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Staro 04.04.2006., 03:13   #220
E.T.
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Datum registracije: Jan 2004
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Nego eto ja opet zaglavio... Quest je "Spies", moram doc do onog "šefa" strazara ili kaj je vec i rec mu nekaj za spijune... Lik mi onda kaze da je siguran da je to mogu sredit ili tak nekaj... I to je to, a ono zeleno jo uvijek pokazuje na njega... Bio sam u spilji i koknul onog lika... Please help...: hello2 :
SPOILER: Ako je to uopce taj quest:
Oblivion: Quests:Spies Type:Main quest

1. Once you've given the Mysterium Xarxes you stole to Martin, speak to Jauffre about Spies. Apparently the gate guards have seen strangers along the road near the temple for the past few nights and wants you to find them. Speak to Captain Steffan for more details.
2. Steffan says the spies have been seen near the runestone near dusk. The runestones are just South East of the Temple towards Bruma.
3. The Hestra Rune Stone will summon you some Daedric armor and weapons to use for a short time.
4. If you stick around until dusk (sunset) a cultist agent will appear in the ruins and will attack you on site. If you need help you can lead the agents to either the town or the Temple and have the guards help you kill them. You can also go directly into Jearl's house during the day. THis makes it much easier to get help if you need it.
5. Once a Mythic Dawn agent (Saveri Faram or Jearl) is dead you will receive a quest message to speak to Captain Burd in Bruma, as Jauffre previously mentioned.
6. Jearl has two keys on him which may help you find the cultist base in Bruma.
7. The Captain might be found partolling the Great Hall in Bruma. Ask him about Spies in town and he doesn't have any specific information. Tell him what you've found so far. He'll give you permission to search Jearl's house for additional information.
8. Jearl's house is in the Southern part of Bruma and is easily entered with the key you retrieved from her. There's nothing much to be found on the first floor. The one locked chest just contains some armor.
9. You do find a partially covered trap door into the basement (locked, average, opened with basement key from Jearl). On a table you find a Orders to Jearl which reveals the enemy's plans. Apparently she and Saveri were casing the Cloud Ruler Temple in preparation for an all out attack on it and Bruma through the use of Oblivion Gates. The basement doesn't contain anything else of interested except a door to Bruma Caverns, a small cave that exits West of town.
10. Return with the plans to Jauffre who will congratulate you on your efforts and then run off to warn the Countess of Bruma about the impending attack.
11. Speak to Martin to learn what he has discovered from the Mysterium Xarxes so far.

Note; Get permission to search the house from the captain, search house go outside and wait for sometime. Enter the house, the other agent will be inside.
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