current tank
// Динамический цвет по среднему урону за бой на текущем танке
"tdb": [
{ "value": 500, "color": ${"def.colorRating.very_bad" } },
{ "value": 1000, "color": ${"def.colorRating.normal" } },
{ "value": 1800, "color": ${"def.colorRating.good" } },
{ "value": 2500, "color": ${"def.colorRating.very_good"} },
{ "value": 3000, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by average damage efficiency on current tank
// Динамический цвет по эффективности урона за бой на текущем танке
"tdv": [
{ "value": 0.6, "color": ${"def.colorRating.very_bad" } },
{ "value": 0.8, "color": ${"def.colorRating.bad" } },
{ "value": 1.0, "color": ${"def.colorRating.normal" } },
{ "value": 1.3, "color": ${"def.colorRating.good" } },
{ "value": 2.0, "color": ${"def.colorRating.very_good"} },
{ "value": 15, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by average frags per battle on current tank
// Динамический цвет по среднему количеству фрагов за бой на текущем танке
"tfb": [
{ "value": 0.6, "color": ${"def.colorRating.very_bad" } },
{ "value": 0.8, "color": ${"def.colorRating.bad" } },
{ "value": 1.0, "color": ${"def.colorRating.normal" } },
{ "value": 1.3, "color": ${"def.colorRating.good" } },
{ "value": 2.0, "color": ${"def.colorRating.very_good"} },
{ "value": 15, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by average number of spotted enemies per battle on current tank
// Динамический цвет по среднему количеству засвеченных врагов за бой на текущем танке
"tsb": [
{ "value": 0.6, "color": ${"def.colorRating.very_bad" } },
{ "value": 0.8, "color": ${"def.colorRating.bad" } },
{ "value": 1.0, "color": ${"def.colorRating.normal" } },
{ "value": 1.3, "color": ${"def.colorRating.good" } },
{ "value": 2.0, "color": ${"def.colorRating.very_good"} },
{ "value": 15, "color": ${"def.colorRating.unique" } }
]
}
}
ocekuj banned nickname uskoro i besplatnu izmjenu ako ne i vise njih (3 zasada bilo, oni caste )
-->
Citiraj:
Autor Drift_King
DA da, kad ne mogu SSovce korisiti
wot_dick je mail
Anyway sad san ugura artu u jezero. Retardirani team se zakempa na malinovci, i ja jedini guram s FCMom Ubilo mi amo, gusje sve, popravio gusje i direkt na nasu artu. Ban na jedan 1h
Koji debili to je cudo.
BTW napravio san custom colors.xc skalu. If anyone cares. Puno je realnija nego one sta dolaze s modpackovima
Code:
/**
* WoTLabs Version for WN8 and Win Rate
* Color settings.
* Настройки цветов.
*/
{
// Color values for substitutions.
// Значения цветов для подстановок.
"def": {
"al": "0x96FF00", // ally / союзник
"sq": "0xFFB964", // squadman / взводный
"tk": "0x00EAFF", // teamKiller / тимкиллер
"en": "0xF50800", // enemy / противник
"pl": "0xFFDD33", // player / игрок
// Dynamic color by various statistical parameters.
// Динамический цвет по различным статистическим показателям.
"colorRatingNew": {
"beginner": "0xBAAAAD", // bad
"basic": "0xBAAAAD", // bad
"below_average": "0xBAAAAD", // below average
"average": "0xBAAAAD", // average
"above_average": "0xBAAAAD", // above average
"good": "0xe6df27", // good
"very_good": "0x39b300", // very good
"great": "0x66BBFF", // great
"unicum": "0xc64cff", // unicum
"super_unicum": "0x8225ad" // super_unicum
},
"colorRating": {
"very_bad": "0xFE0E00", // very bad / очень плохо
"bad": "0xFE7903", // bad / плохо
"normal": "0xF8F400", // normal / средне
"good": "0x60FF00", // good / хорошо
"very_good": "0x02C9B3", // very good / очень хорошо
"unique": "0xD042F3" // unique / уникально
},
// Dynamic color by remaining health points.
