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Staro 27.06.2022., 22:40   #243
Blue Spirit
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Datum registracije: Apr 2004
Lokacija: ZG - Dubrava
Postovi: 2,177

EDIT: 29.6.2022

Nvidia DLAA (Deep Learning Anti-Aliasing): How it works, supported games and performance vs DLSS https://www.rockpapershotgun.com/nvi...rmance-vs-dlss-->
Vezano za FSR 2.0... time bi DLSS došao manje do izražaja.

Sve ovisi dal ce Nevidija "podmazat teren" $ nekom studiju ili ne.

Vidjeli smo da su cuda moguca: Nvidia Hairworks radi na NE-Nvidia hardweru; PS4 (AMD CPU&GPU) u igri The Witcher 3: Wild Hunt https://thegeek.games/2015/05/19/nvi...r-3-wild-hunt/


AMD FSR 2.0 now joins NVIDIA DLSS 2.0 plugin for Unreal Engine 4 and 5, which means developers can now choose between two technologies or even support both.


Games based on Unreal Engine : https://en.wikipedia.org/wiki/List_o...l_Engine_games

Citiraj:
Ray Tracing support with Lumen Hardware Ray Tracing: Standalone Ray Tracing features are being deprecated in Unreal Engine 5 . However, the engine's ability to compute these lighting effects is not being removed, since Lumen covers these lighting features.

https://docs.unrealengine.com/5.0/en...gration-guide/

Citiraj:
Autor Blue Spirit Pregled postova
Epyc je odlucio ne koristit RTX u Unreal Enginu 5 jer je RTX previše performance taxing ; u kojem je napravio i implementirao svoju metodu LUMEN koja dosta ili probližno dobra a bez gubitka perfomasi.

https://docs.unrealengine.com/5.0/en...worthyChanges/



EDIT: 29.6.2022

Nvidia DLAA (Deep Learning Anti-Aliasing): How it works, supported games and performance vs DLSS https://www.rockpapershotgun.com/nvi...rmance-vs-dlss
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Zadnje izmijenjeno od: Blue Spirit. 29.06.2022. u 17:32.
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