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Staro 28.11.2015., 09:53   #481
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Da ali koja je poanta (osim broja) levela većeg od bubam 60?
Čim se popune svi perkovi odnosno sve zvjezdice, leveli se samo dižu i nemaju značaja ili?
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Staro 28.11.2015., 18:24   #482
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Da ali koja je poanta (osim broja) levela većeg od bubam 60?
Čim se popune svi perkovi odnosno sve zvjezdice, leveli se samo dižu i nemaju značaja ili?
Da bi popunio sve zvjezdice moras bit level 264.

Tako da, legitimnim putem, neces skoro popunit sve
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Staro 28.11.2015., 18:52   #483
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Zato da umlatiš cijelu mapu sa tavom
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Staro 29.11.2015., 03:17   #484
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I ja sam se vratio na 15.11.1 Beta.

Na novim Crimson Edition, problema sa radarom nisam imo (kao vecina).

Nego sam imo micro stuttering. Manifestiralo se samo kad se pojavi/otvori onaj "brzi inventorij", znaci kad pogledam u leš ili ormarić. Probo sam se igrat s postavkama u novom Radeon Settings, cak sam i napravio Fallout4.exe profil, no sta god upalio/ugasio micro stuttering prisutan

Vratio na 15.11.1b - nemam problema

edit:
Inace konfa: FX 6300, 12GB RAM, R9 380, F4 pokrecem sa SSD-a.
Imam I problem sa radarom i microstuttering u igri sa novim driverima. Probao sam skinuti ove navedene u linku i stvar je još gora.
Mogu li se gdje skinuti stari driveri za AMD?
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Staro 29.11.2015., 09:22   #485
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Imam I problem sa radarom i microstuttering u igri sa novim driverima. Probao sam skinuti ove navedene u linku i stvar je još gora.
Mogu li se gdje skinuti stari driveri za AMD?
Imas na Fallout 4 nexux fix za radar.
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Staro 29.11.2015., 12:10   #486
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Probaj sam taj fix... i nakon par minute ingame sruši mi se driver.
Čini se da se vraćam na prijašnju betu.
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Staro 29.11.2015., 13:02   #487
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Ima ovdje starih drivera btw.
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Staro 29.11.2015., 17:45   #488
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Kao što sam napisao, fix ili stari driveri.

Meni fix nije crashao igru, ali sam se vratio starim driverima svejedno.
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Staro 30.11.2015., 10:31   #489
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Ne mogu nikako natjerat da mi mobilna aplikacija PipBoy funkcionira.. :/
Nikako da se poveže sa kompom..

Kad sam prvi put pokušavao, nod32 firewall mi je izbacio poruku i nikako da se sjetim dali sam prihvatio ili odbio, i sad ne mogu naći u NOD32 opcijama taj događaj da provjerim..
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Zadnje izmijenjeno od: Omerta. 30.11.2015. u 10:44.
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Staro 30.11.2015., 15:14   #490
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Probaj ovako meni je pomoglo:

Komp je spojen na ruter žicom, a mobitel ide preko wirelessa.

Uđi u ruter i napravi statičnu adresu za mobitel (ako je komp 192.168.5.xx bitno je da i mobitel ima adresu 192.168.5.xx) i također dodaj mobitel u Static DHCP.
Možda ćeš morati podesiti IP i na mobitelu.

Nadalje ako ruter ima ugrađeni Firewall napravi rule da prihvaća konekciju od mobitela prema računalu.
Kod mene je ta opcija pod Firewall - Access control.
Rule izgleda otprilike ovako (Iskono Zyxel VDSL):
Source device - android%randomstring%
Destination device - ip adresa računala
Protocol - Tcp/Udp
Policy - Accept
Direction - Wan to Lan
Također u Windows Firewall-u dozvoli Fallout-u pristup lokalnoj mreži.

A ako koristiš ESS snađi se sam.
Ja imam samo Nod32 AV, dovoljan mi je Firewall iz Windowsa.
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Staro 30.11.2015., 16:38   #491
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Drugi se spoje za sekundu bez ikakvog namještanja a ja da radim te silne kerefeke? Ne hvala nemam volje, no hvala tebi na objašnjenju, nekom će možda dobro doć.
Ionako sam mislio samo koristit mapu u real timeu preko mobitela dok igram, ali nema potrebe ni to.
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Staro 30.11.2015., 16:47   #492
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Meni se diskonektalo nonstop.

Nekako me logika nagnala da može biti samo zbog rutera jer sam svuda pročitao da računalo i mobitel moraju biti na istoj mreži i da se preporuča spojiti i računalo i mobitel na wireless čime se meni ne da bakčati.

