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Staro 06.08.2007., 13:34   #271
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100% sam siguran, dok ga vidim. Još sam u Command promptu provjerio i piše sve u redu ovako kako je RAK napiso u svom stickyu na podforumu Mreže. Moja IP adresa je 192.168.0.1 a njegova 192.168.0.2 i obojica imamo dodijeljen isti subnet task, 255.255.255.0 I vidimo se bez problema.

Na kakve keyeve misliš točno?? Što je to točno a da ima veze s mrežama??
Hvala na odgovoru!
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Staro 06.08.2007., 13:39   #272
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ma mislio sam na cd key od igre, al ako imate dva ista onda javlja "cd key already in use"

jesi probao napraviti ovo što ti je tutix rekao?

EDIT: koju verziju igre imaš(koji patch)?
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Staro 06.08.2007., 13:42   #273
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Isprobo sam što je Tutix reko. Točno sam tako napravio i opet ništa. Probat ću još nešt sad iskemijat s CD-keyem pa ćemo vidjet. Javim vam se ili ako imate još nekakav prijedlog.

EDIT: Kane edition i nemam nikakav patch. Da li bi trebo??
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Staro 06.08.2007., 13:56   #274
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patch donosi mnoge ispravke, recimo najzanimljivije je novi balans jedinica koji se pojavio sa 1.05 patchem
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Staro 06.08.2007., 14:51   #275
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Hvala Buggeru, pomogo mi je na msnu. Problem je bio u CD keyu. Ošo sam do susjeda preko puta i užicao CD key. Hvala i tutixu na trudu.
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Staro 25.08.2007., 21:22   #276
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Exclamation Patch 1.07 vani!

Izašao je novi patch za Tiberium Wars.
Jedna od najznačajnijih promjena je ta da efektivno ubija tower rush.

1.07 Patch za C&C TW

Version 1.07 Patch Notes - August, 2007

=========================================

This patch for Command & Conquer 3 Tiberium Wars enables the Mod SDK, fixes several bugs, and makes some balance changes.

Mod SDK

· The Mod SDK installer will only work with the 1.07 patch. The Mod SDK installer is for the user to create customizable maps, units, AI, UI, and much more. Visit commandandconquer.com for more information and to download the Mod SDK.

· A custom map launcher screen has been added to launch single player custom maps. This is found under the Skirmish button in the Main Menu.

· Replay browser has been converted into a general game browser. There is a tab for launching replays and a tab for launching Mods.

Cheats

· Fixes for various cheats have been put into place. Please be advised that players attempting to tamper with the game may cause online matches to automatically desync.

Bug Fixes

· Fixed a bug that wouldn't allow GDI projectile shells to track targets properly.

· Fixed a bug that caused the Scrin Drone Platform to self- destruct when coming in contact with an enemy upgraded Scrin Annihilator Tripod.

· Fixed a bug with decoyed GDI Mammoth Tanks created by the Nod Decoy Army support power that allowed them to crush enemy units.

· Fixed a bug where support powers, Scrin Tiberium Vibration Scan and Nod Radar Jamming Missile, deducted twice the amount of credits indicated.

· Fixed errors that caused some players to experience unexpected problems due to copy protection.

Balance Changes

· Scrin Mothership will now take 8 seconds to deploy over the Scrin Signal Transmitter, where it will be unselectable by user but can be attacked by opponent. Scrin Mothership speed has been increased by 33%. Weapon chain reaction delay increased by 1 sec.

· GDI Pitbull health reduced by 20%. Mortar given a scatter radius of 50. Mortar upgrade cost increased to 2000 from 1000.

· Scrin Buzzer Hive now leaves 1 Scrin Buzzer instead of 3 when destroyed or sold.

· Cranes for all 3 factions can no longer build defensive structures or superweapons.

· Harvesters' rate of collecting Tiberium has been made equal across all factions. Harvesters will now unload at the refinery before moving to a new Tiberium field.

Other Changes

· John Freeman and James Geiger credited for Mastering Lab work.

· TransGaming Inc. credited for Macintosh conversion.
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Staro 09.09.2007., 11:59   #277
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Jeste za da malo nabacimo klanja u C&C3: Tibuerium wars-u? Preko hamachija naravno.

1) Juggernaut - fraction: scrin

( itd... pišete tako dalje tko sve želi. dok nas bude min 4, znači 2v2 onda nabacimo koju. ) ako ste za.
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Staro 09.09.2007., 12:32   #278
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ja jesam za, ali ima problema kada se igra preko hamachija (kada igraju više od dva igrača)
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Staro 28.09.2007., 16:59   #279
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Jedno Noobish pitanje...

