Tema: DiRT 4
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Staro 04.02.2017., 00:53   #17
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NEW DIRT 4 AMA AND RESPONSES SUMMARY

With much hype surrounding the upcoming DiRT 4, Codemasters have made the clever move of opening up their Reddit channel for a substantial AMA session with their very own real life co-driver Paul Coleman. To save you having to browse through endless posts and threads, I've attempted to summarise some of the key facts below:
  • Damage "much improved" over DiRT Rally. More chances to retire.
  • You can pick your own race number and livery design when running your own team.
  • AI behaviour improved over recent DiRT titles.
  • Significant physics improvement including aerodynamic improvements with support from Kris Meeke and Petter Solberg.
  • Hotseat multiplayer designed but unlikely to appear in launch build.
  • VR support won't be implemented on launch. Support possible in future, including possible Vive.
  • Will support modding, within licence restrictions.
  • "Significant" simulation improvements over DiRT Rally.
  • 'Your Stage' will only work on rally events, not rallycross.
  • Australia - Heavy / Medium gravel, Wales - Heavy / Medium Wet gravel, Sweden - Frozen Gravel with Snow and Ice Spain - Smooth and broken tarmac, Michigan - Light Gravel and Dirt
  • No Early Access or Demo release planned prior to launch.
  • Multiplayer to feature 8 player simultaneous play.
  • MODERN RALLY R5 Up to 2000cc (4WD) / NR4/R4 Group A / F2 Kit Car R2 / HISTORIC RALLY Group B (4WD) / Group B (RWD) H3 (RWD) / H2 (RWD) / H2 (FWD) / H1 (FWD) / RALLYCROSS RX Supercars / RX Lites / Group B (Rallycross) / RX Super 1600 / Crosskart / LANDRUSH Stadium Truck (4WD) / Stadium Truck (RWD) / Stadium Buggy
  • Current longest stage that can be made is 13km.
  • Running your own team allows you to hire and fire staff / multi car garages and livery editing.
  • Game will be cross platform.
  • 3 monitor separate rendering support not yet decided.
  • Gymkhana style Joyride Modes to be included.
  • Multi class rallies with road position.
  • Spectator mode.
  • Now includes more detailed setups.
  • Full 'hand over hand' animations.
  • 50+ cars on launch - no DLC decisions as yet.
  • 60fps locked on Xbox One.
  • Setups can be shared on console.

If you want yet more detail, please see below the questions and responses from yesterday's AMA session:

http://www.racedepartment.com/thread...ummary.131314/
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