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Staro 27.06.2022., 19:24   #242
The Exiled
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Nastavno na priču o povećanoj potrošnji s nadolazećim GPU generacijama, novi GeForce RTX 4000 i Radeon RX 7000 modeli su po svemu sudeći samo početak puno veće priče koja je već počela u HPC svijetu i s vremenom će doći do prosječnog korisnika. FSR 2.0 je svega par dana nakon što je pušten u open-source opticaj i neslužbeno pripasan u poprilično razvikan naslov, pa ne bude čudno kad/ako na isti/sličan način sve više igara prigrli FSR uz DLSS i svi sretni i zadovoljni.
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Autor The Exiled Pregled postova
RTX i DLSS prednost se polako, ali sigurno topi s novom FSR 2.0 implementacijom, još sad kad je open-source ne bude dugo trebalo da imamo istu priču kao sa FreeSync i G-Sync monitorima, do te mjere da danas više nitko ne mari.
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Cyberpunk 2077: FSR 1.0 vs. FSR 2.0 vs. DLSS Comparison Review
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Cyberpunk 2077 was released almost two years ago, but a loyal modding community improved the game by itself before CD Projekt Red even released its patches. Last summer I discovered that DLSS can be updated to the newer version manually, by swapping the DLL, which fixes some of the visual issues, such as excessive ghosting while driving a car. This summer, PotatoOfDoom from the modding community created another important in-game improvement—AMD FidelityFX Super Resolution 2.0 (FSR 2.0) support without any external software for the installation.

The way this mod works is by hooking into NVIDIA's DLSS algorithm through a customized DLL replacement. FSR 2.0 and DLSS 2.0 are very similar in their nature, so all that is needed is to translate the DLSS calls into their FSR 2.0 equivalents. Theoretically this method should be compatible with all games supporting DLSS, but some manual adjustments are needed per-game. Just to clarify, CDPR has not added official FSR 2.0 support to the game, and we know if that will ever happen. What we are reviewing today is the community-patch to replace DLSS with FSR 2.0.

Image quality of FSR 2.0, compared to FSR 1.0, is a very noticeable upgrade in image quality at a slight performance cost. You might still see the shimmering at very low internal resolutions; 1080p performance mode, for example. But other than that, the shimmering issues were greatly reduced. However, as this mod is not an official implementation, it has some of the issues FSR 1.0 or DLSS 2.4 do not. The most noticeable of those with this FSR 2.0 mod is excessive ghosting while driving a car. Compared to DLSS 2.4, FSR 2.0 provides a similar level of image quality if we exclude the few issues we described earlier, which may of course be fixed in the future. Performance-wise, FSR 2.0 works at a slight performance cost in comparison to FSR 1.0, but DLSS 2.4 is noticeably superior than FSR 2.0 in terms of performance gains due to the help of tensor cores when rendering the image.
Izvor: TechPowerUp
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