Uglavnom ovo radi, provjereno.
Nisam imao niti jedan diskonekt otkada sam ovako podesio ruter.
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Staro 30.11.2015., 19:40   #493
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Meni su i PC i mobitel na istom WiFi-u pa eto.. No nema veze, preskačem to..
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Staro 02.12.2015., 12:46   #494
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Ne kužim?
Pa zar vama router ne dodjeljuje lokalne IP adrese? Kao DHCP server?
Moj Thompson (B.netov, u stvari) to radi... pa mi je sve na istoj mreži. Komp je spojen žicom, a ostalo WiFi: TV, tablet i mobiteli...
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Staro 02.12.2015., 13:19   #495
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Naišao na dosta primjedbi na netu, u usporedbi sa New Vegas koji mi je vrhunski:

-F4 je više shooter a NV više RPG
-u NV priča je omogućila puno više izbora i završetaka
-puno bolji dijalozi u NV
-NV ima puno više načina za završavanje questova
-F4 nema ni četvrtinu oružja u odnosu na NV
-kod F4 oružja se ne troše s vremenom
-F4 nema ammo types i ammo crafting

Ovo mi djeluje kao da su RPG elementi izgubljeni i da je stvar dumbed down.

Jel to realno, što kaže ekipa što je igrala obje?
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Staro 02.12.2015., 13:24   #496
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Gle, meni je F3 dobra igra, tako da nisam mjerodavan kada kažem da su mi i NV i F4 super... hebi ga, Fallout je Fallout.
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Staro 02.12.2015., 13:30   #497
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Meni je F3, nakon F2 bio razočarenje, pa ga takvim i smatram. NV je bio ok, bolji od F3, ali F4 mi je daleko najbolji od 3 navedena.
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Staro 02.12.2015., 13:45   #498
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FNV mi je bolji.
F4 je blizu.
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Staro 02.12.2015., 13:59   #499
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Quest me vodi do Tinker Toma, al on vise nije medju zivima - zrtva jednog drugog questa


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Naišao na dosta primjedbi na netu, u usporedbi sa New Vegas koji mi je vrhunski:

-F4 je više shooter a NV više RPG
-u NV priča je omogućila puno više izbora i završetaka
-puno bolji dijalozi u NV
-NV ima puno više načina za završavanje questova
-F4 nema ni četvrtinu oružja u odnosu na NV
-kod F4 oružja se ne troše s vremenom
-F4 nema ammo types i ammo crafting

Ovo mi djeluje kao da su RPG elementi izgubljeni i da je stvar dumbed down.

Jel to realno, što kaže ekipa što je igrala obje?
Ima i istine, al ima i preuveličavanja.

- u F4 je izmnjenjen skill-tree, al sam nacin igre nije previse mjenjan u odnosu na F3/NV, tako da se nebi slozio da je F4 vise pucacina nego RPG - ak cemo realno u F3/NV su vise pucacine nego RPG (u odnosu na F/F2)

- prica u F4 isto ima 4 "zavrsetka" (odnosno 4 frakcije), kao i ona u NV. S tim da F4 nema kraja, nakon main questa nastavljas igrat.

- dialozi u F3/NV su zapravo katastrofa. Cijeli svijet stane, zamrzne se, dok pricas sa NPC-om. U F4 dialog je pojednostavnjen, no dinamican je, "filmski". Znaci dok pricas s NPS-om, cijeli svijet i dalje zivi, ostali NPC-i hodaju okolo, imas kontrolu nad kamerom, mozes i usred dialoga odsetat

- pa nije ni da u NV imas 100 nacina da zavrsis isti quest. Obicno se sve svodi na good guy/bad guy, tako je i u F4.

- sva oruzja/armor u F4 su modabilni tako da imas hrpu kombinacija, dok u F3/NV imas hrpu oruzja/armora koja su slicna, a nisu modabilna. OK u NV ima oruzja koja jesu modabilna, al modanje nije ni priblizno detaljno ko u F4.

- F4 se oruzja/armor ne trose, al zato Power Armor zahtjeva baterije i "servis" (znaci opet imas neki balans)

- F4 nema ammo type, al mos oruzja modat - da rade manji base damage, al da imaju armor piercing (opet game balance)

Sve u svemu, F4 bi radje usporedio sa F3.

Jer F3 je svojevrsni reboot Fallout serijala, donio je hrpu novina i promjena - no imo je i problema. Sa NV su vecinu problema iz F3 ispravili.

Tako je i sa F4, opet su probali nesta novo... nesta valja, nesta ne. U globalu vrhunska igra

P.S. Tu i tamo ima nekih iritantnih (quest) bugova, nista game breaking. Primjer jednog takog buga u spoileru




Quest me vodi do Tinker Toma, al on vise nije medju zivima - zrtva jednog drugog questa



Zadnje izmijenjeno od: nathan.fake. 02.12.2015. u 14:24.
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Staro 02.12.2015., 14:31   #500
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Quest me vodi do Tinker Toma, al on vise nije medju zivima - zrtva jednog drugog questa




A sad iden igrat
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Ima i istine, al ima i preuveličavanja.

