Tema: Crysis
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Staro 18.06.2007., 19:17   #79
Big Guy
RPG player
Moj komp
 
Datum registracije: Sep 2006
Lokacija: Čakovec
Postovi: 1,574
- to su ultra postavke za normalno igranje treba 2 giga rama, 8800 gts, e6600
- isto tako predviđaju da će crysis biti igras najboljom grafikom slijedeće 3 godine što jako sumnjam ali je moguće

članak je jako dobro (smiješno) i zanimljivo napisan
npr

"...catches up with his game.They put these features in partly to keep Crysis current after release - they say it’ll be the best-looking game for the next three years - but also, let’s face it, because they’re enormous graphics geeks."

ili ovo

"But here’s the really crazy part: it took Crytek two years to make it possible to shoot a tree in half. They got it working the day before they had to demo it to the press, a video of the presentation quickly went online, and just as quickly racked up 50 million downloads. So it was worth doing, but it was inordinately hard.
A big part of the reason for that is that the AI has to understand that a fallen chunk of tree is cover. It has to deal with and exploit an environment that can dramatically change with every gunshot. When they first implemented this, Senior Game Designer Bernd Diemer discovered that he could grab a fallen tree and hold it in front of him to become completely invisible to the AI. This tactic is frowned upon in the real military as unsporting, so it had to be tactfully explained to the AI that a walking tree is deeply suspicious."

"Far Cry let you boat around huge rolling vistas before picking an angle of approach, but Crysis levels are bigger still; the one we played - the third mission of the game - takes two and a half hours to complete."

zadnji leveli crysisa su napravljeni posebno da nas prestraše
"The solution is what Cevat calls “systematic horror.” The mothership is designed without a sense of up or down, and is riddled with nooks and crannies. So even though you can see the whole area before you float into it, you’re constantly going to be - shall we say “surprised” - by things springing out at you from angles you didn’t think to check. He says this part won’t be complete until it’s so traumatic that playtesters can’t get through it in one go without needing a break to recover. And for many, that’s already the case."
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