// Динамический цвет по оставшемуся запасу прочности.
"colorHP": {
"very_low": "0xFF0000", // very low / очень низкий
"low": "0xDD4444", // low / низкий
"average": "0xFFCC22", // average / средний
"above_average": "0xFCFCFC" // above-average / выше среднего
}
},
"colors": {
// System colors.
// Системные цвета.
"system": {
// Format: object_state
// Object: ally, squadman, teamKiller, enemy
// State: alive, dead, blowedup
// ----
// Формат: объект_состояние
// Объект: ally - союзник, squadman - взводный, teamKiller - тимкиллер, enemy - противник
// Состояние: alive - живой, dead - мертвый, blowedup - взорвана боеукладка
"ally_alive": ${"def.al"},
"ally_dead": "0x009900",
"ally_blowedup": "0x007700",
"squadman_alive": ${"def.sq"},
"squadman_dead": "0xCA7000",
"squadman_blowedup": "0xA45A00",
"teamKiller_alive": ${"def.tk"},
"teamKiller_dead": "0x097783",
"teamKiller_blowedup": "0x096A75",
"enemy_alive": ${"def.en"},
"enemy_dead": "0x840500",
"enemy_blowedup": "0x5A0401"
},
// Dynamic color by damage kind.
// Динамический цвет по типу урона.
"dmg_kind": {
"attack": "0xFFAA55", // attack / атака
"fire": "0xFF6655", // fire / пожар
"ramming": "0x998855", // ramming / таран
"world_collision": "0x228855", // world collision / столкновение с объектами, падение
"other": "0xCCCCCC" // other / другое
},
// Dynamic color by vehicle type.
// Динамический цвет по типу техники.
"vtype": {
// Цвет для легких танков.
"LT": "0xA2FF9A",
// Цвет для средних танков.
"MT": "0xFFF198",
// Цвет для тяжелых танков.
"HT": "0xFFACAC",
// Цвет для арты.
"SPG": "0xEFAEFF",
// Цвет для ПТ.
"TD": "0xA0CFFF",
// Цвет для премиумной техники.
"premium": "0xFFCC66",
// Включить/выключить использование премиумного цвета.
"usePremiumColor": false
},
// Color settings for damage.
// Настройки цвета для урона.
"damage": {
// Format: src_dst_type.
// Src: ally, squadman, enemy, unknown, player.
// Dst: ally, squadman, allytk, enemytk, enemy.
// Type: hit, kill, blowup.
// ----
// Формат: источник_получатель_тип.
// Источник: ally - союзник, squadman - взводный, enemy - противник, unknown - неизвестный (не виден игроку), player - игрок.
// Получатель: ally, squadman, enemy, allytk - союзник тимкиллер, enemytk - противник тимкиллер.
// Тип: hit - попадание, kill - убийство, blowup - боеукладка.
