Nemojte me quotat još uređujem tekst i dodajem slike i linkove, nadopunit cu post oko 19h !!!!
Citiraj:
Autor sti
... ono što je meni bitno za Battlefield 5 kojeg igram (a logika bi morala biti ista i za ostale igre) je to što RTSS ima stabilniji frametime, što se više primijeti tijekom igranja nego tih mizernih 1 FPS input laga (7 ms) u odnosu na in-game limiter. To je i Battlenonsense lik rekao u ovom videu kojeg si linkao
|
Tako je ...
Citiraj:
Your gaming experience isn’t just about the maximum peak frame rate that your PC can achieve.
In the use case where Anti-Lag and the Ultra-Low Latency mode are effective, you do not only face an unstable frame rate,
you also have to deal with inconsistent frame times,which means that the input lag that you are subjected to is constantly changing,
as the frame rate will go up and down depending on what is happening in the game that you are playing.
If you are interested in a smooth gaming experience, where you always have the same amount of input lag, which is important to build up muscle memory in competitive games,
then you must limit your frame rate to a value that your PC can always maintain.
izvor: Battle(non)sense @ 12 min 20 sec https://youtu.be/7CKnJ5ujL_Q
|
Čak i 60 Hz monitor ima koristi od većeg FPS-a bez obzira na niski refresh rate
Citiraj:
Linus: At 60 Hertz monitor with a frame rate well above 200 and the result was much better because the input lag and overall latency is reduced.
|
Zašto je važan taj muscle memory i stabilan frejm rejt ???
Jer s njime možete kompenzirati niži FPS pri 60 FPS / Hz i pogoditi ono što biste inače mogli jedino sa 144 Hz monitorom.
Primjer upravo iz Linusovog testa sa PRO Gamerima @ 12 min
https://youtu.be/OX31kZbAXsA?t=720
Citiraj:
Linus: I'm gonna tell you something, you absolutely smoked Shroud and Quarry in that test at 60 Hertz.
Do you think you could train up at 60 Hz and hit as many targets as you did at a higher refresh ?
MrGrimmmz: Yeah definitely yeah !
@ 12 min https://youtu.be/OX31kZbAXsA?t=720
|
Citiraj:
MrGrimmmz:
When i was going through the test and I was kind of feeling like you know that slight delay it's almost like a pattern right, you you don't want to press it too fast otherwise you're just gonna come up short.
@ 12 min 13 sec https://youtu.be/OX31kZbAXsA?t=733
|
Ima filing za delay tj tocno zna (muscle memory) kad treba kliknuti mišem, ni pre rano ni pre kasno da bi kompenzirao niži frejm rejt - 60 Hz da bi pogodi protivnika korz sičušni prolaz - koridor na slici ispod.
MrGrimmmz je jedini koji je od njih 3 PRO Gamera (među njim je bio i
Shroud koji
nije)
uspio kroz taj minimalni otvor - prolaz kroz vrata napraviti kil pri 60 Hz.
Citiraj:
I would say like it it's more on towards that aspect high refresh rate doesn't make you a better gamer but it makes it easier to be a better gamer I would say.
|
Nemojte me quotati još uređujem tekst i dodajem slike i linkove, nadopunit cu post oko 19h !!!!