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#6452 |
Premium
Datum registracije: May 2010
Lokacija: Slavonija
Postovi: 2,066
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Da se riješit, slučajno baciš hrpu bombi kraj njega (šala mala). Šta ti smeta ako je u tvom team-u? Ignoriraš ga i to je to. Na kakve sam sve balvane naletio, ovaj je barem, donekle, koristan. Nhf bojanzd. |
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Oglas
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#6453 | ||
Premium
Datum registracije: May 2010
Lokacija: Zadar
Postovi: 1,398
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Radi "kakvih"...o čemu pričamo?! Trebao bi s tenkom zavuć se među kuće da me neki lv50 recon zaljepi C4,jer on ne kempa, nego samo čuči u nekom sobičku i čeka da naiđe tenk. ![]() Bitno je da igram bez kojekakvih cheatova i ne kršim pravila servera. Nisam ja kriv što se niko nije sjetio bubnit mortar strike? ![]() Citiraj:
To što ekipa nije bila sposobna riješit 1 uništivi tenk..njihov problemos ![]() Citiraj:
![]() Šalu na stranu..inače nisam kemper,trudim se aktivno igrat jer ne idem za bodovima, nego samo da se "pegla" al ovaj puta je bilo stvarno zadovoljstvo. ![]() Zadnje izmijenjeno od: BojanZD. 02.12.2010. u 21:29. |
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#6455 | |
Guest
Postovi: n/a
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Citiraj:
radi takvih koji su beskorisni. jer, zamisli, cilj igre je armat objective ili zauzimat zastave, a ne skupljat killove. |
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#6456 | |
Buying Bitcoin
Datum registracije: Feb 2007
Lokacija: Croatia
Postovi: 8,225
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Citiraj:
Korisni kemper: kempa ali kada treba braniti mcom onda skida prijetnje i pridonosi uništenju/spasenju mcoma, spota neprijatelje, baca mortar gdje treba i kada treba, itd. Beskoristan kemper: kempa, mcom gori ali to njega ne zanima, puca po neprijateljima, ali ne po onim koji idu armat/disarmat mcom nego nekim random, spota neprijatelje ispred sebe, a ne one koji bi mogli naštetit njegovom teamu ili uopće ne spota, baca mortar da počisti šumu, rješava parkirane tenkove sa c4, općenito radi sve nevezano za njegov tim, da li trebam dalje... Tako se npr. zna desit da on puca po tenkovima jer mu je to zabavno dok njegov tim pokušava osvojit zastavicu C ili je obraniti, ali to njega ne dira nego on lijepo puca negdje nevezano za to. Ne govorim da Bojan to radi, samo pokušavam dočarati kako to u 90% slučajeva biva ![]() EDIT: evo cyc napisao prije mene ![]() |
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#6457 |
Premium
Datum registracije: May 2010
Lokacija: Slavonija
Postovi: 2,066
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Imao sam super skriptu na svom css serveru, ako se ne pomakneš 30 sekundi nekud, izgubiš 10 health svaku daljnju sekundu. Morao si se baš maknut iz radiusa (zamišljenog) od 10 metara. Treba i u bfbc2 uvest nešto slično. |
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#6458 |
Premium
Datum registracije: Aug 2007
Lokacija: Chernobyl NPP
Postovi: 4,777
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Pa dobro ako je covjek pokidao sve helice i vozila prije nego su dosli do baza uopce, u cemu je problem onda? Ne mora ni sve, ali ako ih je kako on kaze zadrzavao, mora da je barem 40-50% napada zaustavljao. A to da kad netko defa, arma, zauzima neki point, ne znaci da cijeli tim igraca mora cim brze bjezat prema toj tocki, jer time ce opet izgubit neki drugi dio "posjeda" |
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#6460 |
Addicted to music.
Datum registracije: Sep 2009
Lokacija: Feldkirchen-Westerham
Postovi: 1,782
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Ma to je to! Pr0! No worries, sine, sad će njukica. ![]()
__________________
The voice in your head is just me in your headphones.
