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Staro 08.01.2008., 23:42   #2
Jelc
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Datum registracije: May 2002
Lokacija: Zg
Postovi: 17,485
THIS PROJECT INCLUDES THE UNOFFICIAL PATCH

Fixes to bugs I introduced since the October 19th release:

• It is no longer impossible to not speak with the Elder at the Enclave. ("unable to reach her issue")
• Cleaned up issues with Bess and how she disappears
• Lou, the owner of the Malamute Saloon, will no longer spew debug messages at you.
• Laddie now correctly makes the trip back home if you rescue Johnny from the farm.
• Having talked to Crocket about the armor upgrades and then speaking with Jing for the first time will no longer cause him to ask you how his quest is going (despite you never having even met him before)
• It is no longer impossible to steal from the doctor's shelf in NCR.
• Flick in the Den and Jo in Modoc correctly clean their inventories like all the other shopkeepers now do.
• Sabotaging the Wright's still no longer causes "Error" to display in the message window.

Fixes since the October 19th release:

Arroyo:
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•Aunt Morales
-Fixed issue of getting multiple pieces of flint.
• Smoke now correctly disappears during the 4th dream sequence.

Klamath:
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• Bodies no longer age on the Cliff map allowing the bodies there to be looted at any time.
• Torr
-If you tell Torr you CAN help but then say you can't help right now, the quest already appears in your status screen. This is no longer the case.
• If you leave the map and return, the robot turns non-hostile. This is no longer the case.
• Slim Picket
-If you work through the dialog tree until he offers training but decline, from then on he treats you as if your skill is too high to be trained. This locks off any possible training in the event you asked about it, but just didn't have the cash to spend the first time, etc. This is no longer the case.
• Sulik
-It is no longer possible to exploit a bug by which if Mrs. Buckner frees Sulik as a quest reward, you can talk to Sulik *before* talking to Maida and give him $350, gaining 500 EXP. If you then talk to Maida, she frees Sulik again (since it was a pending reward), gaining you another 500 EXP.
• Duntons
-If you do the Guard the Brahmin quest, then speak to the Duntons and switch to the Rustle Brahmin quest, saving and then loading the game AFTER you've scared off Torr causes the Duntons to no longer speak to you. This has been corrected.
-Talking to the Duntons in town about work, turning them down and leaving the map will no longer cause Torr to disappear.
-Fixed some scripting bugs when talking to the Duntons about work after first refusing to help.
-The Dunton's shop inventory transfer to their bodies only when on the main town map.
-Fixed similar issue Smiley.
• Looking at Smiley after having found him now displays a proper description.
• Whiskey Bob's still now becomes non operation after the player betrays him and tells Sajag about it. This was done to fit the dialogue Bob gives you complaining about his still being smashed up by someone.
• It is no longer possible for Maida to keep asking to find Torr once you tell her he is dead. This would sometimes cause the quest to reactivate as well.
• Removed a duplicate dialogue option regarding Smiley's death when speaking with Mrs. Buckner.
• It is no longer possible to ask about Vic once he is in your party.
• Clicking on Sajag when an enemy of the town now correctly causes him to give an angry float and attack you.

Den:
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• Rebecca will now correctly attack you if you are a childkiller.
• Dumb characters will now give an appropriate float when banishing Anna from her house.
• Becky's Still
-Using a tool to destroy the still no longer displays a nonsensical "That does nothing" message right after saying the still was destroyed.
-When one approaches Becky's still after getting Frankie's quest the message that she has a still appears even though the player already knows this. This has been corrected.
• Frankie
- There is now a pipboy quest entry regarding Frankie's request to find out how Becky sells her drinks so cheaply.
- Tweaked/fixed how his script handles the destroy still quest.
• One Tooth Billy
- Fixed a bug that would cause his script to crash
- Fixed issue preventing him from correctly going home to bed at night and returning in the morning.
• It is no longer possible to ask the Slaver at the door of the Guild about joining the Slavers once the player has already become one.
• Lara's gang no longer remains on the player's team once the player helps them win the fight against Tyler's gang.
• Rebecca is no longer set as an evil critter. The reason for this change is that killing her counts as killing a good critter and all dialogue with her points to her being a fairly good person (she really hates slavery, so makes sense...)
• It is no longer possible to use the "barter exploit" to keep Vic's radio.

New Reno:
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• Female boxing fans are now correctly labeled as females.
• Corrected a bug in Myron's guard's scripts when talking with them as a stupid character. Duplicate options would be displayed with both pointing to different nodes. The correct dialogue lines are now displayed.
• When choosing your name as a made man, the option for "Killer" is no longer displayed twice.
• Salvatore's guards on the desert transaction are correctly stocked with 5mm JHP instead of .223 ammunition.
• Junkies no longer continually accumulate Jet due to being unable to use it on themselves.
• It's no longer possible to get infinite boxing rematches before winning the game by *failing* a speech check..
• Corrected an instance where Myron would display an incorrect dialogue option when he won't join you because you have CH 1.
• It now takes time to go to and return from the Salvatore-Enclave transaction.
• During boxing matches, the boxers you fight now correctly display the right descriptions. Before they were all described as generic boxers.
• Some dialogue float errors with Myron
-He would not display the correct float when Lenny was in your party
-There was a script error that prevented a float line from being displayed when Marcus was in your party
• Corrected incorrect floats by the boxing fans during boxing matches depending on whether the player was male or female.
• When playing as a dumb character the player's float when finding out that the car's missing is now appropriate.
• Lloyd
-If Lloyd becomes hostile in the basement it is no longer possible to enter peaceful dialogue with him as if nothing happened.
-Fixed various scripting issues with Lloyd and how his script handles going to Golgotha with/without him.