Gdje se na pocetku kampanje moze birat tezina igre? Zavrsim kao onu prvu misiju i pise da sa zavrsio na normal tezini. Sada neznam dali sam sljep ali nigdje ne vidim opciju pa podignem tezinu u kampanji...
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Staro 28.09.2007., 17:20   #280
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Pa dolje dok biraš mape, u kampaniji, imaš normal po defaultu postavljeno, i onda klikaš na strelice da ti se težina prebaci na teže ili lakše.

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Staro 06.10.2007., 16:18   #281
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Evo ja jučer počeo igrat, nakon par mj što mi je igra doma čamila

Zapeo sam na misiji u Rvackoj hihi

Igra je baš dobro optimizirana, i izgleda vrlo dobro, prebačeni Speak iz Red Alerta i neki detalji iz Generala, ugl uspijelo im je.

A sad jedno pitanje: koji patch preporučate? I da jedno podpitanje: ti patchevi rade sa "svim" verzijama igre... ?
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Staro 06.10.2007., 17:10   #282
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Command & Conquer Saga

Početkom prošle godine Electronic Arts je objavio Command & Conquer: The First Decade, kompilaciju svih do tada objavljenih igara.
Ukupno dvanaest naslova koje su ovi "majstori" odlučili ponovo upakirati s najnovijim izdanjem Command & Conquer 3 Tiberium Wars i ponuditi igračima pod imenom Command & Conquer Saga.

Command & Conquer Saga će se naći u prodaji krajem mjeseca po cijeni od 49,99 dolara.

Preuzeto sa BUG.hr

Pitanje za one koji imaju First Decade. Jesu li oni sto uopce ispravili na Tiberian Sun-u sto se tice patcha ili necega da radi normalno ili je i ta verzija ona od prije par godina tj v2.03 sa hrpom propusta koji ni u tom zadnjem patchu nisu ispravljeni?
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Staro 09.10.2007., 12:47   #283
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Kai nitko to ne igra više?


P.S.
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Autor buljo Pregled postova
A sad jedno pitanje: koji patch preporučate? I da jedno podpitanje: ti patchevi rade sa "svim" verzijama igre... ?
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Staro 09.10.2007., 12:58   #284
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Zadnji patch je 1.08
Sad - dosta ima promjena s obzirom na 1.0 (multiplayer optimizirano), no mislim da se i SP da igrati tako.

Patch 1.09 izlazi uskoro.

Što se tiče igranja, ja igram svakodnevno online, sad neznam da li itko drugi igra.

Koga zanima online neka se javi ovdje ili na PM
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Staro 25.10.2007., 14:55   #285
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Evo da malo bumpam ovu temu:
Izaša je patch 1.09 koji donosi dosta gameplay promjena i ispravlja neke bugove.


C&C 3 Patch 1.09 Changes

This patch for Command & Conquer 3 Tiberium Wars fixes several
bugs, makes balance changes across all three sides, adds a
new four-player multiplayer map, and more.

Bug Fixes

-Fixed an error that sometimes caused players to unexpectedly
type-select multiple unit types at once due to an interface lag
when rapidly switching between unit types during online play.

-Structures now lose Ground Control radius as soon as they are
destroyed. Previously they continued providing Ground Control for
several seconds while their husks remained onscreen.

-Fixed an error that caused some infantry units to continue
approaching their targets while firing, rather than firing
while standing at their maximum range.

-Fixed an error that caused upgraded Power Plants and Reactors to
continue providing power for several seconds after being destroyed.

-Fixed an error that allowed players to detect enemy structures
through the shroud by using the Set Rally Point marker.

-Fixed an error that caused computer-controlled players with the
"Turtle" personality to not build base defenses as expected.

-Nod Avatar's flamethrower upgrade now correctly shows a
garrison-clearing effect.


Multiplayer Maps

New Map: Wrecktropolis
The ongoing conflict between the forces of GDI, the Brotherhood
of Nod, and the Scrin have taken a tremendous toll on the world,
as evidenced by countless ruined husks of cities. Wrecktropolis
is one such example. This is a four-player map available for
unranked matches.

Rebalanced Map: Barstow Badlands
This map is now slightly larger: There is more buildable area
near players' starting bases, and the chokepoints are not as
narrow. Garrisonable structures should now be symmetrical for
both players.

Rebalanced Map: Tournament Tower
This map no longer has a third-tier elevation level in the center
of the map, which frees up this area for battle. Expansion
Tiberium fields switched from blue to green. Various objects
throughout the map have been removed to free up room for base
building and combat.

Rebalanced Map: Pipeline Problems
This map no longer has pipelines near the northern starting
position, to mirror the layout of the southern starting position.