All you have is your fire and the place you need to reach. Don't you ever tame your demons, always keep them on a leash. |
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Oglas
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#6461 | |
Tuco “the Rat” Ramirez
Datum registracije: Nov 2009
Lokacija: Zagreb
Postovi: 469
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Citiraj:
![]() A dobra stvar kaj sam vidio na nekim serverima, kaj je ogranicen broj Recona i Medica po timu. Kaj meni i nije tak lose. |
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#6462 |
only fool, not a horse
Datum registracije: Apr 2008
Lokacija: near zgb
Postovi: 1,280
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ma meni je to bezveze, osim ako ne ogranice po oruzjima.. vise puta me server ubio kad sam bio recon, iako sam uzeo saigu.. cak ima jedan server di su i napisali u pravilima da nije dopusteno igrat recona sa sacmom.. radje bi one fore da ako se ne pomaknes pol minute da ti skine 10-ak fragova, to kempere najvise boli.. kempat cijeli mec i na kraju imat 0-0. a pustit djecu nek igraju s cim hoce.. |
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#6463 |
(-(-(-(--)-)-)-)
Datum registracije: Sep 2009
Lokacija: Zagreb
Postovi: 1,652
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najbolji sistem ima AA. u zavisnosti kolko je igraca tolko ima snipera i medica i samo jedan sa 40mm luncherom, to mi se je svidjalo kod njih. mislim da takve drasticne promjene u BC2 nece biti tak da mi bzvze o tome komentiramo. Ak se nadje jedan squad sa normalnim igracima oni komotno mogu pwnat sve. neki dan sam igro sa manskyem, vekijem i mislim mamutarkom na 24 slotnom serveru valparaiso i oni su pwnali sa helicem a ja sam iskakao iz helica i planto i bila je uspjesna taktika. samo kaj onda pola ekipe ode sa servera kada neko pwna. |
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#6464 |
Guest
Postovi: n/a
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ogranicavat recone je glupost jer nas ima dosta koji rushamo bilo snajperom, bilo g3/m14/tonson/sacmarom. ogranicit medice bi bilo ok, 1 po squadu... |
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#6466 |
LateralusX
Datum registracije: Nov 2005
Lokacija: Zagreb
Postovi: 1,788
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kvalitetno stivo za one koji su objective oriented: izvor: http://forums.electronicarts.co.uk/b...-strategy.html Map Pack 7 Rush Strategy + Review Seeing as there are a bunch of posts on the forum regarding the maps, I might as well make one expressing my opinion on all of them, for Rush mode only. Of course, these are my personal opinions and some bits of strategy that I've stumbled upon in the last 2 days. (All directions given are relative to the side I'm talking about.) Cold War Cold War is the smallest and most enclosed maps in this map pack. Despite that, it's still pretty large in BC2 standards. I don't know the exact specs, but I'm gonna guess it's a little larger than Port Valdez in terms of playable area. The map has a slightly urban setting with a bunch of buildings that are built around a road. Also, it's snowing, which I think is the worst part about this map. It's so bright that it's hard to see anything beyond the next two blocks. The visibility level isn't so high either, but that's okay because most of the fighting takes place in close quarters. On attackers, it's impossible to take this map lonewolf. Only one or two of the MCOMs are inside collapsable buildings, and it's hard to get to those as well. But teamwork almost guarantees victory for the attacking team. If you see that there aren't enough medics in your team, spawn as one. It helps your team a lot to have suppressive fire in closer range if they are trying to move up. Also, the points you'll get from heals and revives are just cherries on the cake. Your team is going to need the revives as people die so often in this map, and tickets will run down faster than you can count (even if the other team is full of newbs. remember, they have infinite tickets) There are no real vehicles in this map except for heavy mgs on the defenders (and the transport truck which is virtually useless and pretty much just decoration), which are really really helpful. They were placed there for a reason. If (as defender) you don't use them, it's gonna be hard to stop the wave after wave of storming attackers. Last night, I was defending on the first base, got into the shielded mg on the far right of the base, and I mowed down the attackers (about 20 of them) as they came over the hill. (they were suppressed for a long time before one of them managed to get out from cover and gustav me) In the first stage, attackers should attack