- u F4 je izmnjenjen skill-tree, al sam nacin igre nije previse mjenjan u odnosu na F3/NV, tako da se nebi slozio da je F4 vise pucacina nego RPG - ak cemo realno u F3/NV su vise pucacine nego RPG (u odnosu na F/F2)

- prica u F4 isto ima 4 "zavrsetka" (odnosno 4 frakcije), kao i ona u NV. S tim da F4 nema kraja, nakon main questa nastavljas igrat.

- dialozi u F3/NV su zapravo katastrofa. Cijeli svijet stane, zamrzne se, dok pricas sa NPC-om. U F4 dialog je pojednostavnjen, no dinamican je, "filmski". Znaci dok pricas s NPS-om, cijeli svijet i dalje zivi, ostali NPC-i hodaju okolo, imas kontrolu nad kamerom, mozes i usred dialoga odsetat

- pa nije ni da u NV imas 100 nacina da zavrsis isti quest. Obicno se sve svodi na good guy/bad guy, tako je i u F4.

- sva oruzja/armor u F4 su modabilni tako da imas hrpu kombinacija, dok u F3/NV imas hrpu oruzja/armora koja su slicna, a nisu modabilna. OK u NV ima oruzja koja jesu modabilna, al modanje nije ni priblizno detaljno ko u F4.

- F4 se oruzja/armor ne trose, al zato Power Armor zahtjeva baterije i "servis" (znaci opet imas neki balans)

- F4 nema ammo type, al mos oruzja modat - da rade manji base damage, al da imaju armor piercing (opet game balance)

Sve u svemu, F4 bi radje usporedio sa F3.

Jer F3 je svojevrsni reboot Fallout serijala, donio je hrpu novina i promjena - no imo je i problema. Sa NV su vecinu problema iz F3 ispravili.

Tako je i sa F4, opet su probali nesta novo... nesta valja, nesta ne. U globalu vrhunska igra

P.S. Tu i tamo ima nekih iritantnih (quest) bugova, nista game breaking. Primjer jednog takog buga u spoileru




Quest me vodi do Tinker Toma, al on vise nije medju zivima - zrtva jednog drugog questa




A sad iden igrat
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Staro 02.12.2015., 14:33   #501
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Ja lvl 30.
I meni kada odem u Railroad kaže neki tukac da se javim Tinker Tomu ali ne znam gdje je niti imam pod questovima, ne sjećam se da sam ga ubio.
moram sagraditi teleporterski stroj da odem do Syntha, ja ga izgradio ali stalno mi javlja da nije u struji a sve sam spojio.

Inače ne znam koliko sam side questova odigrao a koliko ne. Jesam nešto propustio ili ne a bojim se da priča ide u lošem smjeru kada odem kod Syntha. Minutemen odoru imam i power armor (Bos 150).
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Staro 02.12.2015., 14:46   #502
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Quest me vodi do Tinker Toma, al on vise nije medju zivima - zrtva jednog drugog questa


Igra je obican FPS s elementima RPG-a u otvorenom svijetu.

Da nema naziv Fallout, nitko nebi ni pogledal kak je losa...

Ja sam htio da igra bude dostojan nastavak ali si barem ne lazem da je ispunila ocekivanja
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Ima i istine, al ima i preuveličavanja.

- u F4 je izmnjenjen skill-tree, al sam nacin igre nije previse mjenjan u odnosu na F3/NV, tako da se nebi slozio da je F4 vise pucacina nego RPG - ak cemo realno u F3/NV su vise pucacine nego RPG (u odnosu na F/F2)

- prica u F4 isto ima 4 "zavrsetka" (odnosno 4 frakcije), kao i ona u NV. S tim da F4 nema kraja, nakon main questa nastavljas igrat.

- dialozi u F3/NV su zapravo katastrofa. Cijeli svijet stane, zamrzne se, dok pricas sa NPC-om. U F4 dialog je pojednostavnjen, no dinamican je, "filmski". Znaci dok pricas s NPS-om, cijeli svijet i dalje zivi, ostali NPC-i hodaju okolo, imas kontrolu nad kamerom, mozes i usred dialoga odsetat

- pa nije ni da u NV imas 100 nacina da zavrsis isti quest. Obicno se sve svodi na good guy/bad guy, tako je i u F4.

- sva oruzja/armor u F4 su modabilni tako da imas hrpu kombinacija, dok u F3/NV imas hrpu oruzja/armora koja su slicna, a nisu modabilna. OK u NV ima oruzja koja jesu modabilna, al modanje nije ni priblizno detaljno ko u F4.