"ally_ally_hit": ${"def.tk"},
"ally_ally_kill": ${"def.tk"},
"ally_ally_blowup": ${"def.tk"},
"ally_squadman_hit": ${"def.tk"},
"ally_squadman_kill": ${"def.tk"},
"ally_squadman_blowup": ${"def.tk"},
"ally_enemy_hit": ${"def.en"},
"ally_enemy_kill": ${"def.en"},
"ally_enemy_blowup": ${"def.en"},
"ally_allytk_hit": ${"def.tk"},
"ally_allytk_kill": ${"def.tk"},
"ally_allytk_blowup": ${"def.tk"},
"ally_enemytk_hit": ${"def.en"},
"ally_enemytk_kill": ${"def.en"},
"ally_enemytk_blowup": ${"def.en"},
"enemy_ally_hit": ${"def.al"},
"enemy_ally_kill": ${"def.al"},
"enemy_ally_blowup": ${"def.al"},
"enemy_squadman_hit": ${"def.al"},
"enemy_squadman_kill": ${"def.al"},
"enemy_squadman_blowup": ${"def.al"},
"enemy_enemy_hit": ${"def.en"},
"enemy_enemy_kill": ${"def.en"},
"enemy_enemy_blowup": ${"def.en"},
"enemy_allytk_hit": ${"def.al"},
"enemy_allytk_kill": ${"def.al"},
"enemy_allytk_blowup": ${"def.al"},
"enemy_enemytk_hit": ${"def.en"},
"enemy_enemytk_kill": ${"def.en"},
"enemy_enemytk_blowup": ${"def.en"},
"unknown_ally_hit": ${"def.al"},
"unknown_ally_kill": ${"def.al"},
"unknown_ally_blowup": ${"def.al"},
"unknown_squadman_hit": ${"def.al"},
"unknown_squadman_kill": ${"def.al"},
"unknown_squadman_blowup": ${"def.al"},
"unknown_enemy_hit": ${"def.en"},
"unknown_enemy_kill": ${"def.en"},
"unknown_enemy_blowup": ${"def.en"},
"unknown_allytk_hit": ${"def.al"},
"unknown_allytk_kill": ${"def.al"},
"unknown_allytk_blowup": ${"def.al"},
"unknown_enemytk_hit": ${"def.en"},
"unknown_enemytk_kill": ${"def.en"},
"unknown_enemytk_blowup": ${"def.en"},
"squadman_ally_hit": ${"def.sq"},
"squadman_ally_kill": ${"def.sq"},
"squadman_ally_blowup": ${"def.sq"},
"squadman_squadman_hit": ${"def.sq"},
"squadman_squadman_kill": ${"def.sq"},
"squadman_squadman_blowup": ${"def.sq"},
"squadman_enemy_hit": ${"def.sq"},
"squadman_enemy_kill": ${"def.sq"},
"squadman_enemy_blowup": ${"def.sq"},
"squadman_allytk_hit": ${"def.sq"},
"squadman_allytk_kill": ${"def.sq"},
"squadman_allytk_blowup": ${"def.sq"},
"squadman_enemytk_hit": ${"def.sq"},
"squadman_enemytk_kill": ${"def.sq"},
"squadman_enemytk_blowup": ${"def.sq"},
"player_ally_hit": ${"def.pl"},
"player_ally_kill": ${"def.pl"},
"player_ally_blowup": ${"def.pl"},
"player_squadman_hit": ${"def.pl"},
"player_squadman_kill": ${"def.pl"},
"player_squadman_blowup": ${"def.pl"},
"player_enemy_hit": ${"def.pl"},
"player_enemy_kill": ${"def.pl"},
"player_enemy_blowup": ${"def.pl"},
"player_allytk_hit": ${"def.pl"},
"player_allytk_kill": ${"def.pl"},
"player_allytk_blowup": ${"def.pl"},
"player_enemytk_hit": ${"def.pl"},
"player_enemytk_kill": ${"def.pl"},
"player_enemytk_blowup": ${"def.pl"}
},
// Values below should be from smaller to larger.
// Значения ниже должны быть от меньшего к большему.
// ----
// Dynamic color by remaining absolute health.
// Динамический цвет по оставшемуся здоровью.
"hp": [
{ "value": 201, "color": ${"def.colorHP.very_low" } }, // Цвет для значений менее 201
{ "value": 401, "color": ${"def.colorHP.low" } }, // Цвет для значений менее 401
{ "value": 1001, "color": ${"def.colorHP.average" } }, // Цвет для значений менее 1001
{ "value": 9999, "color": ${"def.colorHP.above_average"} } // Цвет для остальных значений
],
// Dynamic color by remaining health percent.
// Динамический цвет по проценту оставшегося здоровья.
