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Staro 05.11.2004., 18:02   #1
ßellerophon
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The Medal of Honor Pacific Assault-Multiplayer Demo

Gifu: The Real History
Gifu was the name of area held as a Japanese stronghold near the Matanikau River on the island of Guadalcanal, named by the Japanese after the Gifu Prefecture in Japan. The Japanese had constructed an elaborate, horseshoe-shaped trench system, comprised of over 40 bunkers and reinforced with logs along the slopes of Mount Austen.

The men of the combined US Marine Corps and Army Divisions, organized as the XIV Corps under General Alexander M. Patch, fought and died valiantly for 22 days to take over the Gifu stronghold and the hundreds of Japanese soldiers stationed inside. It finally fell to the Allies in the final days of December, 1942, and it was a significant step towards the Allied goal of secure the Matanikau River area, Henderson Field, and wiping out the Japanese forces stationed on Guadalcanal.

Key Features

Fight the enemy in the jungles of Guadalcanal as the Allies fight to overcome the Japanese stronghold of Gifu in the all new, objective Invader Mode.
Choose one of 4 Classes – Infantry, Corpsman, Combat Engineer, or Ammo Tech, and experience maximum team-oriented gameplay
Sample 6 of Medal of Honor Pacific Assault’s 15 authentic weapons, including the M1 Carbine, M55 Reising and Type 100 Sub Machine Guns, and the Model 44 Cavalry Carbine Rifle
Carry Portable Mortars and Lewis Portable Machine Guns into battle to strengthen the offensive
Compatible in 3 gametypes, Invader, Team Deathmatch, and Free For All
Support for up to 16 players (Full game supports up to 32 players)
Dedicated Server Launcher and Executible for Windows Included
System Requirements
Recommended Configuration
Medal of Honor Pacific Assault(tm) Multiplayer Demo requires DirectX 9. To install DirectX 9.0b or later, visit: http://www.microsoft.com/windows/directx/default.aspx

RECOMMENDED CONFIGURATION
Windows XP or Windows 2000
2.0+ GHz Intel Pentium IV or AMD Athlon processor
512 MB RAM
3D video card with 128+ MB video memory which fully supports DirectX 9.0
At least 1GB free space on your hard drive

MINIMUM CONFIGURATION
Windows XP or Windows 2000
1.5 GHz Intel Pentium IV or AMD Athlon processor
512 MB RAM
3D video card with 64+ MB video memory which fully supports DirectX 8.1
At least 1GB free space on your hard drive

tu za skinit - samo 323MB (manje od NFS:U2
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Staro 05.11.2004., 18:10   #2
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i sad neka mi netko objasni sto je ovo...
mijenjao sam skoro sve postavke -rezolucija, kvaliteta,v sync,decals,compressed textures,shaders- i uvik je ovo rezultat...
dakle odmah poslje loadiranja ovo...
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Staro 05.11.2004., 22:03   #3
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Pa ovo je demo i nije završen proizvod.

Ne mora značit da će ovako izgledat i finalni proizvod
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Da, to sam ja u avataru!!! Grobnik ----> 1:37.759... ko od vas može brže???
Nemam više lema!!!
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Staro 07.11.2004., 11:41   #4
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aha... a da mi das prijedlog neki?
koliko sam shvatio ovaj screenshot sto sam ga stavio nije iz igre, nego je meni od igre
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Staro 07.11.2004., 11:59   #5
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Ja sam probao SP i ide normalno ( i izgleda normalno).
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Staro 07.11.2004., 21:07   #6
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Dečki nemojte se živcirati
Bitno je da je problem UOČEN i da oni na njemu RADE...

Radi se o problemu na ATI grafama i NF3 platformi.
Svečano su obećali da će taj Punkbuster problem biti rješen u 4.12 driverima.

Zna se zrompati na: Call of Duty, America's Army, Battlefield 1942, Battlefield Vietnam, Enemy Territory, Far Cry, Joint Operations, MOH Pacific Assault, Quake 3 Arena, Rainbow Six 3: Raven Shield, RTCW, Soldier of Fortune II and Splinter Cell: Pandora Tomorrow...

4.9 verzija drivera nema tih problema, navodno se ruši samo sa najnovijima.
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Staro 08.11.2004., 16:51   #7
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a kvragu... ne da mi se mjenjat drivere samo radi toga...
bas sam htio vidit kakav je mp...
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