- F4 se oruzja/armor ne trose, al zato Power Armor zahtjeva baterije i "servis" (znaci opet imas neki balans)

- F4 nema ammo type, al mos oruzja modat - da rade manji base damage, al da imaju armor piercing (opet game balance)

Sve u svemu, F4 bi radje usporedio sa F3.

Jer F3 je svojevrsni reboot Fallout serijala, donio je hrpu novina i promjena - no imo je i problema. Sa NV su vecinu problema iz F3 ispravili.

Tako je i sa F4, opet su probali nesta novo... nesta valja, nesta ne. U globalu vrhunska igra

P.S. Tu i tamo ima nekih iritantnih (quest) bugova, nista game breaking. Primjer jednog takog buga u spoileru




Quest me vodi do Tinker Toma, al on vise nije medju zivima - zrtva jednog drugog questa


Igra je obican FPS s elementima RPG-a u otvorenom svijetu.

Da nema naziv Fallout, nitko nebi ni pogledal kak je losa...

Ja sam htio da igra bude dostojan nastavak ali si barem ne lazem da je ispunila ocekivanja
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Staro 02.12.2015., 14:52   #503
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Meni je igra prehebena! 35 sati,nisam ni prismrdio maim questu
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Staro 02.12.2015., 14:53   #504
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Autor nathan.fake Pregled postova
- dialozi u F3/NV su zapravo katastrofa. Cijeli svijet stane, zamrzne se, dok pricas sa NPC-om. U F4 dialog je pojednostavnjen, no dinamican je, "filmski". Znaci dok pricas s NPS-om, cijeli svijet i dalje zivi, ostali NPC-i hodaju okolo, imas kontrolu nad kamerom, mozes i usred dialoga odsetat
Mislim na kvalitetu dijaloga, ne na kameru, to mi je nebitno. U NV imaš hrpetinu opcija, od "pomoći ću ti", "nisam zainteresiran", "to će te koštat xxx"...onda još par..pa sve do "a što kažeš da te prebijem i ubrzam stvar?"

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- pa nije ni da u NV imas 100 nacina da zavrsis isti quest. Obicno se sve svodi na good guy/bad guy, tako je i u F4.
Primjer za NV:

U Goodsprings questu se odlučiš ići s negativcima, a onda ih zezneš i postaviš mine na put ili ih nakon završetka sve likvidiraš i uzmeš loot. Jel moguće ovo u F4?

U New Vegasu je super što imaš potpunu slobodu i možeš lividirat bilo koga, za razliku od F4.

Mislim da je razlika to što je NV radio Obsidian a oni puno bolje znaju odradit RPG i napravit priču od Bethesde.

Ovaj komentar mi izgleda OK:

"Now, first thing I would like to say is that I am fan of Fallout New Vegas and I enjoyed it much more than Fallout 3 for many different reasons, such as: Multiple ways to finish the game, likeable and believable characters, multiple ways to do quests, reputation, karma etc. Overall Fallout New Vegas was supperior to Fallout 3 in many ways and I a regret to inform you that Fallout 4 is nowhere near that level. In fact, I consider Fallout 4 one of the weakest entries in the franchise, even worse than Fallout 3, but I will explain below why.

I will start of with the fact that Fallout 4 doesn't let you roleplay too much, if at all. Now, having a set background wouldn't be bad if it was designed properly, but unfortunately it is not. The player is forced into being a goodie-to-shoes good guy or sarcastic guy. The game does not allow you to play as, for example: Crazy Maniac, Sir talks a lot (can avoid almost every combat, by talking), Evil Emperor, or something in between. You can decide to not do a quest, but that is it. Either way it is still waiting for you and you can pick it up at any time. Of course there are times when you can be little bit evil, but they are far and between. So replayability and roleplaying were cut down a lot, which for RPG fans is a great deal, especially since most of them prefer to play as a someone they imagine rather than someone designed for them.

Of course there are games that are exceptions such as: Mass Effect or Witcher 3, but those games have got preset protagonist, while Fallout franchise never had one. Of course you would be: Vault Dweller, Chosen One, Lone Wanderer, Courier, but those are just titles and it is up to player to decide who they are and how they act. In Fallout 4 we do not get that freedom.

Now onto the characters. Most of the NPCs in the game are boring as hell. Even companions are hardly interesting and the way the react to your actions and how long it takes is poorly designed. The only companions I like so far are Dogmeat and Cadsworth, but other than that I want to shoot some of them in the face.

And here we get to another stupidity of Fallout 4- essential characters, they are almost everywhere. Basically, You are connected to the quest, I can't kill you. It breaks immersion and is annoying.

