Citiraj:
Autor Fug33
a ne znam ni sam vise kao sto rekoh
ima hrpa reviewova i benchmarka
i ugl svaki pokazuje isto (veliko zauzece proca)
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Stvar je u tome da ti netreba grafa dekodirati film jer se moze normalno gledati i s grafom koja nema podrsku dekodiranja. Vec sam rekao da je to super za ljude koji imaju slabi proc jer imalo jaci normalno vrti film.
Citiraj:
Autor Fug33
ne znam koje je tvoje racunalo i zasto nemas dobre performanse u tim igrama
zar unreal engine 3 ne dolazi sa nativnom podrskom za dx10?
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Citiraj:
Q. Recently you spoke of Unreal Tournament 3 (UT3) using DirectX 10 rendering features. How will this differ from the DirectX 9.0 graphical effects, is this just for a speed increase? How is the geometry shader being used with DirectX 10 hardware and UT3?
A. Were primarily using DirectX 10 to improve rendering performance on Windows Vista. The most significant benefit is that, on Vista, DirectX 10 enables us to use video memory more efficiently than DirectX 9 and thus use higher-res textures.
The most visible DirectX 10-exclusive feature is support for MSAA on high-end video cards. Once you max out the resolution your monitor supports natively, antialiasing becomes the key to achieving higher quality visuals.
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Kao sto i sam vidis razlika je samo u kvaliteti AA a ovo za teksture je cista glupost.
Imam 8800gtx C2Q (sad je unutra C2D E6600 jer sam posudio proc) i 4gb rama. COH u DX10 se vuce ko krepana macka.