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Staro 07.01.2008., 12:07   #1
Bubba
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[bnetd] Battlenet testeri potrebni

Pozdrav svima,

Trebao bih 15ak minuta vremena ljudova voljnih isprobati (strahovito cudljivi) Battlenet server. Da skratim mukotrpnu i krajnje bizarnu pricu, prilazem svoj crosspost na alt.games.warcraft i alt.games.starcraft:

Greetings to all,

I am experiencing one of the most strangest network problems I have ever encountered. I have set up bnetd server on Debian server, which is connected via Thomson ST780 router to ADSL2 Internet connection. My ISP in Iskon, just to make it more easier to explain latter what happens.

Now here comes the problem (both with Star/Warcraft). There are 3 computers that connect to that bnetd server locally, without router. It functions perfectly. So to test it more thoroughly, I turned on my laptop and connected via 3G (HSDPA, direct Internet connection without firewall) connection. Now here's the catch. When local computer creates a game, only local computers can join but my laptop, connected to other ISP via HDSPA, cannot, because "latency of game creator is to high", as Battlenet server claims (red bar is fully populated). However, that is quite odd, since /con command shows 1-3 ms latency for locally connected computers and ~300-400 ms for HSDPA laptop and there are 1 or 2 green bars to every players name. Now here's the catch -> when I create game from laptop, that is on HSDPA connection, everybody can join?! This "rule" applyes for Warcraft and Starcraft! Latency is minimal and everything works smoothly. That was quite awkward.

So I asked my friend that also has Iskon ISP to try to create a game - and the same thing happened - nobody could join. When I created a game form the laptop, however, all local computers and my friend also could join.

To recap, I have:

A server connected to router (Iskon)
3 computers in LAN (also connected to router)
1 laptop with HSDPA (ISP is VIP, but it doesn't matter)
A friend with the same ISP as mine (Iskon)

Ping in "lobby room" ("place where you choose whether to join or create a game", got the info with "/con" command) for local computers is ~1-3 ms, for my "Iskon friend" ~30-50 ms and HSDPA laptop ~280-400 ms.

Case a) any local computer creates a game - only local computers can join - HSDPA and Iskon friend are unable to join because of "high latency from game creator"
Case b) Iskon friend creates a game - no one can join, same reason "high latency from game creator"
Case c) game is created from laptop - and we live and play happily ever after

I opened ports 6112 and 4000 (both UDP and TCP) for clients in local network and server, turned off Windows firewall, nothing helped. It simply makes no sense to me. So far, I had no problems with my ISP nor with the router. Port forwarding for SSH, HTTP, FTP, torrents and such things work flawlessly. I simply fail to see how could something like this happen.

Any ideas would be appreciated!

Danas sam isprobao istu stvar, samo je drug bio T-Komunista i *totalno* ista stvar se dogadja - kada on ili ja hostamo, nitko se ne moze spojiti. Kada laptopom hostam, ping je veci (300-400ms) no barem se normalno spoji u igru. Daklem, trebao bih 3-4 ljudi sa sto opskurnijim ISPovima (oni na kabelu, Amisi, Voljatelad, Homonet...) i 15 minuta vremena + 15 MB njihovog bandwidtha za *kasljuc* "demo" *khm" Warcrafta 2 BNE.

Eventualno zainteresirani neka me pingaju na bubba (at) banelli (dot) biz ili PM. TIA!
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