in waves. It's easy to get lost and separated because you spawn really high up and have to parachute into the fight. There really aren't any flanking routes in the first part, but attack in waves and you'll eventually push into the town. Use smoke to cover your advance if you get stuck. There's a way to go all the way to the right and into the enemy base from there, but it's really far off and doesn't but that much of an advantage anyway (IMO). If defenders see that the attackers are really coordinated, it might be time to get ready to retreat. Hole up in buildings and try to delay their advance. There's a heavy mg that covers Bravo and will allow you to cut down the enemy as they advance if you ambush them at the right moment. The later bases become harder for the attacker. But they all follow the same general pattern. I found that the left side (the frozen lake) is a great way to flank. A squad there can allow you to take a base stealthily. Half a team there will steamroll the enemy. Go around the back, take out the campers stealthily (the knife isn't stealthy by any means BTW, used your suppressed weapons or even your guns if you have to, but knifing for some reason attracts a lot of attention), arm the objective, and go loud. Also, try to stay alive and don't go rambo if you're the only one left in your squad. The right side, on the other hand, isn't the best way to go. It's pretty enclosed on that end and isn't far off from the main route anyway, so I would recommend it only if the enemy team is camping the frozen lake. The defenders have a fairly easy job if they stay indoors. If you take a shotty, then garrison a building with your squad (overlooking the objectives), and pick attackers off as they come along. As in all maps, throw motion sensors and watch the flanks. A team that knows what they're doing is a winning team, regardless whether they're on offense or defense. My only problem with the map is its smallness, but there are flanks and alternative routes to take. It's exciting, but the worst among the new maps. It is, however, definitely the best balanced for Rush in this MP. Harvest Day Harvest Day, from BC1, is another great map in a great map pack. It's characteristically colorful and varied. It's also pretty big, bigger than Atacama and rivals some of the medium sized maps in BF2. As attacker, you start in a base with tanks and a few transports. Use them wisely. Beyond your spawn is an open empty field except for some haystacks and possibly your dead tanks. If you charge down that field, you'll be a burning wreck in seconds. Even if you're in the super fast ATV or buggy, you'll most likely still get torched before you get halfway around it. In short, going through the field is suicide. Or is it? Teamwork to the rescue. Engineers should advance behind or to the side of the tank that's not exposed. Smoke nades will allow your team to run straight across without getting damaged. Also, the field isn't the only way you can go. Remember the flanks. The left side is a good way to push through if you're stuck. Once you break through, make for MCOM Bravo. Getting stuck near the river isn't a good way to go down fighting. The right side is a good way for infantry to sneak behind their base and take out their tanks from behind their back. Defenders should be aware that the enemy will try to rush your right side (attacker's left, your right side). Defend it. If they get through, they're going to be a pain in the butt to wipe out. Be careful of the hill on the left. If a few recons get there, they can take out both your tanks in seconds with mortar fire or C4. There's a building at the back of your base where it's convinient for enemies to hide in. Check it with motion sensors. Alpha is the easier to defend of the two as it's pretty well covered, in the open, and not in a building. Bravo is in a collapsable building. If it's armed, secure the area first. If you lose it, oh well. At least you took back control of the right side, which will give you a better chance. The pattern in Harvest Day is pretty consistent too. Attackers: Storm the left, sneak into the right, have vehicles attack the center. Defenders: stay alive, keep control of the flanks, make sure that anyone who charges across the open dies. After a while, you get into areas where being in a tank is not advisable (2 story buildings and sloped hills). That's where the infantry fighting comes into play. Again, there are flanks. Across the river on the left (attackers' left), there's some space where you can try to use to sneak into the enemy base. You might have to use some explosives to get from building to building and sometimes out of bounds, but the time it takes to get behind the enemy is worth