"hp_ratio": [
{ "value": 10, "color": ${"def.colorHP.very_low" } }, // Цвет для значений менее 10 проц
{ "value": 25, "color": ${"def.colorHP.low" } }, // Цвет для значений менее 25 проц
{ "value": 50, "color": ${"def.colorHP.average" } }, // Цвет для значений менее 50 проц
{ "value": 101, "color": ${"def.colorHP.above_average"} } // Цвет для остальных значений
],
// Dynamic color for XVM Scale
// Динамический цвет по шкале XVM
// http://www.koreanrandom.com/forum/topic/2625-/
"x": [
{ "value": 16.5, "color": ${"def.colorRating.very_bad" } }, // 00 - 16.5 - very bad (20% of players)
{ "value": 33.5, "color": ${"def.colorRating.bad" } }, // 16.5 - 33.5 - bad (better then 20% of players)
{ "value": 52.5, "color": ${"def.colorRating.normal" } }, // 33.5 - 52.5 - normal (better then 60% of players)
{ "value": 75.5, "color": ${"def.colorRating.good" } }, // 52.5 - 75.5 - good (better then 90% of players)
{ "value": 92.5, "color": ${"def.colorRating.very_good"} }, // 75.5 - 92.5 - very good (better then 99% of players)
{ "value": 999, "color": ${"def.colorRating.unique" } } // 92.5 - XX - unique (better then 99.9% of players)
],
// Dynamic color by efficiency
// Динамический цвет по эффективности
"eff": [
{ "value": 610, "color": ${"def.colorRating.very_bad" } }, // 0 - 609 - very bad (20% of players)
{ "value": 850, "color": ${"def.colorRating.bad" } }, // 610 - 849 - bad (better then 20% of players)
{ "value": 1145, "color": ${"def.colorRating.normal" } }, // 850 - 1144 - normal (better then 60% of players)
{ "value": 1475, "color": ${"def.colorRating.good" } }, // 1145 - 1474 - good (better then 90% of players)
{ "value": 1775, "color": ${"def.colorRating.very_good"} }, // 1475 - 1774 - very good (better then 99% of players)
{ "value": 9999, "color": ${"def.colorRating.unique" } } // 1775 - * - unique (better then 99.9% of players)
],
// Dynamic color by WN6 rating
// Динамический цвет по рейтингу WN6
"wn6": [
{ "value": 410, "color": ${"def.colorRating.very_bad" } }, // 0 - 409 - very bad (20% of players)
{ "value": 795, "color": ${"def.colorRating.bad" } }, // 410 - 794 - bad (better then 20% of players)
{ "value": 1185, "color": ${"def.colorRating.normal" } }, // 795 - 1184 - normal (better then 60% of players)
{ "value": 1585, "color": ${"def.colorRating.good" } }, // 1185 - 1584 - good (better then 90% of players)
{ "value": 1925, "color": ${"def.colorRating.very_good"} }, // 1585 - 1924 - very good (better then 99% of players)
{ "value": 9999, "color": ${"def.colorRating.unique" } } // 1925 - * - unique (better then 99.9% of players)
],
// Dynamic color by WN8 rating
// Динамический цвет по рейтингу WN8
"wn8": [
{ "value": 300, "color": ${"def.colorRatingNew.beginner" } },
{ "value": 450, "color": ${"def.colorRatingNew.basic" } },
{ "value": 650, "color": ${"def.colorRatingNew.below_average" } },
{ "value": 900, "color": ${"def.colorRatingNew.average" } },
{ "value": 1400, "color": ${"def.colorRatingNew.above_average" } },
{ "value": 1800, "color": ${"def.colorRatingNew.good" } },
{ "value": 2200, "color": ${"def.colorRatingNew.very_good" } },
{ "value": 2600, "color": ${"def.colorRatingNew.great" } },
{ "value": 3000, "color": ${"def.colorRatingNew.unicum" } },
{ "value": 9999, "color": ${"def.colorRatingNew.super_unicum" } }
],
// Dynamic color by WG rating
// Динамический цвет по рейтингу WG
// TODO: update values
"wgr": [
{ "value": 2000, "color": ${"def.colorRating.very_bad" } }, // very bad (20% of players)
{ "value": 4000, "color": ${"def.colorRating.bad" } }, // bad (better then 20% of players)
