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Staro 14.11.2006., 15:28   #23
E.T.
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Datum registracije: Jan 2004
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Obsidian rewrite the Aurora engine...switch from OpenGL to Microsoft's DirectX Graphics API for NWN2, anticipating an Xbox 360 port of the game that never came to pass [1]. Consequently the sequel is Windows-only, unlike its predecessor which also ran on Linux and Mac OS X. This decision enraged linux/mac players who expected support for their platforms as NWN had a lot of success with those users
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