it. A distracted enemy is a weak enemy. Even if you're sure you can't prevent disarm, arm an objective to allow your team in the front to push through. Try to stay alive though. For defenders, again it's the same advise: be aware of where the enemy main force is. If half their team is charging into your base from the back, you better get there an wipe them out before 1 enemy becomes a 4-man medic train. Overall, Harvest Day is like Arica Harbor in the sense that there's a lot of vehicle fighting in the beginning and ends with a lot of infantry fighting. It's big and empty, allowing for the use of actual tactics (smoke) and flanking. Again, teamwork is king. Stick together and you'll be able to defeat anything the enemy throws at you. Harvest Day Rush is pretty unbalanced in pub servers because of how hard it is to get people to attack with you, but hopefully that will change. In the meantime, defenders have a clear and strong advantage. However, the map has potential. It's well balanced if both teams know what they're doing, and it's big. Personally, I like it more than Cold War, but not as much as Oasis, which is the best map of the three. Oasis In my opinion, Oasis Rush is the best level in the whole game (except perhaps Valparaiso when I'm in a steamrolling team, getting some easy kills). It has the most varied terrain, most flanking routes, best vehicle balance, and most intense fighting of all the maps. There's not much I can say about this map yet because it's so big I haven't had the chance to go through all the routes or enter all the areas. But here's what I know. Attackers start with a chopper, 2 tanks, a few transports, and a boat. The first level is relatively easy to take if you utilize your vehicles (namely, your apache) right. But if you don't, then defense is going to steamroll you before you know what's happening, because they have two tanks and anti-vehicle defenses in their base. The first thing the chopper gunner needs to do is to take out the AA in the left hand side of the base. Once it's down, the apache can rain death on the defending tanks with some decent piloting. When they're busy trying to deal with the chopper, tanks can rush across the swamps and road (watch out for mines), and take both MCOMs. This is the main way of doing it. There is an alternative route. The hill on the left is open but a few smoke nades can allow you to advance along the left. However, it's usually not the best way to get into the enemy base. The best way, I've found, is to go from the right. Take the boat or the transports, go across the river (or in it), and drive all the way down to the enemy base and hit them from behind. Be stealthy about it, and the enemy will be too concentrated on the front to worry about you. Flanking is key. One mistake I've seen tank drivers (experienced or not) make in this map is to drive down that river on the right. "Oh hey. There's a river that'll cover my advance. Maybe I should drive down into the river and hit the enemies in the back. Yeah that's a good idea." NOT. You'll get forced out of your tank around halfway down stream and lose one valuable asset the team needs. Even if you're a really great driver and stick to the coast, going under the bridge will force you out again. I've seen this happen at least thrice since I've started playing. Do NOT try it at home. Use smoke all the time. It's impossible to advance without it. If you have air superiority, tank advantage, then smoke the area and move the infantry in. The second base is similar to the first base. Except this time, both sides have choppers. Fight for air superiority. A good chopper pilot is worth more than the entire team, but to be better, he needs to work with the team. The bases in this map eventually become more urban and the MCOMs are in more "well-hidden" areas. But have no fear, attackers, because you can use your explosives to tear apart the walls to go at them from unexpected angles. Flank, flank, flank. This map is full of them. All defenders need to do is remember to stay near the MCOM, not rush to rape the attacker's base. If one squad sneaks through and you're spawn raping, then you just lost that base. Keep watch over your own base. Also, both sides should keep in mind that footsteps in water (which covers much of the later bases except the last one) are slightly quieter. If you're used to relying on them to hear enemies nearby, then you might want to turn up the sound. The last base is really close to the second to last. However, it's by no means easy. It's pretty much out in the open, but they're together, so you can arm both at the same time easily. The plaza is surrounded by buildings. Defenders should garrison them and kill the enemy as they