{ "value": 6000, "color": ${"def.colorRating.normal" } }, // normal (better then 60% of players)
{ "value": 8000, "color": ${"def.colorRating.good" } }, // good (better then 90% of players)
{ "value": 10000, "color": ${"def.colorRating.very_good"} }, // very good (better then 99% of players)
{ "value": 20000, "color": ${"def.colorRating.unique" } } // unique (better then 99.9% of players)
],
// Dynamic color by TEFF (E) rating
// Динамический цвет по рейтингу TEFF (E)
"e": [
{ "value": 3, "color": ${"def.colorRating.very_bad" } },
{ "value": 6, "color": ${"def.colorRating.bad" } },
{ "value": 7, "color": ${"def.colorRating.normal" } },
{ "value": 8, "color": ${"def.colorRating.good" } },
{ "value": 9, "color": ${"def.colorRating.very_good"} },
{ "value": 20, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by win percent
// Динамический цвет по проценту побед
"rating": [
{ "value": 46, "color": ${"def.colorRatingNew.beginner" } },
{ "value": 47, "color": ${"def.colorRatingNew.basic" } },
{ "value": 48, "color": ${"def.colorRatingNew.below_average" } },
{ "value": 50, "color": ${"def.colorRatingNew.average" } },
{ "value": 52, "color": ${"def.colorRatingNew.above_average" } },
{ "value": 54, "color": ${"def.colorRatingNew.good" } },
{ "value": 56, "color": ${"def.colorRatingNew.very_good" } },
{ "value": 60, "color": ${"def.colorRatingNew.great" } },
{ "value": 65, "color": ${"def.colorRatingNew.unicum" } },
{ "value": 101, "color": ${"def.colorRatingNew.super_unicum" } }
],
// Dynamic color by kilo-battles
// Динамический цвет по количеству кило-боев
"kb": [
{ "value": 2, "color": ${"def.colorRating.very_bad" } }, // 0 - 1
{ "value": 5, "color": ${"def.colorRating.bad" } }, // 2 - 4
{ "value": 9, "color": ${"def.colorRating.normal" } }, // 5 - 8
{ "value": 14, "color": ${"def.colorRating.good" } }, // 9 - 13
{ "value": 20, "color": ${"def.colorRating.very_good"} }, // 14 - 19
{ "value": 999, "color": ${"def.colorRating.unique" } } // 20 - *
],
// Dynamic color by average level of player tanks
// Динамический цвет по среднему уровню танков игрока
"avglvl": [
{ "value": 2, "color": ${"def.colorRating.very_bad" } },
{ "value": 3, "color": ${"def.colorRating.bad" } },
{ "value": 5, "color": ${"def.colorRating.normal" } },
{ "value": 7, "color": ${"def.colorRating.good" } },
{ "value": 9, "color": ${"def.colorRating.very_good"} },
{ "value": 11, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by battles on current tank
// Динамический цвет по количеству боев на текущем танке
"t_battles": [
{ "value": 100, "color": ${"def.colorRating.very_bad" } }, // 0 - 99
{ "value": 250, "color": ${"def.colorRating.bad" } }, // 100 - 249
{ "value": 500, "color": ${"def.colorRating.normal" } }, // 250 - 499
{ "value": 1000, "color": ${"def.colorRating.good" } }, // 500 - 999
{ "value": 1800, "color": ${"def.colorRating.very_good"} }, // 1000 - 1799
{ "value": 99999, "color": ${"def.colorRating.unique" } } // 1800 - *
],
// Dynamic color by average damage on current tank
// Динамический цвет по среднему урону за бой на текущем танке
"tdb": [
{ "value": 500, "color": ${"def.colorRating.very_bad" } },
{ "value": 1000, "color": ${"def.colorRating.normal" } },
{ "value": 1800, "color": ${"def.colorRating.good" } },
{ "value": 2500, "color": ${"def.colorRating.very_good"} },
{ "value": 3000, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by average damage efficiency on current tank
// Динамический цвет по эффективности урона за бой на текущем танке