San Fran:
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• It is no longer possible to ask about your missing tribe with various NPCs before you know it actually happened.
• Speaking with Lo Pan about training as a dumb character would display non dumb end conversation options. This has been corrected.
• The Shi Guards in the room with the Emperor now react when the player breaks through the forcefield.
• It is no longer possible to get xp from both Matt and AHS-9 for preparing the tanker when playing as a dumb character.
• Jing will no longer add the delivered armor to his inventory so you can't steal it back.
• The red and blue guards in the Steel Palace are now on the same teams.
• Having the Hardened Power Armor quest bypasses Crocket's check to see if he's out of chemicals. This is no longer the case.
• "I got the quest to retrieve verti plans for Shi, then for Hubologists, as I already have the plans I gave it to Hubologists and then retrieved it with Badger's help along with the fuel. Then I killed AHS-9 (with super stims) gave plans to the Shi doctor, and then talked to Ken Lee. He congratulated me killing AHS-9 but didn't mention the plans. The quest to get the plans from Navarro for Shi didn't cross out." This is no longer the case.
• "When one helps the rocket supervisor from Hubologists to retrieve both verti plans and fuel he's all happy. I managed however to copy the plans and steal the fuel for the tanker using Badger's help and he still says that he needs help but no option to grant it is available." This is no longer the case and a new line of dialogue was added to be said by him in this case.
• If you drop the Vertibird Plans after getting Handy to copy them from you, you can ask him to do it again. This is no longer the case.
• "Even though Badger will get the vertibird plans for you if you have the Brotherhood quest active and gave the plans away, it won't allow you to ask Badger for hacking in the first place." This has been corrected.
• Corrected an instance where available options when speaking with Ken Lee would lead to him telling the player the Emperor is a computer and no option would be avaiable to the player to express surprise about this. This has been corrected.
• You were getting more karma than you should have when you kill Lopan without specifically getting a quest to do so. This is no longer the case.
• When playing as a dumb character it is no longer possible to get the Tanker fueled and ready to go AND install the NavCom ("again") despite it already being installed.
• After completing Dragon's quest to challenge Lo Pan, Lo Pan's quest (if obtained as well) doesn't cross out and vice versa. This is no longer the case.
• Lo Pan no longer displays a nonsensical dialogue option after having taught the player four times and the player asking for training once more.

Modoc:
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• It is no longer possible to talk with Karl normally (as if nothing happened) once he becomes hostile.
• Jo
-If you begin to ask Jo about a GECK, but at any point select an option that ends dialog before actually getting the quest, when you subsequently talk to Jo, this branch is missing from dialog options, so there is apparently no way to activate it again. This is no longer the case.
-Jo's shop no longer keeps restocking after he dies.
• Cleaned up the gate script attached to the brahmin pens. They now correctly stay open when you are near them allowing the brahmin or other critters to exit freely.
• Laddie no longer vanishes when you blow up the outhouse.
• Guarding the brahmin now displays a message in the window saying that all the dogs are dead.
• Corrected a duplicate global bit being used by the guy in the slaughter house which would cause Farrel's garden quest to break.
• Rearranged nonsensical farewell dialog options in Farrel's script
• Balthas's check for considering you a good character has been modified. Not only does he check your rep in Modoc like he did before, but he also checks to see if your global reputation (karma) is below or equal to -500. If one of these conditions is satisfied, he refuses to disclose information to you.
• Playing as a dumb character now correctly sets the variable for delivering the slag message to Jo in Modoc. This means that Vegeir no longer keeps asking you to deliver the message and it is now possible to get the rifle from him for your services.

Redding:
-----------
• Fixed some scripting issues with Josh regarding is dialogue about valuables.
• It is no longer possible to ask James Hoffy about the GECK after already finding one.
• Giving the chip to McGrew no longer puts it in his inventory like as is done with LeBarge

Sierra Army Depot:
-----------------------
• You no longer get xp from the lvl 1 computer by pressing help and then not running the diagnostic test.
• Fixed a message display issue with electric floor plates and robots stepping on them. Wouldn't attach the object name to the message.
• Security bots no longer make dialogue floats after having first become active due to an alarm going off and then later inactive (eventually going invisible too) when the alarms are reset.

Vault City:
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• It is no longer possible to "use" explosives on the stuck vault door. This would cause some dialogue inconsistencies to occur. Instead, the door acts as other doors do. You physically place the explosive in front in the attempt to destroy it.
• Bar patrons in the Vault City council area no longer stand around at night giving floats as if they are asleep.
• Harry's shelf will no longer keep restocking after he dies.
• It is no longer possible to stand behind Wallace's locker and take the Day Pass from there.
• As long as Puking Charlie lies on the ground we can keep using the Rad-Aways on him getting 100 exp each time. This is no longer possible.
• Corrected an instance where Lynette's voiced dialogue did not match her subtitles.
• Corrected an instance when talking with the gate guards as a dumb character two dialogue options with the same text would but would lead to different outcomes. This has been corrected and the correct dialogue option is now displayed.
• In Vault City's Vault the background while talking to party members is no longer the incorrect one.
• The player no longer stands with his back turned when listening to the Vic/Val conversation.
• When playing as a dumb character the player's float when finding the wrench buried under the rocks is now appropriate.
• When playing as a dumb character the player's float when repairing broken vent in the Vault on level 2 is now appropriate.
__________________

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