Now let's talk a bit about character progression and how inferior it is compared to Fallout NV or even Fallout 3. In both of those games you had to pick your special carefully, otherwise your build would be flawed and you would suffer a lot. They were RPGs that punished players for making stupid builds and mistakes. You could not become a Jack Of All trades because levels and perks were limited so you had to be careful what to choose. In Fallout 4 though, there isn't such thing. You can become 10 across all special, or even 11 if you pick boobleheads just by leveling up. There are very few builds that will make player miserable, such as the one focused on Charisma so it much less punishing than previous games. It is more streamlined, which for me is not a good thing.

Anyway, as you level up you can either boost your special or take a perk, which sounds good on paper but in practise it takes away from the game, because the most important thing in this game is to get you damage and let you build weapons. Other builds are much less optimal. It wouldn't be that bad, but because Bethesda cut out Skills, karma and reputation there almost no alternate ways to do quests. The only instance that required high int and nothing more was found by me after 40 hours of playing the game, which is just bad.

Side quests were the most important part of playing Fallout games.
And once again Fallout 4 disappoints in that regard. 90% of the quests are like this: GO THERE, KILL RAIDERS/RESCUE SOMEONE, GO BACK. The amount of radiant quests is staggering and quests that are not radiant still disappointed me most of the time. The issue with them is once again is that there are very few alternate ways to them. The only good quest so far for me is: Silver Shroud, a bit cliche and still not that great, but I enjoyed it. Unfortunately I can not say the same about most of the other quests.

Before we go into combat though, I want to pinpoint a tiny detail, which is no level cap. Sounds awesome doesn't it? Unfortunately it once again is poorly designed system that does not work well with the franchise. This game features way too many radiant quest that are meant as nothing more, but a grindfest. This game is full of grinding, grinding and grinding, otherwise your character is just weak and it still not done that well, because you receive little experience for most of the quest and it would require hundreds of them to get you above level 100, which just plain stupid.

Now, let's talk about the combat and difficulty. I have to admit it is one of few things Bethesda managed to improve. It feels much more fluid and natural, although it is still nothing incredible, quite mediocre I would say. It is still a step up from Fallout 3 and NV, though. Unfortunately the same cannot be said about difficulty. As I was playing with my level 250 character (cheats, I wanted to verify something), I came across a super mutant suicider with level 250, the same as my character. I think you understand what that means? Level Scaling and Bullet Sponge Enemies are the bane of this game. How is it that .50 caliber sniper rifle does nothing against him, even though I hit it in the head??? It is really frustrating. And the game is full of them + legendary enemies are basically buffed up versions of them. Also the different levels of difficulty are like this: you deal less damage, take more damage, enemies deal more damage, enemies take less damage. Just bad.

Right, legendary enemies are enemies that spawn randomly in the game. Whenever you kill one of them it drops an item with additional effect, such as: Penetrating laser musket (ignores 30% of armor or something like this). Sounds good on paper, but most of the time you get something like this: Ghoul Hunter Gamma Gun (Deals 50% more damage to ghouls) with radiation? So it does nothing against them, in fact it should even heal them more, which makes no sense. Sure not all enemies scale, but it is still poorly designed system, with way too many flaws."

Mislim da ću najvjerojatnije pričekati da padne na 20 € ili još više pa uzet za tu cijenu sa svim DLC-ima.

Zadnje izmijenjeno od: listerstorm. 02.12.2015. u 14:58.
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Staro 02.12.2015., 14:58   #505
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Meni je igra prehebena! 35 sati,nisam ni prismrdio maim questu
Ono znam kak ti je prica zanimljiva...
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Staro 02.12.2015., 15:27   #506
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Igra je obican FPS s elementima RPG-a u otvorenom svijetu.

Da nema naziv Fallout, nitko nebi ni pogledal kak je losa...

Ja sam htio da igra bude dostojan nastavak ali si barem ne lazem da je ispunila ocekivanja
Pa po toj logici su i F3/NV obicni FPS sa elementima RPG-a... sto sam gore i napiso

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Mislim na kvalitetu dijaloga, ne na kameru, to mi je nebitno. U NV imaš hrpetinu opcija, od "pomoći ću ti", "nisam zainteresiran", "to će te koštat xxx"...onda još par..pa sve do "a što kažeš da te prebijem i ubrzam stvar?"
Ovo je prvi put da glavni lik ima glas tj prica sa drugim NPC-ima. Zbog toga je dialog "pojednostavljen", obicno se svodi na 4 opcije. Moze, ne moze, moze za vise para ili odjeb (je lansiran).