Rebalanced Map: Tiberium Gardens III (Kane Edition)
This Kane Edition map no longer has Tiberium fields along the
narrow ridges. New expansion fields have been added to the far
side of each basin containing a player position.


Balance Changes

The following balance changes are intended to make resource-
gathering more strategic and artillery units more viable, while
also further tuning the combat forces to ensure even balance
across all three factions in any combination.


General Balance Changes
-Harvesters: Carrying capacity reduced by 42% to 1400 credits of
green crystals and 2800 credits of blue crystals. Gathering cycle
sped up by 8 seconds. Overall rate of income reduced by
approximately 35%.

-GDI MCV, Nod MCV, Scrin Drone Platform: CostBuild time
increased by 40% to 3500, health and speed normalized.

-Outposts: Health increased by 5%. This prevents them from being
destroyed by one use of the Nod Shadow Team's Explosive Charges.


GDI Balance Changes
-Grenadier Squad: Range increased by 20%.

-Commando: Suppression time reduced by 70%. This means the
Commando can use his C4 Charges to demolish multiple structures
more quickly.

-Juggernaut: Range increased by 25%.

-Mammoth Tank: Turret turn rate reduced by 66%. This makes the
vehicle slightly less effective at quickly changing targets.

-Sonic Emitter: Attack power reduced by 25%. This means the
Sonic Emitter can no longer one-shot-kill certain vehicles.


Brotherhood of Nod Balance Changes
-Crane: Health increased by 50%, normalizing its health with
that of the GDI Crane and Scrin Foundry.

-Fanatics: CostBuild time reduced by 13% to 700.

-Commando: Suppression time reduced by 70%. This means the
Commando can use her C4 Charges to demolish multiple structures
more quickly.

-Attack Bike: Range increased by 16%.

-Stealth Tank: Attack power increased by 66%.

-Beam Cannon: Range increased by 25%. This does not affect the
Avatar's extra weapon gained from commandeering a Beam Cannon.

-Avatar: Health increased by 25%. Pre-attack delay reduced by
33%. Main weapon's attack power increased by 25%.

-Confessor: Upgrade no longer provides a rate-of-fire bonus to
affected infantry squads.

-Tiberium Infusion: Upgrade bonus to infantry squads' health
reduced by 60%.

-Catalyst Missile: Support Power cost increased by 33% to 2000.

-Tiberium Vapor Bomb: Support Power cooldown time increased by
25% to 300. Attack power increased by 140%.


Scrin Balance Changes
-Disintegrators: When crushed by enemy vehicles, attack power of
explosive revenge attack increased by 30%.

-Seeker: Health reduced by 13%.

-Devastator Warship: Range increased by 20%. Rate of fire
reduced by 200%. Attack power increased by 100%. Scatter radius
reduced.

-The Swarm: Support Power can no longer be used directly on top
of infantry and vehicles. Cooldown time increased by 66% to 150.
Now spawns 5 Buzzers instead of 7.

-Phase Field: Support Power no longer affects infantry. Cooldown
time reduced by 50% to 180.

Other Changes

-Tuning to Classic Command & Conquer (Left-Click Orders)
mouse interface: Bridges are no longer selected in favor of
issuing move orders. Players can now issue orders on the Radar.

-There is a new Fast-Forward button onscreen while watching
Replays or BattleCasts.
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Staro 29.11.2007., 17:19   #286
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Dune: Arrakian Wars

Evo malo novosti vezano za C&C3.

Ekipa iz Thundermods.net je najavila mod za C&C3 - Dune: Arrakian Wars.
Radnja ce se naravno odvijati u pustinji na planetu Dune-u.

Dune: Arrakian Wars will feature all three main houses, Atreides, Harkonnen and Ordos and also feature the five famous subhouses Fremen, Guild, Ix, Sardaukar, and Tleilaxu, which will unlike Emperor not chosen until you're ingame.

Based on the last game of the Dune universe 'Emperor - Battle for Dune', DAW will bring back the Dune feeling to your screens, featured with high-end graphics, new gameplay elements and the original music from Emperor.

This and other Gameplay changes will allow DAW to differ from Emperor but also create the good old Dune-feeling.

Vise o projektu i screenshoti na LINK-u
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Staro 29.11.2007., 18:04   #287
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Aaaaaaaaaaa

Ne znam dal je netko od vas igrao Dune II, ja sam ga igrao na 486ici, ali mi lijeva tipka miša nije radila u igri pa sam morao to radit sa spaceom

Prehebena igra, jedva čekam da vidim ovo što će biti.. weee
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Staro 17.02.2008., 01:35   #288
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Evo, baš sam nakon dugo čekanja instalirao igricu, i baš me podsjeća na Red Alert - makar nema igrice ravne Red Alert 1...
Srry kaj dižem temu...

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