"tdv": [
{ "value": 0.6, "color": ${"def.colorRating.very_bad" } },
{ "value": 0.8, "color": ${"def.colorRating.bad" } },
{ "value": 1.0, "color": ${"def.colorRating.normal" } },
{ "value": 1.3, "color": ${"def.colorRating.good" } },
{ "value": 2.0, "color": ${"def.colorRating.very_good"} },
{ "value": 15, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by average frags per battle on current tank
// Динамический цвет по среднему количеству фрагов за бой на текущем танке
"tfb": [
{ "value": 0.6, "color": ${"def.colorRating.very_bad" } },
{ "value": 0.8, "color": ${"def.colorRating.bad" } },
{ "value": 1.0, "color": ${"def.colorRating.normal" } },
{ "value": 1.3, "color": ${"def.colorRating.good" } },
{ "value": 2.0, "color": ${"def.colorRating.very_good"} },
{ "value": 15, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by average number of spotted enemies per battle on current tank
// Динамический цвет по среднему количеству засвеченных врагов за бой на текущем танке
"tsb": [
{ "value": 0.6, "color": ${"def.colorRating.very_bad" } },
{ "value": 0.8, "color": ${"def.colorRating.bad" } },
{ "value": 1.0, "color": ${"def.colorRating.normal" } },
{ "value": 1.3, "color": ${"def.colorRating.good" } },
{ "value": 2.0, "color": ${"def.colorRating.very_good"} },
{ "value": 15, "color": ${"def.colorRating.unique" } }
]
}
}
ocekuj banned nickname uskoro i besplatnu izmjenu ako ne i vise njih (3 zasada bilo, oni caste )
Ja napravio jednu u platoonu, nista spektakularno. Doduse bio je s BC crewom (domination, jer neman MT FF) i bez opreme. Ocekiva san T8 cromwela, kad ono suva smokva.
Posto san dera T-54 & Waffle platoon nisan ga igra osim jedne partije.
Sto je bilo juce jadgtigera 88 ko dreka, mislim da ih je u jednoj partiji bilo 20 sve skupa, razumljivo je s obzirom da su s njim davali 7 dana premiuma, a sa cdc-om sam 3, malo glupo al eto "Because, reasons". Ja sam iso na cdc zbog posade za amx 30 koju sam s njim nagrindo. I jos sam za vikend rijesio zadnje dvije misije medium za t28, kako rekoh bilo je td-ova ko blata pa nije bio neki veliki problem.
BIlo je hrpa jg i cdc-a evo svaki dan preko mislion ciste zarade,samo ove premium dane sto spominjes ja nisam dobio.Tenk je strava ako ikad budem kupovao premium tenkic to ce bit cdc.
Meni opet taj CDC nikako nije sjeo, evo pokusavam non stop s njim ali neide pa neide...
a znate ono kad odigrate kao najveci kreten i opet pobjedite ... upravo mi se to dogodilo s E 75, svi na jednu stranu, opet .. i svi izginose... ali je tu njubek da spasi stvar ... video ..
BIlo je hrpa jg i cdc-a evo svaki dan preko mislion ciste zarade,samo ove premium dane sto spominjes ja nisam dobio.Tenk je strava ako ikad budem kupovao premium tenkic to ce bit cdc.
BIlo je hrpa jg i cdc-a evo svaki dan preko mislion ciste zarade,samo ove premium dane sto spominjes ja nisam dobio.Tenk je strava ako ikad budem kupovao premium tenkic to ce bit cdc.
na ovog CDCa bih se cak mogao i naviknuti, jedino je pitanje kak djeluje u T10 borbama, još nisam bio u takvoj. Jedino mi je glupo kupovati medium tenk za liniju u kojoj medium tenkovi pocinju u T9.
__________________
" Have you tried turning it off and on again ? Are you sure it is plugged in ? "
Period iznajmljivanja AMX Chasseur de chars je istekao.
Meni je odlican,prije bi njega uzeo nego neki teski t-34 ili lowe,odlicno mi je sto je brz skoro kao i light tenkovi a idem okolo i skupljam dmg.
To bi bilo to od ova 3 dana,zaradio sam nesto blizu 4m i 3 ili 4 mastera
Evo i statistike od mene njubare