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Autor listerstorm Pregled postova
Now let's talk a bit about character progression and how inferior it is compared to Fallout NV or even Fallout 3. In both of those games you had to pick your special carefully, otherwise your build would be flawed and you would suffer a lot. They were RPGs that punished players for making stupid builds and mistakes. You could not become a Jack Of All trades because levels and perks were limited so you had to be careful what to choose. In Fallout 4 though, there isn't such thing. You can become 10 across all special, or even 11 if you pick boobleheads just by leveling up.
Gluposti, u F3/NV si isto mogo bit "Jack Of All trades", bez imalo beda (pogotovo sa DLC-ima koji su digli level cap)

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Autor listerstorm Pregled postova
Primjer za NV:

U Goodsprings questu se odlučiš ići s negativcima, a onda ih zezneš i postaviš mine na put ili ih nakon završetka sve likvidiraš i uzmeš loot. Jel moguće ovo u F4?
Ha, to sam vidio na Steam komentarima... svi uzimaju taj jedan NV quest kao primjer "dobrog" RPG-a, a zapravo je jedan od najmanje bitnih questova u cijelom NV - sluzi samo kao turtorial. Kasnije u igri bas i nema takvih questova No da skratim i u F4 imas slicnih questova.

Zadnje izmijenjeno od: nathan.fake. 02.12.2015. u 15:43.
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Staro 02.12.2015., 15:30   #507
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"Now, first thing I would like to say is that I am fan of Fallout New Vegas and I enjoyed it much more than Fallout 3 for many different reasons, such as: Multiple ways to finish the game, likeable and believable characters, multiple ways to do quests, reputation, karma etc. Overall Fallout New Vegas was supperior to Fallout 3 in many ways and I a regret to inform you that Fallout 4 is nowhere near that level. In fact, I consider Fallout 4 one of the weakest entries in the franchise, even worse than Fallout 3, but I will explain below why.

I will start of with the fact that Fallout 4 doesn't let you roleplay too much, if at all. Now, having a set background wouldn't be bad if it was designed properly, but unfortunately it is not. The player is forced into being a goodie-to-shoes good guy or sarcastic guy. The game does not allow you to play as, for example: Crazy Maniac, Sir talks a lot (can avoid almost every combat, by talking), Evil Emperor, or something in between. You can decide to not do a quest, but that is it. Either way it is still waiting for you and you can pick it up at any time. Of course there are times when you can be little bit evil, but they are far and between. So replayability and roleplaying were cut down a lot, which for RPG fans is a great deal, especially since most of them prefer to play as a someone they imagine rather than someone designed for them.

Of course there are games that are exceptions such as: Mass Effect or Witcher 3, but those games have got preset protagonist, while Fallout franchise never had one. Of course you would be: Vault Dweller, Chosen One, Lone Wanderer, Courier, but those are just titles and it is up to player to decide who they are and how they act. In Fallout 4 we do not get that freedom.

Now onto the characters. Most of the NPCs in the game are boring as hell. Even companions are hardly interesting and the way the react to your actions and how long it takes is poorly designed. The only companions I like so far are Dogmeat and Cadsworth, but other than that I want to shoot some of them in the face.

And here we get to another stupidity of Fallout 4- essential characters, they are almost everywhere. Basically, You are connected to the quest, I can't kill you. It breaks immersion and is annoying.

Now let's talk a bit about character progression and how inferior it is compared to Fallout NV or even Fallout 3. In both of those games you had to pick your special carefully, otherwise your build would be flawed and you would suffer a lot. They were RPGs that punished players for making stupid builds and mistakes. You could not become a Jack Of All trades because levels and perks were limited so you had to be careful what to choose. In Fallout 4 though, there isn't such thing. You can become 10 across all special, or even 11 if you pick boobleheads just by leveling up. There are very few builds that will make player miserable, such as the one focused on Charisma so it much less punishing than previous games. It is more streamlined, which for me is not a good thing.

Anyway, as you level up you can either boost your special or take a perk, which sounds good on paper but in practise it takes away from the game, because the most important thing in this game is to get you damage and let you build weapons. Other builds are much less optimal. It wouldn't be that bad, but because Bethesda cut out Skills, karma and reputation there almost no alternate ways to do quests. The only instance that required high int and nothing more was found by me after 40 hours of playing the game, which is just bad.

Side quests were the most important part of playing Fallout games.
And once again Fallout 4 disappoints in that regard. 90% of the quests are like this: GO THERE, KILL RAIDERS/RESCUE SOMEONE, GO BACK. The amount of radiant quests is staggering and quests that are not radiant still disappointed me most of the time. The issue with them is once again is that there are very few alternate ways to them. The only good quest so far for me is: Silver Shroud, a bit cliche and still not that great, but I enjoyed it. Unfortunately I can not say the same about most of the other quests.