get through. They might still have vehicles, so don't throw away your AT weapons just yet. Attackers just have to clear the plaza or smoke it. Once they're armed, they're pretty easy to defend. Just hide in a building and spam explosives until they explode. Anyway, Oasis is a big map, probably secondary to only Heavy Metal. It's huge and filled with vehicles. Rush is pretty balanced if both teams are aware of what they're doing, and steamrolling on other side is pretty difficult. It's not quite as balanced as Cold War, but it's definitely better than Harvest Day in pub servers. Overall, although it's not as balanced as Cold War (favors defenders, as always), it's a lot more fun (IMO) to play in. Conclusion Balance: Cold War > Oasis > Harvest Day Fun: Oasis > Harvest Day > Cold War Teamwork: Harvest Day > Oasis > Cold War Size (feel): Oasis = Harvest Day > Cold War So there you have it, my take on MP7 Rush. Feel free to discuss strategy or your opinion on those maps. |
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#6467 |
Premium
Datum registracije: Apr 2005
Lokacija: Éire
Postovi: 1,808
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Potvrđena peta mapa za Vietnam http://blogs.battlefield.ea.com/batt...gs-dec-21.aspx |
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#6468 | |
LateralusX
Datum registracije: Nov 2005
Lokacija: Zagreb
Postovi: 1,788
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#6469 | |
(-(-(-(--)-)-)-)
Datum registracije: Sep 2009
Lokacija: Zagreb
Postovi: 1,652
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Citiraj:
![]() samo postoji caka So what do you need to do? Easy. You and all your friends playing on PS3, PC, or Xbox 360 need to perform 69 million team actions across Battlefield: Bad Company 2 and Battlefield: Bad Company 2 Vietnam. So what’s a team action? Well, it’s any and all of these: resupply, revive, heal, spot, and repair. We start counting on December 21st, so make sure you contribute from the start! |
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#6470 | |
LateralusX
Datum registracije: Nov 2005
Lokacija: Zagreb
Postovi: 1,788
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#6471 |
Premium
Datum registracije: Aug 2007
Lokacija: Chernobyl NPP
Postovi: 4,777
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#6473 | |
Premium
Datum registracije: May 2010
Lokacija: Zadar
Postovi: 1,398
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Citiraj:
Preostale dvije baze sam imao na dlanu i pomagao timu max., što znači tukao neorijatelje, spotao..šta još možeš napravit za tim.. U normalnim okolnostima bi me ekipa brzo riješila,al potrefilo se da nisu mogli..hebiga. ![]() Ipak sam bio korisni kemper. Valjda ima i ostatak tima koji će na osnovu očišćeng terena i spotanja uspjet armat mcom iako se u ovom slučaju igrao RUSH. Sve ovo naravno debelo ovisi o mapi,negdje je recon koristan a negdje bi trebali svi navalit na mcom i netko će proći. ![]() |
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#6474 |
(-(-(-(--)-)-)-)
Datum registracije: Sep 2009
Lokacija: Zagreb
Postovi: 1,652
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ja sam isto preordo i isto mi nema u EA downloaderu, ali citajuci sa ofisl foruma sam dosao do zakljucka da ce ti to omoguciti kada igra dodje, tocnije 18.12 ces ti vidjeti tamo serial |
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#6475 |
Premium
Datum registracije: Jun 2008
Lokacija: Velika Gorica
Postovi: 226
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Pozdrav svima.Možda je glupo pitanje ali me zanima dali se može i kako namjestiti da se zoom vrati kada maknem prste sa miša.Nešto kao toogle aim u cod-u a ne da moram svaki puta stiskati da odzumira?Hvala. |
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#6478 | |
Premium
Datum registracije: Nov 2008
Lokacija: Split
Postovi: 668
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Citiraj:
upravo to,ja ni neznam kako koristit snajp drugacije,pogotovo uz katastrofalnu preciznost VSS-a na long rangeu. |
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#6479 |
Premium
Datum registracije: Jan 2007
Lokacija: VG
Postovi: 165
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auuu kak mi ide na živce kad je netko retardiran admin... ne daj Bože da ga ubiš... sljedio sam ga do njegove baze i roknul ga, bježim van iz njegove baze, da ne bi bio base rapping i frajer napiše da će me bannat radi base rappinga... 1 kill je njemu rape, retardirani kreten ![]() |
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#6480 | |
Pr0d1gy
Datum registracije: May 2010
Lokacija: Pula
Postovi: 288
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Oglas
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