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Staro 08.01.2008., 23:43   #3
Jelc
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Datum registracije: May 2002
Lokacija: Zg
Postovi: 17,485
Vault 15:
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• It is no longer possible to barter with Darion in Vault 15.
• With extreme Traps you can't open the outside elevator door after Lockpicking it because you keep detecting an undetrappable trap. This is no longer the case.

Vault 13:
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• Corrected an incorrect dialogue option from being displayed when speaking with Ariel as a dumb character.

Broken Hills:
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• You now correctly get experience points for breaking into Liz's stash.
• Tipping Phil now correctly deducts the tip from your inventory.
• Destroying the cell door with explosives now causes the guard to become hostile.
• Liz's shop inventory no longer keeps restocking after she dies.
• The quarrelling couple will no longer keep quarrelling during combat.
• Elmo will now correctly disappear when all the mutants die.
• Henchmen in will no longer make non-combat floats in combat.
• Phil no longer treats dumb characters as if they have visited him before when first meeting with him.
• When playing as a dumb character the player's float when running over Lumpy with the car is now appropriate.

Gecko:
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• Lenny's responses when pushed are no longer in red.
• Corrected an instance where the voiced dialogue for the Enclave soldier on the network did not match his subtitles.
• You can no longer ask Lenny for healing before you learn he's a doctor.
• If Lenny heals you for free because you didn't have enough money he doesn't inform you of this. This has been corrected.
• Wooz has no in depth dumb character dialogue so the fact that a player could ask for booze was incorrect.
• Playing as a dumb character will no longer cause NPCs to give floats in red when they clearly are not angry.

NCR:
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• NCR guard warning floats are now displayed in red.
• Carlson's kid
-Fixed some issues with threatening Carlson's kid and him not reacting properly.
-Fixed an incorrect dialogue option being given.
• You can no longer get multiple copies of the NCR history holodisk if you keep asking Tandi about 'shadeesands'.
• Talking with Westin as a dumb character and choosing the option about Vault 13 no longer prematurely ends dialogue.
• Talking with Doctor Jubilee about the Mother Lode\saying "Ask more" no longer prematurely ends dialogue.
• Playing as a dumb character and asking Tandi about NCR history prematurely ends conversation. This is no longer the case.
• Corrected an incorrect dialogue option from being displayed when speaking with Vortis as a dumb character.
• You can no longer ask Buster about the GECK after you already find one.
• Hal is no longer on the player's team while in town.
• If you abandon the NCR cattle drive you can are no longer able to pick up a reward.
• The guy who pays you for the NCR brahmin quest is no longer on the player's team.
• When playing as a dumb character the player's conversation with the "talking door" in the Stockman's Association is now appropriate.
• When playing as a dumb character the dialogue options with the Bulletin Board is now appropriate.

Navarro:
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• The door to Chris' shack can now be blow up with explosives. This will of course cause Chris to become hostile
• Tweaked Xarn's script and how he reacts to you coming through the door from the vents or from the main door to the room.
• When playing as a dumb character the player's dialogue option about the radio after talking to Chris in Navarro is now appropriate.

Encalve:
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• All bots that should have scripts now do.

Misc:
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• Cyberdog now correctly has 117 HP when it is level 3.
• Vic now has 90 HP when he is level 3.
• Marcus, the Brain Bot and Myron no longer lose armor when leveling up.
• The K-9 motivator no longer has multiple uses to it. (like a medkit would)
• The way how the game handles the various major points of progress of the player would cause the check to see if the player's tribe is missing to return false if the player is in the process of fueling the tanker. All instances of checks to the missing tribe have been redone to correctly work with all the stages of the game.
• Using Small energy cells or micro fusion cells on a non-car party member no longer refuels the car.
• Gold nugget can now be used to punch as was originally intended.

Random Encounters:
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• Corrected issues of critters not being on the same team
-Morton brothers
-Farmers and their children
• Female Homesteaders now use the correct scripts.
• Corrected AI issues with various critters which caused them to get as close as possible despite using a gun.
-highwaymen
-rogues
-claim jumpers
-raiders
• Killing trappers no longer counts as killing an evil critter. Instead they are considered neutral critters.
• Gangs no longer have a 100% taunt chance so causing them to make red floats in every round in addition to their normal combat taunts. It has now been decreased to 50%.
• Corrected instances where NPCs would have incorrect weapons or ammo types.
-Robbers in caves now have the correct ammo for their HK P90c.
-Female prospectors no longer use HK Caws, female bootlegger no longer use pistols or SMGs, and male and female homesteaders no longer use SMGs. This change was made since these NPCs are unable to use these weapons due to the protos they use.
• Corrected a possible infinite ammo exploit with the Mysterious Stranger
• When playing as a dumb character the player's float when entering the random Bridge encounter is now appropriate.
• When playing as a dumb character the player's conversation with the Stone Monument is now appropriate.

http://www.nma-fallout.com/forum/viewtopic.php?t=40443
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