Before we go into combat though, I want to pinpoint a tiny detail, which is no level cap. Sounds awesome doesn't it? Unfortunately it once again is poorly designed system that does not work well with the franchise. This game features way too many radiant quest that are meant as nothing more, but a grindfest. This game is full of grinding, grinding and grinding, otherwise your character is just weak and it still not done that well, because you receive little experience for most of the quest and it would require hundreds of them to get you above level 100, which just plain stupid.

Now, let's talk about the combat and difficulty. I have to admit it is one of few things Bethesda managed to improve. It feels much more fluid and natural, although it is still nothing incredible, quite mediocre I would say. It is still a step up from Fallout 3 and NV, though. Unfortunately the same cannot be said about difficulty. As I was playing with my level 250 character (cheats, I wanted to verify something), I came across a super mutant suicider with level 250, the same as my character. I think you understand what that means? Level Scaling and Bullet Sponge Enemies are the bane of this game. How is it that .50 caliber sniper rifle does nothing against him, even though I hit it in the head??? It is really frustrating. And the game is full of them + legendary enemies are basically buffed up versions of them. Also the different levels of difficulty are like this: you deal less damage, take more damage, enemies deal more damage, enemies take less damage. Just bad.

Right, legendary enemies are enemies that spawn randomly in the game. Whenever you kill one of them it drops an item with additional effect, such as: Penetrating laser musket (ignores 30% of armor or something like this). Sounds good on paper, but most of the time you get something like this: Ghoul Hunter Gamma Gun (Deals 50% more damage to ghouls) with radiation? So it does nothing against them, in fact it should even heal them more, which makes no sense. Sure not all enemies scale, but it is still poorly designed system, with way too many flaws."



Mislim da ću najvjerojatnije pričekati da padne na 20 € ili još više pa uzet za tu cijenu sa svim DLC-ima.
Komentar pogadja "u sridu". NV je duplo bolji Fallout od F4
-->
Citiraj:
Autor listerstorm Pregled postova
Ovaj komentar mi izgleda OK:



"Now, first thing I would like to say is that I am fan of Fallout New Vegas and I enjoyed it much more than Fallout 3 for many different reasons, such as: Multiple ways to finish the game, likeable and believable characters, multiple ways to do quests, reputation, karma etc. Overall Fallout New Vegas was supperior to Fallout 3 in many ways and I a regret to inform you that Fallout 4 is nowhere near that level. In fact, I consider Fallout 4 one of the weakest entries in the franchise, even worse than Fallout 3, but I will explain below why.

I will start of with the fact that Fallout 4 doesn't let you roleplay too much, if at all. Now, having a set background wouldn't be bad if it was designed properly, but unfortunately it is not. The player is forced into being a goodie-to-shoes good guy or sarcastic guy. The game does not allow you to play as, for example: Crazy Maniac, Sir talks a lot (can avoid almost every combat, by talking), Evil Emperor, or something in between. You can decide to not do a quest, but that is it. Either way it is still waiting for you and you can pick it up at any time. Of course there are times when you can be little bit evil, but they are far and between. So replayability and roleplaying were cut down a lot, which for RPG fans is a great deal, especially since most of them prefer to play as a someone they imagine rather than someone designed for them.

Of course there are games that are exceptions such as: Mass Effect or Witcher 3, but those games have got preset protagonist, while Fallout franchise never had one. Of course you would be: Vault Dweller, Chosen One, Lone Wanderer, Courier, but those are just titles and it is up to player to decide who they are and how they act. In Fallout 4 we do not get that freedom.

Now onto the characters. Most of the NPCs in the game are boring as hell. Even companions are hardly interesting and the way the react to your actions and how long it takes is poorly designed. The only companions I like so far are Dogmeat and Cadsworth, but other than that I want to shoot some of them in the face.

And here we get to another stupidity of Fallout 4- essential characters, they are almost everywhere. Basically, You are connected to the quest, I can't kill you. It breaks immersion and is annoying.

Now let's talk a bit about character progression and how inferior it is compared to Fallout NV or even Fallout 3. In both of those games you had to pick your special carefully, otherwise your build would be flawed and you would suffer a lot. They were RPGs that punished players for making stupid builds and mistakes. You could not become a Jack Of All trades because levels and perks were limited so you had to be careful what to choose. In Fallout 4 though, there isn't such thing. You can become 10 across all special, or even 11 if you pick boobleheads just by leveling up. There are very few builds that will make player miserable, such as the one focused on Charisma so it much less punishing than previous games. It is more streamlined, which for me is not a good thing.

Anyway, as you level up you can either boost your special or take a perk, which sounds good on paper but in practise it takes away from the game, because the most important thing in this game is to get you damage and let you build weapons. Other builds are much less optimal. It wouldn't be that bad, but because Bethesda cut out Skills, karma and reputation there almost no alternate ways to do quests. The only instance that required high int and nothing more was found by me after 40 hours of playing the game, which is just bad.

