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Staro 28.05.2019., 22:07   #81
Manuel Calavera
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Datum registracije: Jul 2012
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Blue Spirit Coreteks je šaban. Nisam proučavao, no vidim da imaju dva visoko upvoteana komentara koja mu govore da se pogubio, pa kontam da su vjerojatno u pravu

Gledao sam neke njegove videje u početku, logika mu nije jača strana, lik je hyper pa sam odustao od praćenja.

Ono što ja znam je da je svaka RTX gpu koja je više u hijerarhiji jača od prethodne u ray tracingu


Inače bilo je linkano u vega temi:


AMD RX Vega 56 Ran at 30 FPS on 1080p In Crytek Real-Time Ray Tracing Neon Noir Demo, GPUs With Dedicated Hardware (NVIDIA RTX) & Modern APIs Can Deliver Better Performance

Citiraj:
The CryEngine creators further elaborate that while their technique allows efficient operation of real-time ray tracing on non-RTX hardware, there are huge performance benefits that can be achieved from dedicated hardware and modern APIs.

It is clearly stated by Crytek that RTX graphics cards such as NVIDIA GeForce RTX 20 series which are Microsoft DXR compliant can allow the same effects to run at higher resolution with better framerates. Crytek believes that with proper optimization for RTX hardware, they can achieve full-screen ray tracing effects at 4K as opposed to half-screen ray-tracing on GTX 1080 or a Radeon RX Vega 56.

NVIDIA opened Ray Tracing support on their GeForce GTX cards through a driver earlier last month which allowed users to run titles with ray tracing effects on non-RTX hardware. This allowed users to not only compare their performance to RTX hardware but showed the benefits that dedicated hardware such as the RTX lineup can bring to the PC gaming market.

However, RTX will allow the effects to run at a higher resolution. At the moment on GTX 1080, we usually compute reflections and refractions at half-screen resolution. RTX will probably allow full-screen 4k resolution. It will also help us to have more dynamic elements in the scene, whereas currently, we have some limitations. Broadly speaking, RTX will not allow new features in CRYENGINE, but it will enable better performance and more details.
Ukratko - ne vjerujem da će konzole imati jaču gpu od gtx 1080, niti vjerujem da će imati dedicated RT hardver. Dakle ostaje sve na developerima - da ray trejsaju pola rezolucije, da optimiziraju, koriste razne trikove itd. Također pitanje je tko bi bio oduševljen sa 30 fps na 1080p, kad se od next gen konzola očekuje da sve bolje gone i 4K, a 60fps na 1080p je valjda neki mus, minimum od next-gena.

Zadnje izmijenjeno od: Manuel Calavera. 28.05.2019. u 22:21.
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