Tema: Vulkan API
View Single Post
Staro 10.05.2019., 08:13   #81
Manuel Calavera
Premium
Moj komp
 
Manuel Calavera's Avatar
 
Datum registracije: Jul 2012
Lokacija: vk+
Postovi: 14,575
No Man’s Sky Gets Vulkan Support on PC, Which Should Deliver Better Performance Especially on AMD GPUs


CRYENGINE 5.7 Details Unveiled – DirectX12, Vulkan, Raytracing Available Spring 2020


5.6:


Citiraj:
  • Mesh/Opaque Particle Casting Shadows
  • Render Optimization Pass
  • Tesselated Particle Ribbons
  • Opaque Particle Z-Buffer
  • Memory Footprint Reduction
  • CPU Optimization
CPU Optimization is most likely improved support for high core count CPUs. This will be beneficial to gamers using future Ryzen 3000 CPUs with CRYENGINE taking advantage of Zen 2’s design. The same goes for gamers running high core count Intel Core X-Series CPUs. CRYENGINE 5.6 will lay the foundation for CryEngine 5.7 and will be released within the summer of 2019.

5.7:

Citiraj:
  • Support for Oculus Quest
  • Improved VR Support
  • Area Lights Implementation
  • Improved Multiple View Rendering
  • Opaque Particles/Deferred Lighting
  • Optimized Dynamic Instancing
  • DirectX 12 Implementation
  • Vulkan Implementation
  • Raytracing Implementation
The three most notable additions to CRYENGINE are DirectX 12, Vulkan, and Raytracing.
5.8:


Citiraj:
CRYENGINE 5.8 will build upon CRYENGINE 5.7. CRYENGINE 5.8 will add support for Multi-GPU DX12 configurations. Another addition will also be support for NVIDIA Ansel. Other additions for CRYENGINE 5.8 include:
  • Deferring RenderObject Compilation to Job Threat
  • Distance LOD Merging
  • Vegetation Spine Animation on GPU
  • Pixel Shader to Compute Shade
  • Order Independent Transparency
  • Parallax Skybox
  • Parametric Surface Support
  • Physically Based Material Blending
Manuel Calavera je offline   Reply With Quote