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#1 |
Super Moderators
Datum registracije: May 2002
Lokacija: Zg
Postovi: 17,485
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zer0point 0.6697.Q Final
Sram vas bilo Nvidiaši da vam ja moram postat nove drivere ![]() ZP Drivers have finally reached the final stage. Behold, the modified Forceware 66.97 Drivers Here is the "Interesting Features" list: -DXT5 Texture Compression enabled and set to default. -OGL Texture Compression enabled by default -Forced 32bpp -Forced Triple Buffering -3Dc enabled -Chipset specific compatibility enabled for a vast array of chips -Instruction sets enabled: MMX, SSE2, 3DNow!, SSE -OGL Texture Clamping enabled -Texture Sharpening enabled -Forced Trilinear MipMapping -256 Burst enabled -Heapsize modified to minimize hitching -Other such nicknacks and quality enhancements New super compressed install package 1 - Unpack the SFX file 2 - Run unpack.bat 3 - Run setup.exe Game specific tweaks -HL2/CS:S autoexecs for both 6x00 and 5x00 cards -Doom3 autoexecs for both 6x00 and 5x00 cards Special thanks goes out to knyz, Judas, and eveyone who has beta tested for us..you guys rock. ATi Drawbuffers enabled, so get out there and get in the game it was meant to be played. Zvuči dosta dobro. http://driverheavenuploads.co.uk/poo...200.6697.Q.exe http://s89864863.onlinehome.us/zer0point%200.6697.Q.exe |
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#2 |
Premium
Datum registracije: Mar 2004
Lokacija: Dugo Selo
Postovi: 2,560
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zakaj da se mučimo kad ti po cijele dane kopaš po stranicama o grafuljama ![]() hvala ![]() ![]() |
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Oglas
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#3 | |
Super Moderators
Datum registracije: May 2002
Lokacija: Zg
Postovi: 17,485
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Citiraj:
![]() ATI-jevci, za razliku od Nvidia fanova nisu baš tako zadrti na firmu grafi koju koriste, tako da se na "ATI" siteu malo-malo znaju naći zanimljive stvari kaj se tiče Nvidie ![]() Meni su se osobno neke stvari u tim driverima učinile dosta zanimljivim, sve čekam neku povratnu informaciju, ali...štani...:confused: A baš me je zanimalo kak neke stvari rade... |
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#5 | |
Super Moderators
Datum registracije: May 2002
Lokacija: Zg
Postovi: 17,485
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Citiraj:
![]() Sad ozbiljno-ajd ih probaj u HL2, baš me zanima kak to hoda ![]() I u nekoj GL igri. Tips-pri korištenju "Forced Triple Buffering" opcije refresh mora biri lockan. Tako je barem na ATI-cama. |
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