Side quests were the most important part of playing Fallout games.
And once again Fallout 4 disappoints in that regard. 90% of the quests are like this: GO THERE, KILL RAIDERS/RESCUE SOMEONE, GO BACK. The amount of radiant quests is staggering and quests that are not radiant still disappointed me most of the time. The issue with them is once again is that there are very few alternate ways to them. The only good quest so far for me is: Silver Shroud, a bit cliche and still not that great, but I enjoyed it. Unfortunately I can not say the same about most of the other quests.

Before we go into combat though, I want to pinpoint a tiny detail, which is no level cap. Sounds awesome doesn't it? Unfortunately it once again is poorly designed system that does not work well with the franchise. This game features way too many radiant quest that are meant as nothing more, but a grindfest. This game is full of grinding, grinding and grinding, otherwise your character is just weak and it still not done that well, because you receive little experience for most of the quest and it would require hundreds of them to get you above level 100, which just plain stupid.

Now, let's talk about the combat and difficulty. I have to admit it is one of few things Bethesda managed to improve. It feels much more fluid and natural, although it is still nothing incredible, quite mediocre I would say. It is still a step up from Fallout 3 and NV, though. Unfortunately the same cannot be said about difficulty. As I was playing with my level 250 character (cheats, I wanted to verify something), I came across a super mutant suicider with level 250, the same as my character. I think you understand what that means? Level Scaling and Bullet Sponge Enemies are the bane of this game. How is it that .50 caliber sniper rifle does nothing against him, even though I hit it in the head??? It is really frustrating. And the game is full of them + legendary enemies are basically buffed up versions of them. Also the different levels of difficulty are like this: you deal less damage, take more damage, enemies deal more damage, enemies take less damage. Just bad.

Right, legendary enemies are enemies that spawn randomly in the game. Whenever you kill one of them it drops an item with additional effect, such as: Penetrating laser musket (ignores 30% of armor or something like this). Sounds good on paper, but most of the time you get something like this: Ghoul Hunter Gamma Gun (Deals 50% more damage to ghouls) with radiation? So it does nothing against them, in fact it should even heal them more, which makes no sense. Sure not all enemies scale, but it is still poorly designed system, with way too many flaws."



Mislim da ću najvjerojatnije pričekati da padne na 20 € ili još više pa uzet za tu cijenu sa svim DLC-ima.
Komentar pogadja "u sridu". NV je duplo bolji Fallout od F4
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Staro 02.12.2015., 16:04   #508
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Primjer za NV:
U Goodsprings questu se odlučiš ići s negativcima, a onda ih zezneš i postaviš mine na put ili ih nakon završetka sve likvidiraš i uzmeš loot. Jel moguće ovo u F4?
Sjetih se ovoga questa na koji sam naletio:
Nađeš klinca u frižideru i oslobodiš ga.
Nakon toga ti priđe lik i pita te hoćeš li mu prodati klinca.
Možeš ga prodati, nemoraš, možeš ubiti lika ili nemoraš ili ga samo odj***š i vratiš klinca roditeljima.

Ako prodaš klinca možeš pokupiti paru od lika i nakon toga ubiti lika kojem si ga prodao, a opet možeš pustiti lika da odšeta sa klincom i tu quest završava.
Ubiješ li lika imaš dijalog sa klincem tipa: Zašto si me prodao / Jer sam htio zaj***i lika za pare.
Opet vratiš klinca roditeljima i pokupiš paru i od njih

EDIT: Quest i jeste iz F4
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Zadnje izmijenjeno od: osspaljeni. 02.12.2015. u 16:10.
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Staro 02.12.2015., 16:07   #509
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Robot Buddy =)
isto san tako mislia dofurat ga liku u hotel, skupit pare i onda ga uzeti sebi
kad ono jok, nakon transakcije vise nema nikakvog nacina da zadrzis robota =(


-->
U F4 imas quest di isto prodajes jednog npcija






Robot Buddy =)
isto san tako mislia dofurat ga liku u hotel, skupit pare i onda ga uzeti sebi
kad ono jok, nakon transakcije vise nema nikakvog nacina da zadrzis robota =(


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Staro 02.12.2015., 16:53   #510
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@nathan.fake

Možemo tak i do sljedećeg Fallout-a diskutirat, činjenica je da je igra inferiornija New Vegasu u svim stavkama osim mogućnosti craftanja oružja i građenja tog tabora, grafika nije pogodak ni promašaj (aka meh)

Ova je igra za nove igrače, za starije ne baš...

@listerstorm

Istina je sve kaj piše u tekstu, na žalost.

Zadnje izmijenjeno od: gin.tonic. 02.12.2015. u 16:58.
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